CMakeLists.txt 13 KB

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  1. # SPDX-FileCopyrightText: 2018 yuzu Emulator Project
  2. # SPDX-License-Identifier: GPL-2.0-or-later
  3. add_subdirectory(host_shaders)
  4. if(LIBVA_FOUND)
  5. set_source_files_properties(host1x/ffmpeg/ffmpeg.cpp
  6. PROPERTIES COMPILE_DEFINITIONS LIBVA_FOUND=1)
  7. list(APPEND FFmpeg_LIBRARIES ${LIBVA_LIBRARIES})
  8. endif()
  9. add_library(video_core STATIC
  10. buffer_cache/buffer_base.h
  11. buffer_cache/buffer_cache_base.h
  12. buffer_cache/buffer_cache.cpp
  13. buffer_cache/buffer_cache.h
  14. buffer_cache/memory_tracker_base.h
  15. buffer_cache/usage_tracker.h
  16. buffer_cache/word_manager.h
  17. cache_types.h
  18. cdma_pusher.cpp
  19. cdma_pusher.h
  20. compatible_formats.cpp
  21. compatible_formats.h
  22. control/channel_state.cpp
  23. control/channel_state.h
  24. control/channel_state_cache.cpp
  25. control/channel_state_cache.h
  26. control/scheduler.cpp
  27. control/scheduler.h
  28. delayed_destruction_ring.h
  29. dirty_flags.cpp
  30. dirty_flags.h
  31. dma_pusher.cpp
  32. dma_pusher.h
  33. engines/sw_blitter/blitter.cpp
  34. engines/sw_blitter/blitter.h
  35. engines/sw_blitter/converter.cpp
  36. engines/sw_blitter/converter.h
  37. engines/const_buffer_info.h
  38. engines/draw_manager.cpp
  39. engines/draw_manager.h
  40. engines/engine_interface.h
  41. engines/engine_upload.cpp
  42. engines/engine_upload.h
  43. engines/fermi_2d.cpp
  44. engines/fermi_2d.h
  45. engines/kepler_compute.cpp
  46. engines/kepler_compute.h
  47. engines/kepler_memory.cpp
  48. engines/kepler_memory.h
  49. engines/maxwell_3d.cpp
  50. engines/maxwell_3d.h
  51. engines/maxwell_dma.cpp
  52. engines/maxwell_dma.h
  53. engines/puller.cpp
  54. engines/puller.h
  55. framebuffer_config.cpp
  56. framebuffer_config.h
  57. fsr.cpp
  58. fsr.h
  59. host1x/codecs/codec.cpp
  60. host1x/codecs/codec.h
  61. host1x/codecs/h264.cpp
  62. host1x/codecs/h264.h
  63. host1x/codecs/vp8.cpp
  64. host1x/codecs/vp8.h
  65. host1x/codecs/vp9.cpp
  66. host1x/codecs/vp9.h
  67. host1x/codecs/vp9_types.h
  68. host1x/ffmpeg/ffmpeg.cpp
  69. host1x/ffmpeg/ffmpeg.h
  70. host1x/control.cpp
  71. host1x/control.h
  72. host1x/gpu_device_memory_manager.cpp
  73. host1x/gpu_device_memory_manager.h
  74. host1x/host1x.cpp
  75. host1x/host1x.h
  76. host1x/nvdec.cpp
  77. host1x/nvdec.h
  78. host1x/nvdec_common.h
  79. host1x/sync_manager.cpp
  80. host1x/sync_manager.h
  81. host1x/syncpoint_manager.cpp
  82. host1x/syncpoint_manager.h
  83. host1x/vic.cpp
  84. host1x/vic.h
  85. macro/macro.cpp
  86. macro/macro.h
  87. macro/macro_hle.cpp
  88. macro/macro_hle.h
  89. macro/macro_interpreter.cpp
  90. macro/macro_interpreter.h
  91. fence_manager.h
  92. gpu.cpp
  93. gpu.h
  94. gpu_thread.cpp
  95. gpu_thread.h
  96. guest_memory.h
  97. invalidation_accumulator.h
  98. memory_manager.cpp
  99. memory_manager.h
  100. precompiled_headers.h
  101. pte_kind.h
  102. query_cache/bank_base.h
  103. query_cache/query_base.h
  104. query_cache/query_cache_base.h
  105. query_cache/query_cache.h
  106. query_cache/query_stream.h
  107. query_cache/types.h
  108. query_cache.h
  109. rasterizer_interface.h
  110. renderer_base.cpp
  111. renderer_base.h
  112. renderer_null/null_rasterizer.cpp
  113. renderer_null/null_rasterizer.h
  114. renderer_null/renderer_null.cpp
  115. renderer_null/renderer_null.h
  116. renderer_opengl/present/filters.cpp
  117. renderer_opengl/present/filters.h
  118. renderer_opengl/present/fsr.cpp
