qt_amiibo_settings.cpp 9.8 KB

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  1. // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <thread>
  5. #include <fmt/format.h>
  6. #include <nlohmann/json.hpp>
  7. #include "common/assert.h"
  8. #include "common/string_util.h"
  9. #include "core/hle/service/nfp/nfp_device.h"
  10. #include "core/hle/service/nfp/nfp_result.h"
  11. #include "input_common/drivers/virtual_amiibo.h"
  12. #include "input_common/main.h"
  13. #include "ui_qt_amiibo_settings.h"
  14. #ifdef ENABLE_WEB_SERVICE
  15. #include "web_service/web_backend.h"
  16. #endif
  17. #include "yuzu/applets/qt_amiibo_settings.h"
  18. #include "yuzu/main.h"
  19. QtAmiiboSettingsDialog::QtAmiiboSettingsDialog(QWidget* parent,
  20. Core::Frontend::CabinetParameters parameters_,
  21. InputCommon::InputSubsystem* input_subsystem_,
  22. std::shared_ptr<Service::NFP::NfpDevice> nfp_device_)
  23. : QDialog(parent), ui(std::make_unique<Ui::QtAmiiboSettingsDialog>()),
  24. input_subsystem{input_subsystem_}, nfp_device{std::move(nfp_device_)},
  25. parameters(std::move(parameters_)) {
  26. ui->setupUi(this);
  27. LoadInfo();
  28. resize(0, 0);
  29. }
  30. QtAmiiboSettingsDialog::~QtAmiiboSettingsDialog() = default;
  31. int QtAmiiboSettingsDialog::exec() {
  32. if (!is_initalized) {
  33. return QDialog::Rejected;
  34. }
  35. return QDialog::exec();
  36. }
  37. std::string QtAmiiboSettingsDialog::GetName() const {
  38. return ui->amiiboCustomNameValue->text().toStdString();
  39. }
  40. void QtAmiiboSettingsDialog::LoadInfo() {
  41. if (input_subsystem->GetVirtualAmiibo()->ReloadAmiibo() !=
  42. InputCommon::VirtualAmiibo::Info::Success) {
  43. return;
  44. }
  45. if (nfp_device->GetCurrentState() != Service::NFP::DeviceState::TagFound &&
  46. nfp_device->GetCurrentState() != Service::NFP::DeviceState::TagMounted) {
  47. return;
  48. }
  49. nfp_device->Mount(Service::NFP::MountTarget::All);
  50. LoadAmiiboInfo();
  51. LoadAmiiboData();
  52. LoadAmiiboGameInfo();
  53. ui->amiiboDirectoryValue->setText(
  54. QString::fromStdString(input_subsystem->GetVirtualAmiibo()->GetLastFilePath()));
  55. SetSettingsDescription();
  56. is_initalized = true;
  57. }
  58. void QtAmiiboSettingsDialog::LoadAmiiboInfo() {
  59. Service::NFP::ModelInfo model_info{};
  60. const auto model_result = nfp_device->GetModelInfo(model_info);
  61. if (model_result.IsFailure()) {
  62. ui->amiiboImageLabel->setVisible(false);
  63. ui->amiiboInfoGroup->setVisible(false);
  64. return;
  65. }
  66. const auto amiibo_id =
  67. fmt::format("{:04x}{:02x}{:02x}{:04x}{:02x}02", Common::swap16(model_info.character_id),
  68. model_info.character_variant, model_info.amiibo_type, model_info.model_number,
  69. model_info.series);
  70. LOG_DEBUG(Frontend, "Loading amiibo id {}", amiibo_id);
  71. // Note: This function is not being used until we host the images on our server
  72. // LoadAmiiboApiInfo(amiibo_id);
  73. ui->amiiboImageLabel->setVisible(false);
  74. ui->amiiboInfoGroup->setVisible(false);
  75. }
  76. void QtAmiiboSettingsDialog::LoadAmiiboApiInfo(std::string_view amiibo_id) {
  77. #ifdef ENABLE_WEB_SERVICE
  78. // TODO: Host this data on our website
  79. WebService::Client client{"https://amiiboapi.com", {}, {}};
  80. WebService::Client image_client{"https://raw.githubusercontent.com", {}, {}};
