input_converter.cpp 13 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <random>
  5. #include "common/input.h"
  6. #include "core/hid/input_converter.h"
  7. namespace Core::HID {
  8. Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback) {
  9. Common::Input::BatteryStatus battery{Common::Input::BatteryStatus::None};
  10. switch (callback.type) {
  11. case Common::Input::InputType::Analog:
  12. case Common::Input::InputType::Trigger: {
  13. const auto value = TransformToTrigger(callback).analog.value;
  14. battery = Common::Input::BatteryLevel::Empty;
  15. if (value > 0.2f) {
  16. battery = Common::Input::BatteryLevel::Critical;
  17. }
  18. if (value > 0.4f) {
  19. battery = Common::Input::BatteryLevel::Low;
  20. }
  21. if (value > 0.6f) {
  22. battery = Common::Input::BatteryLevel::Medium;
  23. }
  24. if (value > 0.8f) {
  25. battery = Common::Input::BatteryLevel::Full;
  26. }
  27. if (value >= 0.95f) {
  28. battery = Common::Input::BatteryLevel::Charging;
  29. }
  30. break;
  31. }
  32. case Common::Input::InputType::Button:
  33. battery = callback.button_status.value ? Common::Input::BatteryLevel::Charging
  34. : Common::Input::BatteryLevel::Critical;
  35. break;
  36. case Common::Input::InputType::Battery:
  37. battery = callback.battery_status;
  38. break;
  39. default:
  40. LOG_ERROR(Input, "Conversion from type {} to battery not implemented", callback.type);
  41. break;
  42. }
  43. return battery;
  44. }
  45. Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback) {
  46. Common::Input::ButtonStatus status{};
  47. switch (callback.type) {
  48. case Common::Input::InputType::Analog:
  49. status.value = TransformToTrigger(callback).pressed.value;
  50. status.toggle = callback.analog_status.properties.toggle;
  51. status.inverted = callback.analog_status.properties.inverted_button;
  52. break;
  53. case Common::Input::InputType::Trigger:
  54. status.value = TransformToTrigger(callback).pressed.value;
  55. break;
  56. case Common::Input::InputType::Button:
  57. status = callback.button_status;
  58. break;
  59. default:
  60. LOG_ERROR(Input, "Conversion from type {} to button not implemented", callback.type);
  61. break;
  62. }
  63. if (status.inverted) {
  64. status.value = !status.value;
  65. }
  66. return status;
  67. }
  68. Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback) {
  69. Common::Input::MotionStatus status{};
  70. switch (callback.type) {
  71. case Common::Input::InputType::Button: {
  72. Common::Input::AnalogProperties properties{
  73. .deadzone = 0.0f,
  74. .range = 1.0f,
  75. .offset = 0.0f,
  76. };
  77. status.delta_timestamp = 5000;
  78. status.force_update = true;
  79. status.accel.x = {
  80. .value = 0.0f,
  81. .raw_value = 0.0f,
  82. .properties = properties,
  83. };
  84. status.accel.y = {
  85. .value = 0.0f,
  86. .raw_value = 0.0f,
  87. .properties = properties,
  88. };
  89. status.accel.z = {
  90. .value = 0.0f,
  91. .raw_value = -1.0f,
  92. .properties = properties,
  93. };
  94. status.gyro.x = {
  95. .value = 0.0f,
  96. .raw_value = 0.0f,
  97. .properties = properties,
  98. };
  99. status.gyro.y = {
  100. .value = 0.0f,
  101. .raw_value = 0.0f,
  102. .properties = properties,
  103. };
  104. status.gyro.z = {
  105. .value = 0.0f,
  106. .raw_value = 0.0f,
  107. .properties = properties,
  108. };
  109. if (TransformToButton(callback).value) {
  110. std::random_device device;
  111. std::mt19937 gen(device());
  112. std::uniform_int_distribution<s16> distribution(-5000, 5000);
  113. status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  114. status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  115. status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  116. status.gyro.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  117. status.gyro.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  118. status.gyro.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  119. }
  120. break;
  121. }
  122. case Common::Input::InputType::Motion:
  123. status = callback.motion_status;
  124. break;
  125. default:
  126. LOG_ERROR(Input, "Conversion from type {} to motion not implemented", callback.type);
  127. break;
  128. }
  129. SanitizeAnalog(status.accel.x, false);
  130. SanitizeAnalog(status.accel.y, false);
