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- // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "core/core.h"
- #include "core/hle/kernel/k_event.h"
- #include "core/hle/kernel/k_synchronization_object.h"
- #include "core/hle/service/mutex.h"
- namespace Service {
- Mutex::Mutex(Core::System& system) : m_system(system) {
- m_event = Kernel::KEvent::Create(system.Kernel());
- m_event->Initialize(nullptr);
- // Register the event.
- Kernel::KEvent::Register(system.Kernel(), m_event);
- ASSERT(R_SUCCEEDED(m_event->Signal()));
- }
- Mutex::~Mutex() {
- m_event->GetReadableEvent().Close();
- m_event->Close();
- }
- void Mutex::lock() {
- // Infinitely retry until we successfully clear the event.
- while (R_FAILED(m_event->GetReadableEvent().Reset())) {
- s32 index;
- Kernel::KSynchronizationObject* obj = &m_event->GetReadableEvent();
- // The event was already cleared!
- // Wait for it to become signaled again.
- ASSERT(R_SUCCEEDED(
- Kernel::KSynchronizationObject::Wait(m_system.Kernel(), &index, &obj, 1, -1)));
- }
- // We successfully cleared the event, and now have exclusive ownership.
- }
- void Mutex::unlock() {
- // Unlock.
- ASSERT(R_SUCCEEDED(m_event->Signal()));
- }
- } // namespace Service
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