core.cpp 34 KB

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  1. // SPDX-FileCopyrightText: 2014 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <array>
  4. #include <atomic>
  5. #include <exception>
  6. #include <memory>
  7. #include <utility>
  8. #include "audio_core/audio_core.h"
  9. #include "common/fs/fs.h"
  10. #include "common/logging/log.h"
  11. #include "common/microprofile.h"
  12. #include "common/settings.h"
  13. #include "common/settings_enums.h"
  14. #include "common/string_util.h"
  15. #include "core/arm/exclusive_monitor.h"
  16. #include "core/core.h"
  17. #include "core/core_timing.h"
  18. #include "core/cpu_manager.h"
  19. #include "core/debugger/debugger.h"
  20. #include "core/device_memory.h"
  21. #include "core/file_sys/bis_factory.h"
  22. #include "core/file_sys/fs_filesystem.h"
  23. #include "core/file_sys/patch_manager.h"
  24. #include "core/file_sys/registered_cache.h"
  25. #include "core/file_sys/romfs_factory.h"
  26. #include "core/file_sys/savedata_factory.h"
  27. #include "core/file_sys/vfs/vfs_concat.h"
  28. #include "core/file_sys/vfs/vfs_real.h"
  29. #include "core/gpu_dirty_memory_manager.h"
  30. #include "core/hle/kernel/k_memory_manager.h"
  31. #include "core/hle/kernel/k_process.h"
  32. #include "core/hle/kernel/k_resource_limit.h"
  33. #include "core/hle/kernel/k_scheduler.h"
  34. #include "core/hle/kernel/kernel.h"
  35. #include "core/hle/kernel/physical_core.h"
  36. #include "core/hle/service/acc/profile_manager.h"
  37. #include "core/hle/service/am/applet_manager.h"
  38. #include "core/hle/service/am/frontend/applets.h"
  39. #include "core/hle/service/apm/apm_controller.h"
  40. #include "core/hle/service/filesystem/filesystem.h"
  41. #include "core/hle/service/glue/glue_manager.h"
  42. #include "core/hle/service/glue/time/static.h"
  43. #include "core/hle/service/psc/time/static.h"
  44. #include "core/hle/service/psc/time/steady_clock.h"
  45. #include "core/hle/service/psc/time/system_clock.h"
  46. #include "core/hle/service/psc/time/time_zone_service.h"
  47. #include "core/hle/service/service.h"
  48. #include "core/hle/service/services.h"
  49. #include "core/hle/service/set/system_settings_server.h"
  50. #include "core/hle/service/sm/sm.h"
  51. #include "core/internal_network/network.h"
  52. #include "core/loader/loader.h"
  53. #include "core/memory.h"
  54. #include "core/memory/cheat_engine.h"
  55. #include "core/perf_stats.h"
  56. #include "core/reporter.h"
  57. #include "core/telemetry_session.h"
  58. #include "core/tools/freezer.h"
  59. #include "core/tools/renderdoc.h"
  60. #include "hid_core/hid_core.h"
  61. #include "network/network.h"
  62. #include "video_core/host1x/host1x.h"
  63. #include "video_core/renderer_base.h"
  64. #include "video_core/video_core.h"
  65. MICROPROFILE_DEFINE(ARM_CPU0, "ARM", "CPU 0", MP_RGB(255, 64, 64));
  66. MICROPROFILE_DEFINE(ARM_CPU1, "ARM", "CPU 1", MP_RGB(255, 64, 64));
  67. MICROPROFILE_DEFINE(ARM_CPU2, "ARM", "CPU 2", MP_RGB(255, 64, 64));
  68. MICROPROFILE_DEFINE(ARM_CPU3, "ARM", "CPU 3", MP_RGB(255, 64, 64));
  69. namespace Core {
  70. namespace {
  71. FileSys::StorageId GetStorageIdForFrontendSlot(
  72. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  73. if (!slot.has_value()) {
  74. return FileSys::StorageId::None;
  75. }
  76. switch (*slot) {
  77. case FileSys::ContentProviderUnionSlot::UserNAND:
  78. return FileSys::StorageId::NandUser;
  79. case FileSys::ContentProviderUnionSlot::SysNAND:
  80. return FileSys::StorageId::NandSystem;
  81. case FileSys::ContentProviderUnionSlot::SDMC:
  82. return FileSys::StorageId::SdCard;
  83. case FileSys::ContentProviderUnionSlot::FrontendManual:
  84. return FileSys::StorageId::Host;
  85. default:
  86. return FileSys::StorageId::None;
  87. }
  88. }
  89. } // Anonymous namespace
  90. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  91. const std::string& path) {
  92. // To account for split 00+01+etc files.
