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- #include <cstdio>
- #include "exception.h"
- #include "file_environment.h"
- namespace Shader {
- FileEnvironment::FileEnvironment(const char* path) {
- std::FILE* const file{std::fopen(path, "rb")};
- if (!file) {
- throw RuntimeError("Failed to open file='{}'", path);
- }
- std::fseek(file, 0, SEEK_END);
- const long size{std::ftell(file)};
- std::rewind(file);
- if (size % 8 != 0) {
- std::fclose(file);
- throw RuntimeError("File size={} is not aligned to 8", size);
- }
- // TODO: Use a unique_ptr to avoid zero-initializing this
- const size_t num_inst{static_cast<size_t>(size) / 8};
- data.resize(num_inst);
- if (std::fread(data.data(), 8, num_inst, file) != num_inst) {
- std::fclose(file);
- throw RuntimeError("Failed to read instructions={} from file='{}'", num_inst, path);
- }
- std::fclose(file);
- }
- FileEnvironment::~FileEnvironment() = default;
- u64 FileEnvironment::ReadInstruction(u32 offset) {
- if (offset % 8 != 0) {
- throw InvalidArgument("offset={} is not aligned to 8", offset);
- }
- if (offset / 8 >= static_cast<u32>(data.size())) {
- throw InvalidArgument("offset={} is out of bounds", offset);
- }
- return data[offset / 8];
- }
- u32 FileEnvironment::TextureBoundBuffer() const {
- throw NotImplementedException("Texture bound buffer serialization");
- }
- std::array<u32, 3> FileEnvironment::WorkgroupSize() const {
- return {1, 1, 1};
- }
- } // namespace Shader
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