core.cpp 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785
  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <memory>
  6. #include <utility>
  7. #include "common/file_util.h"
  8. #include "common/logging/log.h"
  9. #include "common/microprofile.h"
  10. #include "common/string_util.h"
  11. #include "core/arm/exclusive_monitor.h"
  12. #include "core/core.h"
  13. #include "core/core_timing.h"
  14. #include "core/cpu_manager.h"
  15. #include "core/device_memory.h"
  16. #include "core/file_sys/bis_factory.h"
  17. #include "core/file_sys/card_image.h"
  18. #include "core/file_sys/mode.h"
  19. #include "core/file_sys/patch_manager.h"
  20. #include "core/file_sys/registered_cache.h"
  21. #include "core/file_sys/romfs_factory.h"
  22. #include "core/file_sys/savedata_factory.h"
  23. #include "core/file_sys/sdmc_factory.h"
  24. #include "core/file_sys/vfs_concat.h"
  25. #include "core/file_sys/vfs_real.h"
  26. #include "core/hardware_interrupt_manager.h"
  27. #include "core/hle/kernel/client_port.h"
  28. #include "core/hle/kernel/k_scheduler.h"
  29. #include "core/hle/kernel/k_thread.h"
  30. #include "core/hle/kernel/kernel.h"
  31. #include "core/hle/kernel/physical_core.h"
  32. #include "core/hle/kernel/process.h"
  33. #include "core/hle/service/am/applets/applets.h"
  34. #include "core/hle/service/apm/controller.h"
  35. #include "core/hle/service/filesystem/filesystem.h"
  36. #include "core/hle/service/glue/manager.h"
  37. #include "core/hle/service/service.h"
  38. #include "core/hle/service/sm/sm.h"
  39. #include "core/hle/service/time/time_manager.h"
  40. #include "core/loader/loader.h"
  41. #include "core/memory.h"
  42. #include "core/memory/cheat_engine.h"
  43. #include "core/network/network.h"
  44. #include "core/perf_stats.h"
  45. #include "core/reporter.h"
  46. #include "core/settings.h"
  47. #include "core/telemetry_session.h"
  48. #include "core/tools/freezer.h"
  49. #include "video_core/renderer_base.h"
  50. #include "video_core/video_core.h"
  51. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU0, "ARM JIT", "Dynarmic CPU 0", MP_RGB(255, 64, 64));
  52. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU1, "ARM JIT", "Dynarmic CPU 1", MP_RGB(255, 64, 64));
  53. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU2, "ARM JIT", "Dynarmic CPU 2", MP_RGB(255, 64, 64));
  54. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU3, "ARM JIT", "Dynarmic CPU 3", MP_RGB(255, 64, 64));
  55. namespace Core {
  56. namespace {
  57. FileSys::StorageId GetStorageIdForFrontendSlot(
  58. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  59. if (!slot.has_value()) {
  60. return FileSys::StorageId::None;
  61. }
  62. switch (*slot) {
  63. case FileSys::ContentProviderUnionSlot::UserNAND:
  64. return FileSys::StorageId::NandUser;
  65. case FileSys::ContentProviderUnionSlot::SysNAND:
  66. return FileSys::StorageId::NandSystem;
  67. case FileSys::ContentProviderUnionSlot::SDMC:
  68. return FileSys::StorageId::SdCard;
  69. case FileSys::ContentProviderUnionSlot::FrontendManual:
  70. return FileSys::StorageId::Host;
  71. default:
  72. return FileSys::StorageId::None;
  73. }
  74. }
  75. } // Anonymous namespace
  76. /*static*/ System System::s_instance;
  77. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  78. const std::string& path) {
  79. // To account for split 00+01+etc files.
