configure_input_player.cpp 26 KB

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  1. // Copyright 2016 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <memory>
  6. #include <utility>
  7. #include <QColorDialog>
  8. #include <QGridLayout>
  9. #include <QKeyEvent>
  10. #include <QMenu>
  11. #include <QMessageBox>
  12. #include <QTimer>
  13. #include "common/assert.h"
  14. #include "common/param_package.h"
  15. #include "input_common/main.h"
  16. #include "ui_configure_input_player.h"
  17. #include "yuzu/configuration/config.h"
  18. #include "yuzu/configuration/configure_input_player.h"
  19. const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
  20. ConfigureInputPlayer::analog_sub_buttons{{
  21. "up",
  22. "down",
  23. "left",
  24. "right",
  25. "modifier",
  26. }};
  27. static void LayerGridElements(QGridLayout* grid, QWidget* item, QWidget* onTopOf) {
  28. const int index1 = grid->indexOf(item);
  29. const int index2 = grid->indexOf(onTopOf);
  30. int row, column, rowSpan, columnSpan;
  31. grid->getItemPosition(index2, &row, &column, &rowSpan, &columnSpan);
  32. grid->takeAt(index1);
  33. grid->addWidget(item, row, column, rowSpan, columnSpan);
  34. }
  35. static QString GetKeyName(int key_code) {
  36. switch (key_code) {
  37. case Qt::Key_Shift:
  38. return QObject::tr("Shift");
  39. case Qt::Key_Control:
  40. return QObject::tr("Ctrl");
  41. case Qt::Key_Alt:
  42. return QObject::tr("Alt");
  43. case Qt::Key_Meta:
  44. return {};
  45. default:
  46. return QKeySequence(key_code).toString();
  47. }
  48. }
  49. static void SetAnalogButton(const Common::ParamPackage& input_param,
  50. Common::ParamPackage& analog_param, const std::string& button_name) {
  51. if (analog_param.Get("engine", "") != "analog_from_button") {
  52. analog_param = {
  53. {"engine", "analog_from_button"},
  54. };
  55. }
  56. analog_param.Set(button_name, input_param.Serialize());
  57. }
  58. static QString ButtonToText(const Common::ParamPackage& param) {
  59. if (!param.Has("engine")) {
  60. return QObject::tr("[not set]");
  61. }
  62. if (param.Get("engine", "") == "keyboard") {
  63. return GetKeyName(param.Get("code", 0));
  64. }
  65. if (param.Get("engine", "") == "gcpad") {
  66. if (param.Has("axis")) {
  67. const QString axis_str = QString::fromStdString(param.Get("axis", ""));
  68. const QString direction_str = QString::fromStdString(param.Get("direction", ""));
  69. return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str);
  70. }
  71. if (param.Has("button")) {
  72. const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
  73. return QObject::tr("GC Button %1").arg(button_str);
  74. }
  75. return GetKeyName(param.Get("code", 0));
  76. }
  77. if (param.Get("engine", "") == "sdl") {
  78. if (param.Has("hat")) {
  79. const QString hat_str = QString::fromStdString(param.Get("hat", ""));
  80. const QString direction_str = QString::fromStdString(param.Get("direction", ""));
  81. return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
  82. }
  83. if (param.Has("axis")) {
  84. const QString axis_str = QString::fromStdString(param.Get("axis", ""));
  85. const QString direction_str = QString::fromStdString(param.Get("direction", ""));
  86. return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
  87. }
  88. if (param.Has("button")) {
  89. const QString button_str = QString::fromStdString(param.Get("button", ""));
  90. return QObject::tr("Button %1").arg(button_str);
  91. }
  92. return {};
  93. }
  94. return QObject::tr("[unknown]");
  95. }
  96. static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
  97. if (!param.Has("engine")) {
  98. return QObject::tr("[not set]");
  99. }
  100. if (param.Get("engine", "") == "analog_from_button") {
  101. return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
  102. }
  103. if (param.Get("engine", "") == "sdl") {
  104. if (dir == "modifier") {
  105. return QObject::tr("[unused]");
  106. }
  107. if (dir == "left" || dir == "right") {
  108. const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
  109. return QObject::tr("Axis %1").arg(axis_x_str);
  110. }
  111. if (dir == "up" || dir == "down") {
  112. const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
  113. return QObject::tr("Axis %1").arg(axis_y_str);
  114. }
  115. return {};
  116. }
  117. if (param.Get("engine", "") == "gcpad") {
  118. if (dir == "modifier") {
  119. return QObject::tr("[unused]");
  120. }
  121. if (dir == "left" || dir == "right") {
  122. const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
  123. return QObject::tr("GC Axis %1").arg(axis_x_str);
