core.h 14 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <cstddef>
  6. #include <functional>
  7. #include <memory>
  8. #include <mutex>
  9. #include <string>
  10. #include <vector>
  11. #include "common/common_types.h"
  12. #include "core/file_sys/vfs_types.h"
  13. namespace Core::Frontend {
  14. class EmuWindow;
  15. } // namespace Core::Frontend
  16. namespace FileSys {
  17. class ContentProvider;
  18. class ContentProviderUnion;
  19. enum class ContentProviderUnionSlot;
  20. class VfsFilesystem;
  21. } // namespace FileSys
  22. namespace Kernel {
  23. class GlobalSchedulerContext;
  24. class KernelCore;
  25. class PhysicalCore;
  26. class KProcess;
  27. class KScheduler;
  28. } // namespace Kernel
  29. namespace Loader {
  30. class AppLoader;
  31. enum class ResultStatus : u16;
  32. } // namespace Loader
  33. namespace Core::Memory {
  34. struct CheatEntry;
  35. class Memory;
  36. } // namespace Core::Memory
  37. namespace Service {
  38. namespace AM::Applets {
  39. struct AppletFrontendSet;
  40. class AppletManager;
  41. } // namespace AM::Applets
  42. namespace APM {
  43. class Controller;
  44. }
  45. namespace FileSystem {
  46. class FileSystemController;
  47. } // namespace FileSystem
  48. namespace Glue {
  49. class ARPManager;
  50. }
  51. namespace SM {
  52. class ServiceManager;
  53. } // namespace SM
  54. namespace Time {
  55. class TimeManager;
  56. } // namespace Time
  57. } // namespace Service
  58. namespace Tegra {
  59. class DebugContext;
  60. class GPU;
  61. } // namespace Tegra
  62. namespace VideoCore {
  63. class RendererBase;
  64. } // namespace VideoCore
  65. namespace Core::Timing {
  66. class CoreTiming;
  67. }
  68. namespace Core::Hardware {
  69. class InterruptManager;
  70. }
  71. namespace Core::HID {
  72. class HIDCore;
  73. }
  74. namespace Core {
  75. class ARM_Interface;
  76. class CpuManager;
  77. class Debugger;
  78. class DeviceMemory;
  79. class ExclusiveMonitor;
  80. class SpeedLimiter;
  81. class PerfStats;
  82. class Reporter;
  83. class TelemetrySession;
  84. struct PerfStatsResults;
  85. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  86. const std::string& path);
  87. /// Enumeration representing the return values of the System Initialize and Load process.
  88. enum class SystemResultStatus : u32 {
  89. Success, ///< Succeeded
  90. ErrorNotInitialized, ///< Error trying to use core prior to initialization
  91. ErrorGetLoader, ///< Error finding the correct application loader
  92. ErrorSystemFiles, ///< Error in finding system files
  93. ErrorSharedFont, ///< Error in finding shared font
  94. ErrorVideoCore, ///< Error in the video core
  95. ErrorUnknown, ///< Any other error
  96. ErrorLoader, ///< The base for loader errors (too many to repeat)
  97. };
  98. class System {
  99. public:
  100. using CurrentBuildProcessID = std::array<u8, 0x20>;
  101. explicit System();
  102. ~System();
  103. System(const System&) = delete;
  104. System& operator=(const System&) = delete;
  105. System(System&&) = delete;
  106. System& operator=(System&&) = delete;
  107. /**
  108. * Run the OS and Application
  109. * This function will start emulation and run the relevant devices
  110. */
  111. [[nodiscard]] SystemResultStatus Run();
  112. /**
  113. * Pause the OS and Application
  114. * This function will pause emulation and stop the relevant devices
  115. */
  116. [[nodiscard]] SystemResultStatus Pause();
  117. /**
  118. * Invalidate the CPU instruction caches
  119. * This function should only be used by GDB Stub to support breakpoints, memory updates and
  120. * step/continue commands.
  121. */
  122. void InvalidateCpuInstructionCaches();
  123. void InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size);
  124. /// Shutdown the emulated system.
  125. void Shutdown();
  126. /// Forcibly detach the debugger if it is running.
  127. void DetachDebugger();
  128. std::unique_lock<std::mutex> StallCPU();
  129. void UnstallCPU();
  130. /**
  131. * Initialize the debugger.
  132. */
  133. void InitializeDebugger();
  134. /**
  135. * Load an executable application.
  136. * @param emu_window Reference to the host-system window used for video output and keyboard
  137. * input.
  138. * @param filepath String path to the executable application to load on the host file system.
  139. * @param program_index Specifies the index within the container of the program to launch.
  140. * @returns SystemResultStatus code, indicating if the operation succeeded.
  141. */
  142. [[nodiscard]] SystemResultStatus Load(Frontend::EmuWindow& emu_window,
  143. const std::string& filepath, u64 program_id = 0,
  144. std::size_t program_index = 0);
  145. /**
  146. * Indicates if the emulated system is powered on (all subsystems initialized and able to run an
  147. * application).