  80. std::string dir_name;
  81. std::string filename;
  82. Common::SplitPath(path, &dir_name, &filename, nullptr);
  83. if (filename == "00") {
  84. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  85. std::vector<FileSys::VirtualFile> concat;
  86. for (u32 i = 0; i < 0x10; ++i) {
  87. const auto file_name = fmt::format("{:02X}", i);
  88. auto next = dir->GetFile(file_name);
  89. if (next != nullptr) {
  90. concat.push_back(std::move(next));
  91. } else {
  92. next = dir->GetFile(file_name);
  93. if (next == nullptr) {
  94. break;
  95. }
  96. concat.push_back(std::move(next));
  97. }
  98. }
  99. if (concat.empty()) {
  100. return nullptr;
  101. }
  102. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(std::move(concat),
  103. dir->GetName());
  104. }
  105. if (Common::FS::IsDirectory(path)) {
  106. return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
  107. }
  108. return vfs->OpenFile(path, FileSys::Mode::Read);
  109. }
  110. struct System::Impl {
  111. explicit Impl(System& system)
  112. : kernel{system}, fs_controller{system}, memory{system},
  113. cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
  114. ResultStatus Run() {
  115. status = ResultStatus::Success;
  116. kernel.Suspend(false);
  117. core_timing.SyncPause(false);
  118. cpu_manager.Pause(false);
  119. return status;
  120. }
  121. ResultStatus Pause() {
  122. status = ResultStatus::Success;
  123. core_timing.SyncPause(true);
  124. kernel.Suspend(true);
  125. cpu_manager.Pause(true);
  126. return status;
  127. }
  128. ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
  129. LOG_DEBUG(Core, "initialized OK");
  130. device_memory = std::make_unique<Core::DeviceMemory>();
  131. is_multicore = Settings::values.use_multi_core.GetValue();
  132. is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  133. kernel.SetMulticore(is_multicore);
  134. cpu_manager.SetMulticore(is_multicore);
  135. cpu_manager.SetAsyncGpu(is_async_gpu);
  136. core_timing.SetMulticore(is_multicore);
  137. core_timing.Initialize([&system]() { system.RegisterHostThread(); });
  138. kernel.Initialize();
  139. cpu_manager.Initialize();
  140. const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
  141. std::chrono::system_clock::now().time_since_epoch());
  142. Settings::values.custom_rtc_differential =
  143. Settings::values.custom_rtc.GetValue().value_or(current_time) - current_time;
  144. // Create a default fs if one doesn't already exist.
  145. if (virtual_filesystem == nullptr)
  146. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  147. if (content_provider == nullptr)
  148. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  149. /// Create default implementations of applets if one is not provided.
  150. applet_manager.SetDefaultAppletsIfMissing();
  151. /// Reset all glue registrations
  152. arp_manager.ResetAll();
  153. telemetry_session = std::make_unique<Core::TelemetrySession>();
  154. gpu_core = VideoCore::CreateGPU(emu_window, system);
  155. if (!gpu_core) {
  156. return ResultStatus::ErrorVideoCore;
  157. }
  158. service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
  159. services = std::make_unique<Service::Services>(service_manager, system);
  160. interrupt_manager = std::make_unique<Hardware::InterruptManager>(system);
  161. // Initialize time manager, which must happen after kernel is created
  162. time_manager.Initialize();
  163. is_powered_on = true;
  164. exit_lock = false;
  165. microprofile_dynarmic[0] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU0);
  166. microprofile_dynarmic[1] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU1);
  167. microprofile_dynarmic[2] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU2);
  168. microprofile_dynarmic[3] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU3);
  169. LOG_DEBUG(Core, "Initialized OK");
  170. return ResultStatus::Success;
  171. }
  172. ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath,
  173. std::size_t program_index) {
  174. app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
  175. program_index);
  176. if (!app_loader) {
  177. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  178. return ResultStatus::ErrorGetLoader;
  179. }
  180. ResultStatus init_result{Init(system, emu_window)};
  181. if (init_result != ResultStatus::Success) {
  182. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  183. static_cast<int>(init_result));
  184. Shutdown();
  185. return init_result;
  186. }
  187. telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
  188. auto main_process =
  189. Kernel::Process::Create(system, "main", Kernel::Process::ProcessType::Userland);
  190. const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
  191. if (load_result != Loader::ResultStatus::Success) {
  192. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
  193. Shutdown();
  194. return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
  195. static_cast<u32>(load_result));
  196. }
  197. AddGlueRegistrationForProcess(*app_loader, *main_process);
  198. kernel.MakeCurrentProcess(main_process.get());
  199. kernel.InitializeCores();
  200. // Initialize cheat engine
  201. if (cheat_engine) {
  202. cheat_engine->Initialize();
  203. }
  204. // All threads are started, begin main process execution, now that we're in the clear.
