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- // SPDX-FileCopyrightText: 2014 Citra Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <memory>
- #include "common/logging/log.h"
- #include "common/settings.h"
- #include "core/core.h"
- #include "video_core/host1x/gpu_device_memory_manager.h"
- #include "video_core/host1x/host1x.h"
- #include "video_core/renderer_base.h"
- #include "video_core/renderer_null/renderer_null.h"
- #include "video_core/renderer_opengl/renderer_opengl.h"
- #include "video_core/renderer_vulkan/renderer_vulkan.h"
- #include "video_core/video_core.h"
- namespace {
- std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
- Core::System& system, Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu,
- std::unique_ptr<Core::Frontend::GraphicsContext> context) {
- auto& telemetry_session = system.TelemetrySession();
- auto& device_memory = system.Host1x().MemoryManager();
- switch (Settings::values.renderer_backend.GetValue()) {
- case Settings::RendererBackend::OpenGL:
- return std::make_unique<OpenGL::RendererOpenGL>(telemetry_session, emu_window,
- device_memory, gpu, std::move(context));
- case Settings::RendererBackend::Vulkan:
- return std::make_unique<Vulkan::RendererVulkan>(telemetry_session, emu_window,
- device_memory, gpu, std::move(context));
- case Settings::RendererBackend::Null:
- return std::make_unique<Null::RendererNull>(emu_window, gpu, std::move(context));
- default:
- return nullptr;
- }
- }
- } // Anonymous namespace
- namespace VideoCore {
- std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
- Settings::UpdateRescalingInfo();
- const auto nvdec_value = Settings::values.nvdec_emulation.GetValue();
- const bool use_nvdec = nvdec_value != Settings::NvdecEmulation::Off;
- const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
- auto gpu = std::make_unique<Tegra::GPU>(system, use_async, use_nvdec);
- auto context = emu_window.CreateSharedContext();
- auto scope = context->Acquire();
- try {
- auto renderer = CreateRenderer(system, emu_window, *gpu, std::move(context));
- gpu->BindRenderer(std::move(renderer));
- return gpu;
- } catch (const std::runtime_error& exception) {
- scope.Cancel();
- LOG_ERROR(HW_GPU, "Failed to initialize GPU: {}", exception.what());
- return nullptr;
- }
- }
- } // namespace VideoCore
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