  93. std::string dir_name;
  94. std::string filename;
  95. Common::SplitPath(path, &dir_name, &filename, nullptr);
  96. if (filename == "00") {
  97. const auto dir = vfs->OpenDirectory(dir_name, FileSys::OpenMode::Read);
  98. std::vector<FileSys::VirtualFile> concat;
  99. for (u32 i = 0; i < 0x10; ++i) {
  100. const auto file_name = fmt::format("{:02X}", i);
  101. auto next = dir->GetFile(file_name);
  102. if (next != nullptr) {
  103. concat.push_back(std::move(next));
  104. } else {
  105. next = dir->GetFile(file_name);
  106. if (next == nullptr) {
  107. break;
  108. }
  109. concat.push_back(std::move(next));
  110. }
  111. }
  112. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(dir->GetName(),
  113. std::move(concat));
  114. }
  115. if (Common::FS::IsDir(path)) {
  116. return vfs->OpenFile(path + "/main", FileSys::OpenMode::Read);
  117. }
  118. return vfs->OpenFile(path, FileSys::OpenMode::Read);
  119. }
  120. struct System::Impl {
  121. explicit Impl(System& system)
  122. : kernel{system}, fs_controller{system}, hid_core{}, room_network{}, cpu_manager{system},
  123. reporter{system}, applet_manager{system}, frontend_applets{system}, profile_manager{} {}
  124. void Initialize(System& system) {
  125. device_memory = std::make_unique<Core::DeviceMemory>();
  126. is_multicore = Settings::values.use_multi_core.GetValue();
  127. extended_memory_layout =
  128. Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
  129. core_timing.SetMulticore(is_multicore);
  130. core_timing.Initialize([&system]() { system.RegisterHostThread(); });
  131. // Create a default fs if one doesn't already exist.
  132. if (virtual_filesystem == nullptr) {
  133. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  134. }
  135. if (content_provider == nullptr) {
  136. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  137. }
  138. // Create default implementations of applets if one is not provided.
  139. frontend_applets.SetDefaultAppletsIfMissing();
  140. is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  141. kernel.SetMulticore(is_multicore);
  142. cpu_manager.SetMulticore(is_multicore);
  143. cpu_manager.SetAsyncGpu(is_async_gpu);
  144. }
  145. void ReinitializeIfNecessary(System& system) {
  146. const bool must_reinitialize =
  147. is_multicore != Settings::values.use_multi_core.GetValue() ||
  148. extended_memory_layout != (Settings::values.memory_layout_mode.GetValue() !=
  149. Settings::MemoryLayout::Memory_4Gb);
  150. if (!must_reinitialize) {
  151. return;
  152. }
  153. LOG_DEBUG(Kernel, "Re-initializing");
  154. is_multicore = Settings::values.use_multi_core.GetValue();
  155. extended_memory_layout =
  156. Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
  157. Initialize(system);
  158. }
  159. void RefreshTime(System& system) {
  160. if (!system.IsPoweredOn()) {
  161. return;
  162. }
  163. auto settings_service =
  164. system.ServiceManager().GetService<Service::Set::ISystemSettingsServer>("set:sys",
  165. true);
  166. auto static_service_a =
  167. system.ServiceManager().GetService<Service::Glue::Time::StaticService>("time:a", true);
  168. auto static_service_s =
  169. system.ServiceManager().GetService<Service::PSC::Time::StaticService>("time:s", true);
  170. std::shared_ptr<Service::PSC::Time::SystemClock> user_clock;
  171. static_service_a->GetStandardUserSystemClock(&user_clock);
  172. std::shared_ptr<Service::PSC::Time::SystemClock> local_clock;
  173. static_service_a->GetStandardLocalSystemClock(&local_clock);
  174. std::shared_ptr<Service::PSC::Time::SystemClock> network_clock;
  175. static_service_s->GetStandardNetworkSystemClock(&network_clock);
  176. std::shared_ptr<Service::Glue::Time::TimeZoneService> timezone_service;
  177. static_service_a->GetTimeZoneService(&timezone_service);
  178. Service::PSC::Time::LocationName name{};
  179. auto new_name = Settings::GetTimeZoneString(Settings::values.time_zone_index.GetValue());
  180. std::memcpy(name.data(), new_name.data(), std::min(name.size(), new_name.size()));
  181. timezone_service->SetDeviceLocationName(name);
  182. u64 time_offset = 0;
  183. if (Settings::values.custom_rtc_enabled) {
  184. time_offset = Settings::values.custom_rtc_offset.GetValue();