  205. main_process->Run(load_parameters->main_thread_priority,
  206. load_parameters->main_thread_stack_size);
  207. if (Settings::values.gamecard_inserted) {
  208. if (Settings::values.gamecard_current_game) {
  209. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  210. } else if (!Settings::values.gamecard_path.empty()) {
  211. fs_controller.SetGameCard(
  212. GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
  213. }
  214. }
  215. u64 title_id{0};
  216. if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
  217. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
  218. }
  219. perf_stats = std::make_unique<PerfStats>(title_id);
  220. // Reset counters and set time origin to current frame
  221. GetAndResetPerfStats();
  222. perf_stats->BeginSystemFrame();
  223. status = ResultStatus::Success;
  224. return status;
  225. }
  226. void Shutdown() {
  227. // Log last frame performance stats if game was loded
  228. if (perf_stats) {
  229. const auto perf_results = GetAndResetPerfStats();
  230. constexpr auto performance = Common::Telemetry::FieldType::Performance;
  231. telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
  232. perf_results.emulation_speed * 100.0);
  233. telemetry_session->AddField(performance, "Shutdown_Framerate", perf_results.game_fps);
  234. telemetry_session->AddField(performance, "Shutdown_Frametime",
  235. perf_results.frametime * 1000.0);
  236. telemetry_session->AddField(performance, "Mean_Frametime_MS",
  237. perf_stats->GetMeanFrametime());
  238. }
  239. is_powered_on = false;
  240. exit_lock = false;
  241. if (gpu_core) {
  242. gpu_core->WaitIdle();
  243. }
  244. // Shutdown emulation session
  245. services.reset();
  246. service_manager.reset();
  247. cheat_engine.reset();
  248. telemetry_session.reset();
  249. // Close all CPU/threading state
  250. cpu_manager.Shutdown();
  251. // Shutdown kernel and core timing
  252. core_timing.Shutdown();
  253. kernel.Shutdown();
  254. // Close app loader
  255. app_loader.reset();
  256. gpu_core.reset();
  257. perf_stats.reset();
  258. // Clear all applets
  259. applet_manager.ClearAll();
  260. LOG_DEBUG(Core, "Shutdown OK");
  261. }
  262. Loader::ResultStatus GetGameName(std::string& out) const {
  263. if (app_loader == nullptr)
  264. return Loader::ResultStatus::ErrorNotInitialized;
  265. return app_loader->ReadTitle(out);
  266. }
  267. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::Process& process) {
  268. std::vector<u8> nacp_data;
  269. FileSys::NACP nacp;
  270. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  271. nacp_data = nacp.GetRawBytes();
  272. } else {
  273. nacp_data.resize(sizeof(FileSys::RawNACP));
  274. }
  275. Service::Glue::ApplicationLaunchProperty launch{};
  276. launch.title_id = process.GetTitleID();
  277. FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
  278. launch.version = pm.GetGameVersion().value_or(0);
  279. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  280. // current_process_game_card use correct StorageId
  281. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  282. launch.title_id, FileSys::ContentRecordType::Program));
  283. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  284. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  285. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  286. }
  287. void SetStatus(ResultStatus new_status, const char* details = nullptr) {
  288. status = new_status;
