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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <string>
- #include "common/common_types.h"
- #include "core/file_sys/program_metadata.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/loader/loader.h"
- namespace Loader {
- /**
- * This class loads a "deconstructed ROM directory", which are the typical format we see for Switch
- * game dumps. The path should be a "main" NSO, which must be in a directory that contains the other
- * standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these.
- * Furthermore, it will look for the first .romfs file (optionally) and use this for the RomFS.
- */
- class AppLoader_DeconstructedRomDirectory final : public AppLoader {
- public:
- AppLoader_DeconstructedRomDirectory(FileUtil::IOFile&& file, std::string filepath);
- /**
- * Returns the type of the file
- * @param file FileUtil::IOFile open file
- * @param filepath Path of the file that we are opening.
- * @return FileType found, or FileType::Error if this loader doesn't know it
- */
- static FileType IdentifyType(FileUtil::IOFile& file, const std::string& filepath);
- FileType GetFileType() override {
- return IdentifyType(file, filepath);
- }
- ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
- ResultStatus ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset,
- u64& size) override;
- private:
- std::string filepath_romfs;
- std::string filepath;
- FileSys::ProgramMetadata metadata;
- };
- } // namespace Loader
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