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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #pragma once
- namespace GLShaders {
- static const char g_vertex_shader[] = R"(
- #version 150 core
- in vec3 position;
- in vec2 texCoord;
- out vec2 UV;
- mat3 window_scale = mat3(
- vec3(1.0, 0.0, 0.0),
- vec3(0.0, 5.0/6.0, 0.0), // TODO(princesspeachum): replace hard-coded aspect with uniform
- vec3(0.0, 0.0, 1.0)
- );
- void main() {
- gl_Position.xyz = window_scale * position;
- gl_Position.w = 1.0;
- UV = texCoord;
- })";
- static const char g_fragment_shader[] = R"(
- #version 150 core
- in vec2 UV;
- out vec3 color;
- uniform sampler2D sampler;
- void main() {
- color = texture(sampler, UV).rgb;
- })";
- }
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