config.cpp 60 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <QKeySequence>
  6. #include <QSettings>
  7. #include "common/fs/fs.h"
  8. #include "common/fs/path_util.h"
  9. #include "core/core.h"
  10. #include "core/hle/service/acc/profile_manager.h"
  11. #include "core/hle/service/hid/controllers/npad.h"
  12. #include "input_common/main.h"
  13. #include "yuzu/configuration/config.h"
  14. namespace FS = Common::FS;
  15. Config::Config(Core::System& system_, const std::string& config_name, ConfigType config_type)
  16. : type(config_type), system{system_} {
  17. global = config_type == ConfigType::GlobalConfig;
  18. Initialize(config_name);
  19. }
  20. Config::~Config() {
  21. if (global) {
  22. Save();
  23. }
  24. }
  25. const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
  26. Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
  27. Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
  28. Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
  29. Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
  30. };
  31. const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = {
  32. Qt::Key_7,
  33. Qt::Key_8,
  34. };
  35. const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
  36. {
  37. Qt::Key_W,
  38. Qt::Key_S,
  39. Qt::Key_A,
  40. Qt::Key_D,
  41. },
  42. {
  43. Qt::Key_I,
  44. Qt::Key_K,
  45. Qt::Key_J,
  46. Qt::Key_L,
  47. },
  48. }};
  49. const std::array<int, 2> Config::default_stick_mod = {
  50. Qt::Key_Shift,
  51. 0,
  52. };
  53. // This shouldn't have anything except static initializers (no functions). So
  54. // QKeySequence(...).toString() is NOT ALLOWED HERE.
  55. // This must be in alphabetical order according to action name as it must have the same order as
  56. // UISetting::values.shortcuts, which is alphabetically ordered.
  57. // clang-format off
  58. const std::array<UISettings::Shortcut, 20> Config::default_hotkeys{{
  59. {QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), QStringLiteral("Home+Dpad_Right"), Qt::WindowShortcut}},
  60. {QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral("-"), QStringLiteral("Home+Dpad_Down"), Qt::ApplicationShortcut}},
  61. {QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral("+"), QStringLiteral("Home+Dpad_Up"), Qt::ApplicationShortcut}},
  62. {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), QStringLiteral("Screenshot"), Qt::WidgetWithChildrenShortcut}},
  63. {QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), QStringLiteral("Home+X"), Qt::ApplicationShortcut}},
  64. {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), QStringLiteral("Home+Plus"), Qt::WindowShortcut}},
  65. {QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), QStringLiteral(""), Qt::WindowShortcut}},
  66. {QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), QStringLiteral("Home+Minus"), Qt::WindowShortcut}},
  67. {QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), QStringLiteral("Home+B"), Qt::WindowShortcut}},
  68. {QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut}},
  69. {QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut}},
  70. {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), QStringLiteral(""), Qt::WindowShortcut}},
  71. {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), QStringLiteral(""), Qt::WindowShortcut}},
  72. {QStringLiteral("TAS Start/Stop"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut}},
  73. {QStringLiteral("TAS Reset"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut}},
  74. {QStringLiteral("TAS Record"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut}},
  75. {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), QStringLiteral(""), Qt::WindowShortcut}},
  76. {QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), QStringLiteral("Home+Y"), Qt::ApplicationShortcut}},
  77. {QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), QStringLiteral(""), Qt::ApplicationShortcut}},
  78. {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), QStringLiteral(""), Qt::WindowShortcut}},
  79. }};
  80. // clang-format on
  81. void Config::Initialize(const std::string& config_name) {
  82. const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
  83. const auto config_file = fmt::format("{}.ini", config_name);
  84. switch (type) {
  85. case ConfigType::GlobalConfig:
  86. qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
  87. void(FS::CreateParentDir(qt_config_loc));
  88. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  89. QSettings::IniFormat);
  90. Reload();
  91. break;
  92. case ConfigType::PerGameConfig:
  93. qt_config_loc =
  94. FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
  95. void(FS::CreateParentDir(qt_config_loc));
  96. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  97. QSettings::IniFormat);
  98. Reload();
  99. break;
  100. case ConfigType::InputProfile:
  101. qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
  102. void(FS::CreateParentDir(qt_config_loc));
  103. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  104. QSettings::IniFormat);
  105. break;
  106. }
  107. }
  108. /* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
  109. * usages later in this file. This allows explicit definition of some types that don't work
  110. * nicely with the general version.
  111. */
  112. // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
  113. // can it implicitly convert a QVariant back to a {std::,Q}string
  114. template <>
  115. void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
  116. const QString name = QString::fromStdString(setting.GetLabel());
  117. const auto default_value = QString::fromStdString(setting.GetDefault());
  118. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  119. setting.SetValue(default_value.toStdString());
  120. } else {
  121. setting.SetValue(qt_config->value(name, default_value).toString().toStdString());
  122. }
  123. }
  124. template <typename Type>
  125. void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
  126. const QString name = QString::fromStdString(setting.GetLabel());
  127. const Type default_value = setting.GetDefault();
  128. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  129. setting.SetValue(default_value);
  130. } else {
  131. setting.SetValue(
  132. static_cast<QVariant>(qt_config->value(name, default_value)).value<Type>());
  133. }
  134. }
  135. // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
  136. template <>
  137. void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& setting) {
  138. const QString name = QString::fromStdString(setting.GetLabel());
  139. const std::string& value = setting.GetValue();
  140. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  141. qt_config->setValue(name, QString::fromStdString(value));
  142. }
  143. template <typename Type>
  144. void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
  145. const QString name = QString::fromStdString(setting.GetLabel());
  146. const Type value = setting.GetValue();