  185. }
  186. const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
  187. const u64 current_time =
  188. +std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
  189. const u64 new_time = current_time + time_offset;
  190. Service::PSC::Time::SystemClockContext context{};
  191. settings_service->SetUserSystemClockContext(context);
  192. user_clock->SetCurrentTime(new_time);
  193. local_clock->SetCurrentTime(new_time);
  194. network_clock->GetSystemClockContext(&context);
  195. settings_service->SetNetworkSystemClockContext(context);
  196. network_clock->SetCurrentTime(new_time);
  197. }
  198. void Run() {
  199. std::unique_lock<std::mutex> lk(suspend_guard);
  200. kernel.SuspendEmulation(false);
  201. core_timing.SyncPause(false);
  202. is_paused.store(false, std::memory_order_relaxed);
  203. }
  204. void Pause() {
  205. std::unique_lock<std::mutex> lk(suspend_guard);
  206. core_timing.SyncPause(true);
  207. kernel.SuspendEmulation(true);
  208. is_paused.store(true, std::memory_order_relaxed);
  209. }
  210. bool IsPaused() const {
  211. return is_paused.load(std::memory_order_relaxed);
  212. }
  213. std::unique_lock<std::mutex> StallApplication() {
  214. std::unique_lock<std::mutex> lk(suspend_guard);
  215. kernel.SuspendEmulation(true);
  216. core_timing.SyncPause(true);
  217. return lk;
  218. }
  219. void UnstallApplication() {
  220. if (!IsPaused()) {
  221. core_timing.SyncPause(false);
  222. kernel.SuspendEmulation(false);
  223. }
  224. }
  225. void SetNVDECActive(bool is_nvdec_active) {
  226. nvdec_active = is_nvdec_active;
  227. }
  228. bool GetNVDECActive() {
  229. return nvdec_active;
  230. }
  231. void InitializeDebugger(System& system, u16 port) {
  232. debugger = std::make_unique<Debugger>(system, port);
  233. }
  234. void InitializeKernel(System& system) {
  235. LOG_DEBUG(Core, "initialized OK");
  236. // Setting changes may require a full system reinitialization (e.g., disabling multicore).
  237. ReinitializeIfNecessary(system);
  238. kernel.Initialize();
  239. cpu_manager.Initialize();
  240. }
  241. SystemResultStatus SetupForApplicationProcess(System& system, Frontend::EmuWindow& emu_window) {
  242. /// Reset all glue registrations
  243. arp_manager.ResetAll();
  244. telemetry_session = std::make_unique<Core::TelemetrySession>();
  245. host1x_core = std::make_unique<Tegra::Host1x::Host1x>(system);
  246. gpu_core = VideoCore::CreateGPU(emu_window, system);
  247. if (!gpu_core) {
  248. return SystemResultStatus::ErrorVideoCore;
  249. }
  250. audio_core = std::make_unique<AudioCore::AudioCore>(system);
  251. service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
  252. services =
  253. std::make_unique<Service::Services>(service_manager, system, stop_event.get_token());
  254. is_powered_on = true;
  255. exit_locked = false;
  256. exit_requested = false;
  257. microprofile_cpu[0] = MICROPROFILE_TOKEN(ARM_CPU0);
  258. microprofile_cpu[1] = MICROPROFILE_TOKEN(ARM_CPU1);
  259. microprofile_cpu[2] = MICROPROFILE_TOKEN(ARM_CPU2);
  260. microprofile_cpu[3] = MICROPROFILE_TOKEN(ARM_CPU3);
  261. if (Settings::values.enable_renderdoc_hotkey) {
  262. renderdoc_api = std::make_unique<Tools::RenderdocAPI>();
  263. }
  264. LOG_DEBUG(Core, "Initialized OK");
  265. return SystemResultStatus::Success;
  266. }
  267. SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  268. const std::string& filepath,
  269. Service::AM::FrontendAppletParameters& params) {
  270. app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
  271. params.program_id, params.program_index);
  272. if (!app_loader) {
  273. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  274. return SystemResultStatus::ErrorGetLoader;
  275. }
  276. if (app_loader->ReadProgramId(params.program_id) != Loader::ResultStatus::Success) {
  277. LOG_ERROR(Core, "Failed to find title id for ROM!");
  278. }
  279. std::string name = "Unknown program";
  280. if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
  281. LOG_ERROR(Core, "Failed to read title for ROM!");
  282. }
  283. LOG_INFO(Core, "Loading {} ({})", name, params.program_id);
  284. InitializeKernel(system);
  285. // Create the application process.