  124. }
  125. if (dir == "up" || dir == "down") {
  126. const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
  127. return QObject::tr("GC Axis %1").arg(axis_y_str);
  128. }
  129. return {};
  130. }
  131. return QObject::tr("[unknown]");
  132. }
  133. ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug)
  134. : QDialog(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
  135. debug(debug), timeout_timer(std::make_unique<QTimer>()),
  136. poll_timer(std::make_unique<QTimer>()) {
  137. ui->setupUi(this);
  138. setFocusPolicy(Qt::ClickFocus);
  139. button_map = {
  140. ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
  141. ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
  142. ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
  143. ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
  144. ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
  145. ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
  146. ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
  147. };
  148. analog_map_buttons = {{
  149. {
  150. ui->buttonLStickUp,
  151. ui->buttonLStickDown,
  152. ui->buttonLStickLeft,
  153. ui->buttonLStickRight,
  154. ui->buttonLStickMod,
  155. },
  156. {
  157. ui->buttonRStickUp,
  158. ui->buttonRStickDown,
  159. ui->buttonRStickLeft,
  160. ui->buttonRStickRight,
  161. ui->buttonRStickMod,
  162. },
  163. }};
  164. debug_hidden = {
  165. ui->buttonSL, ui->labelSL,
  166. ui->buttonSR, ui->labelSR,
  167. ui->buttonLStick, ui->labelLStickPressed,
  168. ui->buttonRStick, ui->labelRStickPressed,
  169. ui->buttonHome, ui->labelHome,
  170. ui->buttonScreenshot, ui->labelScreenshot,
  171. };
  172. auto layout = Settings::values.players[player_index].type;
  173. if (debug)
  174. layout = Settings::ControllerType::DualJoycon;
  175. switch (layout) {
  176. case Settings::ControllerType::ProController:
  177. case Settings::ControllerType::DualJoycon:
  178. layout_hidden = {
  179. ui->buttonSL,
  180. ui->labelSL,
  181. ui->buttonSR,
  182. ui->labelSR,
  183. };
  184. break;
  185. case Settings::ControllerType::LeftJoycon:
  186. layout_hidden = {
  187. ui->right_body_button,
  188. ui->right_buttons_button,
  189. ui->right_body_label,
  190. ui->right_buttons_label,
  191. ui->buttonR,
  192. ui->labelR,
  193. ui->buttonZR,
  194. ui->labelZR,
  195. ui->labelHome,
  196. ui->buttonHome,
  197. ui->buttonPlus,
  198. ui->labelPlus,
  199. ui->RStick,
  200. ui->faceButtons,
  201. };
  202. break;
  203. case Settings::ControllerType::RightJoycon:
  204. layout_hidden = {
  205. ui->left_body_button, ui->left_buttons_button,
  206. ui->left_body_label, ui->left_buttons_label,
  207. ui->buttonL, ui->labelL,
  208. ui->buttonZL, ui->labelZL,
  209. ui->labelScreenshot, ui->buttonScreenshot,
  210. ui->buttonMinus, ui->labelMinus,
  211. ui->LStick, ui->Dpad,
  212. };
  213. break;
  214. }
  215. if (debug || layout == Settings::ControllerType::ProController) {
  216. ui->controller_color->hide();
  217. } else {
  218. if (layout == Settings::ControllerType::LeftJoycon ||
  219. layout == Settings::ControllerType::RightJoycon) {
  220. ui->horizontalSpacer_4->setGeometry({0, 0, 0, 0});
  221. LayerGridElements(ui->buttons, ui->shoulderButtons, ui->Dpad);
  222. LayerGridElements(ui->buttons, ui->misc, ui->RStick);
  223. LayerGridElements(ui->buttons, ui->Dpad, ui->faceButtons);
  224. LayerGridElements(ui->buttons, ui->RStick, ui->LStick);
  225. }
  226. }
  227. for (auto* widget : layout_hidden)
  228. widget->setVisible(false);
  229. analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
  230. analog_map_deadzone_and_modifier_slider = {ui->sliderLStickDeadzoneAndModifier,
  231. ui->sliderRStickDeadzoneAndModifier};
  232. analog_map_deadzone_and_modifier_slider_label = {ui->labelLStickDeadzoneAndModifier,
  233. ui->labelRStickDeadzoneAndModifier};
  234. for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
  235. auto* const button = button_map[button_id];
  236. if (button == nullptr) {
  237. continue;
  238. }
  239. button->setContextMenuPolicy(Qt::CustomContextMenu);
  240. connect(button, &QPushButton::clicked, [=] {
  241. HandleClick(button_map[button_id],
  242. [=](Common::ParamPackage params) {
  243. // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
  244. // Analog triggers (from controllers like the XBOX controller) would not
  245. // work due to a different range of their signals (from 0 to 255 on
  246. // analog triggers instead of -32768 to 32768 on analog joysticks). The
  247. // SDL driver misinterprets analog triggers as analog joysticks.
