core.h 13 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <cstddef>
  6. #include <functional>
  7. #include <memory>
  8. #include <mutex>
  9. #include <string>
  10. #include <vector>
  11. #include "common/common_types.h"
  12. #include "core/file_sys/vfs_types.h"
  13. namespace Core::Frontend {
  14. class EmuWindow;
  15. } // namespace Core::Frontend
  16. namespace FileSys {
  17. class ContentProvider;
  18. class ContentProviderUnion;
  19. enum class ContentProviderUnionSlot;
  20. class VfsFilesystem;
  21. } // namespace FileSys
  22. namespace Kernel {
  23. class GlobalSchedulerContext;
  24. class KernelCore;
  25. class PhysicalCore;
  26. class KProcess;
  27. class KScheduler;
  28. } // namespace Kernel
  29. namespace Loader {
  30. class AppLoader;
  31. enum class ResultStatus : u16;
  32. } // namespace Loader
  33. namespace Core::Memory {
  34. struct CheatEntry;
  35. class Memory;
  36. } // namespace Core::Memory
  37. namespace Service {
  38. namespace AM::Applets {
  39. struct AppletFrontendSet;
  40. class AppletManager;
  41. } // namespace AM::Applets
  42. namespace APM {
  43. class Controller;
  44. }
  45. namespace FileSystem {
  46. class FileSystemController;
  47. } // namespace FileSystem
  48. namespace Glue {
  49. class ARPManager;
  50. }
  51. namespace SM {
  52. class ServiceManager;
  53. } // namespace SM
  54. namespace Time {
  55. class TimeManager;
  56. } // namespace Time
  57. } // namespace Service
  58. namespace Tegra {
  59. class DebugContext;
  60. class GPU;
  61. } // namespace Tegra
  62. namespace VideoCore {
  63. class RendererBase;
  64. } // namespace VideoCore
  65. namespace Core::Timing {
  66. class CoreTiming;
  67. }
  68. namespace Core::Hardware {
  69. class InterruptManager;
  70. }
  71. namespace Core {
  72. class ARM_Interface;
  73. class CpuManager;
  74. class DeviceMemory;
  75. class ExclusiveMonitor;
  76. class SpeedLimiter;
  77. class PerfStats;
  78. class Reporter;
  79. class TelemetrySession;
  80. struct PerfStatsResults;
  81. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  82. const std::string& path);
  83. /// Enumeration representing the return values of the System Initialize and Load process.
  84. enum class SystemResultStatus : u32 {
  85. Success, ///< Succeeded
  86. ErrorNotInitialized, ///< Error trying to use core prior to initialization
  87. ErrorGetLoader, ///< Error finding the correct application loader
  88. ErrorSystemFiles, ///< Error in finding system files
  89. ErrorSharedFont, ///< Error in finding shared font
  90. ErrorVideoCore, ///< Error in the video core
  91. ErrorUnknown, ///< Any other error
  92. ErrorLoader, ///< The base for loader errors (too many to repeat)
  93. };
  94. class System {
  95. public:
  96. using CurrentBuildProcessID = std::array<u8, 0x20>;
  97. explicit System();
  98. ~System();
  99. System(const System&) = delete;
  100. System& operator=(const System&) = delete;
  101. System(System&&) = delete;
  102. System& operator=(System&&) = delete;
  103. /**
  104. * Run the OS and Application
  105. * This function will start emulation and run the relevant devices
  106. */
  107. [[nodiscard]] SystemResultStatus Run();
  108. /**
  109. * Pause the OS and Application
  110. * This function will pause emulation and stop the relevant devices
  111. */
  112. [[nodiscard]] SystemResultStatus Pause();
  113. /**
  114. * Step the CPU one instruction
  115. * @return Result status, indicating whether or not the operation succeeded.
  116. */
  117. [[nodiscard]] SystemResultStatus SingleStep();
  118. /**
  119. * Invalidate the CPU instruction caches
  120. * This function should only be used by GDB Stub to support breakpoints, memory updates and
  121. * step/continue commands.
  122. */
  123. void InvalidateCpuInstructionCaches();
  124. void InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size);
  125. /// Shutdown the emulated system.
  126. void Shutdown();
  127. std::unique_lock<std::mutex> StallCPU();
  128. void UnstallCPU();
  129. /**
  130. * Load an executable application.
  131. * @param emu_window Reference to the host-system window used for video output and keyboard
  132. * input.
  133. * @param filepath String path to the executable application to load on the host file system.
  134. * @param program_index Specifies the index within the container of the program to launch.
  135. * @returns SystemResultStatus code, indicating if the operation succeeded.
  136. */
  137. [[nodiscard]] SystemResultStatus Load(Frontend::EmuWindow& emu_window,
  138. const std::string& filepath, u64 program_id = 0,
  139. std::size_t program_index = 0);
  140. /**
  141. * Indicates if the emulated system is powered on (all subsystems initialized and able to run an
  142. * application).