  289. if (details) {
  290. status_details = details;
  291. }
  292. }
  293. PerfStatsResults GetAndResetPerfStats() {
  294. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  295. }
  296. Timing::CoreTiming core_timing;
  297. Kernel::KernelCore kernel;
  298. /// RealVfsFilesystem instance
  299. FileSys::VirtualFilesystem virtual_filesystem;
  300. /// ContentProviderUnion instance
  301. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  302. Service::FileSystem::FileSystemController fs_controller;
  303. /// AppLoader used to load the current executing application
  304. std::unique_ptr<Loader::AppLoader> app_loader;
  305. std::unique_ptr<Tegra::GPU> gpu_core;
  306. std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
  307. std::unique_ptr<Core::DeviceMemory> device_memory;
  308. Core::Memory::Memory memory;
  309. CpuManager cpu_manager;
  310. bool is_powered_on = false;
  311. bool exit_lock = false;
  312. Reporter reporter;
  313. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  314. std::unique_ptr<Tools::Freezer> memory_freezer;
  315. std::array<u8, 0x20> build_id{};
  316. /// Frontend applets
  317. Service::AM::Applets::AppletManager applet_manager;
  318. /// APM (Performance) services
  319. Service::APM::Controller apm_controller{core_timing};
  320. /// Service State
  321. Service::Glue::ARPManager arp_manager;
  322. Service::Time::TimeManager time_manager;
  323. /// Service manager
  324. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  325. /// Services
  326. std::unique_ptr<Service::Services> services;
  327. /// Telemetry session for this emulation session
  328. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  329. /// Network instance
  330. Network::NetworkInstance network_instance;
  331. ResultStatus status = ResultStatus::Success;
  332. std::string status_details = "";
  333. std::unique_ptr<Core::PerfStats> perf_stats;
  334. Core::FrameLimiter frame_limiter;
  335. bool is_multicore{};
  336. bool is_async_gpu{};
  337. ExecuteProgramCallback execute_program_callback;
  338. std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
  339. std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_dynarmic{};
  340. };
  341. System::System() : impl{std::make_unique<Impl>(*this)} {}
  342. System::~System() = default;
  343. CpuManager& System::GetCpuManager() {
  344. return impl->cpu_manager;
  345. }
  346. const CpuManager& System::GetCpuManager() const {
  347. return impl->cpu_manager;
  348. }
  349. System::ResultStatus System::Run() {
  350. return impl->Run();
  351. }
  352. System::ResultStatus System::Pause() {
  353. return impl->Pause();
  354. }
  355. System::ResultStatus System::SingleStep() {
  356. return ResultStatus::Success;
  357. }
  358. void System::InvalidateCpuInstructionCaches() {
  359. impl->kernel.InvalidateAllInstructionCaches();
  360. }
  361. void System::InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size) {
  362. impl->kernel.InvalidateCpuInstructionCacheRange(addr, size);
  363. }
  364. void System::Shutdown() {
  365. impl->Shutdown();
  366. }
  367. System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
  368. std::size_t program_index) {
  369. return impl->Load(*this, emu_window, filepath, program_index);
  370. }
  371. bool System::IsPoweredOn() const {
  372. return impl->is_powered_on;
  373. }
  374. void System::PrepareReschedule() {
  375. // Deprecated, does nothing, kept for backward compatibility.
