| .. |
|
collect_shader_info_pass.cpp
|
ee61ec2c39
shader: Optimize NVN Fallthrough
|
5 gadi atpakaļ |
|
constant_propagation_pass.cpp
|
20e86fd615
shader: Fix BFE s32 undefined check
|
5 gadi atpakaļ |
|
dead_code_elimination_pass.cpp
|
92a01984e6
shader: Remove invalidated blocks in dead code elimination pass
|
5 gadi atpakaļ |
|
dual_vertex_pass.cpp
|
c49d56c931
shader: Address feedback
|
5 gadi atpakaļ |
|
global_memory_to_storage_buffer_pass.cpp
|
b541f5e5e3
shader: Implement VertexA stage
|
5 gadi atpakaļ |
|
identity_removal_pass.cpp
|
050e81500c
shader: Move microinstruction header to the value header
|
5 gadi atpakaļ |
|
lower_fp16_to_fp32.cpp
|
050e81500c
shader: Move microinstruction header to the value header
|
5 gadi atpakaļ |
|
passes.h
|
b541f5e5e3
shader: Implement VertexA stage
|
5 gadi atpakaļ |
|
ssa_rewrite_pass.cpp
|
25949b864c
shader: Fix forward referencing identity instructions when inserting phi
|
5 gadi atpakaļ |
|
texture_pass.cpp
|
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
|
5 gadi atpakaļ |
|
verification_pass.cpp
|
0c7230a606
shader: Add more strict validation the pass
|
5 gadi atpakaļ |