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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <glad/glad.h>
- #include <QApplication>
- #include <QHBoxLayout>
- #include <QMessageBox>
- #include <QPainter>
- #include <QScreen>
- #include <QString>
- #include <QStringList>
- #include <QWindow>
- #ifdef HAS_OPENGL
- #include <QOffscreenSurface>
- #include <QOpenGLContext>
- #endif
- #if !defined(WIN32)
- #include <qpa/qplatformnativeinterface.h>
- #endif
- #include <fmt/format.h>
- #include "common/assert.h"
- #include "common/microprofile.h"
- #include "common/scm_rev.h"
- #include "common/settings.h"
- #include "core/core.h"
- #include "core/frontend/framebuffer_layout.h"
- #include "input_common/drivers/keyboard.h"
- #include "input_common/drivers/mouse.h"
- #include "input_common/drivers/tas_input.h"
- #include "input_common/drivers/touch_screen.h"
- #include "input_common/main.h"
- #include "video_core/renderer_base.h"
- #include "yuzu/bootmanager.h"
- #include "yuzu/main.h"
- EmuThread::EmuThread(Core::System& system_) : system{system_} {}
- EmuThread::~EmuThread() = default;
- void EmuThread::run() {
- std::string name = "yuzu:EmuControlThread";
- MicroProfileOnThreadCreate(name.c_str());
- Common::SetCurrentThreadName(name.c_str());
- auto& gpu = system.GPU();
- auto stop_token = stop_source.get_token();
- system.RegisterHostThread();
- // Main process has been loaded. Make the context current to this thread and begin GPU and CPU
- // execution.
- gpu.Start();
- gpu.ObtainContext();
- emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
- if (Settings::values.use_disk_shader_cache.GetValue()) {
- system.Renderer().ReadRasterizer()->LoadDiskResources(
- system.GetCurrentProcessProgramID(), stop_token,
- [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
- emit LoadProgress(stage, value, total);
- });
- }
- emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
- gpu.ReleaseContext();
- // Holds whether the cpu was running during the last iteration,
- // so that the DebugModeLeft signal can be emitted before the
- // next execution step
- bool was_active = false;
- while (!stop_token.stop_requested()) {
- if (running) {
- if (was_active) {
- emit DebugModeLeft();
- }
- running_guard = true;
- Core::SystemResultStatus result = system.Run();
- if (result != Core::SystemResultStatus::Success) {
- running_guard = false;
- this->SetRunning(false);
- emit ErrorThrown(result, system.GetStatusDetails());
- }
- running_wait.Wait();
- result = system.Pause();
- if (result != Core::SystemResultStatus::Success) {
- running_guard = false;
- this->SetRunning(false);
- emit ErrorThrown(result, system.GetStatusDetails());
- }
- running_guard = false;
- if (!stop_token.stop_requested()) {
- was_active = true;
- emit DebugModeEntered();
- }
- } else if (exec_step) {
- UNIMPLEMENTED();
- } else {
- std::unique_lock lock{running_mutex};
- running_cv.wait(lock, stop_token, [this] { return IsRunning() || exec_step; });
- }
- }
- // Shutdown the core emulation
- system.Shutdown();
- #if MICROPROFILE_ENABLED
- MicroProfileOnThreadExit();
- #endif
- }
- #ifdef HAS_OPENGL
- class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
- public:
- /// Create the original context that should be shared from
- explicit OpenGLSharedContext(QSurface* surface) : surface(surface) {
- QSurfaceFormat format;
- format.setVersion(4, 6);
- format.setProfile(QSurfaceFormat::CompatibilityProfile);
- format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
- if (Settings::values.renderer_debug) {
- format.setOption(QSurfaceFormat::FormatOption::DebugContext);
- }
- // TODO: expose a setting for buffer value (ie default/single/double/triple)
- format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
- format.setSwapInterval(0);
- context = std::make_unique<QOpenGLContext>();
- context->setFormat(format);
- if (!context->create()) {
- LOG_ERROR(Frontend, "Unable to create main openGL context");
- }
- }
- /// Create the shared contexts for rendering and presentation
- explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) {
- // disable vsync for any shared contexts
- auto format = share_context->format();
- format.setSwapInterval(main_surface ? Settings::values.use_vsync.GetValue() : 0);
- context = std::make_unique<QOpenGLContext>();
- context->setShareContext(share_context);
- context->setFormat(format);
- if (!context->create()) {
- LOG_ERROR(Frontend, "Unable to create shared openGL context");
- }
- if (!main_surface) {
- offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
- offscreen_surface->setFormat(format);
- offscreen_surface->create();
- surface = offscreen_surface.get();
- } else {
- surface = main_surface;
- }
- }
- ~OpenGLSharedContext() {
- DoneCurrent();
- }
- void SwapBuffers() override {
- context->swapBuffers(surface);
- }
- void MakeCurrent() override {
- // We can't track the current state of the underlying context in this wrapper class because
- // Qt may make the underlying context not current for one reason or another. In particular,
- // the WebBrowser uses GL, so it seems to conflict if we aren't careful.