  376. }
  377. void System::PrepareReschedule(const u32 core_index) {
  378. impl->kernel.PrepareReschedule(core_index);
  379. }
  380. PerfStatsResults System::GetAndResetPerfStats() {
  381. return impl->GetAndResetPerfStats();
  382. }
  383. TelemetrySession& System::TelemetrySession() {
  384. return *impl->telemetry_session;
  385. }
  386. const TelemetrySession& System::TelemetrySession() const {
  387. return *impl->telemetry_session;
  388. }
  389. ARM_Interface& System::CurrentArmInterface() {
  390. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  391. }
  392. const ARM_Interface& System::CurrentArmInterface() const {
  393. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  394. }
  395. std::size_t System::CurrentCoreIndex() const {
  396. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  397. ASSERT(core < Core::Hardware::NUM_CPU_CORES);
  398. return core;
  399. }
  400. Kernel::PhysicalCore& System::CurrentPhysicalCore() {
  401. return impl->kernel.CurrentPhysicalCore();
  402. }
  403. const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
  404. return impl->kernel.CurrentPhysicalCore();
  405. }
  406. /// Gets the global scheduler
  407. Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
  408. return impl->kernel.GlobalSchedulerContext();
  409. }
  410. /// Gets the global scheduler
  411. const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
  412. return impl->kernel.GlobalSchedulerContext();
  413. }
  414. Kernel::Process* System::CurrentProcess() {
  415. return impl->kernel.CurrentProcess();
  416. }
  417. Core::DeviceMemory& System::DeviceMemory() {
  418. return *impl->device_memory;
  419. }
  420. const Core::DeviceMemory& System::DeviceMemory() const {
  421. return *impl->device_memory;
  422. }
  423. const Kernel::Process* System::CurrentProcess() const {
  424. return impl->kernel.CurrentProcess();
  425. }
  426. ARM_Interface& System::ArmInterface(std::size_t core_index) {
  427. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  428. }
  429. const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
  430. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  431. }
  432. ExclusiveMonitor& System::Monitor() {
  433. return impl->kernel.GetExclusiveMonitor();
  434. }
  435. const ExclusiveMonitor& System::Monitor() const {
  436. return impl->kernel.GetExclusiveMonitor();
  437. }
  438. Memory::Memory& System::Memory() {
  439. return impl->memory;
  440. }
  441. const Core::Memory::Memory& System::Memory() const {
  442. return impl->memory;
  443. }
  444. Tegra::GPU& System::GPU() {
  445. return *impl->gpu_core;
  446. }
  447. const Tegra::GPU& System::GPU() const {
  448. return *impl->gpu_core;
  449. }
  450. Core::Hardware::InterruptManager& System::InterruptManager() {
  451. return *impl->interrupt_manager;
  452. }
  453. const Core::Hardware::InterruptManager& System::InterruptManager() const {
  454. return *impl->interrupt_manager;
  455. }
  456. VideoCore::RendererBase& System::Renderer() {
  457. return impl->gpu_core->Renderer();
  458. }
  459. const VideoCore::RendererBase& System::Renderer() const {
  460. return impl->gpu_core->Renderer();
  461. }
  462. Kernel::KernelCore& System::Kernel() {
  463. return impl->kernel;
  464. }
  465. const Kernel::KernelCore& System::Kernel() const {
  466. return impl->kernel;
  467. }
  468. Timing::CoreTiming& System::CoreTiming() {
  469. return impl->core_timing;
  470. }
  471. const Timing::CoreTiming& System::CoreTiming() const {
  472. return impl->core_timing;
  473. }
  474. Core::PerfStats& System::GetPerfStats() {
  475. return *impl->perf_stats;
  476. }
  477. const Core::PerfStats& System::GetPerfStats() const {
  478. return *impl->perf_stats;
  479. }
  480. Core::FrameLimiter& System::FrameLimiter() {
  481. return impl->frame_limiter;
  482. }
  483. const Core::FrameLimiter& System::FrameLimiter() const {
  484. return impl->frame_limiter;
  485. }
  486. Loader::ResultStatus System::GetGameName(std::string& out) const {
  487. return impl->GetGameName(out);
  488. }
  489. void System::SetStatus(ResultStatus new_status, const char* details) {
  490. impl->SetStatus(new_status, details);
  491. }
  492. const std::string& System::GetStatusDetails() const {
  493. return impl->status_details;
  494. }
  495. Loader::AppLoader& System::GetAppLoader() {
  496. return *impl->app_loader;
