util.cpp 21 KB

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  1. // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "common/assert.h"
  4. #include "common/polyfill_ranges.h"
  5. #include "video_core/renderer_vulkan/present/util.h"
  6. namespace Vulkan {
  7. vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions, VkFormat format) {
  8. const VkImageCreateInfo image_ci{
  9. .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
  10. .pNext = nullptr,
  11. .flags = 0,
  12. .imageType = VK_IMAGE_TYPE_2D,
  13. .format = format,
  14. .extent = {.width = dimensions.width, .height = dimensions.height, .depth = 1},
  15. .mipLevels = 1,
  16. .arrayLayers = 1,
  17. .samples = VK_SAMPLE_COUNT_1_BIT,
  18. .tiling = VK_IMAGE_TILING_OPTIMAL,
  19. .usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_STORAGE_BIT |
  20. VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
  21. .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
  22. .queueFamilyIndexCount = 0,
  23. .pQueueFamilyIndices = nullptr,
  24. .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
  25. };
  26. return allocator.CreateImage(image_ci);
  27. }
  28. void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
  29. VkImageLayout source_layout) {
  30. constexpr VkFlags flags{VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  31. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT};
  32. const VkImageMemoryBarrier barrier{
  33. .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
  34. .pNext = nullptr,
  35. .srcAccessMask = flags,
  36. .dstAccessMask = flags,
  37. .oldLayout = source_layout,
  38. .newLayout = target_layout,
  39. .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
  40. .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
  41. .image = image,
  42. .subresourceRange{
  43. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  44. .baseMipLevel = 0,
  45. .levelCount = 1,
  46. .baseArrayLayer = 0,
  47. .layerCount = 1,
  48. },
  49. };
  50. cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  51. 0, barrier);
  52. }
  53. void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& scheduler,
  54. vk::Image& image, VkExtent2D dimensions, VkFormat format,
  55. std::span<const u8> initial_contents) {
  56. const VkBufferCreateInfo upload_ci = {
  57. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  58. .pNext = nullptr,
  59. .flags = 0,
  60. .size = initial_contents.size_bytes(),
  61. .usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
  62. .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
  63. .queueFamilyIndexCount = 0,
  64. .pQueueFamilyIndices = nullptr,
  65. };
  66. auto upload_buffer = allocator.CreateBuffer(upload_ci, MemoryUsage::Upload);
  67. std::ranges::copy(initial_contents, upload_buffer.Mapped().begin());
  68. upload_buffer.Flush();
  69. const std::array<VkBufferImageCopy, 1> regions{{{
  70. .bufferOffset = 0,
  71. .bufferRowLength = dimensions.width,
  72. .bufferImageHeight = dimensions.height,
  73. .imageSubresource{.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  74. .mipLevel = 0,
  75. .baseArrayLayer = 0,
  76. .layerCount = 1},
  77. .imageOffset{},
  78. .imageExtent{.width = dimensions.width, .height = dimensions.height, .depth = 1},
  79. }}};
  80. scheduler.RequestOutsideRenderPassOperationContext();
  81. scheduler.Record([&](vk::CommandBuffer cmdbuf) {
  82. TransitionImageLayout(cmdbuf, *image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
  83. VK_IMAGE_LAYOUT_UNDEFINED);
  84. cmdbuf.CopyBufferToImage(*upload_buffer, *image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
  85. regions);
  86. TransitionImageLayout(cmdbuf, *image, VK_IMAGE_LAYOUT_GENERAL,
  87. VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
  88. });
  89. scheduler.Finish();
  90. }
  91. vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format) {
  92. return device.GetLogical().CreateImageView(VkImageViewCreateInfo{
  93. .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
  94. .pNext = nullptr,
  95. .flags = 0,
  96. .image = *image,
