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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #pragma once
- #include "common/common.h"
- #include "common/common_types.h"
- namespace Memory {
- // TODO: It would be nice to eventually replace these with strong types that prevent accidental
- // conversion between each other.
- typedef u32 VAddr; ///< Represents a pointer in the ARM11 virtual address space.
- typedef u32 PAddr; ///< Represents a pointer in the physical address space.
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- enum : u32 {
- BOOTROM_SIZE = 0x00010000, ///< Bootrom (super secret code/data @ 0x8000) size
- MPCORE_PRIV_SIZE = 0x00002000, ///< MPCore private memory region size
- AXI_WRAM_SIZE = 0x00080000, ///< AXI WRAM size
- FCRAM_SIZE = 0x08000000, ///< FCRAM size
- FCRAM_PADDR = 0x20000000, ///< FCRAM physical address
- FCRAM_PADDR_END = (FCRAM_PADDR + FCRAM_SIZE), ///< FCRAM end of physical space
- FCRAM_VADDR = 0x08000000, ///< FCRAM virtual address
- FCRAM_VADDR_END = (FCRAM_VADDR + FCRAM_SIZE), ///< FCRAM end of virtual space
- SHARED_MEMORY_SIZE = 0x04000000, ///< Shared memory size
- SHARED_MEMORY_VADDR = 0x10000000, ///< Shared memory
- SHARED_MEMORY_VADDR_END = (SHARED_MEMORY_VADDR + SHARED_MEMORY_SIZE),
- DSP_MEMORY_SIZE = 0x00080000, ///< DSP memory size
- DSP_MEMORY_VADDR = 0x1FF00000, ///< DSP memory virtual address
- CONFIG_MEMORY_SIZE = 0x00001000, ///< Configuration memory size
- CONFIG_MEMORY_VADDR = 0x1FF80000, ///< Configuration memory virtual address
- CONFIG_MEMORY_VADDR_END = (CONFIG_MEMORY_VADDR + CONFIG_MEMORY_SIZE),
- KERNEL_MEMORY_SIZE = 0x00001000, ///< Kernel memory size
- KERNEL_MEMORY_VADDR = 0xFFFF0000, ///< Kernel memory where the kthread objects etc are
- KERNEL_MEMORY_VADDR_END = (KERNEL_MEMORY_VADDR + KERNEL_MEMORY_SIZE),
- EXEFS_CODE_SIZE = 0x03F00000,
- EXEFS_CODE_VADDR = 0x00100000, ///< ExeFS:/.code is loaded here
- EXEFS_CODE_VADDR_END = (EXEFS_CODE_VADDR + EXEFS_CODE_SIZE),
- // Region of FCRAM used by system
- SYSTEM_MEMORY_SIZE = 0x02C00000, ///< 44MB
- SYSTEM_MEMORY_VADDR = 0x04000000,
- SYSTEM_MEMORY_VADDR_END = (SYSTEM_MEMORY_VADDR + SYSTEM_MEMORY_SIZE),
- HEAP_SIZE = FCRAM_SIZE, ///< Application heap size
- //HEAP_PADDR = HEAP_GSP_SIZE,
- //HEAP_PADDR_END = (HEAP_PADDR + HEAP_SIZE),
- HEAP_VADDR = 0x08000000,
- HEAP_VADDR_END = (HEAP_VADDR + HEAP_SIZE),
- HEAP_GSP_SIZE = 0x02000000, ///< GSP heap size... TODO: Define correctly?
