gpu_synch.cpp 1.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "video_core/gpu_synch.h"
  5. #include "video_core/renderer_base.h"
  6. namespace VideoCommon {
  7. GPUSynch::GPUSynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
  8. std::unique_ptr<Core::Frontend::GraphicsContext>&& context)
  9. : GPU(system, std::move(renderer), false), context{std::move(context)} {}
  10. GPUSynch::~GPUSynch() = default;
  11. void GPUSynch::Start() {
  12. context->MakeCurrent();
  13. }
  14. void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
  15. dma_pusher->Push(std::move(entries));
  16. dma_pusher->DispatchCalls();
  17. }
  18. void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
  19. renderer->SwapBuffers(framebuffer);
  20. }
  21. void GPUSynch::FlushRegion(VAddr addr, u64 size) {
  22. renderer->Rasterizer().FlushRegion(addr, size);
  23. }
  24. void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
  25. renderer->Rasterizer().InvalidateRegion(addr, size);
  26. }
  27. void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
  28. renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
  29. }
  30. } // namespace VideoCommon