emu_window.cpp 4.3 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cmath>
  5. #include <mutex>
  6. #include "core/frontend/emu_window.h"
  7. #include "core/frontend/input.h"
  8. #include "core/settings.h"
  9. namespace Core::Frontend {
  10. class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
  11. public std::enable_shared_from_this<TouchState> {
  12. public:
  13. std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
  14. return std::make_unique<Device>(shared_from_this());
  15. }
  16. std::mutex mutex;
  17. bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false
  18. float touch_x = 0.0f; ///< Touchpad X-position
  19. float touch_y = 0.0f; ///< Touchpad Y-position
  20. private:
  21. class Device : public Input::TouchDevice {
  22. public:
  23. explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
  24. std::tuple<float, float, bool> GetStatus() const override {
  25. if (auto state = touch_state.lock()) {
  26. std::lock_guard<std::mutex> guard(state->mutex);
  27. return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
  28. }
  29. return std::make_tuple(0.0f, 0.0f, false);
  30. }
  31. private:
  32. std::weak_ptr<TouchState> touch_state;
  33. };
  34. };
  35. EmuWindow::EmuWindow() {
  36. // TODO: Find a better place to set this.
  37. config.min_client_area_size =
  38. std::make_pair(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
  39. active_config = config;
  40. touch_state = std::make_shared<TouchState>();
  41. Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
  42. }
  43. EmuWindow::~EmuWindow() {
  44. Input::UnregisterFactory<Input::TouchDevice>("emu_window");
  45. }
  46. /**
  47. * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
  48. * @param layout FramebufferLayout object describing the framebuffer size and screen positions
  49. * @param framebuffer_x Framebuffer x-coordinate to check
  50. * @param framebuffer_y Framebuffer y-coordinate to check
  51. * @return True if the coordinates are within the touchpad, otherwise false
  52. */
  53. static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
  54. unsigned framebuffer_y) {
  55. return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom &&
  56. framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
  57. }
  58. std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
  59. new_x = std::max(new_x, framebuffer_layout.screen.left);
  60. new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
  61. new_y = std::max(new_y, framebuffer_layout.screen.top);
  62. new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
  63. return std::make_tuple(new_x, new_y);
  64. }
  65. void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
  66. if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
  67. return;
  68. std::lock_guard<std::mutex> guard(touch_state->mutex);
  69. touch_state->touch_x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
  70. (framebuffer_layout.screen.right - framebuffer_layout.screen.left);
  71. touch_state->touch_y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
  72. (framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
  73. touch_state->touch_pressed = true;
  74. }
  75. void EmuWindow::TouchReleased() {
  76. std::lock_guard<std::mutex> guard(touch_state->mutex);
  77. touch_state->touch_pressed = false;
  78. touch_state->touch_x = 0;
  79. touch_state->touch_y = 0;
  80. }
  81. void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
  82. if (!touch_state->touch_pressed)
  83. return;
  84. if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
  85. std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
  86. TouchPressed(framebuffer_x, framebuffer_y);
  87. }
  88. void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
  89. NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
  90. }
  91. } // namespace Core::Frontend