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- // Copyright 2017 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- namespace Core {
- // 3DS Video Constants
- // -------------------
- // NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
- // framebuffers in video memory are stored in column-major order and rendered sideways, causing
- // the widths and heights of the framebuffers read by the LCD to be switched compared to the
- // heights and widths of the screens listed here.
- constexpr int kScreenTopWidth = 400; ///< 3DS top screen width
- constexpr int kScreenTopHeight = 240; ///< 3DS top screen height
- constexpr int kScreenBottomWidth = 320; ///< 3DS bottom screen width
- constexpr int kScreenBottomHeight = 240; ///< 3DS bottom screen height
- } // namespace Core
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