  131. SanitizeAnalog(status.accel.z, false);
  132. SanitizeAnalog(status.gyro.x, false);
  133. SanitizeAnalog(status.gyro.y, false);
  134. SanitizeAnalog(status.gyro.z, false);
  135. return status;
  136. }
  137. Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback) {
  138. Common::Input::StickStatus status{};
  139. switch (callback.type) {
  140. case Common::Input::InputType::Stick:
  141. status = callback.stick_status;
  142. break;
  143. default:
  144. LOG_ERROR(Input, "Conversion from type {} to stick not implemented", callback.type);
  145. break;
  146. }
  147. SanitizeStick(status.x, status.y, true);
  148. const auto& properties_x = status.x.properties;
  149. const auto& properties_y = status.y.properties;
  150. const float x = status.x.value;
  151. const float y = status.y.value;
  152. // Set directional buttons
  153. status.right = x > properties_x.threshold;
  154. status.left = x < -properties_x.threshold;
  155. status.up = y > properties_y.threshold;
  156. status.down = y < -properties_y.threshold;
  157. return status;
  158. }
  159. Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback) {
  160. Common::Input::TouchStatus status{};
  161. switch (callback.type) {
  162. case Common::Input::InputType::Touch:
  163. status = callback.touch_status;
  164. break;
  165. case Common::Input::InputType::Stick:
  166. status.x = callback.stick_status.x;
  167. status.y = callback.stick_status.y;
  168. break;
  169. default:
  170. LOG_ERROR(Input, "Conversion from type {} to touch not implemented", callback.type);
  171. break;
  172. }
  173. SanitizeAnalog(status.x, true);
  174. SanitizeAnalog(status.y, true);
  175. float& x = status.x.value;
  176. float& y = status.y.value;
  177. // Adjust if value is inverted
  178. x = status.x.properties.inverted ? 1.0f + x : x;
  179. y = status.y.properties.inverted ? 1.0f + y : y;
  180. // clamp value
  181. x = std::clamp(x, 0.0f, 1.0f);
  182. y = std::clamp(y, 0.0f, 1.0f);
  183. if (status.pressed.inverted) {
  184. status.pressed.value = !status.pressed.value;
  185. }
  186. return status;
  187. }
  188. Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback) {
  189. Common::Input::TriggerStatus status{};
  190. float& raw_value = status.analog.raw_value;
  191. bool calculate_button_value = true;
  192. switch (callback.type) {
  193. case Common::Input::InputType::Analog:
  194. status.analog.properties = callback.analog_status.properties;
  195. raw_value = callback.analog_status.raw_value;
  196. break;
  197. case Common::Input::InputType::Button:
  198. status.analog.properties.range = 1.0f;
  199. status.analog.properties.inverted = callback.button_status.inverted;
  200. raw_value = callback.button_status.value ? 1.0f : 0.0f;
  201. break;
  202. case Common::Input::InputType::Trigger:
  203. status = callback.trigger_status;
  204. calculate_button_value = false;
  205. break;
  206. default:
  207. LOG_ERROR(Input, "Conversion from type {} to trigger not implemented", callback.type);
  208. break;
  209. }
  210. SanitizeAnalog(status.analog, true);
  211. const auto& properties = status.analog.properties;
  212. float& value = status.analog.value;
  213. // Set button status
  214. if (calculate_button_value) {
  215. status.pressed.value = value > properties.threshold;
  216. }
  217. // Adjust if value is inverted
  218. value = properties.inverted ? 1.0f + value : value;
  219. // clamp value
  220. value = std::clamp(value, 0.0f, 1.0f);
  221. return status;
  222. }
  223. Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback) {
  224. Common::Input::AnalogStatus status{};
  225. switch (callback.type) {
  226. case Common::Input::InputType::Analog:
  227. status.properties = callback.analog_status.properties;
  228. status.raw_value = callback.analog_status.raw_value;
  229. break;
  230. default:
  231. LOG_ERROR(Input, "Conversion from type {} to analog not implemented", callback.type);
  232. break;
  233. }
  234. SanitizeAnalog(status, false);
  235. // Adjust if value is inverted
  236. status.value = status.properties.inverted ? -status.value : status.value;
  237. return status;
  238. }
  239. Common::Input::CameraStatus TransformToCamera(const Common::Input::CallbackStatus& callback) {
  240. Common::Input::CameraStatus camera{};
  241. switch (callback.type) {