  248. // TODO: reinterpret the signal range for analog triggers to map the
  249. // values correctly. This is required for the correct emulation of the
  250. // analog triggers of the GameCube controller.
  251. if (button_id == Settings::NativeButton::ZL ||
  252. button_id == Settings::NativeButton::ZR) {
  253. params.Set("direction", "+");
  254. params.Set("threshold", "0.5");
  255. }
  256. buttons_param[button_id] = std::move(params);
  257. },
  258. InputCommon::Polling::DeviceType::Button);
  259. });
  260. connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
  261. QMenu context_menu;
  262. context_menu.addAction(tr("Clear"), [&] {
  263. buttons_param[button_id].Clear();
  264. button_map[button_id]->setText(tr("[not set]"));
  265. });
  266. context_menu.addAction(tr("Restore Default"), [&] {
  267. buttons_param[button_id] = Common::ParamPackage{
  268. InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
  269. button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
  270. });
  271. context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
  272. });
  273. }
  274. for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
  275. for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
  276. auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
  277. if (analog_button == nullptr) {
  278. continue;
  279. }
  280. analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
  281. connect(analog_button, &QPushButton::clicked, [=]() {
  282. HandleClick(analog_map_buttons[analog_id][sub_button_id],
  283. [=](const Common::ParamPackage& params) {
  284. SetAnalogButton(params, analogs_param[analog_id],
  285. analog_sub_buttons[sub_button_id]);
  286. },
  287. InputCommon::Polling::DeviceType::Button);
  288. });
  289. connect(analog_button, &QPushButton::customContextMenuRequested,
  290. [=](const QPoint& menu_location) {
  291. QMenu context_menu;
  292. context_menu.addAction(tr("Clear"), [&] {
  293. analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
  294. analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
  295. });
  296. context_menu.addAction(tr("Restore Default"), [&] {
  297. Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
  298. Config::default_analogs[analog_id][sub_button_id])};
  299. SetAnalogButton(params, analogs_param[analog_id],
  300. analog_sub_buttons[sub_button_id]);
  301. analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
  302. analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
  303. });
  304. context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
  305. menu_location));
  306. });
  307. }
  308. connect(analog_map_stick[analog_id], &QPushButton::clicked, [=] {
  309. if (QMessageBox::information(
  310. this, tr("Information"),
  311. tr("After pressing OK, first move your joystick horizontally, "
  312. "and then vertically."),
  313. QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok) {
  314. HandleClick(
  315. analog_map_stick[analog_id],
  316. [=](const Common::ParamPackage& params) { analogs_param[analog_id] = params; },
  317. InputCommon::Polling::DeviceType::Analog);
  318. }
  319. });
  320. connect(analog_map_deadzone_and_modifier_slider[analog_id], &QSlider::valueChanged, [=] {
  321. const float slider_value = analog_map_deadzone_and_modifier_slider[analog_id]->value();
  322. if (analogs_param[analog_id].Get("engine", "") == "sdl" ||
  323. analogs_param[analog_id].Get("engine", "") == "gcpad") {
  324. analog_map_deadzone_and_modifier_slider_label[analog_id]->setText(
  325. tr("Deadzone: %1%").arg(slider_value));
  326. analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
  327. } else {
  328. analog_map_deadzone_and_modifier_slider_label[analog_id]->setText(
  329. tr("Modifier Scale: %1%").arg(slider_value));
  330. analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
  331. }
  332. });
  333. }
  334. connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
  335. connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
  336. timeout_timer->setSingleShot(true);
  337. connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
  338. connect(poll_timer.get(), &QTimer::timeout, [this] {
  339. Common::ParamPackage params;
  340. if (InputCommon::GetGCButtons()->IsPolling()) {
  341. params = InputCommon::GetGCButtons()->GetNextInput();
  342. if (params.Has("engine")) {
  343. SetPollingResult(params, false);
  344. return;
  345. }
  346. }
  347. if (InputCommon::GetGCAnalogs()->IsPolling()) {
  348. params = InputCommon::GetGCAnalogs()->GetNextInput();
  349. if (params.Has("engine")) {
  350. SetPollingResult(params, false);
  351. return;
  352. }
  353. }
  354. for (auto& poller : device_pollers) {
