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- // SPDX-FileCopyrightText: 2020 Citra Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <algorithm>
- #include "common/settings.h"
- #include "input_common/helpers/touch_from_buttons.h"
- namespace InputCommon {
- class TouchFromButtonDevice final : public Common::Input::InputDevice {
- public:
- using Button = std::unique_ptr<Common::Input::InputDevice>;
- TouchFromButtonDevice(Button button_, float x_, float y_)
- : button(std::move(button_)), x(x_), y(y_) {
- last_button_value = false;
- button->SetCallback({
- .on_change =
- [this](const Common::Input::CallbackStatus& callback_) {
- UpdateButtonStatus(callback_);
- },
- });
- button->ForceUpdate();
- }
- void ForceUpdate() override {
- button->ForceUpdate();
- }
- Common::Input::TouchStatus GetStatus(bool pressed) const {
- const Common::Input::ButtonStatus button_status{
- .value = pressed,
- };
- Common::Input::TouchStatus status{
- .pressed = button_status,
- .x = {},
- .y = {},
- };
- status.x.properties = properties;
- status.y.properties = properties;
- if (!pressed) {
- return status;
- }
- status.x.raw_value = x;
- status.y.raw_value = y;
- return status;
- }
- void UpdateButtonStatus(const Common::Input::CallbackStatus& button_callback) {
- const Common::Input::CallbackStatus status{
- .type = Common::Input::InputType::Touch,
- .touch_status = GetStatus(button_callback.button_status.value),
- };
- if (last_button_value != button_callback.button_status.value) {
- last_button_value = button_callback.button_status.value;
- TriggerOnChange(status);
- }
- }
- private:
- static constexpr Common::Input::AnalogProperties properties{
- .deadzone = 0.0f,
- .range = 1.0f,
- .threshold = 0.5f,
- .offset = 0.0f,
- .inverted = false,
- .toggle = false,
- };
- Button button;
- bool last_button_value;
- const float x;
- const float y;
- };
- std::unique_ptr<Common::Input::InputDevice> TouchFromButton::Create(
- const Common::ParamPackage& params) {
- const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
- auto button = Common::Input::CreateInputDeviceFromString(params.Get("button", null_engine));
- const float x = params.Get("x", 0.0f) / 1280.0f;
- const float y = params.Get("y", 0.0f) / 720.0f;
- return std::make_unique<TouchFromButtonDevice>(std::move(button), x, y);
- }
- } // namespace InputCommon
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