  286. auto main_process = Kernel::KProcess::Create(system.Kernel());
  287. Kernel::KProcess::Register(system.Kernel(), main_process);
  288. kernel.AppendNewProcess(main_process);
  289. kernel.MakeApplicationProcess(main_process);
  290. const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
  291. if (load_result != Loader::ResultStatus::Success) {
  292. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
  293. ShutdownMainProcess();
  294. return static_cast<SystemResultStatus>(
  295. static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
  296. }
  297. // Set up the rest of the system.
  298. SystemResultStatus init_result{SetupForApplicationProcess(system, emu_window)};
  299. if (init_result != SystemResultStatus::Success) {
  300. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  301. static_cast<int>(init_result));
  302. ShutdownMainProcess();
  303. return init_result;
  304. }
  305. AddGlueRegistrationForProcess(*app_loader, *main_process);
  306. telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
  307. // Initialize cheat engine
  308. if (cheat_engine) {
  309. cheat_engine->Initialize();
  310. }
  311. // Register with applet manager.
  312. applet_manager.CreateAndInsertByFrontendAppletParameters(main_process->GetProcessId(),
  313. params);
  314. // All threads are started, begin main process execution, now that we're in the clear.
  315. main_process->Run(load_parameters->main_thread_priority,
  316. load_parameters->main_thread_stack_size);
  317. main_process->Close();
  318. if (Settings::values.gamecard_inserted) {
  319. if (Settings::values.gamecard_current_game) {
  320. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  321. } else if (!Settings::values.gamecard_path.GetValue().empty()) {
  322. const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
  323. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
  324. }
  325. }
  326. perf_stats = std::make_unique<PerfStats>(params.program_id);
  327. // Reset counters and set time origin to current frame
  328. GetAndResetPerfStats();
  329. perf_stats->BeginSystemFrame();
  330. std::string title_version;
  331. const FileSys::PatchManager pm(params.program_id, system.GetFileSystemController(),
  332. system.GetContentProvider());
  333. const auto metadata = pm.GetControlMetadata();
  334. if (metadata.first != nullptr) {
  335. title_version = metadata.first->GetVersionString();
  336. }
  337. if (auto room_member = room_network.GetRoomMember().lock()) {
  338. Network::GameInfo game_info;
  339. game_info.name = name;
  340. game_info.id = params.program_id;
  341. game_info.version = title_version;
  342. room_member->SendGameInfo(game_info);
  343. }
  344. // Workarounds:
  345. // Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
  346. Settings::values.renderer_amdvlk_depth_bias_workaround =
  347. params.program_id == 0x1006A800016E000ULL;
  348. status = SystemResultStatus::Success;
  349. return status;
  350. }
  351. void ShutdownMainProcess() {
  352. SetShuttingDown(true);
  353. // Log last frame performance stats if game was loaded
  354. if (perf_stats) {
  355. const auto perf_results = GetAndResetPerfStats();
  356. constexpr auto performance = Common::Telemetry::FieldType::Performance;
  357. telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
  358. perf_results.emulation_speed * 100.0);
  359. telemetry_session->AddField(performance, "Shutdown_Framerate",
  360. perf_results.average_game_fps);
  361. telemetry_session->AddField(performance, "Shutdown_Frametime",
  362. perf_results.frametime * 1000.0);
  363. telemetry_session->AddField(performance, "Mean_Frametime_MS",
  364. perf_stats->GetMeanFrametime());
  365. }
  366. is_powered_on = false;
  367. exit_locked = false;
  368. exit_requested = false;
  369. if (gpu_core != nullptr) {
  370. gpu_core->NotifyShutdown();
  371. }
  372. stop_event.request_stop();
  373. core_timing.SyncPause(false);
  374. Network::CancelPendingSocketOperations();
  375. kernel.SuspendEmulation(true);
  376. kernel.CloseServices();
  377. kernel.ShutdownCores();
  378. applet_manager.Reset();
  379. services.reset();
  380. service_manager.reset();
  381. fs_controller.Reset();
  382. cheat_engine.reset();
  383. telemetry_session.reset();
  384. core_timing.ClearPendingEvents();
  385. app_loader.reset();
  386. audio_core.reset();
