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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "shader_recompiler/backend/bindings.h"
- #include "shader_recompiler/backend/glsl/emit_context.h"
- #include "shader_recompiler/frontend/ir/program.h"
- namespace Shader::Backend::GLSL {
- EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindings,
- const Profile& profile_)
- : info{program.info}, profile{profile_} {
- std::string header = "#version 450\n";
- SetupExtensions(header);
- if (program.stage == Stage::Compute) {
- header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;\n",
- program.workgroup_size[0], program.workgroup_size[1],
- program.workgroup_size[2]);
- }
- code += header;
- DefineConstantBuffers();
- DefineStorageBuffers();
- DefineHelperFunctions();
- code += "void main(){\n";
- }
- void EmitContext::SetupExtensions(std::string& header) {
- if (info.uses_int64) {
- header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
- }
- if (info.uses_int64_bit_atomics) {
- header += "#extension GL_NV_shader_atomic_int64 : enable\n";
- }
- if (info.uses_atomic_f32_add) {
- header += "#extension GL_NV_shader_atomic_float : enable\n";
- }
- if (info.uses_atomic_f16x2_add || info.uses_atomic_f16x2_min || info.uses_atomic_f16x2_max) {
- header += "#extension NV_shader_atomic_fp16_vector : enable\n";
- }
- if (info.uses_fp16) {
- // TODO: AMD
- header += "#extension GL_NV_gpu_shader5 : enable\n";
- }
- }
- void EmitContext::DefineConstantBuffers() {
- if (info.constant_buffer_descriptors.empty()) {
- return;
- }
- u32 binding{};
- for (const auto& desc : info.constant_buffer_descriptors) {
- Add("layout(std140,binding={}) uniform cbuf_{}{{vec4 cbuf{}[{}];}};", binding, binding,
- desc.index, 4 * 1024);
- ++binding;
- }
- }
- void EmitContext::DefineStorageBuffers() {
- if (info.storage_buffers_descriptors.empty()) {
- return;
- }
- u32 binding{};
- for (const auto& desc : info.storage_buffers_descriptors) {
- Add("layout(std430,binding={}) buffer ssbo_{}{{uint ssbo{}[];}};", binding, binding,
- desc.cbuf_index, desc.count);
- ++binding;
- }
- }
- void EmitContext::DefineHelperFunctions() {
- if (info.uses_global_increment) {
- code += "uint CasIncrement(uint op_a,uint op_b){return(op_a>=op_b)?0u:(op_a+1u);}\n";
- }
- if (info.uses_global_decrement) {
- code +=
- "uint CasDecrement(uint op_a,uint op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n";
- }
- if (info.uses_atomic_f32_add) {
- code += "uint CasFloatAdd(uint op_a,uint op_b){return "
- "floatBitsToUint(uintBitsToFloat(op_a)+uintBitsToFloat(op_b));}\n";
- }
- if (info.uses_atomic_f32x2_add) {
- code += "uint CasFloatAdd32x2(uint op_a,uint op_b){return "
- "packHalf2x16(unpackHalf2x16(op_a)+unpackHalf2x16(op_b));}\n";
- }
- if (info.uses_atomic_f32x2_min) {
- code += "uint CasFloatMin32x2(uint op_a,uint op_b){return "
- "packHalf2x16(min(unpackHalf2x16(op_a),unpackHalf2x16(op_b)));}\n";
- }
- if (info.uses_atomic_f32x2_max) {
- code += "uint CasFloatMax32x2(uint op_a,uint op_b){return "
- "packHalf2x16(max(unpackHalf2x16(op_a),unpackHalf2x16(op_b)));}\n";
- }
- if (info.uses_atomic_f16x2_add) {
- code += "uint CasFloatAdd16x2(uint op_a,uint op_b){return "
- "packFloat2x16(unpackFloat2x16(op_a)+unpackFloat2x16(op_b));}\n";
- }
- if (info.uses_atomic_f16x2_min) {
- code += "uint CasFloatMin16x2(uint op_a,uint op_b){return "
- "packFloat2x16(min(unpackFloat2x16(op_a),unpackFloat2x16(op_b)));}\n";
- }
- if (info.uses_atomic_f16x2_max) {
- code += "uint CasFloatMax16x2(uint op_a,uint op_b){return "
- "packFloat2x16(max(unpackFloat2x16(op_a),unpackFloat2x16(op_b)));}\n";
- }
- // TODO: Track this usage
- code += "uint CasMinS32(uint op_a,uint op_b){return uint(min(int(op_a),int(op_b)));}";
- code += "uint CasMaxS32(uint op_a,uint op_b){return uint(max(int(op_a),int(op_b)));}";
- }
- } // namespace Shader::Backend::GLSL
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