- // Instead of always just making the context current (which does not have any caching to
- // check if the underlying context is already current) we can check for the current context
- // in the thread local data by calling `currentContext()` and checking if its ours.
- if (QOpenGLContext::currentContext() != context.get()) {
- context->makeCurrent(surface);
- }
- }
- void DoneCurrent() override {
- context->doneCurrent();
- }
- QOpenGLContext* GetShareContext() {
- return context.get();
- }
- const QOpenGLContext* GetShareContext() const {
- return context.get();
- }
- private:
- // Avoid using Qt parent system here since we might move the QObjects to new threads
- // As a note, this means we should avoid using slots/signals with the objects too
- std::unique_ptr<QOpenGLContext> context;
- std::unique_ptr<QOffscreenSurface> offscreen_surface{};
- QSurface* surface;
- };
- #endif
- class DummyContext : public Core::Frontend::GraphicsContext {};
- class RenderWidget : public QWidget {
- public:
- explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
- setAttribute(Qt::WA_NativeWindow);
- setAttribute(Qt::WA_PaintOnScreen);
- }
- virtual ~RenderWidget() = default;
- QPaintEngine* paintEngine() const override {
- return nullptr;
- }
- private:
- GRenderWindow* render_window;
- };
- class OpenGLRenderWidget : public RenderWidget {
- public:
- explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
- windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
- }
- void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) {
- context = std::move(context_);
- }
- private:
- std::unique_ptr<Core::Frontend::GraphicsContext> context;
- };
- class VulkanRenderWidget : public RenderWidget {
- public:
- explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
- windowHandle()->setSurfaceType(QWindow::VulkanSurface);
- }
- };
- static Core::Frontend::WindowSystemType GetWindowSystemType() {
- // Determine WSI type based on Qt platform.
- QString platform_name = QGuiApplication::platformName();
- if (platform_name == QStringLiteral("windows"))
- return Core::Frontend::WindowSystemType::Windows;
- else if (platform_name == QStringLiteral("xcb"))
- return Core::Frontend::WindowSystemType::X11;
- else if (platform_name == QStringLiteral("wayland"))
- return Core::Frontend::WindowSystemType::Wayland;
- LOG_CRITICAL(Frontend, "Unknown Qt platform!");
- return Core::Frontend::WindowSystemType::Windows;
- }
- static Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) {
- Core::Frontend::EmuWindow::WindowSystemInfo wsi;
- wsi.type = GetWindowSystemType();
- // Our Win32 Qt external doesn't have the private API.
