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- // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "common/assert.h"
- #include "core/hle/service/nvdrv/syncpoint_manager.h"
- #include "video_core/gpu.h"
- namespace Service::Nvidia {
- SyncpointManager::SyncpointManager(Tegra::GPU& gpu_) : gpu{gpu_} {}
- SyncpointManager::~SyncpointManager() = default;
- u32 SyncpointManager::RefreshSyncpoint(u32 syncpoint_id) {
- syncpoints[syncpoint_id].min = gpu.GetSyncpointValue(syncpoint_id);
- return GetSyncpointMin(syncpoint_id);
- }
- u32 SyncpointManager::AllocateSyncpoint() {
- for (u32 syncpoint_id = 1; syncpoint_id < MaxSyncPoints; syncpoint_id++) {
- if (!syncpoints[syncpoint_id].is_allocated) {
- syncpoints[syncpoint_id].is_allocated = true;
- return syncpoint_id;
- }
- }
- ASSERT_MSG(false, "No more available syncpoints!");
- return {};
- }
- u32 SyncpointManager::IncreaseSyncpoint(u32 syncpoint_id, u32 value) {
- for (u32 index = 0; index < value; ++index) {
- syncpoints[syncpoint_id].max.fetch_add(1, std::memory_order_relaxed);
- }
- return GetSyncpointMax(syncpoint_id);
- }
- } // namespace Service::Nvidia
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