CMakeLists.txt 23 KB

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  1. cmake_minimum_required(VERSION 3.15)
  2. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
  3. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
  4. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/find-modules")
  5. include(DownloadExternals)
  6. include(CMakeDependentOption)
  7. project(yuzu)
  8. # Set bundled sdl2/qt as dependent options.
  9. # OFF by default, but if ENABLE_SDL2 and MSVC are true then ON
  10. option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
  11. option(ENABLE_QT "Enable the Qt frontend" ON)
  12. CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" ON "ENABLE_QT;MSVC" OFF)
  13. option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
  14. option(YUZU_USE_BUNDLED_UNICORN "Build/Download bundled Unicorn" ON)
  15. option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
  16. option(YUZU_ENABLE_BOXCAT "Enable the Boxcat service, a yuzu high-level implementation of BCAT" ON)
  17. option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
  18. option(ENABLE_VULKAN "Enables Vulkan backend" ON)
  19. option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
  20. # Default to a Release build
  21. get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
  22. if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
  23. set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
  24. message(STATUS "Defaulting to a Release build")
  25. endif()
  26. if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
  27. message(STATUS "Copying pre-commit hook")
  28. file(COPY hooks/pre-commit
  29. DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks)
  30. endif()
  31. # Sanity check : Check that all submodules are present
  32. # =======================================================================
  33. function(check_submodules_present)
  34. file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules)
  35. string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules})
  36. foreach(module ${gitmodules})
  37. string(REGEX REPLACE "path *= *" "" module ${module})
  38. if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git")
  39. message(FATAL_ERROR "Git submodule ${module} not found. "
  40. "Please run: git submodule update --init --recursive")
  41. endif()
  42. endforeach()
  43. endfunction()
  44. if(EXISTS ${PROJECT_SOURCE_DIR}/.gitmodules)
  45. check_submodules_present()
  46. endif()
  47. configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
  48. ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
  49. COPYONLY)
  50. if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
  51. message(STATUS "Downloading compatibility list for yuzu...")
  52. file(DOWNLOAD
  53. https://api.yuzu-emu.org/gamedb/
  54. "${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
  55. endif()
  56. if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
  57. file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
  58. endif()
  59. # Detect current compilation architecture and create standard definitions
  60. # =======================================================================
  61. include(CheckSymbolExists)
  62. function(detect_architecture symbol arch)
  63. if (NOT DEFINED ARCHITECTURE)
  64. set(CMAKE_REQUIRED_QUIET 1)
  65. check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
  66. unset(CMAKE_REQUIRED_QUIET)
  67. # The output variable needs to be unique across invocations otherwise
  68. # CMake's crazy scope rules will keep it defined
  69. if (ARCHITECTURE_${arch})
  70. set(ARCHITECTURE "${arch}" PARENT_SCOPE)
  71. set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
  72. add_definitions(-DARCHITECTURE_${arch}=1)
  73. endif()
  74. endif()
  75. endfunction()
  76. if (NOT ENABLE_GENERIC)
  77. if (MSVC)
  78. detect_architecture("_M_AMD64" x86_64)
  79. detect_architecture("_M_IX86" x86)
  80. detect_architecture("_M_ARM" ARM)
  81. detect_architecture("_M_ARM64" ARM64)
  82. else()
  83. detect_architecture("__x86_64__" x86_64)
  84. detect_architecture("__i386__" x86)
  85. detect_architecture("__arm__" ARM)
  86. detect_architecture("__aarch64__" ARM64)
  87. endif()
  88. endif()
  89. if (NOT DEFINED ARCHITECTURE)
  90. set(ARCHITECTURE "GENERIC")
  91. set(ARCHITECTURE_GENERIC 1)
  92. add_definitions(-DARCHITECTURE_GENERIC=1)
  93. endif()
  94. message(STATUS "Target architecture: ${ARCHITECTURE}")
  95. # Configure C++ standard
  96. # ===========================
  97. set(CMAKE_CXX_STANDARD 17)
  98. set(CMAKE_CXX_STANDARD_REQUIRED ON)
  99. # Output binaries to bin/
  100. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
  101. # System imported libraries
  102. # If not found, download any missing through Conan
  103. # =======================================================================
  104. set(CONAN_CMAKE_SILENT_OUTPUT TRUE)
  105. set(CMAKE_FIND_PACKAGE_PREFER_CONFIG TRUE)
  106. if (YUZU_CONAN_INSTALLED)
  107. if (IS_MULTI_CONFIG)
  108. include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
  109. else()
  110. include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
  111. endif()
  112. list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}")
  113. list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}")
  114. conan_basic_setup()
  115. message(STATUS "Adding conan installed libraries to the search path")
  116. endif()
  117. macro(yuzu_find_packages)
  118. set(options FORCE_REQUIRED)
  119. cmake_parse_arguments(FN "${options}" "" "" ${ARGN})
  120. # Cmake has a *serious* lack of 2D array or associative array...
