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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- //
- // SelectThreads, Yield functions originally by TuxSH.
- // licensed under GPLv2 or later under exception provided by the author.
- #include <algorithm>
- #include <set>
- #include <unordered_set>
- #include <utility>
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "core/arm/arm_interface.h"
- #include "core/core.h"
- #include "core/core_cpu.h"
- #include "core/core_timing.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/process.h"
- #include "core/hle/kernel/scheduler.h"
- namespace Kernel {
- GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {
- is_reselection_pending = false;
- }
- void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
- thread_list.push_back(std::move(thread));
- }
- void GlobalScheduler::RemoveThread(const Thread* thread) {
- thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
- thread_list.end());
- }
- /*
- * UnloadThread selects a core and forces it to unload its current thread's context
- */
- void GlobalScheduler::UnloadThread(s32 core) {
- Scheduler& sched = system.Scheduler(core);
- sched.UnloadThread();
- }
- /*
- * SelectThread takes care of selecting the new scheduled thread.
- * It does it in 3 steps:
- * - First a thread is selected from the top of the priority queue. If no thread
- * is obtained then we move to step two, else we are done.
- * - Second we try to get a suggested thread that's not assigned to any core or
- * that is not the top thread in that core.
- * - Third is no suggested thread is found, we do a second pass and pick a running
- * thread in another core and swap it with its current thread.
- */
- void GlobalScheduler::SelectThread(u32 core) {
- const auto update_thread = [](Thread* thread, Scheduler& sched) {
- if (thread != sched.selected_thread) {
- if (thread == nullptr) {
- ++sched.idle_selection_count;
- }
- sched.selected_thread = thread;
- }
- sched.is_context_switch_pending = sched.selected_thread != sched.current_thread;
- std::atomic_thread_fence(std::memory_order_seq_cst);
- };
- Scheduler& sched = system.Scheduler(core);
- Thread* current_thread = nullptr;
- // Step 1: Get top thread in schedule queue.
- current_thread = scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
- if (current_thread) {
- update_thread(current_thread, sched);
- return;
- }
- // Step 2: Try selecting a suggested thread.
- Thread* winner = nullptr;
- std::set<s32> sug_cores;
- for (auto thread : suggested_queue[core]) {
- s32 this_core = thread->GetProcessorID();
- Thread* thread_on_core = nullptr;
- if (this_core >= 0) {
- thread_on_core = scheduled_queue[this_core].front();
- }
- if (this_core < 0 || thread != thread_on_core) {
- winner = thread;
- break;
- }
- sug_cores.insert(this_core);
- }
- // if we got a suggested thread, select it, else do a second pass.
- if (winner && winner->GetPriority() > 2) {
- if (winner->IsRunning()) {
- UnloadThread(winner->GetProcessorID());
- }
- TransferToCore(winner->GetPriority(), core, winner);
- update_thread(winner, sched);
- return;
- }
- // Step 3: Select a suggested thread from another core
- for (auto& src_core : sug_cores) {
- auto it = scheduled_queue[src_core].begin();
- it++;
- if (it != scheduled_queue[src_core].end()) {
- Thread* thread_on_core = scheduled_queue[src_core].front();
- Thread* to_change = *it;
- if (thread_on_core->IsRunning() || to_change->IsRunning()) {
- UnloadThread(src_core);
- }
- TransferToCore(thread_on_core->GetPriority(), core, thread_on_core);
- current_thread = thread_on_core;
- break;
- }
- }
- update_thread(current_thread, sched);
- }
- /*
- * YieldThread takes a thread and moves it to the back of the it's priority list
- * This operation can be redundant and no scheduling is changed if marked as so.
- */
- bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
- // Note: caller should use critical section, etc.
- const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
- const u32 priority = yielding_thread->GetPriority();
- // Yield the thread
- ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
- "Thread yielding without being in front");
- scheduled_queue[core_id].yield(priority);
- Thread* winner = scheduled_queue[core_id].front(priority);
- return AskForReselectionOrMarkRedundant(yielding_thread, winner);
- }
- /*
- * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
- * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
- * a better priority than the next thread in the core.