  147. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  148. qt_config->setValue(name, value);
  149. }
  150. template <typename Type>
  151. void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
  152. const QString name = QString::fromStdString(setting.GetLabel());
  153. const Type& value = setting.GetValue(global);
  154. if (!global) {
  155. qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
  156. }
  157. if (global || !setting.UsingGlobal()) {
  158. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  159. qt_config->setValue(name, value);
  160. }
  161. }
  162. void Config::ReadPlayerValue(std::size_t player_index) {
  163. const QString player_prefix = [this, player_index] {
  164. if (type == ConfigType::InputProfile) {
  165. return QString{};
  166. } else {
  167. return QStringLiteral("player_%1_").arg(player_index);
  168. }
  169. }();
  170. auto& player = Settings::values.players.GetValue()[player_index];
  171. if (player_prefix.isEmpty()) {
  172. const auto controller = static_cast<Settings::ControllerType>(
  173. qt_config
  174. ->value(QStringLiteral("%1type").arg(player_prefix),
  175. static_cast<u8>(Settings::ControllerType::ProController))
  176. .toUInt());
  177. if (controller == Settings::ControllerType::LeftJoycon ||
  178. controller == Settings::ControllerType::RightJoycon) {
  179. player.controller_type = controller;
  180. }
  181. } else {
  182. player.connected =
  183. ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
  184. .toBool();
  185. player.controller_type = static_cast<Settings::ControllerType>(
  186. qt_config
  187. ->value(QStringLiteral("%1type").arg(player_prefix),
  188. static_cast<u8>(Settings::ControllerType::ProController))
  189. .toUInt());
  190. player.vibration_enabled =
  191. qt_config->value(QStringLiteral("%1vibration_enabled").arg(player_prefix), true)
  192. .toBool();
  193. player.vibration_strength =
  194. qt_config->value(QStringLiteral("%1vibration_strength").arg(player_prefix), 100)
  195. .toInt();
  196. player.body_color_left = qt_config
  197. ->value(QStringLiteral("%1body_color_left").arg(player_prefix),
  198. Settings::JOYCON_BODY_NEON_BLUE)
  199. .toUInt();
  200. player.body_color_right =
  201. qt_config
  202. ->value(QStringLiteral("%1body_color_right").arg(player_prefix),
  203. Settings::JOYCON_BODY_NEON_RED)
  204. .toUInt();
  205. player.button_color_left =
  206. qt_config
  207. ->value(QStringLiteral("%1button_color_left").arg(player_prefix),
  208. Settings::JOYCON_BUTTONS_NEON_BLUE)
  209. .toUInt();
  210. player.button_color_right =
  211. qt_config
  212. ->value(QStringLiteral("%1button_color_right").arg(player_prefix),
  213. Settings::JOYCON_BUTTONS_NEON_RED)
  214. .toUInt();
  215. }
  216. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  217. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  218. auto& player_buttons = player.buttons[i];
  219. player_buttons = qt_config
  220. ->value(QStringLiteral("%1").arg(player_prefix) +
  221. QString::fromUtf8(Settings::NativeButton::mapping[i]),
  222. QString::fromStdString(default_param))
  223. .toString()
  224. .toStdString();
  225. if (player_buttons.empty()) {
  226. player_buttons = default_param;
  227. }
  228. }
  229. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  230. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  231. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  232. default_analogs[i][3], default_stick_mod[i], 0.5f);
  233. auto& player_analogs = player.analogs[i];
  234. player_analogs = qt_config
  235. ->value(QStringLiteral("%1").arg(player_prefix) +
  236. QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
  237. QString::fromStdString(default_param))
  238. .toString()
  239. .toStdString();
  240. if (player_analogs.empty()) {
  241. player_analogs = default_param;
  242. }
  243. }
  244. for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
  245. const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
  246. auto& player_motions = player.motions[i];
  247. player_motions = qt_config
  248. ->value(QStringLiteral("%1").arg(player_prefix) +
  249. QString::fromUtf8(Settings::NativeMotion::mapping[i]),
  250. QString::fromStdString(default_param))
  251. .toString()
  252. .toStdString();
  253. if (player_motions.empty()) {
  254. player_motions = default_param;
  255. }
  256. }
  257. }
  258. void Config::ReadDebugValues() {
  259. ReadBasicSetting(Settings::values.debug_pad_enabled);
  260. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  261. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  262. auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
  263. debug_pad_buttons = qt_config
  264. ->value(QStringLiteral("debug_pad_") +
  265. QString::fromUtf8(Settings::NativeButton::mapping[i]),
  266. QString::fromStdString(default_param))
  267. .toString()
  268. .toStdString();
  269. if (debug_pad_buttons.empty()) {
  270. debug_pad_buttons = default_param;
  271. }
  272. }
  273. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  274. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  275. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  276. default_analogs[i][3], default_stick_mod[i], 0.5f);
  277. auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
  278. debug_pad_analogs = qt_config
  279. ->value(QStringLiteral("debug_pad_") +
  280. QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
  281. QString::fromStdString(default_param))
  282. .toString()
  283. .toStdString();
  284. if (debug_pad_analogs.empty()) {
  285. debug_pad_analogs = default_param;
  286. }
  287. }
  288. }
  289. void Config::ReadKeyboardValues() {
  290. ReadBasicSetting(Settings::values.keyboard_enabled);
  291. }
  292. void Config::ReadMouseValues() {
  293. ReadBasicSetting(Settings::values.mouse_enabled);
  294. }
  295. void Config::ReadTouchscreenValues() {
  296. Settings::values.touchscreen.enabled =
  297. ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool();
  298. Settings::values.touchscreen.rotation_angle =
  299. ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt();
  300. Settings::values.touchscreen.diameter_x =
  301. ReadSetting(QStringLiteral("touchscreen_diameter_x"), 15).toUInt();
  302. Settings::values.touchscreen.diameter_y =
  303. ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt();
  304. }
  305. void Config::ReadAudioValues() {
  306. qt_config->beginGroup(QStringLiteral("Audio"));
  307. if (global) {
  308. ReadBasicSetting(Settings::values.audio_device_id);
  309. ReadBasicSetting(Settings::values.sink_id);
  310. }
  311. ReadGlobalSetting(Settings::values.volume);
  312. qt_config->endGroup();
  313. }
  314. void Config::ReadControlValues() {
  315. qt_config->beginGroup(QStringLiteral("Controls"));
  316. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  317. ReadPlayerValue(p);
  318. }
  319. ReadDebugValues();
  320. ReadKeyboardValues();
  321. ReadMouseValues();
  322. ReadTouchscreenValues();