  81. const auto url_path = fmt::format("/api/amiibo/?id={}", amiibo_id);
  82. const auto amiibo_json = client.GetJson(url_path, true).returned_data;
  83. if (amiibo_json.empty()) {
  84. ui->amiiboImageLabel->setVisible(false);
  85. ui->amiiboInfoGroup->setVisible(false);
  86. return;
  87. }
  88. std::string amiibo_series{};
  89. std::string amiibo_name{};
  90. std::string amiibo_image_url{};
  91. std::string amiibo_type{};
  92. const auto parsed_amiibo_json_json = nlohmann::json::parse(amiibo_json).at("amiibo");
  93. parsed_amiibo_json_json.at("amiiboSeries").get_to(amiibo_series);
  94. parsed_amiibo_json_json.at("name").get_to(amiibo_name);
  95. parsed_amiibo_json_json.at("image").get_to(amiibo_image_url);
  96. parsed_amiibo_json_json.at("type").get_to(amiibo_type);
  97. ui->amiiboSeriesValue->setText(QString::fromStdString(amiibo_series));
  98. ui->amiiboNameValue->setText(QString::fromStdString(amiibo_name));
  99. ui->amiiboTypeValue->setText(QString::fromStdString(amiibo_type));
  100. if (amiibo_image_url.size() < 34) {
  101. ui->amiiboImageLabel->setVisible(false);
  102. }
  103. const auto image_url_path = amiibo_image_url.substr(34, amiibo_image_url.size() - 34);
  104. const auto image_data = image_client.GetImage(image_url_path, true).returned_data;
  105. if (image_data.empty()) {
  106. ui->amiiboImageLabel->setVisible(false);
  107. }
  108. QPixmap pixmap;
  109. pixmap.loadFromData(reinterpret_cast<const u8*>(image_data.data()),
  110. static_cast<uint>(image_data.size()));
  111. pixmap = pixmap.scaled(250, 350, Qt::AspectRatioMode::KeepAspectRatio,
  112. Qt::TransformationMode::SmoothTransformation);
  113. ui->amiiboImageLabel->setPixmap(pixmap);
  114. #endif
  115. }
  116. void QtAmiiboSettingsDialog::LoadAmiiboData() {
  117. Service::NFP::RegisterInfo register_info{};
  118. Service::NFP::CommonInfo common_info{};
  119. const auto register_result = nfp_device->GetRegisterInfo(register_info);
  120. const auto common_result = nfp_device->GetCommonInfo(common_info);
  121. if (register_result.IsFailure()) {
  122. ui->creationDateValue->setDisabled(true);
  123. ui->modificationDateValue->setDisabled(true);
  124. ui->amiiboCustomNameValue->setReadOnly(false);
  125. ui->amiiboOwnerValue->setReadOnly(false);
  126. return;
  127. }
  128. if (parameters.mode == Service::NFP::CabinetMode::StartNicknameAndOwnerSettings) {
  129. ui->creationDateValue->setDisabled(true);
  130. ui->modificationDateValue->setDisabled(true);
  131. }
  132. const auto amiibo_name = std::string(register_info.amiibo_name.data());
  133. const auto owner_name = Common::UTF16ToUTF8(register_info.mii_char_info.name.data());
  134. const auto creation_date =
  135. QDate(register_info.creation_date.year, register_info.creation_date.month,
  136. register_info.creation_date.day);
  137. ui->amiiboCustomNameValue->setText(QString::fromStdString(amiibo_name));
  138. ui->amiiboOwnerValue->setText(QString::fromStdString(owner_name));
  139. ui->amiiboCustomNameValue->setReadOnly(true);
  140. ui->amiiboOwnerValue->setReadOnly(true);
  141. ui->creationDateValue->setDate(creation_date);
  142. if (common_result.IsFailure()) {
  143. ui->modificationDateValue->setDisabled(true);
  144. return;
  145. }
  146. const auto modification_date =
  147. QDate(common_info.last_write_date.year, common_info.last_write_date.month,
  148. common_info.last_write_date.day);