  355. params = poller->GetNextInput();
  356. if (params.Has("engine")) {
  357. SetPollingResult(params, false);
  358. return;
  359. }
  360. }
  361. });
  362. controller_color_buttons = {
  363. ui->left_body_button,
  364. ui->left_buttons_button,
  365. ui->right_body_button,
  366. ui->right_buttons_button,
  367. };
  368. for (std::size_t i = 0; i < controller_color_buttons.size(); ++i) {
  369. connect(controller_color_buttons[i], &QPushButton::clicked, this,
  370. [this, i] { OnControllerButtonClick(static_cast<int>(i)); });
  371. }
  372. LoadConfiguration();
  373. resize(0, 0);
  374. // TODO(wwylele): enable this when we actually emulate it
  375. ui->buttonHome->setEnabled(false);
  376. }
  377. ConfigureInputPlayer::~ConfigureInputPlayer() = default;
  378. void ConfigureInputPlayer::ApplyConfiguration() {
  379. auto& buttons =
  380. debug ? Settings::values.debug_pad_buttons : Settings::values.players[player_index].buttons;
  381. auto& analogs =
  382. debug ? Settings::values.debug_pad_analogs : Settings::values.players[player_index].analogs;
  383. std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
  384. [](const Common::ParamPackage& param) { return param.Serialize(); });
  385. std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
  386. [](const Common::ParamPackage& param) { return param.Serialize(); });
  387. if (debug)
  388. return;
  389. std::array<u32, 4> colors{};
  390. std::transform(controller_colors.begin(), controller_colors.end(), colors.begin(),
  391. [](QColor color) { return color.rgb(); });
  392. Settings::values.players[player_index].body_color_left = colors[0];
  393. Settings::values.players[player_index].button_color_left = colors[1];
  394. Settings::values.players[player_index].body_color_right = colors[2];
  395. Settings::values.players[player_index].button_color_right = colors[3];
  396. }
  397. void ConfigureInputPlayer::changeEvent(QEvent* event) {
  398. if (event->type() == QEvent::LanguageChange) {
  399. RetranslateUI();
  400. }
  401. QDialog::changeEvent(event);
  402. }
  403. void ConfigureInputPlayer::RetranslateUI() {
  404. ui->retranslateUi(this);
  405. UpdateButtonLabels();
  406. }
  407. void ConfigureInputPlayer::OnControllerButtonClick(int i) {
  408. const QColor new_bg_color = QColorDialog::getColor(controller_colors[i]);
  409. if (!new_bg_color.isValid())
  410. return;
  411. controller_colors[i] = new_bg_color;
  412. controller_color_buttons[i]->setStyleSheet(
  413. QStringLiteral("QPushButton { background-color: %1 }").arg(controller_colors[i].name()));
  414. }
  415. void ConfigureInputPlayer::LoadConfiguration() {
  416. if (debug) {
  417. std::transform(Settings::values.debug_pad_buttons.begin(),
  418. Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
  419. [](const std::string& str) { return Common::ParamPackage(str); });
  420. std::transform(Settings::values.debug_pad_analogs.begin(),
  421. Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
  422. [](const std::string& str) { return Common::ParamPackage(str); });
  423. } else {
  424. std::transform(Settings::values.players[player_index].buttons.begin(),
  425. Settings::values.players[player_index].buttons.end(), buttons_param.begin(),
  426. [](const std::string& str) { return Common::ParamPackage(str); });
  427. std::transform(Settings::values.players[player_index].analogs.begin(),
  428. Settings::values.players[player_index].analogs.end(), analogs_param.begin(),
  429. [](const std::string& str) { return Common::ParamPackage(str); });
  430. }
  431. UpdateButtonLabels();
  432. if (debug)
  433. return;
  434. std::array<u32, 4> colors = {
  435. Settings::values.players[player_index].body_color_left,
  436. Settings::values.players[player_index].button_color_left,
  437. Settings::values.players[player_index].body_color_right,
  438. Settings::values.players[player_index].button_color_right,
  439. };
  440. std::transform(colors.begin(), colors.end(), controller_colors.begin(),
  441. [](u32 rgb) { return QColor::fromRgb(rgb); });
  442. for (std::size_t i = 0; i < colors.size(); ++i) {
  443. controller_color_buttons[i]->setStyleSheet(
  444. QStringLiteral("QPushButton { background-color: %1 }")
  445. .arg(controller_colors[i].name()));
  446. }
  447. }
  448. void ConfigureInputPlayer::RestoreDefaults() {
  449. for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
  450. buttons_param[button_id] = Common::ParamPackage{
  451. InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
  452. }
  453. for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
  454. for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
  455. Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