  97. .viewType = VK_IMAGE_VIEW_TYPE_2D,
  98. .format = format,
  99. .components{},
  100. .subresourceRange{.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  101. .baseMipLevel = 0,
  102. .levelCount = 1,
  103. .baseArrayLayer = 0,
  104. .layerCount = 1},
  105. });
  106. }
  107. vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format,
  108. VkImageLayout initial_layout) {
  109. const VkAttachmentDescription attachment{
  110. .flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
  111. .format = format,
  112. .samples = VK_SAMPLE_COUNT_1_BIT,
  113. .loadOp = initial_layout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
  114. : VK_ATTACHMENT_LOAD_OP_LOAD,
  115. .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
  116. .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
  117. .stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
  118. .initialLayout = initial_layout,
  119. .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
  120. };
  121. constexpr VkAttachmentReference color_attachment_ref{
  122. .attachment = 0,
  123. .layout = VK_IMAGE_LAYOUT_GENERAL,
  124. };
  125. const VkSubpassDescription subpass_description{
  126. .flags = 0,
  127. .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
  128. .inputAttachmentCount = 0,
  129. .pInputAttachments = nullptr,
  130. .colorAttachmentCount = 1,
  131. .pColorAttachments = &color_attachment_ref,
  132. .pResolveAttachments = nullptr,
  133. .pDepthStencilAttachment = nullptr,
  134. .preserveAttachmentCount = 0,
  135. .pPreserveAttachments = nullptr,
  136. };
  137. constexpr VkSubpassDependency dependency{
  138. .srcSubpass = VK_SUBPASS_EXTERNAL,
  139. .dstSubpass = 0,
  140. .srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
  141. .dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
  142. .srcAccessMask = 0,
  143. .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
  144. .dependencyFlags = 0,
  145. };
  146. return device.GetLogical().CreateRenderPass(VkRenderPassCreateInfo{
  147. .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
  148. .pNext = nullptr,
  149. .flags = 0,
  150. .attachmentCount = 1,
  151. .pAttachments = &attachment,
  152. .subpassCount = 1,
  153. .pSubpasses = &subpass_description,
  154. .dependencyCount = 1,
  155. .pDependencies = &dependency,
  156. });
  157. }
  158. vk::Framebuffer CreateWrappedFramebuffer(const Device& device, vk::RenderPass& render_pass,
  159. vk::ImageView& dest_image, VkExtent2D extent) {
  160. return device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
  161. .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
  162. .pNext = nullptr,
  163. .flags = 0,
  164. .renderPass = *render_pass,
  165. .attachmentCount = 1,
  166. .pAttachments = dest_image.address(),
  167. .width = extent.width,
  168. .height = extent.height,
  169. .layers = 1,
  170. });
  171. }
  172. vk::Sampler CreateWrappedSampler(const Device& device, VkFilter filter) {
  173. return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
  174. .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
  175. .pNext = nullptr,
  176. .flags = 0,
  177. .magFilter = filter,
  178. .minFilter = filter,
  179. .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
  180. .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  181. .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  182. .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  183. .mipLodBias = 0.0f,
  184. .anisotropyEnable = VK_FALSE,
  185. .maxAnisotropy = 0.0f,
  186. .compareEnable = VK_FALSE,
  187. .compareOp = VK_COMPARE_OP_NEVER,
  188. .minLod = 0.0f,
  189. .maxLod = 0.0f,
  190. .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  191. .unnormalizedCoordinates = VK_FALSE,
  192. });
  193. }
  194. vk::ShaderModule CreateWrappedShaderModule(const Device& device, std::span<const u32> code) {
  195. return device.GetLogical().CreateShaderModule(VkShaderModuleCreateInfo{
  196. .sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
  197. .pNext = nullptr,
  198. .flags = 0,
  199. .codeSize = code.size_bytes(),