  387. gpu_core.reset();
  388. host1x_core.reset();
  389. perf_stats.reset();
  390. cpu_manager.Shutdown();
  391. debugger.reset();
  392. kernel.Shutdown();
  393. stop_event = {};
  394. Network::RestartSocketOperations();
  395. if (auto room_member = room_network.GetRoomMember().lock()) {
  396. Network::GameInfo game_info{};
  397. room_member->SendGameInfo(game_info);
  398. }
  399. // Workarounds
  400. Settings::values.renderer_amdvlk_depth_bias_workaround = false;
  401. LOG_DEBUG(Core, "Shutdown OK");
  402. }
  403. bool IsShuttingDown() const {
  404. return is_shutting_down;
  405. }
  406. void SetShuttingDown(bool shutting_down) {
  407. is_shutting_down = shutting_down;
  408. }
  409. Loader::ResultStatus GetGameName(std::string& out) const {
  410. if (app_loader == nullptr)
  411. return Loader::ResultStatus::ErrorNotInitialized;
  412. return app_loader->ReadTitle(out);
  413. }
  414. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::KProcess& process) {
  415. std::vector<u8> nacp_data;
  416. FileSys::NACP nacp;
  417. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  418. nacp_data = nacp.GetRawBytes();
  419. } else {
  420. nacp_data.resize(sizeof(FileSys::RawNACP));
  421. }
  422. Service::Glue::ApplicationLaunchProperty launch{};
  423. launch.title_id = process.GetProgramId();
  424. FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
  425. launch.version = pm.GetGameVersion().value_or(0);
  426. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  427. // current_process_game_card use correct StorageId
  428. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  429. launch.title_id, FileSys::ContentRecordType::Program));
  430. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  431. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  432. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  433. }
  434. void SetStatus(SystemResultStatus new_status, const char* details = nullptr) {
  435. status = new_status;
  436. if (details) {
  437. status_details = details;
  438. }
  439. }
  440. PerfStatsResults GetAndResetPerfStats() {
  441. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  442. }
  443. mutable std::mutex suspend_guard;
  444. std::atomic_bool is_paused{};
  445. std::atomic<bool> is_shutting_down{};
  446. Timing::CoreTiming core_timing;
  447. Kernel::KernelCore kernel;
  448. /// RealVfsFilesystem instance
  449. FileSys::VirtualFilesystem virtual_filesystem;
  450. /// ContentProviderUnion instance
  451. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  452. Service::FileSystem::FileSystemController fs_controller;
  453. /// AppLoader used to load the current executing application
  454. std::unique_ptr<Loader::AppLoader> app_loader;
  455. std::unique_ptr<Tegra::GPU> gpu_core;
  456. std::unique_ptr<Tegra::Host1x::Host1x> host1x_core;
  457. std::unique_ptr<Core::DeviceMemory> device_memory;
  458. std::unique_ptr<AudioCore::AudioCore> audio_core;
  459. Core::HID::HIDCore hid_core;
  460. Network::RoomNetwork room_network;
  461. CpuManager cpu_manager;
  462. std::atomic_bool is_powered_on{};
  463. bool exit_locked = false;
  464. bool exit_requested = false;
  465. bool nvdec_active{};
  466. Reporter reporter;
  467. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  468. std::unique_ptr<Tools::Freezer> memory_freezer;
  469. std::array<u8, 0x20> build_id{};
  470. std::unique_ptr<Tools::RenderdocAPI> renderdoc_api;
  471. /// Applets
  472. Service::AM::AppletManager applet_manager;
  473. Service::AM::Frontend::FrontendAppletHolder frontend_applets;
  474. /// APM (Performance) services
  475. Service::APM::Controller apm_controller{core_timing};
  476. /// Service State
  477. Service::Glue::ARPManager arp_manager;
  478. Service::Account::ProfileManager profile_manager;
  479. /// Service manager
  480. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  481. /// Services
  482. std::unique_ptr<Service::Services> services;
  483. /// Telemetry session for this emulation session
  484. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  485. /// Network instance
  486. Network::NetworkInstance network_instance;
  487. /// Debugger
  488. std::unique_ptr<Core::Debugger> debugger;
  489. SystemResultStatus status = SystemResultStatus::Success;
  490. std::string status_details = "";
  491. std::unique_ptr<Core::PerfStats> perf_stats;