  149. ui->modificationDateValue->setDate(modification_date);
  150. }
  151. void QtAmiiboSettingsDialog::LoadAmiiboGameInfo() {
  152. u32 application_area_id{};
  153. const auto application_result = nfp_device->GetApplicationAreaId(application_area_id);
  154. if (application_result.IsFailure()) {
  155. ui->gameIdValue->setVisible(false);
  156. ui->gameIdLabel->setText(tr("No game data present"));
  157. return;
  158. }
  159. SetGameDataName(application_area_id);
  160. }
  161. void QtAmiiboSettingsDialog::SetGameDataName(u32 application_area_id) {
  162. static constexpr std::array<std::pair<u32, const char*>, 12> game_name_list = {
  163. // 3ds, wii u
  164. std::pair<u32, const char*>{0x10110E00, "Super Smash Bros (3DS/WiiU)"},
  165. {0x00132600, "Mario & Luigi: Paper Jam"},
  166. {0x0014F000, "Animal Crossing: Happy Home Designer"},
  167. {0x00152600, "Chibi-Robo!: Zip Lash"},
  168. {0x10161f00, "Mario Party 10"},
  169. {0x1019C800, "The Legend of Zelda: Twilight Princess HD"},
  170. // switch
  171. {0x10162B00, "Splatoon 2"},
  172. {0x1016e100, "Shovel Knight: Treasure Trove"},
  173. {0x1019C800, "The Legend of Zelda: Breath of the Wild"},
  174. {0x34F80200, "Super Smash Bros. Ultimate"},
  175. {0x38600500, "Splatoon 3"},
  176. {0x3B440400, "The Legend of Zelda: Link's Awakening"},
  177. };
  178. for (const auto& [game_id, game_name] : game_name_list) {
  179. if (application_area_id == game_id) {
  180. ui->gameIdValue->setText(QString::fromStdString(game_name));
  181. return;
  182. }
  183. }
  184. const auto application_area_string = fmt::format("{:016x}", application_area_id);
  185. ui->gameIdValue->setText(QString::fromStdString(application_area_string));
  186. }
  187. void QtAmiiboSettingsDialog::SetSettingsDescription() {
  188. switch (parameters.mode) {
  189. case Service::NFP::CabinetMode::StartFormatter:
  190. ui->cabinetActionDescriptionLabel->setText(
  191. tr("The following amiibo data will be formatted:"));
  192. break;
  193. case Service::NFP::CabinetMode::StartGameDataEraser:
  194. ui->cabinetActionDescriptionLabel->setText(tr("The following game data will removed:"));
  195. break;
  196. case Service::NFP::CabinetMode::StartNicknameAndOwnerSettings:
  197. ui->cabinetActionDescriptionLabel->setText(tr("Set nickname and owner:"));
  198. break;
  199. case Service::NFP::CabinetMode::StartRestorer:
  200. ui->cabinetActionDescriptionLabel->setText(tr("Do you wish to restore this amiibo?"));
  201. break;
  202. }
  203. }
  204. QtAmiiboSettings::QtAmiiboSettings(GMainWindow& parent) {
  205. connect(this, &QtAmiiboSettings::MainWindowShowAmiiboSettings, &parent,
  206. &GMainWindow::AmiiboSettingsShowDialog, Qt::QueuedConnection);
  207. connect(&parent, &GMainWindow::AmiiboSettingsFinished, this,
  208. &QtAmiiboSettings::MainWindowFinished, Qt::QueuedConnection);
  209. }
  210. QtAmiiboSettings::~QtAmiiboSettings() = default;
  211. void QtAmiiboSettings::ShowCabinetApplet(
  212. const Core::Frontend::CabinetCallback& callback_,
  213. const Core::Frontend::CabinetParameters& parameters,
  214. std::shared_ptr<Service::NFP::NfpDevice> nfp_device) const {
  215. callback = std::move(callback_);
  216. emit MainWindowShowAmiiboSettings(parameters, nfp_device);
  217. }
  218. void QtAmiiboSettings::MainWindowFinished(bool is_success, const std::string& name) {
  219. callback(is_success, name);
  220. }