  323. ReadMotionTouchValues();
  324. #ifdef _WIN32
  325. ReadBasicSetting(Settings::values.enable_raw_input);
  326. #else
  327. Settings::values.enable_raw_input = false;
  328. #endif
  329. ReadBasicSetting(Settings::values.emulate_analog_keyboard);
  330. Settings::values.mouse_panning = false;
  331. ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
  332. ReadBasicSetting(Settings::values.tas_enable);
  333. ReadBasicSetting(Settings::values.tas_loop);
  334. ReadBasicSetting(Settings::values.pause_tas_on_load);
  335. ReadGlobalSetting(Settings::values.use_docked_mode);
  336. // Disable docked mode if handheld is selected
  337. const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
  338. if (controller_type == Settings::ControllerType::Handheld) {
  339. Settings::values.use_docked_mode.SetValue(false);
  340. }
  341. ReadGlobalSetting(Settings::values.vibration_enabled);
  342. ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
  343. ReadGlobalSetting(Settings::values.motion_enabled);
  344. ReadBasicSetting(Settings::values.controller_navigation);
  345. qt_config->endGroup();
  346. }
  347. void Config::ReadMotionTouchValues() {
  348. int num_touch_from_button_maps =
  349. qt_config->beginReadArray(QStringLiteral("touch_from_button_maps"));
  350. if (num_touch_from_button_maps > 0) {
  351. const auto append_touch_from_button_map = [this] {
  352. Settings::TouchFromButtonMap map;
  353. map.name = ReadSetting(QStringLiteral("name"), QStringLiteral("default"))
  354. .toString()
  355. .toStdString();
  356. const int num_touch_maps = qt_config->beginReadArray(QStringLiteral("entries"));
  357. map.buttons.reserve(num_touch_maps);
  358. for (int i = 0; i < num_touch_maps; i++) {
  359. qt_config->setArrayIndex(i);
  360. std::string touch_mapping =
  361. ReadSetting(QStringLiteral("bind")).toString().toStdString();
  362. map.buttons.emplace_back(std::move(touch_mapping));
  363. }
  364. qt_config->endArray(); // entries
  365. Settings::values.touch_from_button_maps.emplace_back(std::move(map));
  366. };
  367. for (int i = 0; i < num_touch_from_button_maps; ++i) {
  368. qt_config->setArrayIndex(i);
  369. append_touch_from_button_map();
  370. }
  371. } else {
  372. Settings::values.touch_from_button_maps.emplace_back(
  373. Settings::TouchFromButtonMap{"default", {}});
  374. num_touch_from_button_maps = 1;
  375. }
  376. qt_config->endArray();
  377. ReadBasicSetting(Settings::values.touch_device);
  378. ReadBasicSetting(Settings::values.touch_from_button_map_index);
  379. Settings::values.touch_from_button_map_index = std::clamp(
  380. Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
  381. ReadBasicSetting(Settings::values.udp_input_servers);
  382. ReadBasicSetting(Settings::values.enable_udp_controller);
  383. }
  384. void Config::ReadCoreValues() {
  385. qt_config->beginGroup(QStringLiteral("Core"));
  386. ReadGlobalSetting(Settings::values.use_multi_core);
  387. qt_config->endGroup();
  388. }
  389. void Config::ReadDataStorageValues() {
  390. qt_config->beginGroup(QStringLiteral("Data Storage"));
  391. ReadBasicSetting(Settings::values.use_virtual_sd);
  392. FS::SetYuzuPath(
  393. FS::YuzuPath::NANDDir,
  394. qt_config
  395. ->value(QStringLiteral("nand_directory"),
  396. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)))
  397. .toString()
  398. .toStdString());
  399. FS::SetYuzuPath(
  400. FS::YuzuPath::SDMCDir,
  401. qt_config
  402. ->value(QStringLiteral("sdmc_directory"),
  403. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
  404. .toString()
  405. .toStdString());
  406. FS::SetYuzuPath(
  407. FS::YuzuPath::LoadDir,
  408. qt_config
  409. ->value(QStringLiteral("load_directory"),
  410. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)))
  411. .toString()
  412. .toStdString());
  413. FS::SetYuzuPath(
  414. FS::YuzuPath::DumpDir,
  415. qt_config
  416. ->value(QStringLiteral("dump_directory"),
  417. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
  418. .toString()
  419. .toStdString());
  420. FS::SetYuzuPath(FS::YuzuPath::TASDir,
  421. qt_config
  422. ->value(QStringLiteral("tas_directory"),
  423. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)))
  424. .toString()
  425. .toStdString());
  426. ReadBasicSetting(Settings::values.gamecard_inserted);
  427. ReadBasicSetting(Settings::values.gamecard_current_game);
  428. ReadBasicSetting(Settings::values.gamecard_path);
  429. qt_config->endGroup();
  430. }
  431. void Config::ReadDebuggingValues() {
  432. qt_config->beginGroup(QStringLiteral("Debugging"));
  433. // Intentionally not using the QT default setting as this is intended to be changed in the ini
  434. Settings::values.record_frame_times =
  435. qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
  436. ReadBasicSetting(Settings::values.program_args);
  437. ReadBasicSetting(Settings::values.dump_exefs);
  438. ReadBasicSetting(Settings::values.dump_nso);
  439. ReadBasicSetting(Settings::values.enable_fs_access_log);
  440. ReadBasicSetting(Settings::values.reporting_services);
  441. ReadBasicSetting(Settings::values.quest_flag);
  442. ReadBasicSetting(Settings::values.disable_macro_jit);
  443. ReadBasicSetting(Settings::values.extended_logging);
  444. ReadBasicSetting(Settings::values.use_debug_asserts);
  445. ReadBasicSetting(Settings::values.use_auto_stub);
  446. ReadBasicSetting(Settings::values.enable_all_controllers);
  447. qt_config->endGroup();
  448. }
  449. void Config::ReadServiceValues() {
  450. qt_config->beginGroup(QStringLiteral("Services"));
  451. ReadBasicSetting(Settings::values.network_interface);
  452. qt_config->endGroup();
  453. }
  454. void Config::ReadDisabledAddOnValues() {
  455. const auto size = qt_config->beginReadArray(QStringLiteral("DisabledAddOns"));
  456. for (int i = 0; i < size; ++i) {
  457. qt_config->setArrayIndex(i);
  458. const auto title_id = ReadSetting(QStringLiteral("title_id"), 0).toULongLong();
  459. std::vector<std::string> out;
  460. const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled"));
  461. for (int j = 0; j < d_size; ++j) {
  462. qt_config->setArrayIndex(j);
  463. out.push_back(ReadSetting(QStringLiteral("d"), QString{}).toString().toStdString());
  464. }
  465. qt_config->endArray();
  466. Settings::values.disabled_addons.insert_or_assign(title_id, out);
  467. }
  468. qt_config->endArray();
  469. }
  470. void Config::ReadMiscellaneousValues() {
  471. qt_config->beginGroup(QStringLiteral("Miscellaneous"));
  472. ReadBasicSetting(Settings::values.log_filter);
  473. ReadBasicSetting(Settings::values.use_dev_keys);
  474. qt_config->endGroup();
  475. }
  476. void Config::ReadPathValues() {
  477. qt_config->beginGroup(QStringLiteral("Paths"));
  478. UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
  479. UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
  480. UISettings::values.game_dir_deprecated =
  481. ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