  492. Core::SpeedLimiter speed_limiter;
  493. bool is_multicore{};
  494. bool is_async_gpu{};
  495. bool extended_memory_layout{};
  496. ExecuteProgramCallback execute_program_callback;
  497. ExitCallback exit_callback;
  498. std::stop_source stop_event;
  499. std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
  500. std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_cpu{};
  501. std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES>
  502. gpu_dirty_memory_managers;
  503. std::deque<std::vector<u8>> user_channel;
  504. };
  505. System::System() : impl{std::make_unique<Impl>(*this)} {}
  506. System::~System() = default;
  507. CpuManager& System::GetCpuManager() {
  508. return impl->cpu_manager;
  509. }
  510. const CpuManager& System::GetCpuManager() const {
  511. return impl->cpu_manager;
  512. }
  513. void System::Initialize() {
  514. impl->Initialize(*this);
  515. }
  516. void System::Run() {
  517. impl->Run();
  518. }
  519. void System::Pause() {
  520. impl->Pause();
  521. }
  522. bool System::IsPaused() const {
  523. return impl->IsPaused();
  524. }
  525. void System::ShutdownMainProcess() {
  526. impl->ShutdownMainProcess();
  527. }
  528. bool System::IsShuttingDown() const {
  529. return impl->IsShuttingDown();
  530. }
  531. void System::SetShuttingDown(bool shutting_down) {
  532. impl->SetShuttingDown(shutting_down);
  533. }
  534. void System::DetachDebugger() {
  535. if (impl->debugger) {
  536. impl->debugger->NotifyShutdown();
  537. }
  538. }
  539. std::unique_lock<std::mutex> System::StallApplication() {
  540. return impl->StallApplication();
  541. }
  542. void System::UnstallApplication() {
  543. impl->UnstallApplication();
  544. }
  545. void System::SetNVDECActive(bool is_nvdec_active) {
  546. impl->SetNVDECActive(is_nvdec_active);
  547. }
  548. bool System::GetNVDECActive() {
  549. return impl->GetNVDECActive();
  550. }
  551. void System::InitializeDebugger() {
  552. impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
  553. }
  554. SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
  555. Service::AM::FrontendAppletParameters& params) {
  556. return impl->Load(*this, emu_window, filepath, params);
  557. }
  558. bool System::IsPoweredOn() const {
  559. return impl->is_powered_on.load(std::memory_order::relaxed);
  560. }
  561. void System::PrepareReschedule(const u32 core_index) {
  562. impl->kernel.PrepareReschedule(core_index);
  563. }
  564. size_t System::GetCurrentHostThreadID() const {
  565. return impl->kernel.GetCurrentHostThreadID();
  566. }
  567. std::span<GPUDirtyMemoryManager> System::GetGPUDirtyMemoryManager() {
  568. return impl->gpu_dirty_memory_managers;
  569. }
  570. void System::GatherGPUDirtyMemory(std::function<void(PAddr, size_t)>& callback) {
  571. for (auto& manager : impl->gpu_dirty_memory_managers) {
  572. manager.Gather(callback);
  573. }
  574. }
  575. PerfStatsResults System::GetAndResetPerfStats() {
  576. return impl->GetAndResetPerfStats();
  577. }
  578. TelemetrySession& System::TelemetrySession() {
  579. return *impl->telemetry_session;
  580. }
  581. const TelemetrySession& System::TelemetrySession() const {
  582. return *impl->telemetry_session;
  583. }
  584. Kernel::PhysicalCore& System::CurrentPhysicalCore() {
  585. return impl->kernel.CurrentPhysicalCore();
  586. }
  587. const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
  588. return impl->kernel.CurrentPhysicalCore();
  589. }
  590. /// Gets the global scheduler
  591. Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
  592. return impl->kernel.GlobalSchedulerContext();
  593. }
  594. /// Gets the global scheduler
  595. const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
  596. return impl->kernel.GlobalSchedulerContext();
  597. }
  598. Kernel::KProcess* System::ApplicationProcess() {
  599. return impl->kernel.ApplicationProcess();
  600. }
  601. Core::DeviceMemory& System::DeviceMemory() {
  602. return *impl->device_memory;
  603. }
  604. const Core::DeviceMemory& System::DeviceMemory() const {
  605. return *impl->device_memory;
  606. }
  607. const Kernel::KProcess* System::ApplicationProcess() const {
  608. return impl->kernel.ApplicationProcess();
  609. }
  610. Memory::Memory& System::ApplicationMemory() {
  611. return impl->kernel.ApplicationProcess()->GetMemory();