- #if defined(WIN32) || defined(__APPLE__)
- wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
- #else
- QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
- wsi.display_connection = pni->nativeResourceForWindow("display", window);
- if (wsi.type == Core::Frontend::WindowSystemType::Wayland)
- wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
- else
- wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
- #endif
- wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
- return wsi;
- }
- GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
- std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
- Core::System& system_)
- : QWidget(parent),
- emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_} {
- setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
- .arg(QString::fromUtf8(Common::g_build_name),
- QString::fromUtf8(Common::g_scm_branch),
- QString::fromUtf8(Common::g_scm_desc)));
- setAttribute(Qt::WA_AcceptTouchEvents);
- auto* layout = new QHBoxLayout(this);
- layout->setContentsMargins(0, 0, 0, 0);
- setLayout(layout);
- input_subsystem->Initialize();
- this->setMouseTracking(true);
- connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
- connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
- Qt::QueuedConnection);
- connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection);
- connect(this, &GRenderWindow::TasPlaybackStateChanged, parent, &GMainWindow::OnTasStateChanged);
- }
- void GRenderWindow::ExecuteProgram(std::size_t program_index) {
- emit ExecuteProgramSignal(program_index);
- }
- void GRenderWindow::Exit() {
- emit ExitSignal();
- }
- GRenderWindow::~GRenderWindow() {
- input_subsystem->Shutdown();
- }
- void GRenderWindow::OnFrameDisplayed() {
- input_subsystem->GetTas()->UpdateThread();
- const InputCommon::TasInput::TasState new_tas_state =
- std::get<0>(input_subsystem->GetTas()->GetStatus());
- if (!first_frame) {
- last_tas_state = new_tas_state;
- first_frame = true;
- emit FirstFrameDisplayed();
- }
- if (new_tas_state != last_tas_state) {
- last_tas_state = new_tas_state;
- emit TasPlaybackStateChanged();
- }
- }
- bool GRenderWindow::IsShown() const {
- return !isMinimized();
- }
- // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
- //
- // Older versions get the window size (density independent pixels),
- // and hence, do not support DPI scaling ("retina" displays).
- // The result will be a viewport that is smaller than the extent of the window.
- void GRenderWindow::OnFramebufferSizeChanged() {
- // Screen changes potentially incur a change in screen DPI, hence we should update the
- // framebuffer size
- const qreal pixel_ratio = windowPixelRatio();
- const u32 width = this->width() * pixel_ratio;
- const u32 height = this->height() * pixel_ratio;
- UpdateCurrentFramebufferLayout(width, height);
- }
- void GRenderWindow::BackupGeometry() {
- geometry = QWidget::saveGeometry();
- }
- void GRenderWindow::RestoreGeometry() {
- // We don't want to back up the geometry here (obviously)
- QWidget::restoreGeometry(geometry);
- }
- void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
- // Make sure users of this class don't need to deal with backing up the geometry themselves
- QWidget::restoreGeometry(geometry);
- BackupGeometry();
- }
- QByteArray GRenderWindow::saveGeometry() {
- // If we are a top-level widget, store the current geometry
- // otherwise, store the last backup
- if (parent() == nullptr) {
- return QWidget::saveGeometry();
- }
- return geometry;
- }
- qreal GRenderWindow::windowPixelRatio() const {
- return devicePixelRatioF();
- }
- std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const {
- const qreal pixel_ratio = windowPixelRatio();
- return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
- static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
- }
- void GRenderWindow::closeEvent(QCloseEvent* event) {
- emit Closed();
- QWidget::closeEvent(event);
- }
- int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
- switch (qt_key) {
- case Qt::Key_A:
- return Settings::NativeKeyboard::A;
- case Qt::Key_B:
- return Settings::NativeKeyboard::B;
- case Qt::Key_C:
- return Settings::NativeKeyboard::C;
- case Qt::Key_D:
- return Settings::NativeKeyboard::D;
- case Qt::Key_E:
- return Settings::NativeKeyboard::E;
- case Qt::Key_F:
- return Settings::NativeKeyboard::F;
- case Qt::Key_G:
- return Settings::NativeKeyboard::G;
- case Qt::Key_H:
- return Settings::NativeKeyboard::H;
- case Qt::Key_I:
- return Settings::NativeKeyboard::I;
- case Qt::Key_J:
- return Settings::NativeKeyboard::J;
- case Qt::Key_K:
- return Settings::NativeKeyboard::K;
- case Qt::Key_L:
- return Settings::NativeKeyboard::L;
- case Qt::Key_M:
- return Settings::NativeKeyboard::M;
- case Qt::Key_N:
- return Settings::NativeKeyboard::N;
- case Qt::Key_O:
- return Settings::NativeKeyboard::O;
- case Qt::Key_P:
- return Settings::NativeKeyboard::P;
- case Qt::Key_Q:
- return Settings::NativeKeyboard::Q;
- case Qt::Key_R:
- return Settings::NativeKeyboard::R;
- case Qt::Key_S:
- return Settings::NativeKeyboard::S;
- case Qt::Key_T:
- return Settings::NativeKeyboard::T;
- case Qt::Key_U:
- return Settings::NativeKeyboard::U;
- case Qt::Key_V:
- return Settings::NativeKeyboard::V;
- case Qt::Key_W:
- return Settings::NativeKeyboard::W;
- case Qt::Key_X:
- return Settings::NativeKeyboard::X;
- case Qt::Key_Y:
- return Settings::NativeKeyboard::Y;
- case Qt::Key_Z:
- return Settings::NativeKeyboard::Z;
- case Qt::Key_1:
- return Settings::NativeKeyboard::N1;
- case Qt::Key_2:
- return Settings::NativeKeyboard::N2;
- case Qt::Key_3:
- return Settings::NativeKeyboard::N3;
- case Qt::Key_4:
- return Settings::NativeKeyboard::N4;
- case Qt::Key_5:
- return Settings::NativeKeyboard::N5;
- case Qt::Key_6:
- return Settings::NativeKeyboard::N6;
- case Qt::Key_7:
- return Settings::NativeKeyboard::N7;
- case Qt::Key_8:
- return Settings::NativeKeyboard::N8;
- case Qt::Key_9:
- return Settings::NativeKeyboard::N9;
- case Qt::Key_0:
- return Settings::NativeKeyboard::N0;
- case Qt::Key_Return:
- return Settings::NativeKeyboard::Return;
- case Qt::Key_Escape:
- return Settings::NativeKeyboard::Escape;
- case Qt::Key_Backspace:
- return Settings::NativeKeyboard::Backspace;
- case Qt::Key_Tab:
- return Settings::NativeKeyboard::Tab;
- case Qt::Key_Space:
- return Settings::NativeKeyboard::Space;
- case Qt::Key_Minus:
- return Settings::NativeKeyboard::Minus;
- case Qt::Key_Plus:
- case Qt::Key_questiondown:
- return Settings::NativeKeyboard::Plus;
- case Qt::Key_BracketLeft:
- case Qt::Key_BraceLeft:
- return Settings::NativeKeyboard::OpenBracket;
- case Qt::Key_BracketRight:
- case Qt::Key_BraceRight:
- return Settings::NativeKeyboard::CloseBracket;
- case Qt::Key_Bar:
- return Settings::NativeKeyboard::Pipe;
- case Qt::Key_Dead_Tilde:
- return Settings::NativeKeyboard::Tilde;
- case Qt::Key_Ntilde:
- case Qt::Key_Semicolon:
- return Settings::NativeKeyboard::Semicolon;
- case Qt::Key_Apostrophe:
- return Settings::NativeKeyboard::Quote;
- case Qt::Key_Dead_Grave:
- return Settings::NativeKeyboard::Backquote;
- case Qt::Key_Comma:
- return Settings::NativeKeyboard::Comma;
- case Qt::Key_Period:
- return Settings::NativeKeyboard::Period;
- case Qt::Key_Slash:
- return Settings::NativeKeyboard::Slash;
- case Qt::Key_CapsLock:
- return Settings::NativeKeyboard::CapsLock;
- case Qt::Key_F1:
- return Settings::NativeKeyboard::F1;
- case Qt::Key_F2:
- return Settings::NativeKeyboard::F2;
- case Qt::Key_F3:
- return Settings::NativeKeyboard::F3;
- case Qt::Key_F4:
- return Settings::NativeKeyboard::F4;
- case Qt::Key_F5:
- return Settings::NativeKeyboard::F5;
- case Qt::Key_F6:
- return Settings::NativeKeyboard::F6;
- case Qt::Key_F7:
- return Settings::NativeKeyboard::F7;
- case Qt::Key_F8:
- return Settings::NativeKeyboard::F8;
- case Qt::Key_F9:
- return Settings::NativeKeyboard::F9;
- case Qt::Key_F10:
- return Settings::NativeKeyboard::F10;
- case Qt::Key_F11:
- return Settings::NativeKeyboard::F11;
- case Qt::Key_F12:
- return Settings::NativeKeyboard::F12;
- case Qt::Key_Print:
- return Settings::NativeKeyboard::PrintScreen;
- case Qt::Key_ScrollLock:
- return Settings::NativeKeyboard::ScrollLock;
- case Qt::Key_Pause:
- return Settings::NativeKeyboard::Pause;
- case Qt::Key_Insert:
- return Settings::NativeKeyboard::Insert;