  200. .pCode = code.data(),
  201. });
  202. }
  203. vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, size_t max_descriptors,
  204. size_t max_sets,
  205. std::initializer_list<VkDescriptorType> types) {
  206. std::vector<VkDescriptorPoolSize> pool_sizes(types.size());
  207. for (u32 i = 0; i < types.size(); i++) {
  208. pool_sizes[i] = VkDescriptorPoolSize{
  209. .type = std::data(types)[i],
  210. .descriptorCount = static_cast<u32>(max_descriptors),
  211. };
  212. }
  213. return device.GetLogical().CreateDescriptorPool(VkDescriptorPoolCreateInfo{
  214. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
  215. .pNext = nullptr,
  216. .flags = 0,
  217. .maxSets = static_cast<u32>(max_sets),
  218. .poolSizeCount = static_cast<u32>(pool_sizes.size()),
  219. .pPoolSizes = pool_sizes.data(),
  220. });
  221. }
  222. vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(
  223. const Device& device, std::initializer_list<VkDescriptorType> types) {
  224. std::vector<VkDescriptorSetLayoutBinding> bindings(types.size());
  225. for (size_t i = 0; i < types.size(); i++) {
  226. bindings[i] = {
  227. .binding = static_cast<u32>(i),
  228. .descriptorType = std::data(types)[i],
  229. .descriptorCount = 1,
  230. .stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
  231. .pImmutableSamplers = nullptr,
  232. };
  233. }
  234. return device.GetLogical().CreateDescriptorSetLayout(VkDescriptorSetLayoutCreateInfo{
  235. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
  236. .pNext = nullptr,
  237. .flags = 0,
  238. .bindingCount = static_cast<u32>(bindings.size()),
  239. .pBindings = bindings.data(),
  240. });
  241. }
  242. vk::DescriptorSets CreateWrappedDescriptorSets(vk::DescriptorPool& pool,
  243. vk::Span<VkDescriptorSetLayout> layouts) {
  244. return pool.Allocate(VkDescriptorSetAllocateInfo{
  245. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
  246. .pNext = nullptr,
  247. .descriptorPool = *pool,
  248. .descriptorSetCount = layouts.size(),
  249. .pSetLayouts = layouts.data(),
  250. });
  251. }
  252. vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
  253. vk::DescriptorSetLayout& layout) {
  254. return device.GetLogical().CreatePipelineLayout(VkPipelineLayoutCreateInfo{
  255. .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
  256. .pNext = nullptr,
  257. .flags = 0,
  258. .setLayoutCount = 1,
  259. .pSetLayouts = layout.address(),
  260. .pushConstantRangeCount = 0,
  261. .pPushConstantRanges = nullptr,
  262. });
  263. }
  264. vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
  265. vk::PipelineLayout& layout,
  266. std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders,
  267. bool enable_blending) {
  268. const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
  269. {
  270. .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
  271. .pNext = nullptr,
  272. .flags = 0,
  273. .stage = VK_SHADER_STAGE_VERTEX_BIT,
  274. .module = *std::get<0>(shaders),
  275. .pName = "main",
  276. .pSpecializationInfo = nullptr,
  277. },
  278. {
  279. .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
  280. .pNext = nullptr,
  281. .flags = 0,
  282. .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
  283. .module = *std::get<1>(shaders),
  284. .pName = "main",
  285. .pSpecializationInfo = nullptr,
  286. },
  287. }};
  288. constexpr VkPipelineVertexInputStateCreateInfo vertex_input_ci{
  289. .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
  290. .pNext = nullptr,
  291. .flags = 0,
  292. .vertexBindingDescriptionCount = 0,
  293. .pVertexBindingDescriptions = nullptr,
  294. .vertexAttributeDescriptionCount = 0,
  295. .pVertexAttributeDescriptions = nullptr,
  296. };
  297. constexpr VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
  298. .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
  299. .pNext = nullptr,
  300. .flags = 0,
  301. .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  302. .primitiveRestartEnable = VK_FALSE,
  303. };
  304. constexpr VkPipelineViewportStateCreateInfo viewport_state_ci{
