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- // SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <atomic>
- #include <functional>
- #include <memory>
- #include <mutex>
- #include <set>
- #include <thread>
- #include "common/announce_multiplayer_room.h"
- #include "common/common_types.h"
- #include "common/thread.h"
- namespace Network {
- class Room;
- class RoomNetwork;
- } // namespace Network
- namespace Core {
- /**
- * Instruments AnnounceMultiplayerRoom::Backend.
- * Creates a thread that regularly updates the room information and submits them
- * An async get of room information is also possible
- */
- class AnnounceMultiplayerSession {
- public:
- using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>;
- AnnounceMultiplayerSession(Network::RoomNetwork& room_network_);
- ~AnnounceMultiplayerSession();
- /**
- * Allows to bind a function that will get called if the announce encounters an error
- * @param function The function that gets called
- * @return A handle that can be used the unbind the function
- */
- CallbackHandle BindErrorCallback(std::function<void(const WebService::WebResult&)> function);
- /**
- * Unbind a function from the error callbacks
- * @param handle The handle for the function that should get unbind
- */
- void UnbindErrorCallback(CallbackHandle handle);
- /**
- * Registers a room to web services
- * @return The result of the registration attempt.
- */
- WebService::WebResult Register();
- /**
- * Starts the announce of a room to web services
- */
- void Start();
- /**
- * Stops the announce to web services
- */
- void Stop();
- /**
- * Returns a list of all room information the backend got
- * @param func A function that gets executed when the async get finished, e.g. a signal
- * @return a list of rooms received from the web service
- */
- AnnounceMultiplayerRoom::RoomList GetRoomList();
- /**
- * Whether the announce session is still running
- */
- bool IsRunning() const;
- /**
- * Recreates the backend, updating the credentials.
- * This can only be used when the announce session is not running.
- */
- void UpdateCredentials();
- private:
- void UpdateBackendData(std::shared_ptr<Network::Room> room);
- void AnnounceMultiplayerLoop();
- Common::Event shutdown_event;
- std::mutex callback_mutex;
- std::set<CallbackHandle> error_callbacks;
- std::unique_ptr<std::thread> announce_multiplayer_thread;
- /// Backend interface that logs fields
- std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
- std::atomic_bool registered = false; ///< Whether the room has been registered
- Network::RoomNetwork& room_network;
- };
- } // namespace Core
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