- case Qt::Key_Home:
- return Settings::NativeKeyboard::Home;
- case Qt::Key_PageUp:
- return Settings::NativeKeyboard::PageUp;
- case Qt::Key_Delete:
- return Settings::NativeKeyboard::Delete;
- case Qt::Key_End:
- return Settings::NativeKeyboard::End;
- case Qt::Key_PageDown:
- return Settings::NativeKeyboard::PageDown;
- case Qt::Key_Right:
- return Settings::NativeKeyboard::Right;
- case Qt::Key_Left:
- return Settings::NativeKeyboard::Left;
- case Qt::Key_Down:
- return Settings::NativeKeyboard::Down;
- case Qt::Key_Up:
- return Settings::NativeKeyboard::Up;
- case Qt::Key_NumLock:
- return Settings::NativeKeyboard::NumLock;
- // Numpad keys are missing here
- case Qt::Key_F13:
- return Settings::NativeKeyboard::F13;
- case Qt::Key_F14:
- return Settings::NativeKeyboard::F14;
- case Qt::Key_F15:
- return Settings::NativeKeyboard::F15;
- case Qt::Key_F16:
- return Settings::NativeKeyboard::F16;
- case Qt::Key_F17:
- return Settings::NativeKeyboard::F17;
- case Qt::Key_F18:
- return Settings::NativeKeyboard::F18;
- case Qt::Key_F19:
- return Settings::NativeKeyboard::F19;
- case Qt::Key_F20:
- return Settings::NativeKeyboard::F20;
- case Qt::Key_F21:
- return Settings::NativeKeyboard::F21;
- case Qt::Key_F22:
- return Settings::NativeKeyboard::F22;
- case Qt::Key_F23:
- return Settings::NativeKeyboard::F23;
- case Qt::Key_F24:
- return Settings::NativeKeyboard::F24;
- // case Qt:::
- // return Settings::NativeKeyboard::KPComma;
- // case Qt:::
- // return Settings::NativeKeyboard::Ro;
- case Qt::Key_Hiragana_Katakana:
- return Settings::NativeKeyboard::KatakanaHiragana;
- case Qt::Key_yen:
- return Settings::NativeKeyboard::Yen;
- case Qt::Key_Henkan:
- return Settings::NativeKeyboard::Henkan;
- case Qt::Key_Muhenkan:
- return Settings::NativeKeyboard::Muhenkan;
- // case Qt:::
- // return Settings::NativeKeyboard::NumPadCommaPc98;
- case Qt::Key_Hangul:
- return Settings::NativeKeyboard::HangulEnglish;
- case Qt::Key_Hangul_Hanja:
- return Settings::NativeKeyboard::Hanja;
- case Qt::Key_Katakana:
- return Settings::NativeKeyboard::KatakanaKey;
- case Qt::Key_Hiragana:
- return Settings::NativeKeyboard::HiraganaKey;
- case Qt::Key_Zenkaku_Hankaku:
- return Settings::NativeKeyboard::ZenkakuHankaku;
- // Modifier keys are handled by the modifier property
- default:
- return Settings::NativeKeyboard::None;
- }
- }
- int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) {
- int modifier = 0;
- if ((qt_modifiers & Qt::KeyboardModifier::ShiftModifier) != 0) {
- modifier |= 1 << Settings::NativeKeyboard::LeftShift;
- }
- if ((qt_modifiers & Qt::KeyboardModifier::ControlModifier) != 0) {
- modifier |= 1 << Settings::NativeKeyboard::LeftControl;
- }
- if ((qt_modifiers & Qt::KeyboardModifier::AltModifier) != 0) {
- modifier |= 1 << Settings::NativeKeyboard::LeftAlt;
- }
- if ((qt_modifiers & Qt::KeyboardModifier::MetaModifier) != 0) {
- modifier |= 1 << Settings::NativeKeyboard::LeftMeta;
- }
- // TODO: These keys can't be obtained with Qt::KeyboardModifier
- // if ((qt_modifiers & 0x10) != 0) {
- // modifier |= 1 << Settings::NativeKeyboard::RightShift;
- // }
- // if ((qt_modifiers & 0x20) != 0) {
- // modifier |= 1 << Settings::NativeKeyboard::RightControl;
- // }
- // if ((qt_modifiers & 0x40) != 0) {
- // modifier |= 1 << Settings::NativeKeyboard::RightAlt;
- // }
- // if ((qt_modifiers & 0x80) != 0) {
- // modifier |= 1 << Settings::NativeKeyboard::RightMeta;
- // }
- // if ((qt_modifiers & 0x100) != 0) {
- // modifier |= 1 << Settings::NativeKeyboard::CapsLock;
- // }
- // if ((qt_modifiers & 0x200) != 0) {
- // modifier |= 1 << Settings::NativeKeyboard::NumLock;
- // }
- // if ((qt_modifiers & ???) != 0) {
- // modifier |= 1 << Settings::NativeKeyboard::ScrollLock;
- // }
- // if ((qt_modifiers & ???) != 0) {
- // modifier |= 1 << Settings::NativeKeyboard::Katakana;
- // }
- // if ((qt_modifiers & ???) != 0) {
- // modifier |= 1 << Settings::NativeKeyboard::Hiragana;
- // }
- return modifier;
- }
- void GRenderWindow::keyPressEvent(QKeyEvent* event) {
- /**
- * This feature can be enhanced with the following functions, but they do not provide
- * cross-platform behavior.
