audio_renderer.cpp 8.0 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "audio_core/algorithm/interpolate.h"
  5. #include "audio_core/audio_renderer.h"
  6. #include "common/assert.h"
  7. #include "common/logging/log.h"
  8. #include "core/memory.h"
  9. namespace AudioCore {
  10. constexpr u32 STREAM_SAMPLE_RATE{48000};
  11. constexpr u32 STREAM_NUM_CHANNELS{2};
  12. AudioRenderer::AudioRenderer(AudioRendererParameter params,
  13. Kernel::SharedPtr<Kernel::Event> buffer_event)
  14. : worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count) {
  15. audio_out = std::make_unique<AudioCore::AudioOut>();
  16. stream = audio_out->OpenStream(STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS, "AudioRenderer",
  17. [=]() { buffer_event->Signal(); });
  18. audio_out->StartStream(stream);
  19. QueueMixedBuffer(0);
  20. QueueMixedBuffer(1);
  21. QueueMixedBuffer(2);
  22. }
  23. u32 AudioRenderer::GetSampleRate() const {
  24. return worker_params.sample_rate;
  25. }
  26. u32 AudioRenderer::GetSampleCount() const {
  27. return worker_params.sample_count;
  28. }
  29. u32 AudioRenderer::GetMixBufferCount() const {
  30. return worker_params.mix_buffer_count;
  31. }
  32. std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
  33. // Copy UpdateDataHeader struct
  34. UpdateDataHeader config{};
  35. std::memcpy(&config, input_params.data(), sizeof(UpdateDataHeader));
  36. u32 memory_pool_count = worker_params.effect_count + (worker_params.voice_count * 4);
  37. // Copy MemoryPoolInfo structs
  38. std::vector<MemoryPoolInfo> mem_pool_info(memory_pool_count);
  39. std::memcpy(mem_pool_info.data(),
  40. input_params.data() + sizeof(UpdateDataHeader) + config.behavior_size,
  41. memory_pool_count * sizeof(MemoryPoolInfo));
  42. // Copy VoiceInfo structs
  43. size_t offset{sizeof(UpdateDataHeader) + config.behavior_size + config.memory_pools_size +
  44. config.voice_resource_size};
  45. for (auto& voice : voices) {
  46. std::memcpy(&voice.Info(), input_params.data() + offset, sizeof(VoiceInfo));
  47. offset += sizeof(VoiceInfo);
  48. }
  49. // Update voices
  50. for (auto& voice : voices) {
  51. voice.UpdateState();
  52. if (!voice.GetInfo().is_in_use) {
  53. continue;
  54. }
  55. if (voice.GetInfo().is_new) {
  56. voice.SetWaveIndex(voice.GetInfo().wave_buffer_head);
  57. }
  58. }
  59. // Update memory pool state
  60. std::vector<MemoryPoolEntry> memory_pool(memory_pool_count);
  61. for (size_t index = 0; index < memory_pool.size(); ++index) {
  62. if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestAttach) {
  63. memory_pool[index].state = MemoryPoolStates::Attached;
  64. } else if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestDetach) {
  65. memory_pool[index].state = MemoryPoolStates::Detached;
  66. }
  67. }
  68. // Release previous buffers and queue next ones for playback
  69. ReleaseAndQueueBuffers();
  70. // Copy output header
  71. UpdateDataHeader response_data{worker_params};
  72. std::vector<u8> output_params(response_data.total_size);
  73. std::memcpy(output_params.data(), &response_data, sizeof(UpdateDataHeader));
  74. // Copy output memory pool entries
  75. std::memcpy(output_params.data() + sizeof(UpdateDataHeader), memory_pool.data(),
  76. response_data.memory_pools_size);
  77. // Copy output voice status
  78. size_t voice_out_status_offset{sizeof(UpdateDataHeader) + response_data.memory_pools_size};
  79. for (const auto& voice : voices) {
  80. std::memcpy(output_params.data() + voice_out_status_offset, &voice.GetOutStatus(),
  81. sizeof(VoiceOutStatus));
  82. voice_out_status_offset += sizeof(VoiceOutStatus);
  83. }
  84. return output_params;
  85. }
  86. void AudioRenderer::VoiceState::SetWaveIndex(size_t index) {
  87. wave_index = index & 3;
  88. is_refresh_pending = true;
  89. }
  90. std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(size_t sample_count) {
  91. if (!IsPlaying()) {
  92. return {};
  93. }
  94. if (is_refresh_pending) {
  95. RefreshBuffer();