  148. * @returns True if the emulated system is powered on, otherwise false.
  149. */
  150. [[nodiscard]] bool IsPoweredOn() const;
  151. /// Gets a reference to the telemetry session for this emulation session.
  152. [[nodiscard]] Core::TelemetrySession& TelemetrySession();
  153. /// Gets a reference to the telemetry session for this emulation session.
  154. [[nodiscard]] const Core::TelemetrySession& TelemetrySession() const;
  155. /// Prepare the core emulation for a reschedule
  156. void PrepareReschedule(u32 core_index);
  157. /// Gets and resets core performance statistics
  158. [[nodiscard]] PerfStatsResults GetAndResetPerfStats();
  159. /// Gets an ARM interface to the CPU core that is currently running
  160. [[nodiscard]] ARM_Interface& CurrentArmInterface();
  161. /// Gets an ARM interface to the CPU core that is currently running
  162. [[nodiscard]] const ARM_Interface& CurrentArmInterface() const;
  163. /// Gets the physical core for the CPU core that is currently running
  164. [[nodiscard]] Kernel::PhysicalCore& CurrentPhysicalCore();
  165. /// Gets the physical core for the CPU core that is currently running
  166. [[nodiscard]] const Kernel::PhysicalCore& CurrentPhysicalCore() const;
  167. /// Gets a reference to an ARM interface for the CPU core with the specified index
  168. [[nodiscard]] ARM_Interface& ArmInterface(std::size_t core_index);
  169. /// Gets a const reference to an ARM interface from the CPU core with the specified index
  170. [[nodiscard]] const ARM_Interface& ArmInterface(std::size_t core_index) const;
  171. /// Gets a reference to the underlying CPU manager.
  172. [[nodiscard]] CpuManager& GetCpuManager();
  173. /// Gets a const reference to the underlying CPU manager
  174. [[nodiscard]] const CpuManager& GetCpuManager() const;
  175. /// Gets a reference to the exclusive monitor
  176. [[nodiscard]] ExclusiveMonitor& Monitor();
  177. /// Gets a constant reference to the exclusive monitor
  178. [[nodiscard]] const ExclusiveMonitor& Monitor() const;
  179. /// Gets a mutable reference to the system memory instance.
  180. [[nodiscard]] Core::Memory::Memory& Memory();
  181. /// Gets a constant reference to the system memory instance.
  182. [[nodiscard]] const Core::Memory::Memory& Memory() const;
  183. /// Gets a mutable reference to the GPU interface
  184. [[nodiscard]] Tegra::GPU& GPU();
  185. /// Gets an immutable reference to the GPU interface.
  186. [[nodiscard]] const Tegra::GPU& GPU() const;
  187. /// Gets a mutable reference to the renderer.
  188. [[nodiscard]] VideoCore::RendererBase& Renderer();
  189. /// Gets an immutable reference to the renderer.
  190. [[nodiscard]] const VideoCore::RendererBase& Renderer() const;
  191. /// Gets the global scheduler
  192. [[nodiscard]] Kernel::GlobalSchedulerContext& GlobalSchedulerContext();
  193. /// Gets the global scheduler
  194. [[nodiscard]] const Kernel::GlobalSchedulerContext& GlobalSchedulerContext() const;
  195. /// Gets the manager for the guest device memory
  196. [[nodiscard]] Core::DeviceMemory& DeviceMemory();
  197. /// Gets the manager for the guest device memory
  198. [[nodiscard]] const Core::DeviceMemory& DeviceMemory() const;
  199. /// Provides a pointer to the current process
  200. [[nodiscard]] Kernel::KProcess* CurrentProcess();
  201. /// Provides a constant pointer to the current process.
  202. [[nodiscard]] const Kernel::KProcess* CurrentProcess() const;
  203. /// Provides a reference to the core timing instance.
  204. [[nodiscard]] Timing::CoreTiming& CoreTiming();
  205. /// Provides a constant reference to the core timing instance.
  206. [[nodiscard]] const Timing::CoreTiming& CoreTiming() const;
  207. /// Provides a reference to the interrupt manager instance.
  208. [[nodiscard]] Core::Hardware::InterruptManager& InterruptManager();
  209. /// Provides a constant reference to the interrupt manager instance.
  210. [[nodiscard]] const Core::Hardware::InterruptManager& InterruptManager() const;
  211. /// Provides a reference to the kernel instance.
  212. [[nodiscard]] Kernel::KernelCore& Kernel();
  213. /// Provides a constant reference to the kernel instance.
  214. [[nodiscard]] const Kernel::KernelCore& Kernel() const;
  215. /// Gets a mutable reference to the HID interface.
  216. [[nodiscard]] HID::HIDCore& HIDCore();
  217. /// Gets an immutable reference to the HID interface.
  218. [[nodiscard]] const HID::HIDCore& HIDCore() const;
  219. /// Provides a reference to the internal PerfStats instance.