  482. UISettings::values.game_dir_deprecated_deepscan =
  483. ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
  484. const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
  485. for (int i = 0; i < gamedirs_size; ++i) {
  486. qt_config->setArrayIndex(i);
  487. UISettings::GameDir game_dir;
  488. game_dir.path = ReadSetting(QStringLiteral("path")).toString();
  489. game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool();
  490. game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool();
  491. UISettings::values.game_dirs.append(game_dir);
  492. }
  493. qt_config->endArray();
  494. // create NAND and SD card directories if empty, these are not removable through the UI,
  495. // also carries over old game list settings if present
  496. if (UISettings::values.game_dirs.isEmpty()) {
  497. UISettings::GameDir game_dir;
  498. game_dir.path = QStringLiteral("SDMC");
  499. game_dir.expanded = true;
  500. UISettings::values.game_dirs.append(game_dir);
  501. game_dir.path = QStringLiteral("UserNAND");
  502. UISettings::values.game_dirs.append(game_dir);
  503. game_dir.path = QStringLiteral("SysNAND");
  504. UISettings::values.game_dirs.append(game_dir);
  505. if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
  506. game_dir.path = UISettings::values.game_dir_deprecated;
  507. game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
  508. UISettings::values.game_dirs.append(game_dir);
  509. }
  510. }
  511. UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
  512. UISettings::values.language = ReadSetting(QStringLiteral("language"), QString{}).toString();
  513. qt_config->endGroup();
  514. }
  515. void Config::ReadCpuValues() {
  516. qt_config->beginGroup(QStringLiteral("Cpu"));
  517. ReadBasicSetting(Settings::values.cpu_accuracy_first_time);
  518. if (Settings::values.cpu_accuracy_first_time) {
  519. Settings::values.cpu_accuracy.SetValue(Settings::values.cpu_accuracy.GetDefault());
  520. Settings::values.cpu_accuracy_first_time.SetValue(false);
  521. } else {
  522. ReadGlobalSetting(Settings::values.cpu_accuracy);
  523. }
  524. ReadGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma);
  525. ReadGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error);
  526. ReadGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
  527. ReadGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan);
  528. ReadGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check);
  529. if (global) {
  530. ReadBasicSetting(Settings::values.cpu_debug_mode);
  531. ReadBasicSetting(Settings::values.cpuopt_page_tables);
  532. ReadBasicSetting(Settings::values.cpuopt_block_linking);
  533. ReadBasicSetting(Settings::values.cpuopt_return_stack_buffer);
  534. ReadBasicSetting(Settings::values.cpuopt_fast_dispatcher);
  535. ReadBasicSetting(Settings::values.cpuopt_context_elimination);
  536. ReadBasicSetting(Settings::values.cpuopt_const_prop);
  537. ReadBasicSetting(Settings::values.cpuopt_misc_ir);
  538. ReadBasicSetting(Settings::values.cpuopt_reduce_misalign_checks);
  539. ReadBasicSetting(Settings::values.cpuopt_fastmem);
  540. }
  541. qt_config->endGroup();
  542. }
  543. void Config::ReadRendererValues() {
  544. qt_config->beginGroup(QStringLiteral("Renderer"));
  545. ReadGlobalSetting(Settings::values.renderer_backend);
  546. ReadGlobalSetting(Settings::values.vulkan_device);
  547. ReadGlobalSetting(Settings::values.fullscreen_mode);
  548. ReadGlobalSetting(Settings::values.aspect_ratio);
  549. ReadGlobalSetting(Settings::values.resolution_setup);
  550. ReadGlobalSetting(Settings::values.scaling_filter);
  551. ReadGlobalSetting(Settings::values.anti_aliasing);
  552. ReadGlobalSetting(Settings::values.max_anisotropy);
  553. ReadGlobalSetting(Settings::values.use_speed_limit);
  554. ReadGlobalSetting(Settings::values.speed_limit);
  555. ReadGlobalSetting(Settings::values.fps_cap);
  556. ReadGlobalSetting(Settings::values.use_disk_shader_cache);
  557. ReadGlobalSetting(Settings::values.gpu_accuracy);
  558. ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
  559. ReadGlobalSetting(Settings::values.nvdec_emulation);
  560. ReadGlobalSetting(Settings::values.accelerate_astc);
  561. ReadGlobalSetting(Settings::values.use_vsync);
  562. ReadGlobalSetting(Settings::values.shader_backend);
  563. ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
  564. ReadGlobalSetting(Settings::values.use_fast_gpu_time);
  565. ReadGlobalSetting(Settings::values.bg_red);
  566. ReadGlobalSetting(Settings::values.bg_green);
  567. ReadGlobalSetting(Settings::values.bg_blue);
  568. if (global) {
  569. ReadBasicSetting(Settings::values.renderer_debug);
  570. ReadBasicSetting(Settings::values.renderer_shader_feedback);
  571. ReadBasicSetting(Settings::values.enable_nsight_aftermath);
  572. ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
  573. }
  574. qt_config->endGroup();
  575. }
  576. void Config::ReadScreenshotValues() {
  577. qt_config->beginGroup(QStringLiteral("Screenshots"));
  578. UISettings::values.enable_screenshot_save_as =
  579. ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
  580. FS::SetYuzuPath(
  581. FS::YuzuPath::ScreenshotsDir,
  582. qt_config
  583. ->value(QStringLiteral("screenshot_path"),
  584. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)))
  585. .toString()
  586. .toStdString());
  587. qt_config->endGroup();
  588. }
  589. void Config::ReadShortcutValues() {
  590. qt_config->beginGroup(QStringLiteral("Shortcuts"));
  591. for (const auto& [name, group, shortcut] : default_hotkeys) {
  592. qt_config->beginGroup(group);
  593. qt_config->beginGroup(name);
  594. // No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1
  595. // for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
  596. // a file dialog in windowed mode
  597. UISettings::values.shortcuts.push_back(
  598. {name,
  599. group,
  600. {ReadSetting(QStringLiteral("KeySeq"), shortcut.keyseq).toString(),
  601. ReadSetting(QStringLiteral("Controller_KeySeq"), shortcut.controller_keyseq)
  602. .toString(),
  603. shortcut.context}});
  604. qt_config->endGroup();
  605. qt_config->endGroup();
  606. }
  607. qt_config->endGroup();
  608. }
  609. void Config::ReadSystemValues() {
  610. qt_config->beginGroup(QStringLiteral("System"));
  611. ReadGlobalSetting(Settings::values.language_index);
  612. ReadGlobalSetting(Settings::values.region_index);
  613. ReadGlobalSetting(Settings::values.time_zone_index);
  614. bool rng_seed_enabled;
  615. ReadSettingGlobal(rng_seed_enabled, QStringLiteral("rng_seed_enabled"), false);
  616. bool rng_seed_global =
  617. global || qt_config->value(QStringLiteral("rng_seed/use_global"), true).toBool();
  618. Settings::values.rng_seed.SetGlobal(rng_seed_global);
  619. if (global || !rng_seed_global) {
  620. if (rng_seed_enabled) {
  621. Settings::values.rng_seed.SetValue(ReadSetting(QStringLiteral("rng_seed"), 0).toUInt());
  622. } else {
  623. Settings::values.rng_seed.SetValue(std::nullopt);
  624. }
