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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "shader_recompiler/backend/glasm/emit_context.h"
- #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
- #include "shader_recompiler/frontend/ir/value.h"
- namespace Shader::Backend::GLASM {
- static void Alias(IR::Inst& inst, const IR::Value& value) {
- if (value.IsImmediate()) {
- return;
- }
- IR::Inst* const value_inst{value.InstRecursive()};
- if (inst.GetOpcode() == IR::Opcode::Identity) {
- value_inst->DestructiveAddUsage(inst.UseCount());
- value_inst->DestructiveRemoveUsage();
- }
- inst.SetDefinition(value_inst->Definition<Id>());
- }
- void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) {
- Alias(inst, value);
- }
- void EmitBitCastU16F16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
- Alias(inst, value);
- }
- void EmitBitCastU32F32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
- Alias(inst, value);
- }
- void EmitBitCastU64F64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
- Alias(inst, value);
- }
- void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
- Alias(inst, value);
- }
- void EmitBitCastF32U32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
- Alias(inst, value);
- }
- void EmitBitCastF64U64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
- Alias(inst, value);
- }
- void EmitPackUint2x32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
- throw NotImplementedException("GLASM instruction");
- }
- void EmitUnpackUint2x32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
- throw NotImplementedException("GLASM instruction");
- }
- void EmitPackFloat2x16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
- throw NotImplementedException("GLASM instruction");
- }
- void EmitUnpackFloat2x16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
- throw NotImplementedException("GLASM instruction");
- }
- void EmitPackHalf2x16(EmitContext& ctx, IR::Inst& inst, Register value) {
- ctx.Add("PK2H {}.x,{};", inst, value);
- }
- void EmitUnpackHalf2x16(EmitContext& ctx, IR::Inst& inst, Register value) {
- ctx.Add("UP2H {}.xy,{}.x;", inst, value);
- }
- } // namespace Shader::Backend::GLASM
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