  612. }
  613. const Core::Memory::Memory& System::ApplicationMemory() const {
  614. return impl->kernel.ApplicationProcess()->GetMemory();
  615. }
  616. Tegra::GPU& System::GPU() {
  617. return *impl->gpu_core;
  618. }
  619. const Tegra::GPU& System::GPU() const {
  620. return *impl->gpu_core;
  621. }
  622. Tegra::Host1x::Host1x& System::Host1x() {
  623. return *impl->host1x_core;
  624. }
  625. const Tegra::Host1x::Host1x& System::Host1x() const {
  626. return *impl->host1x_core;
  627. }
  628. VideoCore::RendererBase& System::Renderer() {
  629. return impl->gpu_core->Renderer();
  630. }
  631. const VideoCore::RendererBase& System::Renderer() const {
  632. return impl->gpu_core->Renderer();
  633. }
  634. Kernel::KernelCore& System::Kernel() {
  635. return impl->kernel;
  636. }
  637. const Kernel::KernelCore& System::Kernel() const {
  638. return impl->kernel;
  639. }
  640. HID::HIDCore& System::HIDCore() {
  641. return impl->hid_core;
  642. }
  643. const HID::HIDCore& System::HIDCore() const {
  644. return impl->hid_core;
  645. }
  646. AudioCore::AudioCore& System::AudioCore() {
  647. return *impl->audio_core;
  648. }
  649. const AudioCore::AudioCore& System::AudioCore() const {
  650. return *impl->audio_core;
  651. }
  652. Timing::CoreTiming& System::CoreTiming() {
  653. return impl->core_timing;
  654. }
  655. const Timing::CoreTiming& System::CoreTiming() const {
  656. return impl->core_timing;
  657. }
  658. Core::PerfStats& System::GetPerfStats() {
  659. return *impl->perf_stats;
  660. }
  661. const Core::PerfStats& System::GetPerfStats() const {
  662. return *impl->perf_stats;
  663. }
  664. Core::SpeedLimiter& System::SpeedLimiter() {
  665. return impl->speed_limiter;
  666. }
  667. const Core::SpeedLimiter& System::SpeedLimiter() const {
  668. return impl->speed_limiter;
  669. }
  670. u64 System::GetApplicationProcessProgramID() const {
  671. return impl->kernel.ApplicationProcess()->GetProgramId();
  672. }
  673. Loader::ResultStatus System::GetGameName(std::string& out) const {
  674. return impl->GetGameName(out);
  675. }
  676. void System::SetStatus(SystemResultStatus new_status, const char* details) {
  677. impl->SetStatus(new_status, details);
  678. }
  679. const std::string& System::GetStatusDetails() const {
  680. return impl->status_details;
  681. }
  682. Loader::AppLoader& System::GetAppLoader() {
  683. return *impl->app_loader;
  684. }
  685. const Loader::AppLoader& System::GetAppLoader() const {
  686. return *impl->app_loader;
  687. }
  688. void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
  689. impl->virtual_filesystem = std::move(vfs);
  690. }
  691. FileSys::VirtualFilesystem System::GetFilesystem() const {
  692. return impl->virtual_filesystem;
  693. }
  694. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  695. const std::array<u8, 32>& build_id, u64 main_region_begin,
  696. u64 main_region_size) {
  697. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  698. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  699. }
  700. void System::SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet&& set) {
  701. impl->frontend_applets.SetFrontendAppletSet(std::move(set));
  702. }
  703. Service::AM::Frontend::FrontendAppletHolder& System::GetFrontendAppletHolder() {
  704. return impl->frontend_applets;
  705. }
  706. const Service::AM::Frontend::FrontendAppletHolder& System::GetFrontendAppletHolder() const {
  707. return impl->frontend_applets;
  708. }
  709. Service::AM::AppletManager& System::GetAppletManager() {
  710. return impl->applet_manager;
  711. }
  712. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  713. impl->content_provider = std::move(provider);
  714. }
  715. FileSys::ContentProvider& System::GetContentProvider() {
  716. return *impl->content_provider;
  717. }
  718. const FileSys::ContentProvider& System::GetContentProvider() const {
  719. return *impl->content_provider;
  720. }
  721. FileSys::ContentProviderUnion& System::GetContentProviderUnion() {
  722. return *impl->content_provider;
  723. }
  724. const FileSys::ContentProviderUnion& System::GetContentProviderUnion() const {
  725. return *impl->content_provider;
  726. }
  727. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  728. return impl->fs_controller;
  729. }
