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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <tuple>
- #include "common/common_types.h"
- namespace Core {
- namespace Hardware {
- // The below clock rate is based on Switch's clockspeed being widely known as 1.020GHz
- // The exact value used is of course unverified.
- constexpr u64 BASE_CLOCK_RATE = 1019215872; // Switch cpu frequency is 1020MHz un/docked
- constexpr u64 CNTFREQ = 19200000; // Switch's hardware clock speed
- constexpr u32 NUM_CPU_CORES = 4; // Number of CPU Cores
- } // namespace Hardware
- constexpr u32 INVALID_HOST_THREAD_ID = 0xFFFFFFFF;
- struct EmuThreadHandle {
- u32 host_handle;
- u32 guest_handle;
- u64 GetRaw() const {
- return (static_cast<u64>(host_handle) << 32) | guest_handle;
- }
- bool operator==(const EmuThreadHandle& rhs) const {
- return std::tie(host_handle, guest_handle) == std::tie(rhs.host_handle, rhs.guest_handle);
- }
- bool operator!=(const EmuThreadHandle& rhs) const {
- return !operator==(rhs);
- }
- static constexpr EmuThreadHandle InvalidHandle() {
- constexpr u32 invalid_handle = 0xFFFFFFFF;
- return {invalid_handle, invalid_handle};
- }
- bool IsInvalid() const {
- return (*this) == InvalidHandle();
- }
- };
- } // namespace Core
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