  242. case Common::Input::InputType::IrSensor:
  243. camera = {
  244. .format = callback.camera_status,
  245. .data = callback.raw_data,
  246. };
  247. break;
  248. default:
  249. LOG_ERROR(Input, "Conversion from type {} to camera not implemented", callback.type);
  250. break;
  251. }
  252. return camera;
  253. }
  254. Common::Input::NfcStatus TransformToNfc(const Common::Input::CallbackStatus& callback) {
  255. Common::Input::NfcStatus nfc{};
  256. switch (callback.type) {
  257. case Common::Input::InputType::Nfc:
  258. nfc = {
  259. .state = callback.nfc_status,
  260. .data = callback.raw_data,
  261. };
  262. break;
  263. default:
  264. LOG_ERROR(Input, "Conversion from type {} to NFC not implemented", callback.type);
  265. break;
  266. }
  267. return nfc;
  268. }
  269. Common::Input::BodyColorStatus TransformToColor(const Common::Input::CallbackStatus& callback) {
  270. switch (callback.type) {
  271. case Common::Input::InputType::Color:
  272. return callback.color_status;
  273. break;
  274. default:
  275. LOG_ERROR(Input, "Conversion from type {} to color not implemented", callback.type);
  276. return {};
  277. break;
  278. }
  279. }
  280. void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value) {
  281. const auto& properties = analog.properties;
  282. float& raw_value = analog.raw_value;
  283. float& value = analog.value;
  284. if (!std::isnormal(raw_value)) {
  285. raw_value = 0;
  286. }
  287. // Apply center offset
  288. raw_value -= properties.offset;
  289. // Set initial values to be formatted
  290. value = raw_value;
  291. // Calculate vector size
  292. const float r = std::abs(value);
  293. // Return zero if value is smaller than the deadzone
  294. if (r <= properties.deadzone || properties.deadzone == 1.0f) {
  295. analog.value = 0;
  296. return;
  297. }
  298. // Adjust range of value
  299. const float deadzone_factor =
  300. 1.0f / r * (r - properties.deadzone) / (1.0f - properties.deadzone);
  301. value = value * deadzone_factor / properties.range;
  302. // Invert direction if needed
  303. if (properties.inverted) {
  304. value = -value;
  305. }
  306. // Clamp value
  307. if (clamp_value) {
  308. value = std::clamp(value, -1.0f, 1.0f);
  309. }
  310. }
  311. void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
  312. bool clamp_value) {
  313. const auto& properties_x = analog_x.properties;
  314. const auto& properties_y = analog_y.properties;
  315. float& raw_x = analog_x.raw_value;
  316. float& raw_y = analog_y.raw_value;
  317. float& x = analog_x.value;
  318. float& y = analog_y.value;
  319. if (!std::isnormal(raw_x)) {
  320. raw_x = 0;
  321. }
  322. if (!std::isnormal(raw_y)) {
  323. raw_y = 0;
  324. }
  325. // Apply center offset
  326. raw_x += properties_x.offset;
  327. raw_y += properties_y.offset;
  328. // Apply X scale correction from offset
  329. if (std::abs(properties_x.offset) < 0.75f) {
  330. if (raw_x > 0) {
  331. raw_x /= 1 + properties_x.offset;
  332. } else {
  333. raw_x /= 1 - properties_x.offset;
  334. }
  335. }
  336. // Apply Y scale correction from offset
  337. if (std::abs(properties_y.offset) < 0.75f) {
  338. if (raw_y > 0) {
  339. raw_y /= 1 + properties_y.offset;
  340. } else {
  341. raw_y /= 1 - properties_y.offset;
  342. }
  343. }
  344. // Invert direction if needed
  345. raw_x = properties_x.inverted ? -raw_x : raw_x;
  346. raw_y = properties_y.inverted ? -raw_y : raw_y;
  347. // Set initial values to be formatted
  348. x = raw_x;
  349. y = raw_y;
  350. // Calculate vector size
  351. float r = x * x + y * y;
  352. r = std::sqrt(r);
  353. // TODO(German77): Use deadzone and range of both axis
  354. // Return zero if values are smaller than the deadzone
  355. if (r <= properties_x.deadzone || properties_x.deadzone >= 1.0f) {
  356. x = 0;
  357. y = 0;
  358. return;
  359. }
  360. // Adjust range of joystick
  361. const float deadzone_factor =
  362. 1.0f / r * (r - properties_x.deadzone) / (1.0f - properties_x.deadzone);
  363. x = x * deadzone_factor / properties_x.range;
  364. y = y * deadzone_factor / properties_x.range;
  365. r = r * deadzone_factor / properties_x.range;
  366. // Normalize joystick
  367. if (clamp_value && r > 1.0f) {
  368. x /= r;
  369. y /= r;
  370. }
  371. }
  372. } // namespace Core::HID