- *
- * event->nativeVirtualKey() can distinguish between keys on the numpad.
- * event->nativeModifiers() can distinguish between left and right keys and numlock,
- * capslock, scroll lock.
- */
- if (!event->isAutoRepeat()) {
- const auto modifier = QtModifierToSwitchModifier(event->modifiers());
- const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
- input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
- input_subsystem->GetKeyboard()->PressKeyboardKey(key);
- // This is used for gamepads that can have any key mapped
- input_subsystem->GetKeyboard()->PressKey(event->key());
- }
- }
- void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
- /**
- * This feature can be enhanced with the following functions, but they do not provide
- * cross-platform behavior.
- *
- * event->nativeVirtualKey() can distinguish between keys on the numpad.
- * event->nativeModifiers() can distinguish between left and right buttons and numlock,
- * capslock, scroll lock.
- */
- if (!event->isAutoRepeat()) {
- const auto modifier = QtModifierToSwitchModifier(event->modifiers());
- const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
- input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
- input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key);
- // This is used for gamepads that can have any key mapped
- input_subsystem->GetKeyboard()->ReleaseKey(event->key());
- }
- }
- InputCommon::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
- switch (button) {
- case Qt::LeftButton:
- return InputCommon::MouseButton::Left;
- case Qt::RightButton:
- return InputCommon::MouseButton::Right;
- case Qt::MiddleButton:
- return InputCommon::MouseButton::Wheel;
- case Qt::BackButton:
- return InputCommon::MouseButton::Backward;
- case Qt::ForwardButton:
- return InputCommon::MouseButton::Forward;
- case Qt::TaskButton:
- return InputCommon::MouseButton::Task;
- default:
- return InputCommon::MouseButton::Extra;
- }
- }
- void GRenderWindow::mousePressEvent(QMouseEvent* event) {
- // Touch input is handled in TouchBeginEvent
- if (event->source() == Qt::MouseEventSynthesizedBySystem) {
- return;
- }
- // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
- // coordinates and map them to the current render area
- const auto pos = mapFromGlobal(QCursor::pos());
- const auto [x, y] = ScaleTouch(pos);
- const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
- const auto button = QtButtonToMouseButton(event->button());
- input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, button);
- emit MouseActivity();
- }
- void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
- // Touch input is handled in TouchUpdateEvent
- if (event->source() == Qt::MouseEventSynthesizedBySystem) {
- return;
- }
- // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
- // coordinates and map them to the current render area
- const auto pos = mapFromGlobal(QCursor::pos());
- const auto [x, y] = ScaleTouch(pos);
- const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
- const int center_x = width() / 2;
- const int center_y = height() / 2;
- input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, center_x, center_y);
- if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
- QCursor::setPos(mapToGlobal({center_x, center_y}));
- }
- emit MouseActivity();
- }
- void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
- // Touch input is handled in TouchEndEvent
- if (event->source() == Qt::MouseEventSynthesizedBySystem) {
- return;
- }
- const auto button = QtButtonToMouseButton(event->button());
- input_subsystem->GetMouse()->ReleaseButton(button);
- }
- void GRenderWindow::wheelEvent(QWheelEvent* event) {
- const int x = event->angleDelta().x();
- const int y = event->angleDelta().y();
- input_subsystem->GetMouse()->MouseWheelChange(x, y);
- }
- void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
- QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