  121. # Capitalization matters here. We need the naming to match the generated paths from Conan
  122. set(REQUIRED_LIBS
  123. # Cmake Pkg Prefix Version Conan Pkg
  124. "Boost 1.71 boost/1.72.0"
  125. "Catch2 2.11 catch2/2.11.0"
  126. "fmt 6.2 fmt/6.2.0"
  127. "OpenSSL 1.1 openssl/1.1.1f"
  128. # can't use until https://github.com/bincrafters/community/issues/1173
  129. #"libzip 1.5 libzip/1.5.2@bincrafters/stable"
  130. "lz4 1.8 lz4/1.9.2"
  131. "nlohmann_json 3.7 nlohmann_json/3.7.3"
  132. # we need to be careful as the version check might be broken https://github.com/xiph/opus/issues/110
  133. "opus 1.3 opus/1.3.1"
  134. "ZLIB 1.2 zlib/1.2.11"
  135. "zstd 1.4 zstd/1.4.4"
  136. )
  137. foreach(PACKAGE ${REQUIRED_LIBS})
  138. string(REGEX REPLACE "[ \t\r\n]+" ";" PACKAGE_SPLIT ${PACKAGE})
  139. list(GET PACKAGE_SPLIT 0 PACKAGE_PREFIX)
  140. list(GET PACKAGE_SPLIT 1 PACKAGE_VERSION)
  141. list(GET PACKAGE_SPLIT 2 PACKAGE_CONAN)
  142. # This function is called twice, once to check if the packages exist on the system already
  143. # and a second time to check if conan installed them properly. The second check passes in FORCE_REQUIRED
  144. if (NOT ${PACKAGE_PREFIX}_FOUND)
  145. if (FN_FORCE_REQUIRED)
  146. find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION} REQUIRED)
  147. else()
  148. find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION})
  149. endif()
  150. endif()
  151. if (NOT ${PACKAGE_PREFIX}_FOUND)
  152. list(APPEND CONAN_REQUIRED_LIBS ${PACKAGE_CONAN})
  153. else()
  154. # Set a legacy findPackage.cmake style PACKAGE_LIBRARIES variable for subprojects that rely on this
  155. set(${PACKAGE_PREFIX}_LIBRARIES "${PACKAGE_PREFIX}::${PACKAGE_PREFIX}")
  156. endif()
  157. endforeach()
  158. unset(FN_FORCE_REQUIRED)
  159. endmacro()
  160. # Attempt to locate any packages that are required and report the missing ones in CONAN_REQUIRED_LIBS
  161. yuzu_find_packages()
  162. # Qt5 requires that we find components, so it doesn't fit our pretty little find package function
  163. if(ENABLE_QT)
  164. # We want to load the generated conan qt config so that we get the QT_ROOT var so that we can use the official
  165. # Qt5Config inside the root folder instead of the conan generated one.
  166. if(EXISTS ${CMAKE_BINARY_DIR}/qtConfig.cmake)
  167. include(${CMAKE_BINARY_DIR}/qtConfig.cmake)
  168. list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}")
  169. list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}")
  170. endif()
  171. # Workaround for an issue where conan tries to build Qt from scratch instead of download prebuilt binaries
  172. set(QT_PREFIX_HINT)
  173. if(YUZU_USE_BUNDLED_QT)
  174. if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
  175. set(QT_VER qt-5.12.0-msvc2017_64)
  176. else()
  177. message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
  178. endif()
  179. if (DEFINED QT_VER)
  180. download_bundled_external("qt/" ${QT_VER} QT_PREFIX)
  181. endif()
  182. set(QT_PREFIX_HINT HINTS "${QT_PREFIX}")
  183. endif()
  184. find_package(Qt5 5.9 COMPONENTS Widgets OpenGL ${QT_PREFIX_HINT})
  185. if (NOT Qt5_FOUND)
  186. list(APPEND CONAN_REQUIRED_LIBS "qt/5.14.1@bincrafters/stable")
  187. endif()
  188. endif()
  189. # find SDL2 exports a bunch of variables that are needed, so its easier to do this outside of the yuzu_find_package
  190. if(ENABLE_SDL2)
  191. if(EXISTS ${CMAKE_BINARY_DIR}/sdl2Config.cmake)
  192. include(${CMAKE_BINARY_DIR}/sdl2Config.cmake)
  193. list(APPEND CMAKE_MODULE_PATH "${CONAN_SDL2_ROOT_RELEASE}")
  194. list(APPEND CMAKE_PREFIX_PATH "${CONAN_SDL2_ROOT_RELEASE}")
  195. endif()
  196. find_package(SDL2)
  197. if (NOT SDL2_FOUND)
  198. # otherwise add this to the list of libraries to install
  199. list(APPEND CONAN_REQUIRED_LIBS "sdl2/2.0.12@bincrafters/stable")
  200. endif()
  201. endif()
  202. # Install any missing dependencies with conan install
  203. if (CONAN_REQUIRED_LIBS)
  204. message(STATUS "Packages ${CONAN_REQUIRED_LIBS} not found!")
