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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <functional>
- #include <memory>
- #include <optional>
- #include <string>
- #include <QWidget>
- #include "common/param_package.h"
- #include "core/settings.h"
- #include "ui_configure_input.h"
- class QCheckBox;
- class QKeyEvent;
- class QLabel;
- class QPushButton;
- class QSlider;
- class QSpinBox;
- class QString;
- class QTimer;
- class QWidget;
- namespace InputCommon {
- class InputSubsystem;
- }
- namespace InputCommon::Polling {
- class DevicePoller;
- enum class DeviceType;
- } // namespace InputCommon::Polling
- namespace Ui {
- class ConfigureInputPlayer;
- }
- class ConfigureInputPlayer : public QWidget {
- Q_OBJECT
- public:
- explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row,
- InputCommon::InputSubsystem* input_subsystem_,
- bool debug = false);
- ~ConfigureInputPlayer() override;
- /// Save all button configurations to settings file.
- void ApplyConfiguration();
- /// Update the input devices combobox.
- void UpdateInputDevices();
- /// Restore all buttons to their default values.
- void RestoreDefaults();
- /// Clear all input configuration.
- void ClearAll();
- /// Set the connection state checkbox (used to sync state).
- void ConnectPlayer(bool connected);
- signals:
- /// Emitted when this controller is connected by the user.
- void Connected(bool connected);
- /// Emitted when the Handheld mode is selected (undocked with dual joycons attached).
- void HandheldStateChanged(bool is_handheld);
- /// Emitted when the input devices combobox is being refreshed.
- void RefreshInputDevices();
- protected:
- void showEvent(QShowEvent* event) override;
- private:
- void changeEvent(QEvent* event) override;
- void RetranslateUI();
- /// Load configuration settings.
- void LoadConfiguration();
- /// Called when the button was pressed.
- void HandleClick(QPushButton* button,
- std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type);
- /// Finish polling and configure input using the input_setter.
- void SetPollingResult(const Common::ParamPackage& params, bool abort);
- /// Handle mouse button press events.
- void mousePressEvent(QMouseEvent* event) override;
- /// Handle key press events.
- void keyPressEvent(QKeyEvent* event) override;
- /// Update UI to reflect current configuration.
- void UpdateUI();
- /// Update the controller selection combobox
- void UpdateControllerCombobox();
- /// Update the current controller icon.
- void UpdateControllerIcon();
- /// Hides and disables controller settings based on the current controller type.
- void UpdateControllerAvailableButtons();
- /// Gets the default controller mapping for this device and auto configures the input to match.
- void UpdateMappingWithDefaults();
- std::unique_ptr<Ui::ConfigureInputPlayer> ui;
- std::size_t player_index;
- bool debug;
- InputCommon::InputSubsystem* input_subsystem;
- std::unique_ptr<QTimer> timeout_timer;
- std::unique_ptr<QTimer> poll_timer;
- static constexpr int PLAYER_COUNT = 8;
- std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox;
- /// This will be the the setting function when an input is awaiting configuration.
- std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
- std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
- std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
- static constexpr int ANALOG_SUB_BUTTONS_NUM = 4;
- /// Each button input is represented by a QPushButton.
- std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
- /// Extra buttons for the modifiers.
- Common::ParamPackage lstick_mod;
- Common::ParamPackage rstick_mod;
- /// A group of four QPushButtons represent one analog input. The buttons each represent up,
- /// down, left, right, respectively.
- std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
- analog_map_buttons;
- std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_label;
- std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_slider;
- std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_groupbox;
- std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_label;
- std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_slider;
- std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_groupbox;
- std::array<QSpinBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_spinbox;
- static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
- /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
- /// keyboard events are ignored.
- bool want_keyboard_mouse = false;
- /// List of physical devices users can map with. If a SDL backed device is selected, then you
- /// can usue this device to get a default mapping.
- std::vector<Common::ParamPackage> input_devices;
- /// Bottom row is where console wide settings are held, and its "owned" by the parent
- /// ConfigureInput widget. On show, add this widget to the main layout. This will change the
- /// parent of the widget to this widget (but thats fine).
- QWidget* bottom_row;
- };
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