CMakeLists.txt 9.2 KB

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  1. add_subdirectory(host_shaders)
  2. if(LIBVA_FOUND)
  3. set_source_files_properties(command_classes/codecs/codec.cpp
  4. PROPERTIES COMPILE_DEFINITIONS LIBVA_FOUND=1)
  5. list(APPEND FFmpeg_LIBRARIES ${LIBVA_LIBRARIES})
  6. endif()
  7. add_library(video_core STATIC
  8. buffer_cache/buffer_base.h
  9. buffer_cache/buffer_cache.cpp
  10. buffer_cache/buffer_cache.h
  11. cdma_pusher.cpp
  12. cdma_pusher.h
  13. command_classes/codecs/codec.cpp
  14. command_classes/codecs/codec.h
  15. command_classes/codecs/h264.cpp
  16. command_classes/codecs/h264.h
  17. command_classes/codecs/vp8.cpp
  18. command_classes/codecs/vp8.h
  19. command_classes/codecs/vp9.cpp
  20. command_classes/codecs/vp9.h
  21. command_classes/codecs/vp9_types.h
  22. command_classes/host1x.cpp
  23. command_classes/host1x.h
  24. command_classes/nvdec.cpp
  25. command_classes/nvdec.h
  26. command_classes/nvdec_common.h
  27. command_classes/sync_manager.cpp
  28. command_classes/sync_manager.h
  29. command_classes/vic.cpp
  30. command_classes/vic.h
  31. compatible_formats.cpp
  32. compatible_formats.h
  33. delayed_destruction_ring.h
  34. dirty_flags.cpp
  35. dirty_flags.h
  36. dma_pusher.cpp
  37. dma_pusher.h
  38. engines/const_buffer_info.h
  39. engines/engine_interface.h
  40. engines/engine_upload.cpp
  41. engines/engine_upload.h
  42. engines/fermi_2d.cpp
  43. engines/fermi_2d.h
  44. engines/kepler_compute.cpp
  45. engines/kepler_compute.h
  46. engines/kepler_memory.cpp
  47. engines/kepler_memory.h
  48. engines/maxwell_3d.cpp
  49. engines/maxwell_3d.h
  50. engines/maxwell_dma.cpp
  51. engines/maxwell_dma.h
  52. framebuffer_config.h
  53. macro/macro.cpp
  54. macro/macro.h
  55. macro/macro_hle.cpp
  56. macro/macro_hle.h
  57. macro/macro_interpreter.cpp
  58. macro/macro_interpreter.h
  59. macro/macro_jit_x64.cpp
  60. macro/macro_jit_x64.h
  61. fence_manager.h
  62. gpu.cpp
  63. gpu.h
  64. gpu_thread.cpp
  65. gpu_thread.h
  66. memory_manager.cpp
  67. memory_manager.h
  68. query_cache.h
  69. rasterizer_accelerated.cpp
  70. rasterizer_accelerated.h
  71. rasterizer_interface.h
  72. renderer_base.cpp
  73. renderer_base.h
  74. renderer_opengl/gl_buffer_cache.cpp
  75. renderer_opengl/gl_buffer_cache.h
  76. renderer_opengl/gl_compute_pipeline.cpp
  77. renderer_opengl/gl_compute_pipeline.h
  78. renderer_opengl/gl_device.cpp
  79. renderer_opengl/gl_device.h
  80. renderer_opengl/gl_fence_manager.cpp
  81. renderer_opengl/gl_fence_manager.h
  82. renderer_opengl/gl_graphics_pipeline.cpp
  83. renderer_opengl/gl_graphics_pipeline.h
  84. renderer_opengl/gl_rasterizer.cpp
  85. renderer_opengl/gl_rasterizer.h
  86. renderer_opengl/gl_resource_manager.cpp
  87. renderer_opengl/gl_resource_manager.h
  88. renderer_opengl/gl_shader_cache.cpp
  89. renderer_opengl/gl_shader_cache.h
  90. renderer_opengl/gl_shader_manager.cpp
  91. renderer_opengl/gl_shader_manager.h
  92. renderer_opengl/gl_shader_context.h
  93. renderer_opengl/gl_shader_util.cpp
  94. renderer_opengl/gl_shader_util.h
  95. renderer_opengl/gl_state_tracker.cpp
  96. renderer_opengl/gl_state_tracker.h
  97. renderer_opengl/gl_stream_buffer.cpp
  98. renderer_opengl/gl_stream_buffer.h
  99. renderer_opengl/gl_texture_cache.cpp
  100. renderer_opengl/gl_texture_cache.h