  625. }
  626. if (global) {
  627. ReadBasicSetting(Settings::values.current_user);
  628. Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
  629. Service::Account::MAX_USERS - 1);
  630. const auto custom_rtc_enabled =
  631. ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool();
  632. if (custom_rtc_enabled) {
  633. Settings::values.custom_rtc = ReadSetting(QStringLiteral("custom_rtc"), 0).toLongLong();
  634. } else {
  635. Settings::values.custom_rtc = std::nullopt;
  636. }
  637. }
  638. ReadGlobalSetting(Settings::values.sound_index);
  639. qt_config->endGroup();
  640. }
  641. void Config::ReadUIValues() {
  642. qt_config->beginGroup(QStringLiteral("UI"));
  643. UISettings::values.theme =
  644. ReadSetting(
  645. QStringLiteral("theme"),
  646. QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second))
  647. .toString();
  648. ReadBasicSetting(UISettings::values.enable_discord_presence);
  649. ReadBasicSetting(UISettings::values.select_user_on_boot);
  650. ReadUIGamelistValues();
  651. ReadUILayoutValues();
  652. ReadPathValues();
  653. ReadScreenshotValues();
  654. ReadShortcutValues();
  655. ReadBasicSetting(UISettings::values.single_window_mode);
  656. ReadBasicSetting(UISettings::values.fullscreen);
  657. ReadBasicSetting(UISettings::values.display_titlebar);
  658. ReadBasicSetting(UISettings::values.show_filter_bar);
  659. ReadBasicSetting(UISettings::values.show_status_bar);
  660. ReadBasicSetting(UISettings::values.confirm_before_closing);
  661. ReadBasicSetting(UISettings::values.first_start);
  662. ReadBasicSetting(UISettings::values.callout_flags);
  663. ReadBasicSetting(UISettings::values.show_console);
  664. ReadBasicSetting(UISettings::values.pause_when_in_background);
  665. ReadBasicSetting(UISettings::values.hide_mouse);
  666. qt_config->endGroup();
  667. }
  668. void Config::ReadUIGamelistValues() {
  669. qt_config->beginGroup(QStringLiteral("UIGameList"));
  670. ReadBasicSetting(UISettings::values.show_add_ons);
  671. ReadBasicSetting(UISettings::values.game_icon_size);
  672. ReadBasicSetting(UISettings::values.folder_icon_size);
  673. ReadBasicSetting(UISettings::values.row_1_text_id);
  674. ReadBasicSetting(UISettings::values.row_2_text_id);
  675. ReadBasicSetting(UISettings::values.cache_game_list);
  676. ReadBasicSetting(UISettings::values.favorites_expanded);
  677. const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
  678. for (int i = 0; i < favorites_size; i++) {
  679. qt_config->setArrayIndex(i);
  680. UISettings::values.favorited_ids.append(
  681. ReadSetting(QStringLiteral("program_id")).toULongLong());
  682. }
  683. qt_config->endArray();
  684. qt_config->endGroup();
  685. }
  686. void Config::ReadUILayoutValues() {
  687. qt_config->beginGroup(QStringLiteral("UILayout"));
  688. UISettings::values.geometry = ReadSetting(QStringLiteral("geometry")).toByteArray();
  689. UISettings::values.state = ReadSetting(QStringLiteral("state")).toByteArray();
  690. UISettings::values.renderwindow_geometry =
  691. ReadSetting(QStringLiteral("geometryRenderWindow")).toByteArray();
  692. UISettings::values.gamelist_header_state =
  693. ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray();
  694. UISettings::values.microprofile_geometry =
  695. ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray();
  696. ReadBasicSetting(UISettings::values.microprofile_visible);
  697. qt_config->endGroup();
  698. }
  699. void Config::ReadWebServiceValues() {
  700. qt_config->beginGroup(QStringLiteral("WebService"));
  701. ReadBasicSetting(Settings::values.enable_telemetry);
  702. ReadBasicSetting(Settings::values.web_api_url);
  703. ReadBasicSetting(Settings::values.yuzu_username);
  704. ReadBasicSetting(Settings::values.yuzu_token);
  705. qt_config->endGroup();
  706. }
  707. void Config::ReadValues() {
  708. if (global) {
  709. ReadControlValues();
  710. ReadDataStorageValues();
  711. ReadDebuggingValues();
  712. ReadDisabledAddOnValues();
  713. ReadServiceValues();
  714. ReadUIValues();
  715. ReadWebServiceValues();
  716. ReadMiscellaneousValues();
  717. }
  718. ReadCoreValues();
  719. ReadCpuValues();
  720. ReadRendererValues();
  721. ReadAudioValues();
  722. ReadSystemValues();
  723. }
  724. void Config::SavePlayerValue(std::size_t player_index) {
  725. const QString player_prefix = [this, player_index] {
  726. if (type == ConfigType::InputProfile) {
  727. return QString{};
  728. } else {
  729. return QStringLiteral("player_%1_").arg(player_index);
  730. }
  731. }();
  732. const auto& player = Settings::values.players.GetValue()[player_index];
  733. WriteSetting(QStringLiteral("%1type").arg(player_prefix),
  734. static_cast<u8>(player.controller_type),
  735. static_cast<u8>(Settings::ControllerType::ProController));
  736. if (!player_prefix.isEmpty()) {
  737. WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
  738. player_index == 0);
  739. WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
  740. player.vibration_enabled, true);
  741. WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix),
  742. player.vibration_strength, 100);
  743. WriteSetting(QStringLiteral("%1body_color_left").arg(player_prefix), player.body_color_left,
  744. Settings::JOYCON_BODY_NEON_BLUE);
  745. WriteSetting(QStringLiteral("%1body_color_right").arg(player_prefix),
  746. player.body_color_right, Settings::JOYCON_BODY_NEON_RED);
  747. WriteSetting(QStringLiteral("%1button_color_left").arg(player_prefix),
  748. player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE);
  749. WriteSetting(QStringLiteral("%1button_color_right").arg(player_prefix),
  750. player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED);
  751. }
  752. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  753. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  754. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  755. QString::fromStdString(Settings::NativeButton::mapping[i]),
  756. QString::fromStdString(player.buttons[i]),
  757. QString::fromStdString(default_param));
  758. }
  759. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  760. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  761. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  762. default_analogs[i][3], default_stick_mod[i], 0.5f);
  763. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  764. QString::fromStdString(Settings::NativeAnalog::mapping[i]),
  765. QString::fromStdString(player.analogs[i]),
  766. QString::fromStdString(default_param));
  767. }
  768. for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
  769. const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
  770. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  771. QString::fromStdString(Settings::NativeMotion::mapping[i]),
  772. QString::fromStdString(player.motions[i]),
  773. QString::fromStdString(default_param));
  774. }
  775. }
  776. void Config::SaveDebugValues() {
  777. WriteBasicSetting(Settings::values.debug_pad_enabled);