- HEAP_GSP_VADDR = 0x14000000,
- HEAP_GSP_VADDR_END = (HEAP_GSP_VADDR + HEAP_GSP_SIZE),
- HEAP_GSP_PADDR = 0x00000000,
- HEAP_GSP_PADDR_END = (HEAP_GSP_PADDR + HEAP_GSP_SIZE),
- HARDWARE_IO_SIZE = 0x01000000,
- HARDWARE_IO_PADDR = 0x10000000, ///< IO physical address start
- HARDWARE_IO_VADDR = 0x1EC00000, ///< IO virtual address start
- HARDWARE_IO_PADDR_END = (HARDWARE_IO_PADDR + HARDWARE_IO_SIZE),
- HARDWARE_IO_VADDR_END = (HARDWARE_IO_VADDR + HARDWARE_IO_SIZE),
- VRAM_SIZE = 0x00600000,
- VRAM_PADDR = 0x18000000,
- VRAM_VADDR = 0x1F000000,
- VRAM_PADDR_END = (VRAM_PADDR + VRAM_SIZE),
- VRAM_VADDR_END = (VRAM_VADDR + VRAM_SIZE),
- SCRATCHPAD_SIZE = 0x00004000, ///< Typical stack size - TODO: Read from exheader
- SCRATCHPAD_VADDR_END = 0x10000000,
- SCRATCHPAD_VADDR = (SCRATCHPAD_VADDR_END - SCRATCHPAD_SIZE), ///< Stack space
- };
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- /// Represents a block of memory mapped by ControlMemory/MapMemoryBlock
- struct MemoryBlock {
- MemoryBlock() : handle(0), base_address(0), address(0), size(0), operation(0), permissions(0) {
- }
- u32 handle;
- u32 base_address;
- u32 address;
- u32 size;
- u32 operation;
- u32 permissions;
- const u32 GetVirtualAddress() const{
- return base_address + address;
- }
- };
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // Base is a pointer to the base of the memory map. Yes, some MMU tricks
- // are used to set up a full GC or Wii memory map in process memory. on
- // 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
- // some things are mirrored too many times, but eh... it works.
- // In 64-bit, this might point to "high memory" (above the 32-bit limit),
- // so be sure to load it into a 64-bit register.
- extern u8 *g_base;
- // These are guaranteed to point to "low memory" addresses (sub-32-bit).
- // 64-bit: Pointers to low-mem (sub-0x10000000) mirror
- // 32-bit: Same as the corresponding physical/virtual pointers.
- extern u8* g_heap_gsp; ///< GSP heap (main memory)
- extern u8* g_heap; ///< Application heap (main memory)
- extern u8* g_vram; ///< Video memory (VRAM)
- extern u8* g_shared_mem; ///< Shared memory
- extern u8* g_kernel_mem; ///< Kernel memory
- extern u8* g_system_mem; ///< System memory
- extern u8* g_exefs_code; ///< ExeFS:/.code is loaded here
- void Init();
- void Shutdown();
- template <typename T>
- inline void Read(T &var, VAddr addr);
- template <typename T>
- inline void Write(VAddr addr, T data);
- u8 Read8(VAddr addr);
- u16 Read16(VAddr addr);
- u32 Read32(VAddr addr);
- u32 Read8_ZX(VAddr addr);
- u32 Read16_ZX(VAddr addr);
- void Write8(VAddr addr, u8 data);
- void Write16(VAddr addr, u16 data);
- void Write32(VAddr addr, u32 data);
- void Write64(VAddr addr, u64 data);
- void WriteBlock(VAddr addr, const u8* data, size_t size);
- u8* GetPointer(VAddr virtual_address);
- /**
- * Maps a block of memory on the heap
- * @param size Size of block in bytes
- * @param operation Memory map operation type
- * @param permissions Memory allocation permissions
- */
- u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions);
- /**
- * Maps a block of memory on the GSP heap
- * @param size Size of block in bytes
- * @param operation Memory map operation type
- * @param permissions Control memory permissions
- */
- u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions);
- inline const char* GetCharPointer(const VAddr address) {
- return (const char *)GetPointer(address);
- }
- /// Converts a physical address to virtual address
- VAddr PhysicalToVirtualAddress(PAddr addr);
- /// Converts a virtual address to physical address
- PAddr VirtualToPhysicalAddress(VAddr addr);
- } // namespace
- // These are used often, so re-export then on the root namespace
- using Memory::VAddr;
- using Memory::PAddr;
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