  205. # Use Conan to fetch the libraries that aren't found
  206. # Download conan.cmake automatically, you can also just copy the conan.cmake file
  207. if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan.cmake")
  208. message(STATUS "Downloading conan.cmake from https://github.com/conan-io/cmake-conan")
  209. file(DOWNLOAD "https://github.com/conan-io/cmake-conan/raw/v0.15/conan.cmake"
  210. "${CMAKE_BINARY_DIR}/conan.cmake")
  211. endif()
  212. include(${CMAKE_BINARY_DIR}/conan.cmake)
  213. set(CONAN_LIB_OPTIONS
  214. libzip:with_openssl=False
  215. libzip:enable_windows_crypto=False
  216. )
  217. conan_check(VERSION 1.24.0 REQUIRED)
  218. # Add the bincrafters remote
  219. conan_add_remote(NAME bincrafters
  220. URL https://api.bintray.com/conan/bincrafters/public-conan)
  221. # Manually add iconv to fix a dep conflict between qt and sdl2
  222. # We don't need to add it through find_package or anything since the other two can find it just fine
  223. if ("${CONAN_REQUIRED_LIBS}" MATCHES "qt" AND "${CONAN_REQUIRED_LIBS}" MATCHES "sdl")
  224. list(APPEND CONAN_REQUIRED_LIBS "libiconv/1.16")
  225. endif()
  226. if (IS_MULTI_CONFIG)
  227. conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS}
  228. OPTIONS ${CONAN_LIB_OPTIONS}
  229. BUILD missing
  230. CONFIGURATION_TYPES "Release;Debug"
  231. GENERATORS cmake_multi cmake_find_package_multi)
  232. include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
  233. else()
  234. conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS}
  235. OPTIONS ${CONAN_LIB_OPTIONS}
  236. BUILD missing
  237. GENERATORS cmake cmake_find_package_multi)
  238. include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
  239. endif()
  240. list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}")
  241. list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}")
  242. conan_basic_setup()
  243. set(YUZU_CONAN_INSTALLED TRUE CACHE BOOL "If true, the following builds will add conan to the lib search path" FORCE)
  244. # Now that we've installed what we are missing, try to locate them again,
  245. # this time with required, so we bail if its not found.
  246. yuzu_find_packages(FORCE_REQUIRED)
  247. # Due to issues with variable scopes in functions, we need to also find_package(qt5) outside of the function
  248. if(ENABLE_QT)
  249. list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}")
  250. list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}")
  251. find_package(Qt5 5.9 REQUIRED COMPONENTS Widgets OpenGL)
  252. if (YUZU_USE_QT_WEB_ENGINE)
  253. find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets)
  254. endif()
  255. endif()
  256. if(ENABLE_SDL2)
  257. list(APPEND CMAKE_MODULE_PATH "${CONAN_SDL2_ROOT_RELEASE}")
  258. list(APPEND CMAKE_PREFIX_PATH "${CONAN_SDL2_ROOT_RELEASE}")
  259. find_package(SDL2 REQUIRED)
  260. endif()
  261. endif()
  262. # Reexport some targets that are named differently when using the upstream CmakeConfig vs the generated Conan config
  263. # In order to ALIAS targets to a new name, they first need to be IMPORTED_GLOBAL
  264. # Dynarmic checks for target `boost` and so we want to make sure it can find it through our system instead of using their external
  265. if (TARGET Boost::Boost)
  266. set_target_properties(Boost::Boost PROPERTIES IMPORTED_GLOBAL TRUE)
  267. add_library(Boost::boost ALIAS Boost::Boost)
  268. add_library(boost ALIAS Boost::Boost)
  269. elseif (TARGET Boost::boost)
  270. set_target_properties(Boost::boost PROPERTIES IMPORTED_GLOBAL TRUE)
  271. add_library(boost ALIAS Boost::boost)
  272. endif()
  273. if (NOT TARGET OpenSSL::SSL)
  274. set_target_properties(OpenSSL::OpenSSL PROPERTIES IMPORTED_GLOBAL TRUE)
  275. add_library(OpenSSL::SSL ALIAS OpenSSL::OpenSSL)
  276. endif()
  277. if (NOT TARGET OpenSSL::Crypto)
  278. set_target_properties(OpenSSL::OpenSSL PROPERTIES IMPORTED_GLOBAL TRUE)
  279. add_library(OpenSSL::Crypto ALIAS OpenSSL::OpenSSL)
  280. endif()
  281. if (TARGET sdl2::sdl2)
  282. # imported from the conan generated sdl2Config.cmake
  283. set_target_properties(sdl2::sdl2 PROPERTIES IMPORTED_GLOBAL TRUE)
  284. add_library(SDL2 ALIAS sdl2::sdl2)
  285. elseif(SDL2_FOUND)
  286. # found through the system package manager
  287. # Some installations don't set SDL2_LIBRARIES
  288. if("${SDL2_LIBRARIES}" STREQUAL "")
  289. message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
  290. set(SDL2_LIBRARIES "SDL2::SDL2")
  291. endif()
  292. include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
  293. add_library(SDL2 INTERFACE)
  294. target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}")
  295. endif()
  296. # Prefer the -pthread flag on Linux.