  778. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  779. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  780. WriteSetting(QStringLiteral("debug_pad_") +
  781. QString::fromStdString(Settings::NativeButton::mapping[i]),
  782. QString::fromStdString(Settings::values.debug_pad_buttons[i]),
  783. QString::fromStdString(default_param));
  784. }
  785. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  786. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  787. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  788. default_analogs[i][3], default_stick_mod[i], 0.5f);
  789. WriteSetting(QStringLiteral("debug_pad_") +
  790. QString::fromStdString(Settings::NativeAnalog::mapping[i]),
  791. QString::fromStdString(Settings::values.debug_pad_analogs[i]),
  792. QString::fromStdString(default_param));
  793. }
  794. }
  795. void Config::SaveMouseValues() {
  796. WriteBasicSetting(Settings::values.mouse_enabled);
  797. }
  798. void Config::SaveTouchscreenValues() {
  799. const auto& touchscreen = Settings::values.touchscreen;
  800. WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true);
  801. WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0);
  802. WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15);
  803. WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15);
  804. }
  805. void Config::SaveMotionTouchValues() {
  806. WriteBasicSetting(Settings::values.touch_device);
  807. WriteBasicSetting(Settings::values.touch_from_button_map_index);
  808. WriteBasicSetting(Settings::values.udp_input_servers);
  809. WriteBasicSetting(Settings::values.enable_udp_controller);
  810. qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps"));
  811. for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
  812. qt_config->setArrayIndex(static_cast<int>(p));
  813. WriteSetting(QStringLiteral("name"),
  814. QString::fromStdString(Settings::values.touch_from_button_maps[p].name),
  815. QStringLiteral("default"));
  816. qt_config->beginWriteArray(QStringLiteral("entries"));
  817. for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
  818. ++q) {
  819. qt_config->setArrayIndex(static_cast<int>(q));
  820. WriteSetting(
  821. QStringLiteral("bind"),
  822. QString::fromStdString(Settings::values.touch_from_button_maps[p].buttons[q]));
  823. }
  824. qt_config->endArray();
  825. }
  826. qt_config->endArray();
  827. }
  828. void Config::SaveValues() {
  829. if (global) {
  830. SaveControlValues();
  831. SaveDataStorageValues();
  832. SaveDebuggingValues();
  833. SaveDisabledAddOnValues();
  834. SaveNetworkValues();
  835. SaveUIValues();
  836. SaveWebServiceValues();
  837. SaveMiscellaneousValues();
  838. }
  839. SaveCoreValues();
  840. SaveCpuValues();
  841. SaveRendererValues();
  842. SaveAudioValues();
  843. SaveSystemValues();
  844. }
  845. void Config::SaveAudioValues() {
  846. qt_config->beginGroup(QStringLiteral("Audio"));
  847. if (global) {
  848. WriteBasicSetting(Settings::values.sink_id);
  849. WriteBasicSetting(Settings::values.audio_device_id);
  850. }
  851. WriteGlobalSetting(Settings::values.volume);
  852. qt_config->endGroup();
  853. }
  854. void Config::SaveControlValues() {
  855. qt_config->beginGroup(QStringLiteral("Controls"));
  856. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  857. SavePlayerValue(p);
  858. }
  859. SaveDebugValues();
  860. SaveMouseValues();
  861. SaveTouchscreenValues();
  862. SaveMotionTouchValues();
  863. WriteGlobalSetting(Settings::values.use_docked_mode);
  864. WriteGlobalSetting(Settings::values.vibration_enabled);
  865. WriteGlobalSetting(Settings::values.enable_accurate_vibrations);
  866. WriteGlobalSetting(Settings::values.motion_enabled);
  867. WriteBasicSetting(Settings::values.enable_raw_input);
  868. WriteBasicSetting(Settings::values.keyboard_enabled);
  869. WriteBasicSetting(Settings::values.emulate_analog_keyboard);
  870. WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
  871. WriteBasicSetting(Settings::values.controller_navigation);
  872. WriteBasicSetting(Settings::values.tas_enable);
  873. WriteBasicSetting(Settings::values.tas_loop);
  874. WriteBasicSetting(Settings::values.pause_tas_on_load);
  875. qt_config->endGroup();
  876. }
  877. void Config::SaveCoreValues() {
  878. qt_config->beginGroup(QStringLiteral("Core"));
  879. WriteGlobalSetting(Settings::values.use_multi_core);
  880. qt_config->endGroup();
  881. }
  882. void Config::SaveDataStorageValues() {
  883. qt_config->beginGroup(QStringLiteral("Data Storage"));
  884. WriteBasicSetting(Settings::values.use_virtual_sd);
  885. WriteSetting(QStringLiteral("nand_directory"),
  886. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)),
  887. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
  888. WriteSetting(QStringLiteral("sdmc_directory"),
  889. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
  890. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
  891. WriteSetting(QStringLiteral("load_directory"),
  892. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
  893. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
  894. WriteSetting(QStringLiteral("dump_directory"),
  895. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
  896. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
  897. WriteSetting(QStringLiteral("tas_directory"),
  898. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)),
  899. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
  900. WriteBasicSetting(Settings::values.gamecard_inserted);
  901. WriteBasicSetting(Settings::values.gamecard_current_game);
  902. WriteBasicSetting(Settings::values.gamecard_path);
  903. qt_config->endGroup();
  904. }
  905. void Config::SaveDebuggingValues() {
  906. qt_config->beginGroup(QStringLiteral("Debugging"));
  907. // Intentionally not using the QT default setting as this is intended to be changed in the ini
  908. qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
  909. WriteBasicSetting(Settings::values.program_args);
  910. WriteBasicSetting(Settings::values.dump_exefs);
  911. WriteBasicSetting(Settings::values.dump_nso);
  912. WriteBasicSetting(Settings::values.enable_fs_access_log);
  913. WriteBasicSetting(Settings::values.quest_flag);
  914. WriteBasicSetting(Settings::values.use_debug_asserts);
  915. WriteBasicSetting(Settings::values.disable_macro_jit);
  916. WriteBasicSetting(Settings::values.enable_all_controllers);
  917. qt_config->endGroup();
  918. }
  919. void Config::SaveNetworkValues() {
  920. qt_config->beginGroup(QStringLiteral("Services"));
  921. WriteBasicSetting(Settings::values.network_interface);
  922. qt_config->endGroup();
  923. }
  924. void Config::SaveDisabledAddOnValues() {
  925. qt_config->beginWriteArray(QStringLiteral("DisabledAddOns"));
  926. int i = 0;
  927. for (const auto& elem : Settings::values.disabled_addons) {
  928. qt_config->setArrayIndex(i);
  929. WriteSetting(QStringLiteral("title_id"), QVariant::fromValue<u64>(elem.first), 0);