  220. [[nodiscard]] Core::PerfStats& GetPerfStats();
  221. /// Provides a constant reference to the internal PerfStats instance.
  222. [[nodiscard]] const Core::PerfStats& GetPerfStats() const;
  223. /// Provides a reference to the speed limiter;
  224. [[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
  225. /// Provides a constant reference to the speed limiter
  226. [[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
  227. [[nodiscard]] u64 GetCurrentProcessProgramID() const;
  228. /// Gets the name of the current game
  229. [[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
  230. void SetStatus(SystemResultStatus new_status, const char* details);
  231. [[nodiscard]] const std::string& GetStatusDetails() const;
  232. [[nodiscard]] Loader::AppLoader& GetAppLoader();
  233. [[nodiscard]] const Loader::AppLoader& GetAppLoader() const;
  234. [[nodiscard]] Service::SM::ServiceManager& ServiceManager();
  235. [[nodiscard]] const Service::SM::ServiceManager& ServiceManager() const;
  236. void SetFilesystem(FileSys::VirtualFilesystem vfs);
  237. [[nodiscard]] FileSys::VirtualFilesystem GetFilesystem() const;
  238. void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  239. const std::array<u8, 0x20>& build_id, VAddr main_region_begin,
  240. u64 main_region_size);
  241. void SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set);
  242. void SetDefaultAppletFrontendSet();
  243. [[nodiscard]] Service::AM::Applets::AppletManager& GetAppletManager();
  244. [[nodiscard]] const Service::AM::Applets::AppletManager& GetAppletManager() const;
  245. void SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider);
  246. [[nodiscard]] FileSys::ContentProvider& GetContentProvider();
  247. [[nodiscard]] const FileSys::ContentProvider& GetContentProvider() const;
  248. [[nodiscard]] Service::FileSystem::FileSystemController& GetFileSystemController();
  249. [[nodiscard]] const Service::FileSystem::FileSystemController& GetFileSystemController() const;
  250. void RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  251. FileSys::ContentProvider* provider);
  252. void ClearContentProvider(FileSys::ContentProviderUnionSlot slot);
  253. [[nodiscard]] const Reporter& GetReporter() const;
  254. [[nodiscard]] Service::Glue::ARPManager& GetARPManager();
  255. [[nodiscard]] const Service::Glue::ARPManager& GetARPManager() const;
  256. [[nodiscard]] Service::APM::Controller& GetAPMController();
  257. [[nodiscard]] const Service::APM::Controller& GetAPMController() const;
  258. [[nodiscard]] Service::Time::TimeManager& GetTimeManager();
  259. [[nodiscard]] const Service::Time::TimeManager& GetTimeManager() const;
  260. [[nodiscard]] Core::Debugger& GetDebugger();
  261. [[nodiscard]] const Core::Debugger& GetDebugger() const;
  262. void SetExitLock(bool locked);
  263. [[nodiscard]] bool GetExitLock() const;
  264. void SetCurrentProcessBuildID(const CurrentBuildProcessID& id);
  265. [[nodiscard]] const CurrentBuildProcessID& GetCurrentProcessBuildID() const;
  266. /// Register a host thread as an emulated CPU Core.
  267. void RegisterCoreThread(std::size_t id);
  268. /// Register a host thread as an auxiliary thread.
  269. void RegisterHostThread();
  270. /// Enter Dynarmic Microprofile
  271. void EnterDynarmicProfile();
  272. /// Exit Dynarmic Microprofile
  273. void ExitDynarmicProfile();
  274. /// Tells if system is running on multicore.
  275. [[nodiscard]] bool IsMulticore() const;
  276. /// Tells if the system debugger is enabled.
  277. [[nodiscard]] bool DebuggerEnabled() const;
  278. /// Type used for the frontend to designate a callback for System to re-launch the application
  279. /// using a specified program index.
  280. using ExecuteProgramCallback = std::function<void(std::size_t)>;
  281. /**
  282. * Registers a callback from the frontend for System to re-launch the application using a
  283. * specified program index.
  284. * @param callback Callback from the frontend to relaunch the application.
  285. */
  286. void RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback);
  287. /**
  288. * Instructs the frontend to re-launch the application using the specified program_index.
  289. * @param program_index Specifies the index within the application of the program to launch.
  290. */
  291. void ExecuteProgram(std::size_t program_index);
  292. /// Type used for the frontend to designate a callback for System to exit the application.
  293. using ExitCallback = std::function<void()>;
  294. /**
  295. * Registers a callback from the frontend for System to exit the application.
  296. * @param callback Callback from the frontend to exit the application.
  297. */
  298. void RegisterExitCallback(ExitCallback&& callback);
  299. /// Instructs the frontend to exit the application.
  300. void Exit();
  301. /// Applies any changes to settings to this core instance.
  302. void ApplySettings();
  303. private:
  304. struct Impl;
  305. std::unique_ptr<Impl> impl;
  306. };
  307. } // namespace Core