game_list.h 5.3 KB

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  1. // SPDX-FileCopyrightText: 2015 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <QFileSystemWatcher>
  5. #include <QLabel>
  6. #include <QLineEdit>
  7. #include <QList>
  8. #include <QStandardItemModel>
  9. #include <QString>
  10. #include <QTreeView>
  11. #include <QVBoxLayout>
  12. #include <QVector>
  13. #include <QWidget>
  14. #include "common/common_types.h"
  15. #include "core/core.h"
  16. #include "uisettings.h"
  17. #include "yuzu/compatibility_list.h"
  18. namespace Core {
  19. class System;
  20. }
  21. class ControllerNavigation;
  22. class GameListWorker;
  23. class GameListSearchField;
  24. class GameListDir;
  25. class GMainWindow;
  26. enum class StartGameType;
  27. namespace FileSys {
  28. class ManualContentProvider;
  29. class VfsFilesystem;
  30. } // namespace FileSys
  31. enum class GameListOpenTarget {
  32. SaveData,
  33. ModData,
  34. };
  35. enum class GameListRemoveTarget {
  36. GlShaderCache,
  37. VkShaderCache,
  38. AllShaderCache,
  39. CustomConfiguration,
  40. CacheStorage,
  41. };
  42. enum class DumpRomFSTarget {
  43. Normal,
  44. SDMC,
  45. };
  46. enum class GameListShortcutTarget {
  47. Desktop,
  48. Applications,
  49. };
  50. enum class InstalledEntryType {
  51. Game,
  52. Update,
  53. AddOnContent,
  54. };
  55. class GameList : public QWidget {
  56. Q_OBJECT
  57. public:
  58. enum {
  59. COLUMN_NAME,
  60. COLUMN_COMPATIBILITY,
  61. COLUMN_ADD_ONS,
  62. COLUMN_FILE_TYPE,
  63. COLUMN_SIZE,
  64. COLUMN_COUNT, // Number of columns
  65. };
  66. explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
  67. FileSys::ManualContentProvider* provider_, Core::System& system_,
  68. GMainWindow* parent = nullptr);
  69. ~GameList() override;
  70. QString GetLastFilterResultItem() const;
  71. void ClearFilter();
  72. void SetFilterFocus();
  73. void SetFilterVisible(bool visibility);
  74. bool IsEmpty() const;
  75. void LoadCompatibilityList();
  76. void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
  77. void SaveInterfaceLayout();
  78. void LoadInterfaceLayout();
  79. QStandardItemModel* GetModel() const;
  80. /// Disables events from the emulated controller
  81. void UnloadController();
  82. static const QStringList supported_file_extensions;
  83. signals:
  84. void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
  85. StartGameType type);
  86. void GameChosen(const QString& game_path, const u64 title_id = 0);
  87. void ShouldCancelWorker();
  88. void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
  89. const std::string& game_path);
  90. void OpenTransferableShaderCacheRequested(u64 program_id);
  91. void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
  92. void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
  93. const std::string& game_path);
  94. void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
  95. void CopyTIDRequested(u64 program_id);
  96. void CreateShortcut(u64 program_id, const std::string& game_path,
  97. GameListShortcutTarget target);
  98. void NavigateToGamedbEntryRequested(u64 program_id,
  99. const CompatibilityList& compatibility_list);
  100. void OpenPerGameGeneralRequested(const std::string& file);
  101. void OpenDirectory(const QString& directory);
  102. void AddDirectory();
  103. void ShowList(bool show);
  104. void PopulatingCompleted();
  105. void SaveConfig();
  106. private slots:
  107. void OnItemExpanded(const QModelIndex& item);
  108. void OnTextChanged(const QString& new_text);
  109. void OnFilterCloseClicked();
  110. void OnUpdateThemedIcons();
  111. private:
  112. void AddDirEntry(GameListDir* entry_items);
  113. void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
  114. void ValidateEntry(const QModelIndex& item);
  115. void DonePopulating(const QStringList& watch_list);
  116. void RefreshGameDirectory();
  117. void ToggleFavorite(u64 program_id);
  118. void AddFavorite(u64 program_id);
  119. void RemoveFavorite(u64 program_id);
  120. void PopupContextMenu(const QPoint& menu_location);
  121. void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
  122. void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
  123. void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
  124. void AddFavoritesPopup(QMenu& context_menu);
  125. void changeEvent(QEvent*) override;
  126. void RetranslateUI();
  127. std::shared_ptr<FileSys::VfsFilesystem> vfs;
  128. FileSys::ManualContentProvider* provider;
  129. GameListSearchField* search_field;
  130. GMainWindow* main_window = nullptr;
  131. QVBoxLayout* layout = nullptr;
  132. QTreeView* tree_view = nullptr;
  133. QStandardItemModel* item_model = nullptr;
  134. GameListWorker* current_worker = nullptr;
  135. QFileSystemWatcher* watcher = nullptr;
  136. ControllerNavigation* controller_navigation = nullptr;
  137. CompatibilityList compatibility_list;
  138. friend class GameListSearchField;
  139. Core::System& system;
  140. };
  141. class GameListPlaceholder : public QWidget {
  142. Q_OBJECT
  143. public:
  144. explicit GameListPlaceholder(GMainWindow* parent = nullptr);
  145. ~GameListPlaceholder();
  146. signals:
  147. void AddDirectory();
  148. private slots:
  149. void onUpdateThemedIcons();
  150. protected:
  151. void mouseDoubleClickEvent(QMouseEvent* event) override;
  152. private:
  153. void changeEvent(QEvent* event) override;
  154. void RetranslateUI();
  155. QVBoxLayout* layout = nullptr;
  156. QLabel* image = nullptr;
  157. QLabel* text = nullptr;
  158. };