  143. * @returns True if the emulated system is powered on, otherwise false.
  144. */
  145. [[nodiscard]] bool IsPoweredOn() const;
  146. /// Gets a reference to the telemetry session for this emulation session.
  147. [[nodiscard]] Core::TelemetrySession& TelemetrySession();
  148. /// Gets a reference to the telemetry session for this emulation session.
  149. [[nodiscard]] const Core::TelemetrySession& TelemetrySession() const;
  150. /// Prepare the core emulation for a reschedule
  151. void PrepareReschedule();
  152. /// Prepare the core emulation for a reschedule
  153. void PrepareReschedule(u32 core_index);
  154. /// Gets and resets core performance statistics
  155. [[nodiscard]] PerfStatsResults GetAndResetPerfStats();
  156. /// Gets an ARM interface to the CPU core that is currently running
  157. [[nodiscard]] ARM_Interface& CurrentArmInterface();
  158. /// Gets an ARM interface to the CPU core that is currently running
  159. [[nodiscard]] const ARM_Interface& CurrentArmInterface() const;
  160. /// Gets the index of the currently running CPU core
  161. [[nodiscard]] std::size_t CurrentCoreIndex() const;
  162. /// Gets the physical core for the CPU core that is currently running
  163. [[nodiscard]] Kernel::PhysicalCore& CurrentPhysicalCore();
  164. /// Gets the physical core for the CPU core that is currently running
  165. [[nodiscard]] const Kernel::PhysicalCore& CurrentPhysicalCore() const;
  166. /// Gets a reference to an ARM interface for the CPU core with the specified index
  167. [[nodiscard]] ARM_Interface& ArmInterface(std::size_t core_index);
  168. /// Gets a const reference to an ARM interface from the CPU core with the specified index
  169. [[nodiscard]] const ARM_Interface& ArmInterface(std::size_t core_index) const;
  170. /// Gets a reference to the underlying CPU manager.
  171. [[nodiscard]] CpuManager& GetCpuManager();
  172. /// Gets a const reference to the underlying CPU manager
  173. [[nodiscard]] const CpuManager& GetCpuManager() const;
  174. /// Gets a reference to the exclusive monitor
  175. [[nodiscard]] ExclusiveMonitor& Monitor();
  176. /// Gets a constant reference to the exclusive monitor
  177. [[nodiscard]] const ExclusiveMonitor& Monitor() const;
  178. /// Gets a mutable reference to the system memory instance.
  179. [[nodiscard]] Core::Memory::Memory& Memory();
  180. /// Gets a constant reference to the system memory instance.
  181. [[nodiscard]] const Core::Memory::Memory& Memory() const;
  182. /// Gets a mutable reference to the GPU interface
  183. [[nodiscard]] Tegra::GPU& GPU();
  184. /// Gets an immutable reference to the GPU interface.
  185. [[nodiscard]] const Tegra::GPU& GPU() const;
  186. /// Gets a mutable reference to the renderer.
  187. [[nodiscard]] VideoCore::RendererBase& Renderer();
  188. /// Gets an immutable reference to the renderer.
  189. [[nodiscard]] const VideoCore::RendererBase& Renderer() const;
  190. /// Gets the global scheduler
  191. [[nodiscard]] Kernel::GlobalSchedulerContext& GlobalSchedulerContext();
  192. /// Gets the global scheduler
  193. [[nodiscard]] const Kernel::GlobalSchedulerContext& GlobalSchedulerContext() const;
  194. /// Gets the manager for the guest device memory
  195. [[nodiscard]] Core::DeviceMemory& DeviceMemory();
  196. /// Gets the manager for the guest device memory
  197. [[nodiscard]] const Core::DeviceMemory& DeviceMemory() const;
  198. /// Provides a pointer to the current process
  199. [[nodiscard]] Kernel::KProcess* CurrentProcess();
  200. /// Provides a constant pointer to the current process.
  201. [[nodiscard]] const Kernel::KProcess* CurrentProcess() const;
  202. /// Provides a reference to the core timing instance.
  203. [[nodiscard]] Timing::CoreTiming& CoreTiming();
  204. /// Provides a constant reference to the core timing instance.
  205. [[nodiscard]] const Timing::CoreTiming& CoreTiming() const;
  206. /// Provides a reference to the interrupt manager instance.
  207. [[nodiscard]] Core::Hardware::InterruptManager& InterruptManager();
  208. /// Provides a constant reference to the interrupt manager instance.
  209. [[nodiscard]] const Core::Hardware::InterruptManager& InterruptManager() const;
  210. /// Provides a reference to the kernel instance.
  211. [[nodiscard]] Kernel::KernelCore& Kernel();
  212. /// Provides a constant reference to the kernel instance.