  119. renderer_opengl/present/fsr.h
  120. renderer_opengl/present/fxaa.cpp
  121. renderer_opengl/present/fxaa.h
  122. renderer_opengl/present/smaa.cpp
  123. renderer_opengl/present/smaa.h
  124. renderer_opengl/present/util.h
  125. renderer_opengl/present/window_adapt_pass.cpp
  126. renderer_opengl/present/window_adapt_pass.h
  127. renderer_opengl/blit_image.cpp
  128. renderer_opengl/blit_image.h
  129. renderer_opengl/gl_blit_screen.cpp
  130. renderer_opengl/gl_blit_screen.h
  131. renderer_opengl/gl_buffer_cache_base.cpp
  132. renderer_opengl/gl_buffer_cache.cpp
  133. renderer_opengl/gl_buffer_cache.h
  134. renderer_opengl/gl_compute_pipeline.cpp
  135. renderer_opengl/gl_compute_pipeline.h
  136. renderer_opengl/gl_device.cpp
  137. renderer_opengl/gl_device.h
  138. renderer_opengl/gl_fence_manager.cpp
  139. renderer_opengl/gl_fence_manager.h
  140. renderer_opengl/gl_graphics_pipeline.cpp
  141. renderer_opengl/gl_graphics_pipeline.h
  142. renderer_opengl/gl_rasterizer.cpp
  143. renderer_opengl/gl_rasterizer.h
  144. renderer_opengl/gl_resource_manager.cpp
  145. renderer_opengl/gl_resource_manager.h
  146. renderer_opengl/gl_shader_cache.cpp
  147. renderer_opengl/gl_shader_cache.h
  148. renderer_opengl/gl_shader_manager.cpp
  149. renderer_opengl/gl_shader_manager.h
  150. renderer_opengl/gl_shader_context.h
  151. renderer_opengl/gl_shader_util.cpp
  152. renderer_opengl/gl_shader_util.h
  153. renderer_opengl/gl_state_tracker.cpp
  154. renderer_opengl/gl_state_tracker.h
  155. renderer_opengl/gl_staging_buffer_pool.cpp
  156. renderer_opengl/gl_staging_buffer_pool.h
  157. renderer_opengl/gl_texture_cache.cpp
  158. renderer_opengl/gl_texture_cache.h
  159. renderer_opengl/gl_texture_cache_base.cpp
  160. renderer_opengl/gl_query_cache.cpp
  161. renderer_opengl/gl_query_cache.h
  162. renderer_opengl/maxwell_to_gl.h
  163. renderer_opengl/renderer_opengl.cpp
  164. renderer_opengl/renderer_opengl.h
  165. renderer_opengl/util_shaders.cpp
  166. renderer_opengl/util_shaders.h
  167. renderer_vulkan/present/anti_alias_pass.h
  168. renderer_vulkan/present/filters.cpp
  169. renderer_vulkan/present/filters.h
  170. renderer_vulkan/present/fsr.cpp
  171. renderer_vulkan/present/fsr.h
  172. renderer_vulkan/present/fxaa.cpp
  173. renderer_vulkan/present/fxaa.h
  174. renderer_vulkan/present/layer.cpp
  175. renderer_vulkan/present/layer.h
  176. renderer_vulkan/present/present_push_constants.h
  177. renderer_vulkan/present/smaa.cpp
  178. renderer_vulkan/present/smaa.h
  179. renderer_vulkan/present/util.cpp
  180. renderer_vulkan/present/util.h
  181. renderer_vulkan/present/window_adapt_pass.cpp
  182. renderer_vulkan/present/window_adapt_pass.h
  183. renderer_vulkan/blit_image.cpp
  184. renderer_vulkan/blit_image.h
  185. renderer_vulkan/fixed_pipeline_state.cpp
  186. renderer_vulkan/fixed_pipeline_state.h
  187. renderer_vulkan/maxwell_to_vk.cpp
  188. renderer_vulkan/maxwell_to_vk.h
  189. renderer_vulkan/pipeline_helper.h
  190. renderer_vulkan/pipeline_statistics.cpp
  191. renderer_vulkan/pipeline_statistics.h
  192. renderer_vulkan/renderer_vulkan.h
  193. renderer_vulkan/renderer_vulkan.cpp
  194. renderer_vulkan/vk_blit_screen.cpp
  195. renderer_vulkan/vk_blit_screen.h
  196. renderer_vulkan/vk_buffer_cache_base.cpp
  197. renderer_vulkan/vk_buffer_cache.cpp
  198. renderer_vulkan/vk_buffer_cache.h
  199. renderer_vulkan/vk_command_pool.cpp
  200. renderer_vulkan/vk_command_pool.h
  201. renderer_vulkan/vk_compute_pass.cpp
  202. renderer_vulkan/vk_compute_pass.h
