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- // SPDX-FileCopyrightText: 2016 Citra Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <functional>
- #include <utility>
- #include <vector>
- #include <QMessageBox>
- #include "common/settings.h"
- #include "core/core.h"
- #include "ui_configure_general.h"
- #include "yuzu/configuration/configuration_shared.h"
- #include "yuzu/configuration/configure_general.h"
- #include "yuzu/configuration/shared_widget.h"
- #include "yuzu/uisettings.h"
- ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
- std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
- const ConfigurationShared::Builder& builder, QWidget* parent)
- : Tab(group_, parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
- ui->setupUi(this);
- Setup(builder);
- SetConfiguration();
- connect(ui->button_reset_defaults, &QPushButton::clicked, this,
- &ConfigureGeneral::ResetDefaults);
- if (!Settings::IsConfiguringGlobal()) {
- ui->button_reset_defaults->setVisible(false);
- }
- }
- ConfigureGeneral::~ConfigureGeneral() = default;
- void ConfigureGeneral::SetConfiguration() {}
- void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
- QLayout& general_layout = *ui->general_widget->layout();
- QLayout& linux_layout = *ui->linux_widget->layout();
- std::map<u32, QWidget*> general_hold{};
- std::map<u32, QWidget*> linux_hold{};
- std::vector<Settings::BasicSetting*> settings;
- auto push = [&settings](auto& list) {
- for (auto setting : list) {
- settings.push_back(setting);
- }
- };
- push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]);
- push(Settings::values.linkage.by_category[Settings::Category::Linux]);
- // Only show Linux group on Unix
- #ifndef __unix__
- ui->LinuxGroupBox->setVisible(false);
- #endif
- for (const auto setting : settings) {
- auto* widget = builder.BuildWidget(setting, apply_funcs);
- if (widget == nullptr) {
- continue;
- }
- if (!widget->Valid()) {
- widget->deleteLater();
- continue;
- }
- switch (setting->GetCategory()) {
- case Settings::Category::UiGeneral:
- general_hold.emplace(setting->Id(), widget);
- break;
- case Settings::Category::Linux:
- linux_hold.emplace(setting->Id(), widget);
- break;
- default:
- widget->deleteLater();
- }
- }
- for (const auto& [id, widget] : general_hold) {
- general_layout.addWidget(widget);
- }
- for (const auto& [id, widget] : linux_hold) {
- linux_layout.addWidget(widget);
- }
- }
- // Called to set the callback when resetting settings to defaults
- void ConfigureGeneral::SetResetCallback(std::function<void()> callback) {
- reset_callback = std::move(callback);
- }
- void ConfigureGeneral::ResetDefaults() {
- QMessageBox::StandardButton answer = QMessageBox::question(
- this, tr("yuzu"),
- tr("This reset all settings and remove all per-game configurations. This will not delete "
- "game directories, profiles, or input profiles. Proceed?"),
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- if (answer == QMessageBox::No) {
- return;
- }
- UISettings::values.reset_to_defaults = true;
- UISettings::values.is_game_list_reload_pending.exchange(true);
- reset_callback();
- }
- void ConfigureGeneral::ApplyConfiguration() {
- bool powered_on = system.IsPoweredOn();
- for (const auto& func : apply_funcs) {
- func(powered_on);
- }
- }
- void ConfigureGeneral::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
- QWidget::changeEvent(event);
- }
- void ConfigureGeneral::RetranslateUI() {
- ui->retranslateUi(this);
- }
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