  213. [[nodiscard]] const Kernel::KernelCore& Kernel() const;
  214. /// Provides a reference to the internal PerfStats instance.
  215. [[nodiscard]] Core::PerfStats& GetPerfStats();
  216. /// Provides a constant reference to the internal PerfStats instance.
  217. [[nodiscard]] const Core::PerfStats& GetPerfStats() const;
  218. /// Provides a reference to the speed limiter;
  219. [[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
  220. /// Provides a constant reference to the speed limiter
  221. [[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
  222. [[nodiscard]] u64 GetCurrentProcessProgramID() const;
  223. /// Gets the name of the current game
  224. [[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
  225. void SetStatus(SystemResultStatus new_status, const char* details);
  226. [[nodiscard]] const std::string& GetStatusDetails() const;
  227. [[nodiscard]] Loader::AppLoader& GetAppLoader();
  228. [[nodiscard]] const Loader::AppLoader& GetAppLoader() const;
  229. [[nodiscard]] Service::SM::ServiceManager& ServiceManager();
  230. [[nodiscard]] const Service::SM::ServiceManager& ServiceManager() const;
  231. void SetFilesystem(FileSys::VirtualFilesystem vfs);
  232. [[nodiscard]] FileSys::VirtualFilesystem GetFilesystem() const;
  233. void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  234. const std::array<u8, 0x20>& build_id, VAddr main_region_begin,
  235. u64 main_region_size);
  236. void SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set);
  237. void SetDefaultAppletFrontendSet();
  238. [[nodiscard]] Service::AM::Applets::AppletManager& GetAppletManager();
  239. [[nodiscard]] const Service::AM::Applets::AppletManager& GetAppletManager() const;
  240. void SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider);
  241. [[nodiscard]] FileSys::ContentProvider& GetContentProvider();
  242. [[nodiscard]] const FileSys::ContentProvider& GetContentProvider() const;
  243. [[nodiscard]] Service::FileSystem::FileSystemController& GetFileSystemController();
  244. [[nodiscard]] const Service::FileSystem::FileSystemController& GetFileSystemController() const;
  245. void RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  246. FileSys::ContentProvider* provider);
  247. void ClearContentProvider(FileSys::ContentProviderUnionSlot slot);
  248. [[nodiscard]] const Reporter& GetReporter() const;
  249. [[nodiscard]] Service::Glue::ARPManager& GetARPManager();
  250. [[nodiscard]] const Service::Glue::ARPManager& GetARPManager() const;
  251. [[nodiscard]] Service::APM::Controller& GetAPMController();
  252. [[nodiscard]] const Service::APM::Controller& GetAPMController() const;
  253. [[nodiscard]] Service::Time::TimeManager& GetTimeManager();
  254. [[nodiscard]] const Service::Time::TimeManager& GetTimeManager() const;
  255. void SetExitLock(bool locked);
  256. [[nodiscard]] bool GetExitLock() const;
  257. void SetCurrentProcessBuildID(const CurrentBuildProcessID& id);
  258. [[nodiscard]] const CurrentBuildProcessID& GetCurrentProcessBuildID() const;
  259. /// Register a host thread as an emulated CPU Core.
  260. void RegisterCoreThread(std::size_t id);
  261. /// Register a host thread as an auxiliary thread.
  262. void RegisterHostThread();
  263. /// Enter Dynarmic Microprofile
  264. void EnterDynarmicProfile();
  265. /// Exit Dynarmic Microprofile
  266. void ExitDynarmicProfile();
  267. /// Tells if system is running on multicore.
  268. [[nodiscard]] bool IsMulticore() const;
  269. /// Type used for the frontend to designate a callback for System to re-launch the application
  270. /// using a specified program index.
  271. using ExecuteProgramCallback = std::function<void(std::size_t)>;
  272. /**
  273. * Registers a callback from the frontend for System to re-launch the application using a
  274. * specified program index.
  275. * @param callback Callback from the frontend to relaunch the application.
  276. */
  277. void RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback);
  278. /**
  279. * Instructs the frontend to re-launch the application using the specified program_index.
  280. * @param program_index Specifies the index within the application of the program to launch.
  281. */
  282. void ExecuteProgram(std::size_t program_index);
  283. /// Type used for the frontend to designate a callback for System to exit the application.
  284. using ExitCallback = std::function<void()>;
  285. /**
  286. * Registers a callback from the frontend for System to exit the application.
  287. * @param callback Callback from the frontend to exit the application.
  288. */
  289. void RegisterExitCallback(ExitCallback&& callback);
  290. /// Instructs the frontend to exit the application.
  291. void Exit();
  292. /// Applies any changes to settings to this core instance.
  293. void ApplySettings();
  294. private:
  295. struct Impl;
  296. std::unique_ptr<Impl> impl;
  297. };
  298. } // namespace Core