  101. renderer_opengl/gl_texture_cache_base.cpp
  102. renderer_opengl/gl_query_cache.cpp
  103. renderer_opengl/gl_query_cache.h
  104. renderer_opengl/maxwell_to_gl.h
  105. renderer_opengl/renderer_opengl.cpp
  106. renderer_opengl/renderer_opengl.h
  107. renderer_opengl/util_shaders.cpp
  108. renderer_opengl/util_shaders.h
  109. renderer_vulkan/blit_image.cpp
  110. renderer_vulkan/blit_image.h
  111. renderer_vulkan/fixed_pipeline_state.cpp
  112. renderer_vulkan/fixed_pipeline_state.h
  113. renderer_vulkan/maxwell_to_vk.cpp
  114. renderer_vulkan/maxwell_to_vk.h
  115. renderer_vulkan/pipeline_helper.h
  116. renderer_vulkan/pipeline_statistics.cpp
  117. renderer_vulkan/pipeline_statistics.h
  118. renderer_vulkan/renderer_vulkan.h
  119. renderer_vulkan/renderer_vulkan.cpp
  120. renderer_vulkan/vk_blit_screen.cpp
  121. renderer_vulkan/vk_blit_screen.h
  122. renderer_vulkan/vk_buffer_cache.cpp
  123. renderer_vulkan/vk_buffer_cache.h
  124. renderer_vulkan/vk_command_pool.cpp
  125. renderer_vulkan/vk_command_pool.h
  126. renderer_vulkan/vk_compute_pass.cpp
  127. renderer_vulkan/vk_compute_pass.h
  128. renderer_vulkan/vk_compute_pipeline.cpp
  129. renderer_vulkan/vk_compute_pipeline.h
  130. renderer_vulkan/vk_descriptor_pool.cpp
  131. renderer_vulkan/vk_descriptor_pool.h
  132. renderer_vulkan/vk_fence_manager.cpp
  133. renderer_vulkan/vk_fence_manager.h
  134. renderer_vulkan/vk_fsr.cpp
  135. renderer_vulkan/vk_fsr.h
  136. renderer_vulkan/vk_graphics_pipeline.cpp
  137. renderer_vulkan/vk_graphics_pipeline.h
  138. renderer_vulkan/vk_master_semaphore.cpp
  139. renderer_vulkan/vk_master_semaphore.h
  140. renderer_vulkan/vk_pipeline_cache.cpp
  141. renderer_vulkan/vk_pipeline_cache.h
  142. renderer_vulkan/vk_query_cache.cpp
  143. renderer_vulkan/vk_query_cache.h
  144. renderer_vulkan/vk_rasterizer.cpp
  145. renderer_vulkan/vk_rasterizer.h
  146. renderer_vulkan/vk_render_pass_cache.cpp
  147. renderer_vulkan/vk_render_pass_cache.h
  148. renderer_vulkan/vk_resource_pool.cpp
  149. renderer_vulkan/vk_resource_pool.h
  150. renderer_vulkan/vk_scheduler.cpp
  151. renderer_vulkan/vk_scheduler.h
  152. renderer_vulkan/vk_shader_util.cpp
  153. renderer_vulkan/vk_shader_util.h
  154. renderer_vulkan/vk_staging_buffer_pool.cpp
  155. renderer_vulkan/vk_staging_buffer_pool.h
  156. renderer_vulkan/vk_state_tracker.cpp
  157. renderer_vulkan/vk_state_tracker.h
  158. renderer_vulkan/vk_swapchain.cpp
  159. renderer_vulkan/vk_swapchain.h
  160. renderer_vulkan/vk_texture_cache.cpp
  161. renderer_vulkan/vk_texture_cache.h
  162. renderer_vulkan/vk_texture_cache_base.cpp
  163. renderer_vulkan/vk_update_descriptor.cpp
  164. renderer_vulkan/vk_update_descriptor.h
  165. shader_cache.cpp
  166. shader_cache.h
  167. shader_environment.cpp
  168. shader_environment.h
  169. shader_notify.cpp
  170. shader_notify.h
  171. surface.cpp
  172. surface.h
  173. texture_cache/accelerated_swizzle.cpp
  174. texture_cache/accelerated_swizzle.h
  175. texture_cache/decode_bc4.cpp
  176. texture_cache/decode_bc4.h
  177. texture_cache/descriptor_table.h
  178. texture_cache/formatter.cpp
  179. texture_cache/formatter.h
  180. texture_cache/format_lookup_table.cpp
  181. texture_cache/format_lookup_table.h
  182. texture_cache/image_base.cpp
  183. texture_cache/image_base.h
  184. texture_cache/image_info.cpp
