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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <array>
- #include <bit>
- #include "common/alignment.h"
- #include "common/common_types.h"
- #include "common/div_ceil.h"
- #include "video_core/surface.h"
- #include "video_core/texture_cache/accelerated_swizzle.h"
- #include "video_core/texture_cache/util.h"
- #include "video_core/textures/decoders.h"
- namespace VideoCommon::Accelerated {
- using Tegra::Texture::GOB_SIZE_SHIFT;
- using Tegra::Texture::GOB_SIZE_X;
- using Tegra::Texture::GOB_SIZE_X_SHIFT;
- using Tegra::Texture::GOB_SIZE_Y_SHIFT;
- using VideoCore::Surface::BytesPerBlock;
- BlockLinearSwizzle2DParams MakeBlockLinearSwizzle2DParams(const SwizzleParameters& swizzle,
- const ImageInfo& info) {
- const Extent3D block = swizzle.block;
- const Extent3D num_tiles = swizzle.num_tiles;
- const u32 bytes_per_block = BytesPerBlock(info.format);
- const u32 stride_alignment = CalculateLevelStrideAlignment(info, swizzle.level);
- const u32 stride = Common::AlignUpLog2(num_tiles.width, stride_alignment) * bytes_per_block;
- const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
- return BlockLinearSwizzle2DParams{
- .origin{0, 0, 0},
- .destination{0, 0, 0},
- .bytes_per_block_log2 = static_cast<u32>(std::countr_zero(bytes_per_block)),
- .layer_stride = info.layer_stride,
- .block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth),
- .x_shift = GOB_SIZE_SHIFT + block.height + block.depth,
- .block_height = block.height,
- .block_height_mask = (1U << block.height) - 1,
- };
- }
- BlockLinearSwizzle3DParams MakeBlockLinearSwizzle3DParams(const SwizzleParameters& swizzle,
- const ImageInfo& info) {
- const Extent3D block = swizzle.block;
- const Extent3D num_tiles = swizzle.num_tiles;
- const u32 bytes_per_block = BytesPerBlock(info.format);
- const u32 stride_alignment = CalculateLevelStrideAlignment(info, swizzle.level);
- const u32 stride = Common::AlignUpLog2(num_tiles.width, stride_alignment) * bytes_per_block;
- const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) >> GOB_SIZE_X_SHIFT;
- const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth);
- const u32 slice_size =
- Common::DivCeilLog2(num_tiles.height, block.height + GOB_SIZE_Y_SHIFT) * block_size;
- return BlockLinearSwizzle3DParams{
- .origin{0, 0, 0},
- .destination{0, 0, 0},
- .bytes_per_block_log2 = static_cast<u32>(std::countr_zero(bytes_per_block)),
- .slice_size = slice_size,
- .block_size = block_size,
- .x_shift = GOB_SIZE_SHIFT + block.height + block.depth,
- .block_height = block.height,
- .block_height_mask = (1U << block.height) - 1,
- .block_depth = block.depth,
- .block_depth_mask = (1U << block.depth) - 1,
- };
- }
- } // namespace VideoCommon::Accelerated
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