- for (const auto& touch_point : touch_points) {
- if (!TouchUpdate(touch_point)) {
- TouchStart(touch_point);
- }
- }
- }
- void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
- QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
- for (const auto& touch_point : touch_points) {
- if (!TouchUpdate(touch_point)) {
- TouchStart(touch_point);
- }
- }
- // Release all inactive points
- for (std::size_t id = 0; id < touch_ids.size(); ++id) {
- if (!TouchExist(touch_ids[id], touch_points)) {
- touch_ids[id] = 0;
- input_subsystem->GetTouchScreen()->TouchReleased(id);
- }
- }
- }
- void GRenderWindow::TouchEndEvent() {
- for (std::size_t id = 0; id < touch_ids.size(); ++id) {
- if (touch_ids[id] != 0) {
- touch_ids[id] = 0;
- input_subsystem->GetTouchScreen()->TouchReleased(id);
- }
- }
- }
- void GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
- for (std::size_t id = 0; id < touch_ids.size(); ++id) {
- if (touch_ids[id] == 0) {
- touch_ids[id] = touch_point.id() + 1;
- const auto [x, y] = ScaleTouch(touch_point.pos());
- const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
- input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id);
- }
- }
- }
- bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) {
- for (std::size_t id = 0; id < touch_ids.size(); ++id) {
- if (touch_ids[id] == static_cast<std::size_t>(touch_point.id() + 1)) {
- const auto [x, y] = ScaleTouch(touch_point.pos());
- const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
- input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id);
- return true;
- }
- }
- return false;
- }
- bool GRenderWindow::TouchExist(std::size_t id,
- const QList<QTouchEvent::TouchPoint>& touch_points) const {
- return std::any_of(touch_points.begin(), touch_points.end(), [id](const auto& point) {
- return id == static_cast<std::size_t>(point.id() + 1);
- });
- }
- bool GRenderWindow::event(QEvent* event) {
- if (event->type() == QEvent::TouchBegin) {
- TouchBeginEvent(static_cast<QTouchEvent*>(event));
- return true;
- } else if (event->type() == QEvent::TouchUpdate) {
- TouchUpdateEvent(static_cast<QTouchEvent*>(event));
- return true;
- } else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
- TouchEndEvent();
- return true;
- }
- return QWidget::event(event);
- }
- void GRenderWindow::focusOutEvent(QFocusEvent* event) {
- QWidget::focusOutEvent(event);
- input_subsystem->GetKeyboard()->ReleaseAllKeys();
- input_subsystem->GetMouse()->ReleaseAllButtons();
- input_subsystem->GetTouchScreen()->ReleaseAllTouch();
- }
- void GRenderWindow::resizeEvent(QResizeEvent* event) {
- QWidget::resizeEvent(event);
- OnFramebufferSizeChanged();
- }
- std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
- #ifdef HAS_OPENGL
- if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
- auto c = static_cast<OpenGLSharedContext*>(main_context.get());
- // Bind the shared contexts to the main surface in case the backend wants to take over
- // presentation
- return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
- child_widget->windowHandle());
- }
- #endif
- return std::make_unique<DummyContext>();
- }
- bool GRenderWindow::InitRenderTarget() {
- ReleaseRenderTarget();
- {
- // Create a dummy render widget so that Qt
- // places the render window at the correct position.
- const RenderWidget dummy_widget{this};
- }
- first_frame = false;
- switch (Settings::values.renderer_backend.GetValue()) {
- case Settings::RendererBackend::OpenGL:
- if (!InitializeOpenGL()) {
- return false;
- }
- break;
- case Settings::RendererBackend::Vulkan:
- if (!InitializeVulkan()) {
- return false;
- }
- break;
- }
- // Update the Window System information with the new render target
- window_info = GetWindowSystemInfo(child_widget->windowHandle());
- child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- layout()->addWidget(child_widget);
- // Reset minimum required size to avoid resizing issues on the main window after restarting.
