touch_from_buttons.cpp 2.6 KB

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  1. // SPDX-FileCopyrightText: 2020 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include "common/settings.h"
  5. #include "input_common/helpers/touch_from_buttons.h"
  6. namespace InputCommon {
  7. class TouchFromButtonDevice final : public Common::Input::InputDevice {
  8. public:
  9. using Button = std::unique_ptr<Common::Input::InputDevice>;
  10. TouchFromButtonDevice(Button button_, float x_, float y_)
  11. : button(std::move(button_)), x(x_), y(y_) {
  12. last_button_value = false;
  13. button->SetCallback({
  14. .on_change =
  15. [this](const Common::Input::CallbackStatus& callback_) {
  16. UpdateButtonStatus(callback_);
  17. },
  18. });
  19. button->ForceUpdate();
  20. }
  21. void ForceUpdate() override {
  22. button->ForceUpdate();
  23. }
  24. Common::Input::TouchStatus GetStatus(bool pressed) const {
  25. const Common::Input::ButtonStatus button_status{
  26. .value = pressed,
  27. };
  28. Common::Input::TouchStatus status{
  29. .pressed = button_status,
  30. .x = {},
  31. .y = {},
  32. };
  33. status.x.properties = properties;
  34. status.y.properties = properties;
  35. if (!pressed) {
  36. return status;
  37. }
  38. status.x.raw_value = x;
  39. status.y.raw_value = y;
  40. return status;
  41. }
  42. void UpdateButtonStatus(const Common::Input::CallbackStatus& button_callback) {
  43. const Common::Input::CallbackStatus status{
  44. .type = Common::Input::InputType::Touch,
  45. .touch_status = GetStatus(button_callback.button_status.value),
  46. };
  47. if (last_button_value != button_callback.button_status.value) {
  48. last_button_value = button_callback.button_status.value;
  49. TriggerOnChange(status);
  50. }
  51. }
  52. private:
  53. static constexpr Common::Input::AnalogProperties properties{
  54. .deadzone = 0.0f,
  55. .range = 1.0f,
  56. .threshold = 0.5f,
  57. .offset = 0.0f,
  58. .inverted = false,
  59. .toggle = false,
  60. };
  61. Button button;
  62. bool last_button_value;
  63. const float x;
  64. const float y;
  65. };
  66. std::unique_ptr<Common::Input::InputDevice> TouchFromButton::Create(
  67. const Common::ParamPackage& params) {
  68. const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
  69. auto button = Common::Input::CreateInputDeviceFromString(params.Get("button", null_engine));
  70. const float x = params.Get("x", 0.0f) / 1280.0f;
  71. const float y = params.Get("y", 0.0f) / 720.0f;
  72. return std::make_unique<TouchFromButtonDevice>(std::move(button), x, y);
  73. }
  74. } // namespace InputCommon