  297. set(THREADS_PREFER_PTHREAD_FLAG ON)
  298. find_package(Threads REQUIRED)
  299. # If unicorn isn't found, msvc -> download bundled unicorn; everyone else -> build external
  300. if (YUZU_USE_BUNDLED_UNICORN)
  301. if (MSVC)
  302. message(STATUS "unicorn not found, falling back to bundled")
  303. # Detect toolchain and platform
  304. if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
  305. set(UNICORN_VER "unicorn-yuzu")
  306. else()
  307. message(FATAL_ERROR "No bundled Unicorn binaries for your toolchain. Disable YUZU_USE_BUNDLED_UNICORN and provide your own.")
  308. endif()
  309. if (DEFINED UNICORN_VER)
  310. download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
  311. endif()
  312. if (DEFINED UNICORN_VER)
  313. download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
  314. endif()
  315. set(UNICORN_FOUND YES)
  316. set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
  317. set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/lib/x64/unicorn_dynload.lib" CACHE PATH "Path to Unicorn library" FORCE)
  318. set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/lib/x64/" CACHE PATH "Path to unicorn.dll" FORCE)
  319. else()
  320. message(STATUS "unicorn not found, falling back to externals")
  321. if (MINGW)
  322. set(UNICORN_LIB_NAME "unicorn.a")
  323. else()
  324. set(UNICORN_LIB_NAME "libunicorn.a")
  325. endif()
  326. set(UNICORN_FOUND YES)
  327. set(UNICORN_PREFIX ${PROJECT_SOURCE_DIR}/externals/unicorn)
  328. set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library" FORCE)
  329. set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
  330. set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library" FORCE)
  331. find_package(PythonInterp 2.7 REQUIRED)
  332. if (MINGW)
  333. # Intentionally call the unicorn makefile directly instead of using make.sh so that we can override the
  334. # UNAME_S makefile variable to MINGW. This way we don't have to hack at the uname binary to build
  335. # Additionally, overriding DO_WINDOWS_EXPORT prevents unicorn from patching the static unicorn.a by using msvc and cmd,
  336. # which are both things we don't have in a mingw cross compiling environment.
  337. add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
  338. COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" CC=x86_64-w64-mingw32-gcc AR=x86_64-w64-mingw32-gcc-ar RANLIB=x86_64-w64-mingw32-gcc-ranlib make UNAME_S=MINGW DO_WINDOWS_EXPORT=0
  339. WORKING_DIRECTORY ${UNICORN_PREFIX}
  340. )
  341. else()
  342. add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
  343. COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh macos-universal-no
  344. WORKING_DIRECTORY ${UNICORN_PREFIX}
  345. )
  346. endif()
  347. # ALL makes this custom target build every time
  348. # but it won't actually build if LIBUNICORN_LIBRARY is up to date
  349. add_custom_target(unicorn-build ALL
  350. DEPENDS ${LIBUNICORN_LIBRARY}
  351. )
  352. unset(UNICORN_LIB_NAME)
  353. endif()
  354. else()
  355. find_package(Unicorn REQUIRED)
  356. endif()
  357. if (UNICORN_FOUND)
  358. add_library(unicorn INTERFACE)
  359. add_dependencies(unicorn unicorn-build)
  360. target_link_libraries(unicorn INTERFACE "${LIBUNICORN_LIBRARY}")
  361. target_include_directories(unicorn INTERFACE "${LIBUNICORN_INCLUDE_DIR}")
  362. else()
  363. message(FATAL_ERROR "Could not find or build unicorn which is required.")