  305. .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
  306. .pNext = nullptr,
  307. .flags = 0,
  308. .viewportCount = 1,
  309. .pViewports = nullptr,
  310. .scissorCount = 1,
  311. .pScissors = nullptr,
  312. };
  313. constexpr VkPipelineRasterizationStateCreateInfo rasterization_ci{
  314. .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
  315. .pNext = nullptr,
  316. .flags = 0,
  317. .depthClampEnable = VK_FALSE,
  318. .rasterizerDiscardEnable = VK_FALSE,
  319. .polygonMode = VK_POLYGON_MODE_FILL,
  320. .cullMode = VK_CULL_MODE_NONE,
  321. .frontFace = VK_FRONT_FACE_CLOCKWISE,
  322. .depthBiasEnable = VK_FALSE,
  323. .depthBiasConstantFactor = 0.0f,
  324. .depthBiasClamp = 0.0f,
  325. .depthBiasSlopeFactor = 0.0f,
  326. .lineWidth = 1.0f,
  327. };
  328. constexpr VkPipelineMultisampleStateCreateInfo multisampling_ci{
  329. .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
  330. .pNext = nullptr,
  331. .flags = 0,
  332. .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
  333. .sampleShadingEnable = VK_FALSE,
  334. .minSampleShading = 0.0f,
  335. .pSampleMask = nullptr,
  336. .alphaToCoverageEnable = VK_FALSE,
  337. .alphaToOneEnable = VK_FALSE,
  338. };
  339. constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_disabled{
  340. .blendEnable = VK_FALSE,
  341. .srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
  342. .dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
  343. .colorBlendOp = VK_BLEND_OP_ADD,
  344. .srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
  345. .dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
  346. .alphaBlendOp = VK_BLEND_OP_ADD,
  347. .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
  348. VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
  349. };
  350. constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_enabled{
  351. .blendEnable = VK_TRUE,
  352. .srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
  353. .dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  354. .colorBlendOp = VK_BLEND_OP_ADD,
  355. .srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
  356. .dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
  357. .alphaBlendOp = VK_BLEND_OP_ADD,
  358. .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
  359. VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
  360. };
  361. const VkPipelineColorBlendStateCreateInfo color_blend_ci{
  362. .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
  363. .pNext = nullptr,
  364. .flags = 0,
  365. .logicOpEnable = VK_FALSE,
  366. .logicOp = VK_LOGIC_OP_COPY,
  367. .attachmentCount = 1,
  368. .pAttachments =
  369. enable_blending ? &color_blend_attachment_enabled : &color_blend_attachment_disabled,
  370. .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
  371. };
  372. constexpr std::array dynamic_states{
  373. VK_DYNAMIC_STATE_VIEWPORT,
  374. VK_DYNAMIC_STATE_SCISSOR,
  375. };
  376. const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
  377. .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
  378. .pNext = nullptr,
  379. .flags = 0,
  380. .dynamicStateCount = static_cast<u32>(dynamic_states.size()),
  381. .pDynamicStates = dynamic_states.data(),
  382. };
  383. return device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
  384. .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
  385. .pNext = nullptr,
  386. .flags = 0,
  387. .stageCount = static_cast<u32>(shader_stages.size()),
  388. .pStages = shader_stages.data(),
  389. .pVertexInputState = &vertex_input_ci,
  390. .pInputAssemblyState = &input_assembly_ci,
  391. .pTessellationState = nullptr,
  392. .pViewportState = &viewport_state_ci,
  393. .pRasterizationState = &rasterization_ci,
  394. .pMultisampleState = &multisampling_ci,
  395. .pDepthStencilState = nullptr,
  396. .pColorBlendState = &color_blend_ci,
  397. .pDynamicState = &dynamic_state_ci,
  398. .layout = *layout,
  399. .renderPass = *renderpass,
  400. .subpass = 0,
  401. .basePipelineHandle = 0,
  402. .basePipelineIndex = 0,
  403. });
  404. }