  203. renderer_vulkan/vk_compute_pipeline.cpp
  204. renderer_vulkan/vk_compute_pipeline.h
  205. renderer_vulkan/vk_descriptor_pool.cpp
  206. renderer_vulkan/vk_descriptor_pool.h
  207. renderer_vulkan/vk_fence_manager.cpp
  208. renderer_vulkan/vk_fence_manager.h
  209. renderer_vulkan/vk_graphics_pipeline.cpp
  210. renderer_vulkan/vk_graphics_pipeline.h
  211. renderer_vulkan/vk_master_semaphore.cpp
  212. renderer_vulkan/vk_master_semaphore.h
  213. renderer_vulkan/vk_pipeline_cache.cpp
  214. renderer_vulkan/vk_pipeline_cache.h
  215. renderer_vulkan/vk_present_manager.cpp
  216. renderer_vulkan/vk_present_manager.h
  217. renderer_vulkan/vk_query_cache.cpp
  218. renderer_vulkan/vk_query_cache.h
  219. renderer_vulkan/vk_rasterizer.cpp
  220. renderer_vulkan/vk_rasterizer.h
  221. renderer_vulkan/vk_render_pass_cache.cpp
  222. renderer_vulkan/vk_render_pass_cache.h
  223. renderer_vulkan/vk_resource_pool.cpp
  224. renderer_vulkan/vk_resource_pool.h
  225. renderer_vulkan/vk_scheduler.cpp
  226. renderer_vulkan/vk_scheduler.h
  227. renderer_vulkan/vk_shader_util.cpp
  228. renderer_vulkan/vk_shader_util.h
  229. renderer_vulkan/vk_staging_buffer_pool.cpp
  230. renderer_vulkan/vk_staging_buffer_pool.h
  231. renderer_vulkan/vk_state_tracker.cpp
  232. renderer_vulkan/vk_state_tracker.h
  233. renderer_vulkan/vk_swapchain.cpp
  234. renderer_vulkan/vk_swapchain.h
  235. renderer_vulkan/vk_texture_cache.cpp
  236. renderer_vulkan/vk_texture_cache.h
  237. renderer_vulkan/vk_texture_cache_base.cpp
  238. renderer_vulkan/vk_turbo_mode.cpp
  239. renderer_vulkan/vk_turbo_mode.h
  240. renderer_vulkan/vk_update_descriptor.cpp
  241. renderer_vulkan/vk_update_descriptor.h
  242. shader_cache.cpp
  243. shader_cache.h
  244. shader_environment.cpp
  245. shader_environment.h
  246. shader_notify.cpp
  247. shader_notify.h
  248. smaa_area_tex.h
  249. smaa_search_tex.h
  250. surface.cpp
  251. surface.h
  252. texture_cache/accelerated_swizzle.cpp
  253. texture_cache/accelerated_swizzle.h
  254. texture_cache/decode_bc.cpp
  255. texture_cache/decode_bc.h
  256. texture_cache/descriptor_table.h
  257. texture_cache/formatter.cpp
  258. texture_cache/formatter.h
  259. texture_cache/format_lookup_table.cpp
  260. texture_cache/format_lookup_table.h
  261. texture_cache/image_base.cpp
  262. texture_cache/image_base.h
  263. texture_cache/image_info.cpp
  264. texture_cache/image_info.h
  265. texture_cache/image_view_base.cpp
  266. texture_cache/image_view_base.h
  267. texture_cache/image_view_info.cpp
  268. texture_cache/image_view_info.h
  269. texture_cache/render_targets.h
  270. texture_cache/samples_helper.h
  271. texture_cache/slot_vector.h
  272. texture_cache/texture_cache.cpp
  273. texture_cache/texture_cache.h
  274. texture_cache/texture_cache_base.h
  275. texture_cache/types.h
  276. texture_cache/util.cpp
  277. texture_cache/util.h
  278. textures/astc.h
  279. textures/astc.cpp
  280. textures/bcn.cpp
  281. textures/bcn.h
  282. textures/decoders.cpp
  283. textures/decoders.h
  284. textures/texture.cpp
  285. textures/texture.h
  286. textures/workers.cpp
  287. textures/workers.h
  288. transform_feedback.cpp
  289. transform_feedback.h
  290. video_core.cpp
  291. video_core.h
  292. vulkan_common/vulkan_debug_callback.cpp
  293. vulkan_common/vulkan_debug_callback.h
  294. vulkan_common/vulkan_device.cpp
  295. vulkan_common/vulkan_device.h
  296. vulkan_common/vulkan_instance.cpp
  297. vulkan_common/vulkan_instance.h
  298. vulkan_common/vulkan_library.cpp