- setMinimumSize(1, 1);
- resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
- OnFramebufferSizeChanged();
- BackupGeometry();
- if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
- if (!LoadOpenGL()) {
- return false;
- }
- }
- return true;
- }
- void GRenderWindow::ReleaseRenderTarget() {
- if (child_widget) {
- layout()->removeWidget(child_widget);
- child_widget->deleteLater();
- child_widget = nullptr;
- }
- main_context.reset();
- }
- void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
- auto& renderer = system.Renderer();
- const f32 res_scale = Settings::values.resolution_info.up_factor;
- const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
- screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
- renderer.RequestScreenshot(
- screenshot_image.bits(),
- [=, this](bool invert_y) {
- const std::string std_screenshot_path = screenshot_path.toStdString();
- if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) {
- LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
- } else {
- LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
- }
- },
- layout);
- }
- bool GRenderWindow::IsLoadingComplete() const {
- return first_frame;
- }
- void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
- setMinimumSize(minimal_size.first, minimal_size.second);
- }
- bool GRenderWindow::InitializeOpenGL() {
- #ifdef HAS_OPENGL
- // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
- // WA_DontShowOnScreen, WA_DeleteOnClose
- auto child = new OpenGLRenderWidget(this);
- child_widget = child;
- child_widget->windowHandle()->create();
- auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle());
- main_context = context;
- child->SetContext(
- std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
- return true;
- #else
- QMessageBox::warning(this, tr("OpenGL not available!"),
- tr("yuzu has not been compiled with OpenGL support."));
- return false;
- #endif
- }
- bool GRenderWindow::InitializeVulkan() {
- auto child = new VulkanRenderWidget(this);
- child_widget = child;
- child_widget->windowHandle()->create();
- main_context = std::make_unique<DummyContext>();
- return true;
- }
- bool GRenderWindow::LoadOpenGL() {
- auto context = CreateSharedContext();
- auto scope = context->Acquire();
- if (!gladLoadGL()) {
- QMessageBox::warning(
- this, tr("Error while initializing OpenGL!"),
- tr("Your GPU may not support OpenGL, or you do not have the latest graphics driver."));
- return false;
- }
- const QString renderer =
- QString::fromUtf8(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
- if (!GLAD_GL_VERSION_4_6) {
- LOG_ERROR(Frontend, "GPU does not support OpenGL 4.6: {}", renderer.toStdString());
- QMessageBox::warning(this, tr("Error while initializing OpenGL 4.6!"),
- tr("Your GPU may not support OpenGL 4.6, or you do not have the "
- "latest graphics driver.<br><br>GL Renderer:<br>%1")
- .arg(renderer));
- return false;
- }
- QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
- if (!unsupported_gl_extensions.empty()) {
- QMessageBox::warning(
- this, tr("Error while initializing OpenGL!"),
- tr("Your GPU may not support one or more required OpenGL extensions. Please ensure you "
- "have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported "
- "extensions:<br>%2")
- .arg(renderer)
- .arg(unsupported_gl_extensions.join(QStringLiteral("<br>"))));
- return false;
- }
- return true;
- }
- QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
- QStringList unsupported_ext;
- // Extensions required to support some texture formats.
- if (!GLAD_GL_EXT_texture_compression_s3tc) {
- unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc"));
- }
- if (!GLAD_GL_ARB_texture_compression_rgtc) {
- unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc"));
- }
- if (!unsupported_ext.empty()) {
- LOG_ERROR(Frontend, "GPU does not support all required extensions: {}",
- glGetString(GL_RENDERER));
- }
- for (const QString& ext : unsupported_ext) {
- LOG_ERROR(Frontend, "Unsupported GL extension: {}", ext.toStdString());
- }
- return unsupported_ext;
- }
- void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
- this->emu_thread = emu_thread;
- }
- void GRenderWindow::OnEmulationStopping() {
- emu_thread = nullptr;
- }
- void GRenderWindow::showEvent(QShowEvent* event) {
- QWidget::showEvent(event);
- // windowHandle() is not initialized until the Window is shown, so we connect it here.
- connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
- Qt::UniqueConnection);
- }
- bool GRenderWindow::eventFilter(QObject* object, QEvent* event) {
- if (event->type() == QEvent::HoverMove) {
- if (Settings::values.mouse_panning || Settings::values.mouse_enabled) {
- auto* hover_event = static_cast<QMouseEvent*>(event);
- mouseMoveEvent(hover_event);
- return false;
- }
- emit MouseActivity();
- }
- return false;
- }
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