sockets.cpp 1.1 KB

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  1. // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "core/hle/service/server_manager.h"
  4. #include "core/hle/service/sockets/bsd.h"
  5. #include "core/hle/service/sockets/nsd.h"
  6. #include "core/hle/service/sockets/sfdnsres.h"
  7. #include "core/hle/service/sockets/sockets.h"
  8. namespace Service::Sockets {
  9. void LoopProcess(Core::System& system) {
  10. auto server_manager = std::make_unique<ServerManager>(system);
  11. server_manager->RegisterNamedService("bsd:s", std::make_shared<BSD>(system, "bsd:s"));
  12. server_manager->RegisterNamedService("bsd:u", std::make_shared<BSD>(system, "bsd:u"));
  13. server_manager->RegisterNamedService("bsdcfg", std::make_shared<BSDCFG>(system));
  14. server_manager->RegisterNamedService("nsd:a", std::make_shared<NSD>(system, "nsd:a"));
  15. server_manager->RegisterNamedService("nsd:u", std::make_shared<NSD>(system, "nsd:u"));
  16. server_manager->RegisterNamedService("sfdnsres", std::make_shared<SFDNSRES>(system));
  17. server_manager->StartAdditionalHostThreads("bsdsocket", 2);
  18. ServerManager::RunServer(std::move(server_manager));
  19. }
  20. } // namespace Service::Sockets