  497. }
  498. const Loader::AppLoader& System::GetAppLoader() const {
  499. return *impl->app_loader;
  500. }
  501. void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
  502. impl->virtual_filesystem = std::move(vfs);
  503. }
  504. FileSys::VirtualFilesystem System::GetFilesystem() const {
  505. return impl->virtual_filesystem;
  506. }
  507. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  508. const std::array<u8, 32>& build_id, VAddr main_region_begin,
  509. u64 main_region_size) {
  510. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  511. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  512. }
  513. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  514. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  515. }
  516. void System::SetDefaultAppletFrontendSet() {
  517. impl->applet_manager.SetDefaultAppletFrontendSet();
  518. }
  519. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  520. return impl->applet_manager;
  521. }
  522. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  523. return impl->applet_manager;
  524. }
  525. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  526. impl->content_provider = std::move(provider);
  527. }
  528. FileSys::ContentProvider& System::GetContentProvider() {
  529. return *impl->content_provider;
  530. }
  531. const FileSys::ContentProvider& System::GetContentProvider() const {
  532. return *impl->content_provider;
  533. }
  534. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  535. return impl->fs_controller;
  536. }
  537. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  538. return impl->fs_controller;
  539. }
  540. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  541. FileSys::ContentProvider* provider) {
  542. impl->content_provider->SetSlot(slot, provider);
  543. }
  544. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  545. impl->content_provider->ClearSlot(slot);
  546. }
  547. const Reporter& System::GetReporter() const {
  548. return impl->reporter;
  549. }
  550. Service::Glue::ARPManager& System::GetARPManager() {
  551. return impl->arp_manager;
  552. }
  553. const Service::Glue::ARPManager& System::GetARPManager() const {
  554. return impl->arp_manager;
  555. }
  556. Service::APM::Controller& System::GetAPMController() {
  557. return impl->apm_controller;
  558. }
  559. const Service::APM::Controller& System::GetAPMController() const {
  560. return impl->apm_controller;
  561. }
  562. Service::Time::TimeManager& System::GetTimeManager() {
  563. return impl->time_manager;
  564. }
  565. const Service::Time::TimeManager& System::GetTimeManager() const {
  566. return impl->time_manager;
  567. }
  568. void System::SetExitLock(bool locked) {
  569. impl->exit_lock = locked;
  570. }
  571. bool System::GetExitLock() const {
  572. return impl->exit_lock;
  573. }
  574. void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
  575. impl->build_id = id;
  576. }
  577. const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
  578. return impl->build_id;
  579. }
  580. Service::SM::ServiceManager& System::ServiceManager() {
  581. return *impl->service_manager;
  582. }
  583. const Service::SM::ServiceManager& System::ServiceManager() const {
  584. return *impl->service_manager;
  585. }
  586. void System::RegisterCoreThread(std::size_t id) {
  587. impl->kernel.RegisterCoreThread(id);
  588. }
  589. void System::RegisterHostThread() {
  590. impl->kernel.RegisterHostThread();
  591. }
  592. void System::EnterDynarmicProfile() {
  593. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  594. impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_dynarmic[core]);
  595. }
  596. void System::ExitDynarmicProfile() {
  597. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  598. MicroProfileLeave(impl->microprofile_dynarmic[core], impl->dynarmic_ticks[core]);
  599. }
  600. bool System::IsMulticore() const {
  601. return impl->is_multicore;
  602. }
  603. void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
  604. impl->execute_program_callback = std::move(callback);
  605. }
  606. void System::ExecuteProgram(std::size_t program_index) {
  607. if (impl->execute_program_callback) {
  608. impl->execute_program_callback(program_index);
  609. } else {
  610. LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
  611. }
  612. }
  613. } // namespace Core