  96. }
  97. const size_t max_size{samples.size() - offset};
  98. const size_t dequeue_offset{offset};
  99. size_t size{sample_count * STREAM_NUM_CHANNELS};
  100. if (size > max_size) {
  101. size = max_size;
  102. }
  103. out_status.played_sample_count += size / STREAM_NUM_CHANNELS;
  104. offset += size;
  105. const auto& wave_buffer{info.wave_buffer[wave_index]};
  106. if (offset == samples.size()) {
  107. offset = 0;
  108. if (!wave_buffer.is_looping) {
  109. SetWaveIndex(wave_index + 1);
  110. }
  111. out_status.wave_buffer_consumed++;
  112. if (wave_buffer.end_of_stream) {
  113. info.play_state = PlayState::Paused;
  114. }
  115. }
  116. return {samples.begin() + dequeue_offset, samples.begin() + dequeue_offset + size};
  117. }
  118. void AudioRenderer::VoiceState::UpdateState() {
  119. if (is_in_use && !info.is_in_use) {
  120. // No longer in use, reset state
  121. is_refresh_pending = true;
  122. wave_index = 0;
  123. offset = 0;
  124. out_status = {};
  125. }
  126. is_in_use = info.is_in_use;
  127. }
  128. void AudioRenderer::VoiceState::RefreshBuffer() {
  129. std::vector<s16> new_samples(info.wave_buffer[wave_index].buffer_sz / sizeof(s16));
  130. Memory::ReadBlock(info.wave_buffer[wave_index].buffer_addr, new_samples.data(),
  131. info.wave_buffer[wave_index].buffer_sz);
  132. switch (static_cast<Codec::PcmFormat>(info.sample_format)) {
  133. case Codec::PcmFormat::Int16: {
  134. // PCM16 is played as-is
  135. break;
  136. }
  137. case Codec::PcmFormat::Adpcm: {
  138. // Decode ADPCM to PCM16
  139. Codec::ADPCM_Coeff coeffs;
  140. Memory::ReadBlock(info.additional_params_addr, coeffs.data(), sizeof(Codec::ADPCM_Coeff));
  141. new_samples = Codec::DecodeADPCM(reinterpret_cast<u8*>(new_samples.data()),
  142. new_samples.size() * sizeof(s16), coeffs, adpcm_state);
  143. break;
  144. }
  145. default:
  146. LOG_CRITICAL(Audio, "Unimplemented sample_format={}", info.sample_format);
  147. UNREACHABLE();
  148. break;
  149. }
  150. switch (info.channel_count) {
  151. case 1:
  152. // 1 channel is upsampled to 2 channel
  153. samples.resize(new_samples.size() * 2);
  154. for (size_t index = 0; index < new_samples.size(); ++index) {
  155. samples[index * 2] = new_samples[index];
  156. samples[index * 2 + 1] = new_samples[index];
  157. }
  158. break;
  159. case 2: {
  160. // 2 channel is played as is
  161. samples = std::move(new_samples);
  162. break;
  163. }
  164. default:
  165. LOG_CRITICAL(Audio, "Unimplemented channel_count={}", info.channel_count);
  166. UNREACHABLE();
  167. break;
  168. }
  169. samples = Interpolate(interp_state, std::move(samples), Info().sample_rate, STREAM_SAMPLE_RATE);
  170. is_refresh_pending = false;
  171. }
  172. static constexpr s16 ClampToS16(s32 value) {
  173. return static_cast<s16>(std::clamp(value, -32768, 32767));
  174. }
  175. void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
  176. constexpr size_t BUFFER_SIZE{512};
  177. std::vector<s16> buffer(BUFFER_SIZE * stream->GetNumChannels());
  178. for (auto& voice : voices) {
  179. if (!voice.IsPlaying()) {
  180. continue;
  181. }
  182. size_t offset{};
  183. s64 samples_remaining{BUFFER_SIZE};
  184. while (samples_remaining > 0) {
  185. const std::vector<s16> samples{voice.DequeueSamples(samples_remaining)};
  186. if (samples.empty()) {
  187. break;
  188. }
  189. samples_remaining -= samples.size() / stream->GetNumChannels();
  190. for (const auto& sample : samples) {
  191. const s32 buffer_sample{buffer[offset]};
  192. buffer[offset++] =
  193. ClampToS16(buffer_sample + static_cast<s32>(sample * voice.GetInfo().volume));
  194. }
  195. }
  196. }
  197. audio_out->QueueBuffer(stream, tag, std::move(buffer));
  198. }
  199. void AudioRenderer::ReleaseAndQueueBuffers() {
  200. const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream, 2)};
  201. for (const auto& tag : released_buffers) {
  202. QueueMixedBuffer(tag);
  203. }
  204. }
  205. } // namespace AudioCore