  930. qt_config->beginWriteArray(QStringLiteral("disabled"));
  931. for (std::size_t j = 0; j < elem.second.size(); ++j) {
  932. qt_config->setArrayIndex(static_cast<int>(j));
  933. WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), QString{});
  934. }
  935. qt_config->endArray();
  936. ++i;
  937. }
  938. qt_config->endArray();
  939. }
  940. void Config::SaveMiscellaneousValues() {
  941. qt_config->beginGroup(QStringLiteral("Miscellaneous"));
  942. WriteBasicSetting(Settings::values.log_filter);
  943. WriteBasicSetting(Settings::values.use_dev_keys);
  944. qt_config->endGroup();
  945. }
  946. void Config::SavePathValues() {
  947. qt_config->beginGroup(QStringLiteral("Paths"));
  948. WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
  949. WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
  950. qt_config->beginWriteArray(QStringLiteral("gamedirs"));
  951. for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
  952. qt_config->setArrayIndex(i);
  953. const auto& game_dir = UISettings::values.game_dirs[i];
  954. WriteSetting(QStringLiteral("path"), game_dir.path);
  955. WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
  956. WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
  957. }
  958. qt_config->endArray();
  959. WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
  960. WriteSetting(QStringLiteral("language"), UISettings::values.language, QString{});
  961. qt_config->endGroup();
  962. }
  963. void Config::SaveCpuValues() {
  964. qt_config->beginGroup(QStringLiteral("Cpu"));
  965. WriteBasicSetting(Settings::values.cpu_accuracy_first_time);
  966. WriteSetting(QStringLiteral("cpu_accuracy"),
  967. static_cast<u32>(Settings::values.cpu_accuracy.GetValue(global)),
  968. static_cast<u32>(Settings::values.cpu_accuracy.GetDefault()),
  969. Settings::values.cpu_accuracy.UsingGlobal());
  970. WriteGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma);
  971. WriteGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error);
  972. WriteGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
  973. WriteGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan);
  974. WriteGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check);
  975. if (global) {
  976. WriteBasicSetting(Settings::values.cpu_debug_mode);
  977. WriteBasicSetting(Settings::values.cpuopt_page_tables);
  978. WriteBasicSetting(Settings::values.cpuopt_block_linking);
  979. WriteBasicSetting(Settings::values.cpuopt_return_stack_buffer);
  980. WriteBasicSetting(Settings::values.cpuopt_fast_dispatcher);
  981. WriteBasicSetting(Settings::values.cpuopt_context_elimination);
  982. WriteBasicSetting(Settings::values.cpuopt_const_prop);
  983. WriteBasicSetting(Settings::values.cpuopt_misc_ir);
  984. WriteBasicSetting(Settings::values.cpuopt_reduce_misalign_checks);
  985. WriteBasicSetting(Settings::values.cpuopt_fastmem);
  986. }
  987. qt_config->endGroup();
  988. }
  989. void Config::SaveRendererValues() {
  990. qt_config->beginGroup(QStringLiteral("Renderer"));
  991. WriteSetting(QString::fromStdString(Settings::values.renderer_backend.GetLabel()),
  992. static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
  993. static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
  994. Settings::values.renderer_backend.UsingGlobal());
  995. WriteGlobalSetting(Settings::values.vulkan_device);
  996. WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
  997. static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
  998. static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
  999. Settings::values.fullscreen_mode.UsingGlobal());
  1000. WriteGlobalSetting(Settings::values.aspect_ratio);
  1001. WriteSetting(QString::fromStdString(Settings::values.resolution_setup.GetLabel()),
  1002. static_cast<u32>(Settings::values.resolution_setup.GetValue(global)),
  1003. static_cast<u32>(Settings::values.resolution_setup.GetDefault()),
  1004. Settings::values.resolution_setup.UsingGlobal());
  1005. WriteSetting(QString::fromStdString(Settings::values.scaling_filter.GetLabel()),
  1006. static_cast<u32>(Settings::values.scaling_filter.GetValue(global)),
  1007. static_cast<u32>(Settings::values.scaling_filter.GetDefault()),
  1008. Settings::values.scaling_filter.UsingGlobal());
  1009. WriteSetting(QString::fromStdString(Settings::values.anti_aliasing.GetLabel()),
  1010. static_cast<u32>(Settings::values.anti_aliasing.GetValue(global)),
  1011. static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
  1012. Settings::values.anti_aliasing.UsingGlobal());
  1013. WriteGlobalSetting(Settings::values.max_anisotropy);
  1014. WriteGlobalSetting(Settings::values.use_speed_limit);
  1015. WriteGlobalSetting(Settings::values.speed_limit);
  1016. WriteGlobalSetting(Settings::values.fps_cap);
  1017. WriteGlobalSetting(Settings::values.use_disk_shader_cache);
  1018. WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
  1019. static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
  1020. static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()),
  1021. Settings::values.gpu_accuracy.UsingGlobal());
  1022. WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
  1023. WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()),
  1024. static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
  1025. static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
  1026. Settings::values.nvdec_emulation.UsingGlobal());
  1027. WriteGlobalSetting(Settings::values.accelerate_astc);
  1028. WriteGlobalSetting(Settings::values.use_vsync);
  1029. WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
  1030. static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
  1031. static_cast<u32>(Settings::values.shader_backend.GetDefault()),
  1032. Settings::values.shader_backend.UsingGlobal());
  1033. WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
  1034. WriteGlobalSetting(Settings::values.use_fast_gpu_time);
  1035. WriteGlobalSetting(Settings::values.bg_red);
  1036. WriteGlobalSetting(Settings::values.bg_green);
  1037. WriteGlobalSetting(Settings::values.bg_blue);
  1038. if (global) {
  1039. WriteBasicSetting(Settings::values.renderer_debug);
  1040. WriteBasicSetting(Settings::values.renderer_shader_feedback);
  1041. WriteBasicSetting(Settings::values.enable_nsight_aftermath);
  1042. WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
  1043. }
  1044. qt_config->endGroup();
  1045. }
  1046. void Config::SaveScreenshotValues() {
  1047. qt_config->beginGroup(QStringLiteral("Screenshots"));
  1048. WriteBasicSetting(UISettings::values.enable_screenshot_save_as);
  1049. WriteSetting(QStringLiteral("screenshot_path"),
  1050. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
  1051. qt_config->endGroup();
  1052. }
  1053. void Config::SaveShortcutValues() {
  1054. qt_config->beginGroup(QStringLiteral("Shortcuts"));
  1055. // Lengths of UISettings::values.shortcuts & default_hotkeys are same.
  1056. // However, their ordering must also be the same.