  299. vulkan_common/vulkan_library.h
  300. vulkan_common/vulkan_memory_allocator.cpp
  301. vulkan_common/vulkan_memory_allocator.h
  302. vulkan_common/vulkan_surface.cpp
  303. vulkan_common/vulkan_surface.h
  304. vulkan_common/vulkan_wrapper.cpp
  305. vulkan_common/vulkan_wrapper.h
  306. vulkan_common/nsight_aftermath_tracker.cpp
  307. vulkan_common/nsight_aftermath_tracker.h
  308. vulkan_common/vma.cpp
  309. vulkan_common/vma.h
  310. vulkan_common/vulkan.h
  311. )
  312. target_link_libraries(video_core PUBLIC common core)
  313. target_link_libraries(video_core PUBLIC glad shader_recompiler stb bc_decoder)
  314. if (YUZU_USE_BUNDLED_FFMPEG AND NOT (WIN32 OR ANDROID))
  315. add_dependencies(video_core ffmpeg-build)
  316. endif()
  317. target_include_directories(video_core PRIVATE ${FFmpeg_INCLUDE_DIR})
  318. target_link_libraries(video_core PRIVATE ${FFmpeg_LIBRARIES})
  319. target_link_options(video_core PRIVATE ${FFmpeg_LDFLAGS})
  320. add_dependencies(video_core host_shaders)
  321. target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})
  322. target_link_libraries(video_core PRIVATE sirit Vulkan::Headers Vulkan::UtilityHeaders GPUOpen::VulkanMemoryAllocator)
  323. if (ENABLE_NSIGHT_AFTERMATH)
  324. if (NOT DEFINED ENV{NSIGHT_AFTERMATH_SDK})
  325. message(FATAL_ERROR "Environment variable NSIGHT_AFTERMATH_SDK has to be provided")
  326. endif()
  327. if (NOT WIN32)
  328. message(FATAL_ERROR "Nsight Aftermath doesn't support non-Windows platforms")
  329. endif()
  330. target_compile_definitions(video_core PRIVATE HAS_NSIGHT_AFTERMATH)
  331. target_include_directories(video_core PRIVATE "$ENV{NSIGHT_AFTERMATH_SDK}/include")
  332. endif()
  333. if (MSVC)
  334. target_compile_options(video_core PRIVATE
  335. /we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
  336. /we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
  337. )
  338. else()
  339. if (APPLE)
  340. # error: declaration shadows a typedef in 'interval_base_set<SubType, DomainT, Compare, Interval, Alloc>'
  341. # error: implicit conversion loses integer precision: 'int' to 'boost::icl::bound_type' (aka 'unsigned char')
  342. target_compile_options(video_core PRIVATE -Wno-shadow -Wno-unused-local-typedef)
  343. else()
  344. target_compile_options(video_core PRIVATE -Werror=conversion)
  345. endif()
  346. target_compile_options(video_core PRIVATE
  347. -Wno-sign-conversion
  348. )
  349. # xbyak
  350. set_source_files_properties(macro/macro_jit_x64.cpp PROPERTIES COMPILE_OPTIONS "-Wno-conversion;-Wno-shadow")
  351. # VMA
  352. set_source_files_properties(vulkan_common/vma.cpp PROPERTIES COMPILE_OPTIONS "-Wno-conversion;-Wno-unused-variable;-Wno-unused-parameter;-Wno-missing-field-initializers")
  353. endif()
  354. if (ARCHITECTURE_x86_64)
  355. target_sources(video_core PRIVATE
  356. macro/macro_jit_x64.cpp
  357. macro/macro_jit_x64.h
  358. )
  359. target_link_libraries(video_core PUBLIC xbyak::xbyak)
  360. endif()
  361. if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
  362. target_link_libraries(video_core PRIVATE dynarmic::dynarmic)
  363. endif()
  364. if (YUZU_USE_PRECOMPILED_HEADERS)
  365. target_precompile_headers(video_core PRIVATE precompiled_headers.h)
  366. endif()
  367. if (YUZU_ENABLE_LTO)
  368. set_property(TARGET video_core PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
  369. endif()
  370. if (ANDROID AND ARCHITECTURE_arm64)
  371. target_link_libraries(video_core PRIVATE adrenotools)
  372. endif()
  373. create_target_directory_groups(video_core)