  185. texture_cache/image_info.h
  186. texture_cache/image_view_base.cpp
  187. texture_cache/image_view_base.h
  188. texture_cache/image_view_info.cpp
  189. texture_cache/image_view_info.h
  190. texture_cache/render_targets.h
  191. texture_cache/samples_helper.h
  192. texture_cache/slot_vector.h
  193. texture_cache/texture_cache.h
  194. texture_cache/texture_cache_base.h
  195. texture_cache/types.h
  196. texture_cache/util.cpp
  197. texture_cache/util.h
  198. textures/astc.h
  199. textures/astc.cpp
  200. textures/decoders.cpp
  201. textures/decoders.h
  202. textures/texture.cpp
  203. textures/texture.h
  204. transform_feedback.cpp
  205. transform_feedback.h
  206. video_core.cpp
  207. video_core.h
  208. vulkan_common/vulkan_debug_callback.cpp
  209. vulkan_common/vulkan_debug_callback.h
  210. vulkan_common/vulkan_device.cpp
  211. vulkan_common/vulkan_device.h
  212. vulkan_common/vulkan_instance.cpp
  213. vulkan_common/vulkan_instance.h
  214. vulkan_common/vulkan_library.cpp
  215. vulkan_common/vulkan_library.h
  216. vulkan_common/vulkan_memory_allocator.cpp
  217. vulkan_common/vulkan_memory_allocator.h
  218. vulkan_common/vulkan_surface.cpp
  219. vulkan_common/vulkan_surface.h
  220. vulkan_common/vulkan_wrapper.cpp
  221. vulkan_common/vulkan_wrapper.h
  222. vulkan_common/nsight_aftermath_tracker.cpp
  223. vulkan_common/nsight_aftermath_tracker.h
  224. )
  225. create_target_directory_groups(video_core)
  226. target_link_libraries(video_core PUBLIC common core)
  227. target_link_libraries(video_core PUBLIC glad shader_recompiler xbyak)
  228. if (YUZU_USE_BUNDLED_FFMPEG AND NOT WIN32)
  229. add_dependencies(video_core ffmpeg-build)
  230. endif()
  231. target_include_directories(video_core PRIVATE ${FFmpeg_INCLUDE_DIR})
  232. target_link_libraries(video_core PRIVATE ${FFmpeg_LIBRARIES})
  233. target_link_options(video_core PRIVATE ${FFmpeg_LDFLAGS})
  234. add_dependencies(video_core host_shaders)
  235. target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})
  236. target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include)
  237. target_link_libraries(video_core PRIVATE sirit)
  238. if (ENABLE_NSIGHT_AFTERMATH)
  239. if (NOT DEFINED ENV{NSIGHT_AFTERMATH_SDK})
  240. message(FATAL_ERROR "Environment variable NSIGHT_AFTERMATH_SDK has to be provided")
  241. endif()
  242. if (NOT WIN32)
  243. message(FATAL_ERROR "Nsight Aftermath doesn't support non-Windows platforms")
  244. endif()
  245. target_compile_definitions(video_core PRIVATE HAS_NSIGHT_AFTERMATH)
  246. target_include_directories(video_core PRIVATE "$ENV{NSIGHT_AFTERMATH_SDK}/include")
  247. endif()
  248. if (MSVC)
  249. target_compile_options(video_core PRIVATE
  250. /we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
  251. /we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
  252. )
  253. else()
  254. target_compile_options(video_core PRIVATE
  255. -Werror=conversion
  256. -Wno-error=sign-conversion
  257. -Werror=pessimizing-move
  258. -Werror=redundant-move
  259. -Werror=type-limits
  260. $<$<CXX_COMPILER_ID:GNU>:-Werror=class-memaccess>
  261. $<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
  262. $<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
  263. )
  264. endif()
  265. if (ARCHITECTURE_x86_64)
  266. target_link_libraries(video_core PRIVATE dynarmic)
  267. endif()