  1057. for (std::size_t i = 0; i < default_hotkeys.size(); i++) {
  1058. const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
  1059. const auto& default_hotkey = default_hotkeys[i].shortcut;
  1060. qt_config->beginGroup(group);
  1061. qt_config->beginGroup(name);
  1062. WriteSetting(QStringLiteral("KeySeq"), shortcut.keyseq, default_hotkey.keyseq);
  1063. WriteSetting(QStringLiteral("Controller_KeySeq"), shortcut.controller_keyseq,
  1064. default_hotkey.controller_keyseq);
  1065. WriteSetting(QStringLiteral("Context"), shortcut.context, default_hotkey.context);
  1066. qt_config->endGroup();
  1067. qt_config->endGroup();
  1068. }
  1069. qt_config->endGroup();
  1070. }
  1071. void Config::SaveSystemValues() {
  1072. qt_config->beginGroup(QStringLiteral("System"));
  1073. WriteGlobalSetting(Settings::values.language_index);
  1074. WriteGlobalSetting(Settings::values.region_index);
  1075. WriteGlobalSetting(Settings::values.time_zone_index);
  1076. WriteSetting(QStringLiteral("rng_seed_enabled"),
  1077. Settings::values.rng_seed.GetValue(global).has_value(), false,
  1078. Settings::values.rng_seed.UsingGlobal());
  1079. WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.GetValue(global).value_or(0),
  1080. 0, Settings::values.rng_seed.UsingGlobal());
  1081. if (global) {
  1082. WriteBasicSetting(Settings::values.current_user);
  1083. WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(),
  1084. false);
  1085. WriteSetting(QStringLiteral("custom_rtc"),
  1086. QVariant::fromValue<long long>(Settings::values.custom_rtc.value_or(0)), 0);
  1087. }
  1088. WriteGlobalSetting(Settings::values.sound_index);
  1089. qt_config->endGroup();
  1090. }
  1091. void Config::SaveUIValues() {
  1092. qt_config->beginGroup(QStringLiteral("UI"));
  1093. WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
  1094. QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second));
  1095. WriteBasicSetting(UISettings::values.enable_discord_presence);
  1096. WriteBasicSetting(UISettings::values.select_user_on_boot);
  1097. SaveUIGamelistValues();
  1098. SaveUILayoutValues();
  1099. SavePathValues();
  1100. SaveScreenshotValues();
  1101. SaveShortcutValues();
  1102. WriteBasicSetting(UISettings::values.single_window_mode);
  1103. WriteBasicSetting(UISettings::values.fullscreen);
  1104. WriteBasicSetting(UISettings::values.display_titlebar);
  1105. WriteBasicSetting(UISettings::values.show_filter_bar);
  1106. WriteBasicSetting(UISettings::values.show_status_bar);
  1107. WriteBasicSetting(UISettings::values.confirm_before_closing);
  1108. WriteBasicSetting(UISettings::values.first_start);
  1109. WriteBasicSetting(UISettings::values.callout_flags);
  1110. WriteBasicSetting(UISettings::values.show_console);
  1111. WriteBasicSetting(UISettings::values.pause_when_in_background);
  1112. WriteBasicSetting(UISettings::values.hide_mouse);
  1113. qt_config->endGroup();
  1114. }
  1115. void Config::SaveUIGamelistValues() {
  1116. qt_config->beginGroup(QStringLiteral("UIGameList"));
  1117. WriteBasicSetting(UISettings::values.show_add_ons);
  1118. WriteBasicSetting(UISettings::values.game_icon_size);
  1119. WriteBasicSetting(UISettings::values.folder_icon_size);
  1120. WriteBasicSetting(UISettings::values.row_1_text_id);
  1121. WriteBasicSetting(UISettings::values.row_2_text_id);
  1122. WriteBasicSetting(UISettings::values.cache_game_list);
  1123. WriteBasicSetting(UISettings::values.favorites_expanded);
  1124. qt_config->beginWriteArray(QStringLiteral("favorites"));
  1125. for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
  1126. qt_config->setArrayIndex(i);
  1127. WriteSetting(QStringLiteral("program_id"),
  1128. QVariant::fromValue(UISettings::values.favorited_ids[i]));
  1129. }
  1130. qt_config->endArray();
  1131. qt_config->endGroup();
  1132. }
  1133. void Config::SaveUILayoutValues() {
  1134. qt_config->beginGroup(QStringLiteral("UILayout"));
  1135. WriteSetting(QStringLiteral("geometry"), UISettings::values.geometry);
  1136. WriteSetting(QStringLiteral("state"), UISettings::values.state);
  1137. WriteSetting(QStringLiteral("geometryRenderWindow"), UISettings::values.renderwindow_geometry);
  1138. WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state);
  1139. WriteSetting(QStringLiteral("microProfileDialogGeometry"),
  1140. UISettings::values.microprofile_geometry);
  1141. WriteBasicSetting(UISettings::values.microprofile_visible);
  1142. qt_config->endGroup();
  1143. }
  1144. void Config::SaveWebServiceValues() {
  1145. qt_config->beginGroup(QStringLiteral("WebService"));
  1146. WriteBasicSetting(Settings::values.enable_telemetry);
  1147. WriteBasicSetting(Settings::values.web_api_url);
  1148. WriteBasicSetting(Settings::values.yuzu_username);
  1149. WriteBasicSetting(Settings::values.yuzu_token);
  1150. qt_config->endGroup();
  1151. }
  1152. QVariant Config::ReadSetting(const QString& name) const {
  1153. return qt_config->value(name);
  1154. }
  1155. QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) const {
  1156. QVariant result;
  1157. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  1158. result = default_value;
  1159. } else {
  1160. result = qt_config->value(name, default_value);
  1161. }
  1162. return result;
  1163. }
  1164. template <typename Type>
  1165. void Config::ReadGlobalSetting(Settings::Setting<Type>& setting) {
  1166. QString name = QString::fromStdString(setting.GetLabel());
  1167. const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
  1168. setting.SetGlobal(use_global);
  1169. if (global || !use_global) {
  1170. setting.SetValue(static_cast<QVariant>(
  1171. ReadSetting(name, QVariant::fromValue<Type>(setting.GetDefault())))
  1172. .value<Type>());
  1173. }
  1174. }
  1175. template <typename Type>
  1176. void Config::ReadSettingGlobal(Type& setting, const QString& name,
  1177. const QVariant& default_value) const {
  1178. const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
  1179. if (global || !use_global) {
  1180. setting = ReadSetting(name, default_value).value<Type>();
  1181. }
  1182. }
  1183. void Config::WriteSetting(const QString& name, const QVariant& value) {
  1184. qt_config->setValue(name, value);
  1185. }
  1186. void Config::WriteSetting(const QString& name, const QVariant& value,
  1187. const QVariant& default_value) {
  1188. qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
  1189. qt_config->setValue(name, value);
  1190. }
  1191. void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
  1192. bool use_global) {
  1193. if (!global) {
  1194. qt_config->setValue(name + QStringLiteral("/use_global"), use_global);
  1195. }
  1196. if (global || !use_global) {
  1197. qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
  1198. qt_config->setValue(name, value);
  1199. }
  1200. }
  1201. void Config::Reload() {
  1202. ReadValues();
  1203. // To apply default value changes
  1204. SaveValues();
  1205. system.ApplySettings();
  1206. }
  1207. void Config::Save() {
  1208. SaveValues();
  1209. }
  1210. void Config::ReadControlPlayerValue(std::size_t player_index) {
  1211. qt_config->beginGroup(QStringLiteral("Controls"));
  1212. ReadPlayerValue(player_index);
  1213. qt_config->endGroup();
  1214. }
  1215. void Config::SaveControlPlayerValue(std::size_t player_index) {
  1216. qt_config->beginGroup(QStringLiteral("Controls"));
  1217. SavePlayerValue(player_index);
  1218. qt_config->endGroup();
  1219. }
  1220. const std::string& Config::GetConfigFilePath() const {
  1221. return qt_config_loc;
  1222. }