  405. VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>& images,
  406. VkSampler sampler, VkImageView view,
  407. VkDescriptorSet set, u32 binding) {
  408. ASSERT(images.capacity() > images.size());
  409. auto& image_info = images.emplace_back(VkDescriptorImageInfo{
  410. .sampler = sampler,
  411. .imageView = view,
  412. .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
  413. });
  414. return VkWriteDescriptorSet{
  415. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  416. .pNext = nullptr,
  417. .dstSet = set,
  418. .dstBinding = binding,
  419. .dstArrayElement = 0,
  420. .descriptorCount = 1,
  421. .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
  422. .pImageInfo = &image_info,
  423. .pBufferInfo = nullptr,
  424. .pTexelBufferView = nullptr,
  425. };
  426. }
  427. vk::Sampler CreateBilinearSampler(const Device& device) {
  428. const VkSamplerCreateInfo ci{
  429. .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
  430. .pNext = nullptr,
  431. .flags = 0,
  432. .magFilter = VK_FILTER_LINEAR,
  433. .minFilter = VK_FILTER_LINEAR,
  434. .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
  435. .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  436. .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  437. .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  438. .mipLodBias = 0.0f,
  439. .anisotropyEnable = VK_FALSE,
  440. .maxAnisotropy = 0.0f,
  441. .compareEnable = VK_FALSE,
  442. .compareOp = VK_COMPARE_OP_NEVER,
  443. .minLod = 0.0f,
  444. .maxLod = 0.0f,
  445. .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  446. .unnormalizedCoordinates = VK_FALSE,
  447. };
  448. return device.GetLogical().CreateSampler(ci);
  449. }
  450. vk::Sampler CreateNearestNeighborSampler(const Device& device) {
  451. const VkSamplerCreateInfo ci_nn{
  452. .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
  453. .pNext = nullptr,
  454. .flags = 0,
  455. .magFilter = VK_FILTER_NEAREST,
  456. .minFilter = VK_FILTER_NEAREST,
  457. .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
  458. .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  459. .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  460. .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  461. .mipLodBias = 0.0f,
  462. .anisotropyEnable = VK_FALSE,
  463. .maxAnisotropy = 0.0f,
  464. .compareEnable = VK_FALSE,
  465. .compareOp = VK_COMPARE_OP_NEVER,
  466. .minLod = 0.0f,
  467. .maxLod = 0.0f,
  468. .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  469. .unnormalizedCoordinates = VK_FALSE,
  470. };
  471. return device.GetLogical().CreateSampler(ci_nn);
  472. }
  473. void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
  474. static constexpr std::array<VkImageSubresourceRange, 1> subresources{{{
  475. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  476. .baseMipLevel = 0,
  477. .levelCount = 1,
  478. .baseArrayLayer = 0,
  479. .layerCount = 1,
  480. }}};
  481. TransitionImageLayout(cmdbuf, image, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_UNDEFINED);
  482. cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources);
  483. }
  484. void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
  485. VkExtent2D extent) {
  486. const VkRenderPassBeginInfo renderpass_bi{
  487. .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
  488. .pNext = nullptr,
  489. .renderPass = render_pass,
  490. .framebuffer = framebuffer,
  491. .renderArea{
  492. .offset{},
  493. .extent = extent,
  494. },
  495. .clearValueCount = 0,
  496. .pClearValues = nullptr,
  497. };
  498. cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
  499. const VkViewport viewport{
  500. .x = 0.0f,
  501. .y = 0.0f,
  502. .width = static_cast<float>(extent.width),
  503. .height = static_cast<float>(extent.height),
  504. .minDepth = 0.0f,
  505. .maxDepth = 1.0f,
  506. };
  507. const VkRect2D scissor{
  508. .offset = {0, 0},
  509. .extent = extent,
  510. };
  511. cmdbuf.SetViewport(0, viewport);
  512. cmdbuf.SetScissor(0, scissor);
  513. }
  514. } // namespace Vulkan