- * This operation can be redundant and no scheduling is changed if marked as so.
- */
- bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
- // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
- // etc.
- const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
- const u32 priority = yielding_thread->GetPriority();
- // Yield the thread
- ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
- "Thread yielding without being in front");
- scheduled_queue[core_id].yield(priority);
- std::array<Thread*, NUM_CPU_CORES> current_threads;
- for (u32 i = 0; i < NUM_CPU_CORES; i++) {
- current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
- }
- Thread* next_thread = scheduled_queue[core_id].front(priority);
- Thread* winner = nullptr;
- for (auto& thread : suggested_queue[core_id]) {
- const s32 source_core = thread->GetProcessorID();
- if (source_core >= 0) {
- if (current_threads[source_core] != nullptr) {
- if (thread == current_threads[source_core] ||
- current_threads[source_core]->GetPriority() < min_regular_priority) {
- continue;
- }
- }
- }
- if (next_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks() ||
- next_thread->GetPriority() < thread->GetPriority()) {
- if (thread->GetPriority() <= priority) {
- winner = thread;
- break;
- }
- }
- }
- if (winner != nullptr) {
- if (winner != yielding_thread) {
- if (winner->IsRunning()) {
- UnloadThread(winner->GetProcessorID());
- }
- TransferToCore(winner->GetPriority(), core_id, winner);
- }
- } else {
- winner = next_thread;
- }
- return AskForReselectionOrMarkRedundant(yielding_thread, winner);
- }
- /*
- * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
- * and into the suggested queue. If no thread can be squeduled afterwards in that core,
- * a suggested thread is obtained instead.
- * This operation can be redundant and no scheduling is changed if marked as so.
- */
- bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
- // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
- // etc.
- Thread* winner = nullptr;
- const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
- // Remove the thread from its scheduled mlq, put it on the corresponding "suggested" one instead
- TransferToCore(yielding_thread->GetPriority(), -1, yielding_thread);
- // If the core is idle, perform load balancing, excluding the threads that have just used this
- // function...
- if (scheduled_queue[core_id].empty()) {
- // Here, "current_threads" is calculated after the ""yield"", unlike yield -1
- std::array<Thread*, NUM_CPU_CORES> current_threads;
- for (u32 i = 0; i < NUM_CPU_CORES; i++) {
- current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
- }
- for (auto& thread : suggested_queue[core_id]) {
- const s32 source_core = thread->GetProcessorID();
- if (source_core < 0 || thread == current_threads[source_core]) {
- continue;
- }
- if (current_threads[source_core] == nullptr ||
- current_threads[source_core]->GetPriority() >= min_regular_priority) {
- winner = thread;
- }
- break;
- }
- if (winner != nullptr) {
- if (winner != yielding_thread) {
- if (winner->IsRunning()) {
- UnloadThread(winner->GetProcessorID());
- }
- TransferToCore(winner->GetPriority(), core_id, winner);
- }
- } else {
- winner = yielding_thread;
- }
- }
- return AskForReselectionOrMarkRedundant(yielding_thread, winner);
- }
- void GlobalScheduler::PreemptThreads() {
- for (std::size_t core_id = 0; core_id < NUM_CPU_CORES; core_id++) {
- const u32 priority = preemption_priorities[core_id];
- if (scheduled_queue[core_id].size(priority) > 0) {
- scheduled_queue[core_id].front(priority)->IncrementYieldCount();
- scheduled_queue[core_id].yield(priority);
- if (scheduled_queue[core_id].size(priority) > 1) {
- scheduled_queue[core_id].front(priority)->IncrementYieldCount();
- }
- }
- Thread* current_thread =
- scheduled_queue[core_id].empty() ? nullptr : scheduled_queue[core_id].front();
- Thread* winner = nullptr;
- for (auto& thread : suggested_queue[core_id]) {
- const s32 source_core = thread->GetProcessorID();
- if (thread->GetPriority() != priority) {
- continue;
- }
- if (source_core >= 0) {
- Thread* next_thread = scheduled_queue[source_core].empty()
- ? nullptr
- : scheduled_queue[source_core].front();
- if (next_thread != nullptr && next_thread->GetPriority() < 2) {
- break;
- }
- if (next_thread == thread) {
- continue;
- }
- }
- if (current_thread != nullptr &&