  456. Config::default_analogs[analog_id][sub_button_id])};
  457. SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
  458. }
  459. }
  460. UpdateButtonLabels();
  461. ApplyConfiguration();
  462. }
  463. void ConfigureInputPlayer::ClearAll() {
  464. for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
  465. const auto* const button = button_map[button_id];
  466. if (button == nullptr || !button->isEnabled()) {
  467. continue;
  468. }
  469. buttons_param[button_id].Clear();
  470. }
  471. for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
  472. for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
  473. const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
  474. if (analog_button == nullptr || !analog_button->isEnabled()) {
  475. continue;
  476. }
  477. analogs_param[analog_id].Clear();
  478. }
  479. }
  480. UpdateButtonLabels();
  481. ApplyConfiguration();
  482. }
  483. void ConfigureInputPlayer::UpdateButtonLabels() {
  484. for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
  485. button_map[button]->setText(ButtonToText(buttons_param[button]));
  486. }
  487. for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
  488. for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
  489. auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
  490. if (analog_button == nullptr) {
  491. continue;
  492. }
  493. analog_button->setText(
  494. AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
  495. }
  496. analog_map_stick[analog_id]->setText(tr("Set Analog Stick"));
  497. auto& param = analogs_param[analog_id];
  498. auto* const analog_stick_slider = analog_map_deadzone_and_modifier_slider[analog_id];
  499. auto* const analog_stick_slider_label =
  500. analog_map_deadzone_and_modifier_slider_label[analog_id];
  501. if (param.Has("engine")) {
  502. if (param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad") {
  503. if (!param.Has("deadzone")) {
  504. param.Set("deadzone", 0.1f);
  505. }
  506. analog_stick_slider->setValue(static_cast<int>(param.Get("deadzone", 0.1f) * 100));
  507. if (analog_stick_slider->value() == 0) {
  508. analog_stick_slider_label->setText(tr("Deadzone: 0%"));
  509. }
  510. } else {
  511. if (!param.Has("modifier_scale")) {
  512. param.Set("modifier_scale", 0.5f);
  513. }
  514. analog_stick_slider->setValue(
  515. static_cast<int>(param.Get("modifier_scale", 0.5f) * 100));
  516. if (analog_stick_slider->value() == 0) {
  517. analog_stick_slider_label->setText(tr("Modifier Scale: 0%"));
  518. }
  519. }
  520. }
  521. }
  522. }
  523. void ConfigureInputPlayer::HandleClick(
  524. QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
  525. InputCommon::Polling::DeviceType type) {
  526. button->setText(tr("[press key]"));
  527. button->setFocus();
  528. // Keyboard keys can only be used as button devices
  529. want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
  530. if (want_keyboard_keys) {
  531. const auto iter = std::find(button_map.begin(), button_map.end(), button);
  532. ASSERT(iter != button_map.end());
  533. const auto index = std::distance(button_map.begin(), iter);
  534. ASSERT(index < Settings::NativeButton::NumButtons && index >= 0);
  535. }
  536. input_setter = new_input_setter;
  537. device_pollers = InputCommon::Polling::GetPollers(type);
  538. for (auto& poller : device_pollers) {
  539. poller->Start();
  540. }
  541. grabKeyboard();
  542. grabMouse();
  543. if (type == InputCommon::Polling::DeviceType::Button) {
  544. InputCommon::GetGCButtons()->BeginConfiguration();
  545. } else {
  546. InputCommon::GetGCAnalogs()->BeginConfiguration();
  547. }
  548. timeout_timer->start(5000); // Cancel after 5 seconds
  549. poll_timer->start(200); // Check for new inputs every 200ms
  550. }
  551. void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
  552. releaseKeyboard();
  553. releaseMouse();
  554. timeout_timer->stop();
  555. poll_timer->stop();
  556. for (auto& poller : device_pollers) {
  557. poller->Stop();
  558. }
  559. InputCommon::GetGCButtons()->EndConfiguration();
  560. InputCommon::GetGCAnalogs()->EndConfiguration();
  561. if (!abort) {
  562. (*input_setter)(params);
  563. }
  564. UpdateButtonLabels();
  565. input_setter = std::nullopt;
  566. }
  567. void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
  568. if (!input_setter || !event) {
  569. return;
  570. }
  571. if (event->key() != Qt::Key_Escape) {
  572. if (want_keyboard_keys) {
  573. SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
  574. false);
  575. } else {
  576. // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
  577. return;
  578. }
  579. }
  580. SetPollingResult({}, true);
  581. }