  364. endif()
  365. # Platform-specific library requirements
  366. # ======================================
  367. if (APPLE)
  368. # Umbrella framework for everything GUI-related
  369. find_library(COCOA_LIBRARY Cocoa)
  370. set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
  371. elseif (WIN32)
  372. # WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
  373. add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
  374. set(PLATFORM_LIBRARIES winmm ws2_32)
  375. if (MINGW)
  376. # PSAPI is the Process Status API
  377. set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
  378. endif()
  379. elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
  380. set(PLATFORM_LIBRARIES rt)
  381. endif()
  382. # Setup a custom clang-format target (if clang-format can be found) that will run
  383. # against all the src files. This should be used before making a pull request.
  384. # =======================================================================
  385. set(CLANG_FORMAT_POSTFIX "-6.0")
  386. find_program(CLANG_FORMAT
  387. NAMES clang-format${CLANG_FORMAT_POSTFIX}
  388. clang-format
  389. PATHS ${PROJECT_BINARY_DIR}/externals)
  390. # if find_program doesn't find it, try to download from externals
  391. if (NOT CLANG_FORMAT)
  392. if (WIN32 AND NOT CMAKE_CROSSCOMPILING)
  393. message(STATUS "Clang format not found! Downloading...")
  394. set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
  395. file(DOWNLOAD
  396. https://github.com/yuzu-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
  397. "${CLANG_FORMAT}" SHOW_PROGRESS
  398. STATUS DOWNLOAD_SUCCESS)
  399. if (NOT DOWNLOAD_SUCCESS EQUAL 0)
  400. message(WARNING "Could not download clang format! Disabling the clang format target")
  401. file(REMOVE ${CLANG_FORMAT})
  402. unset(CLANG_FORMAT)
  403. endif()
  404. else()
  405. message(WARNING "Clang format not found! Disabling the clang format target")
  406. endif()
  407. endif()
  408. if (CLANG_FORMAT)
  409. set(SRCS ${PROJECT_SOURCE_DIR}/src)
  410. set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
  411. if (WIN32)
  412. add_custom_target(clang-format
  413. COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
  414. COMMENT ${CCOMMENT})
  415. elseif(MINGW)
  416. add_custom_target(clang-format
  417. COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i
  418. COMMENT ${CCOMMENT})
  419. else()
  420. add_custom_target(clang-format
  421. COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i
  422. COMMENT ${CCOMMENT})
  423. endif()
  424. unset(SRCS)
  425. unset(CCOMMENT)
  426. endif()
  427. # Include source code
  428. # ===================
  429. # This function should be passed a list of all files in a target. It will automatically generate
  430. # file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
  431. # one in the filesystem.
  432. function(create_target_directory_groups target_name)
  433. # Place any files that aren't in the source list in a separate group so that they don't get in
  434. # the way.
  435. source_group("Other Files" REGULAR_EXPRESSION ".")
  436. get_target_property(target_sources "${target_name}" SOURCES)
  437. foreach(file_name IN LISTS target_sources)
  438. get_filename_component(dir_name "${file_name}" PATH)
  439. # Group names use '\' as a separator even though the entire rest of CMake uses '/'...
  440. string(REPLACE "/" "\\" group_name "${dir_name}")
  441. source_group("${group_name}" FILES "${file_name}")
  442. endforeach()
  443. endfunction()
  444. # Prevent boost from linking against libs when building
  445. add_definitions(-DBOOST_ERROR_CODE_HEADER_ONLY
  446. -DBOOST_SYSTEM_NO_LIB
  447. -DBOOST_DATE_TIME_NO_LIB
  448. -DBOOST_REGEX_NO_LIB
  449. )
  450. enable_testing()
  451. add_subdirectory(externals)
  452. add_subdirectory(src)
  453. # Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
  454. if(ENABLE_QT)
  455. set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu)
  456. else()
  457. set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu-cmd)
  458. endif()
  459. # Installation instructions
  460. # =========================
  461. # Install freedesktop.org metadata files, following those specifications:
  462. # http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html
  463. # http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
  464. # http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html
  465. if(ENABLE_QT AND UNIX AND NOT APPLE)
  466. install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.desktop"
  467. DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
  468. install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.svg"
  469. DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps")
  470. install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.xml"
  471. DESTINATION "${CMAKE_INSTALL_PREFIX}/share/mime/packages")
  472. endif()