  730. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  731. return impl->fs_controller;
  732. }
  733. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  734. FileSys::ContentProvider* provider) {
  735. impl->content_provider->SetSlot(slot, provider);
  736. }
  737. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  738. impl->content_provider->ClearSlot(slot);
  739. }
  740. const Reporter& System::GetReporter() const {
  741. return impl->reporter;
  742. }
  743. Service::Glue::ARPManager& System::GetARPManager() {
  744. return impl->arp_manager;
  745. }
  746. const Service::Glue::ARPManager& System::GetARPManager() const {
  747. return impl->arp_manager;
  748. }
  749. Service::APM::Controller& System::GetAPMController() {
  750. return impl->apm_controller;
  751. }
  752. const Service::APM::Controller& System::GetAPMController() const {
  753. return impl->apm_controller;
  754. }
  755. Service::Account::ProfileManager& System::GetProfileManager() {
  756. return impl->profile_manager;
  757. }
  758. const Service::Account::ProfileManager& System::GetProfileManager() const {
  759. return impl->profile_manager;
  760. }
  761. void System::SetExitLocked(bool locked) {
  762. impl->exit_locked = locked;
  763. }
  764. bool System::GetExitLocked() const {
  765. return impl->exit_locked;
  766. }
  767. void System::SetExitRequested(bool requested) {
  768. impl->exit_requested = requested;
  769. }
  770. bool System::GetExitRequested() const {
  771. return impl->exit_requested;
  772. }
  773. void System::SetApplicationProcessBuildID(const CurrentBuildProcessID& id) {
  774. impl->build_id = id;
  775. }
  776. const System::CurrentBuildProcessID& System::GetApplicationProcessBuildID() const {
  777. return impl->build_id;
  778. }
  779. Service::SM::ServiceManager& System::ServiceManager() {
  780. return *impl->service_manager;
  781. }
  782. const Service::SM::ServiceManager& System::ServiceManager() const {
  783. return *impl->service_manager;
  784. }
  785. void System::RegisterCoreThread(std::size_t id) {
  786. impl->kernel.RegisterCoreThread(id);
  787. }
  788. void System::RegisterHostThread() {
  789. impl->kernel.RegisterHostThread();
  790. }
  791. void System::EnterCPUProfile() {
  792. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  793. impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_cpu[core]);
  794. }
  795. void System::ExitCPUProfile() {
  796. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  797. MicroProfileLeave(impl->microprofile_cpu[core], impl->dynarmic_ticks[core]);
  798. }
  799. bool System::IsMulticore() const {
  800. return impl->is_multicore;
  801. }
  802. bool System::DebuggerEnabled() const {
  803. return Settings::values.use_gdbstub.GetValue();
  804. }
  805. Core::Debugger& System::GetDebugger() {
  806. return *impl->debugger;
  807. }
  808. const Core::Debugger& System::GetDebugger() const {
  809. return *impl->debugger;
  810. }
  811. Network::RoomNetwork& System::GetRoomNetwork() {
  812. return impl->room_network;
  813. }
  814. const Network::RoomNetwork& System::GetRoomNetwork() const {
  815. return impl->room_network;
  816. }
  817. Tools::RenderdocAPI& System::GetRenderdocAPI() {
  818. return *impl->renderdoc_api;
  819. }
  820. void System::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
  821. return impl->kernel.RunServer(std::move(server_manager));
  822. }
  823. void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
  824. impl->execute_program_callback = std::move(callback);
  825. }
  826. void System::ExecuteProgram(std::size_t program_index) {
  827. if (impl->execute_program_callback) {
  828. impl->execute_program_callback(program_index);
  829. } else {
  830. LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
  831. }
  832. }
  833. std::deque<std::vector<u8>>& System::GetUserChannel() {
  834. return impl->user_channel;
  835. }
  836. void System::RegisterExitCallback(ExitCallback&& callback) {
  837. impl->exit_callback = std::move(callback);
  838. }
  839. void System::Exit() {
  840. if (impl->exit_callback) {
  841. impl->exit_callback();
  842. } else {
  843. LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
  844. }
  845. }
  846. void System::ApplySettings() {
  847. impl->RefreshTime(*this);
  848. if (IsPoweredOn()) {
  849. Renderer().RefreshBaseSettings();
  850. }
  851. }
  852. } // namespace Core