- current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
- winner = thread;
- break;
- }
- }
- if (winner != nullptr) {
- if (winner->IsRunning()) {
- UnloadThread(winner->GetProcessorID());
- }
- TransferToCore(winner->GetPriority(), core_id, winner);
- current_thread =
- winner->GetPriority() <= current_thread->GetPriority() ? winner : current_thread;
- }
- if (current_thread != nullptr && current_thread->GetPriority() > priority) {
- for (auto& thread : suggested_queue[core_id]) {
- const s32 source_core = thread->GetProcessorID();
- if (thread->GetPriority() < priority) {
- continue;
- }
- if (source_core >= 0) {
- Thread* next_thread = scheduled_queue[source_core].empty()
- ? nullptr
- : scheduled_queue[source_core].front();
- if (next_thread != nullptr && next_thread->GetPriority() < 2) {
- break;
- }
- if (next_thread == thread) {
- continue;
- }
- }
- if (current_thread != nullptr &&
- current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
- winner = thread;
- break;
- }
- }
- if (winner != nullptr) {
- if (winner->IsRunning()) {
- UnloadThread(winner->GetProcessorID());
- }
- TransferToCore(winner->GetPriority(), core_id, winner);
- current_thread = winner;
- }
- }
- is_reselection_pending.store(true, std::memory_order_release);
- }
- }
- void GlobalScheduler::Suggest(u32 priority, u32 core, Thread* thread) {
- suggested_queue[core].add(thread, priority);
- }
- void GlobalScheduler::Unsuggest(u32 priority, u32 core, Thread* thread) {
- suggested_queue[core].remove(thread, priority);
- }
- void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
- ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
- scheduled_queue[core].add(thread, priority);
- }
- void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
- ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
- scheduled_queue[core].add(thread, priority, false);
- }
- void GlobalScheduler::Reschedule(u32 priority, u32 core, Thread* thread) {
- scheduled_queue[core].remove(thread, priority);
- scheduled_queue[core].add(thread, priority);
- }
- void GlobalScheduler::Unschedule(u32 priority, u32 core, Thread* thread) {
- scheduled_queue[core].remove(thread, priority);
- }
- void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
- const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
- const s32 source_core = thread->GetProcessorID();
- if (source_core == destination_core || !schedulable) {
- return;
- }
- thread->SetProcessorID(destination_core);
- if (source_core >= 0) {
- Unschedule(priority, source_core, thread);
- }
- if (destination_core >= 0) {
- Unsuggest(priority, destination_core, thread);
- Schedule(priority, destination_core, thread);
- }
- if (source_core >= 0) {
- Suggest(priority, source_core, thread);
- }
- }
- bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) {
- if (current_thread == winner) {
- current_thread->IncrementYieldCount();
- return true;
- } else {
- is_reselection_pending.store(true, std::memory_order_release);
- return false;
- }
- }
- void GlobalScheduler::Shutdown() {
- for (std::size_t core = 0; core < NUM_CPU_CORES; core++) {
- scheduled_queue[core].clear();
- suggested_queue[core].clear();
- }
- thread_list.clear();
- }
- GlobalScheduler::~GlobalScheduler() = default;
- Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id)
- : system(system), cpu_core(cpu_core), core_id(core_id) {}
- Scheduler::~Scheduler() = default;
- bool Scheduler::HaveReadyThreads() const {
- return system.GlobalScheduler().HaveReadyThreads(core_id);
- }
- Thread* Scheduler::GetCurrentThread() const {
- return current_thread.get();
- }
- Thread* Scheduler::GetSelectedThread() const {
- return selected_thread.get();
- }
- void Scheduler::SelectThreads() {
- system.GlobalScheduler().SelectThread(core_id);
- }
- u64 Scheduler::GetLastContextSwitchTicks() const {
- return last_context_switch_time;
- }
- void Scheduler::TryDoContextSwitch() {
- if (is_context_switch_pending) {
- SwitchContext();
- }
- }
- void Scheduler::UnloadThread() {
- Thread* const previous_thread = GetCurrentThread();
- Process* const previous_process = system.Kernel().CurrentProcess();
- UpdateLastContextSwitchTime(previous_thread, previous_process);
- // Save context for previous thread
- if (previous_thread) {
- cpu_core.SaveContext(previous_thread->GetContext());
- // Save the TPIDR_EL0 system register in case it was modified.
- previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
- if (previous_thread->GetStatus() == ThreadStatus::Running) {
- // This is only the case when a reschedule is triggered without the current thread
- // yielding execution (i.e. an event triggered, system core time-sliced, etc)
- previous_thread->SetStatus(ThreadStatus::Ready);
- }
- previous_thread->SetIsRunning(false);
- }
- current_thread = nullptr;
- }
- void Scheduler::SwitchContext() {
- Thread* const previous_thread = GetCurrentThread();
- Thread* const new_thread = GetSelectedThread();
- is_context_switch_pending = false;
- if (new_thread == previous_thread) {
- return;
- }
- Process* const previous_process = system.Kernel().CurrentProcess();
- UpdateLastContextSwitchTime(previous_thread, previous_process);
- // Save context for previous thread
- if (previous_thread) {
- cpu_core.SaveContext(previous_thread->GetContext());
- // Save the TPIDR_EL0 system register in case it was modified.
- previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
- if (previous_thread->GetStatus() == ThreadStatus::Running) {
- // This is only the case when a reschedule is triggered without the current thread
- // yielding execution (i.e. an event triggered, system core time-sliced, etc)
- previous_thread->SetStatus(ThreadStatus::Ready);
- }
- previous_thread->SetIsRunning(false);
- }
- // Load context of new thread
- if (new_thread) {
- ASSERT_MSG(new_thread->GetProcessorID() == this->core_id,
- "Thread must be assigned to this core.");
- ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
- "Thread must be ready to become running.");
- // Cancel any outstanding wakeup events for this thread
- new_thread->CancelWakeupTimer();
- current_thread = new_thread;
- new_thread->SetStatus(ThreadStatus::Running);
- new_thread->SetIsRunning(true);
- auto* const thread_owner_process = current_thread->GetOwnerProcess();
- if (previous_process != thread_owner_process) {
- system.Kernel().MakeCurrentProcess(thread_owner_process);
- }
- cpu_core.LoadContext(new_thread->GetContext());
- cpu_core.SetTlsAddress(new_thread->GetTLSAddress());
- cpu_core.SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
- cpu_core.ClearExclusiveState();
- } else {
- current_thread = nullptr;
- // Note: We do not reset the current process and current page table when idling because
- // technically we haven't changed processes, our threads are just paused.
- }
- }
- void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
- const u64 prev_switch_ticks = last_context_switch_time;
- const u64 most_recent_switch_ticks = system.CoreTiming().GetTicks();
- const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
- if (thread != nullptr) {
- thread->UpdateCPUTimeTicks(update_ticks);
- }
- if (process != nullptr) {
- process->UpdateCPUTimeTicks(update_ticks);
- }
- last_context_switch_time = most_recent_switch_ticks;
- }
- void Scheduler::Shutdown() {
- current_thread = nullptr;
- selected_thread = nullptr;
- }
- } // namespace Kernel
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