vk_rasterizer.cpp 39 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993
  1. // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <array>
  5. #include <memory>
  6. #include <mutex>
  7. #include "common/assert.h"
  8. #include "common/logging/log.h"
  9. #include "common/microprofile.h"
  10. #include "common/scope_exit.h"
  11. #include "common/settings.h"
  12. #include "video_core/engines/kepler_compute.h"
  13. #include "video_core/engines/maxwell_3d.h"
  14. #include "video_core/renderer_vulkan/blit_image.h"
  15. #include "video_core/renderer_vulkan/fixed_pipeline_state.h"
  16. #include "video_core/renderer_vulkan/maxwell_to_vk.h"
  17. #include "video_core/renderer_vulkan/renderer_vulkan.h"
  18. #include "video_core/renderer_vulkan/vk_buffer_cache.h"
  19. #include "video_core/renderer_vulkan/vk_compute_pipeline.h"
  20. #include "video_core/renderer_vulkan/vk_descriptor_pool.h"
  21. #include "video_core/renderer_vulkan/vk_pipeline_cache.h"
  22. #include "video_core/renderer_vulkan/vk_rasterizer.h"
  23. #include "video_core/renderer_vulkan/vk_scheduler.h"
  24. #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
  25. #include "video_core/renderer_vulkan/vk_state_tracker.h"
  26. #include "video_core/renderer_vulkan/vk_texture_cache.h"
  27. #include "video_core/renderer_vulkan/vk_update_descriptor.h"
  28. #include "video_core/shader_cache.h"
  29. #include "video_core/texture_cache/texture_cache_base.h"
  30. #include "video_core/vulkan_common/vulkan_device.h"
  31. #include "video_core/vulkan_common/vulkan_wrapper.h"
  32. namespace Vulkan {
  33. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  34. using VideoCommon::ImageViewId;
  35. using VideoCommon::ImageViewType;
  36. MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
  37. MICROPROFILE_DEFINE(Vulkan_Drawing, "Vulkan", "Record drawing", MP_RGB(192, 128, 128));
  38. MICROPROFILE_DEFINE(Vulkan_Compute, "Vulkan", "Record compute", MP_RGB(192, 128, 128));
  39. MICROPROFILE_DEFINE(Vulkan_Clearing, "Vulkan", "Record clearing", MP_RGB(192, 128, 128));
  40. MICROPROFILE_DEFINE(Vulkan_PipelineCache, "Vulkan", "Pipeline cache", MP_RGB(192, 128, 128));
  41. namespace {
  42. struct DrawParams {
  43. u32 base_instance;
  44. u32 num_instances;
  45. u32 base_vertex;
  46. u32 num_vertices;
  47. u32 first_index;
  48. bool is_indexed;
  49. };
  50. VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index, float scale) {
  51. const auto& src = regs.viewport_transform[index];
  52. const auto conv = [scale](float value) {
  53. float new_value = value * scale;
  54. if (scale < 1.0f) {
  55. const bool sign = std::signbit(value);
  56. new_value = std::round(std::abs(new_value));
  57. new_value = sign ? -new_value : new_value;
  58. }
  59. return new_value;
  60. };
  61. const float x = conv(src.translate_x - src.scale_x);
  62. const float width = conv(src.scale_x * 2.0f);
  63. float y = conv(src.translate_y - src.scale_y);
  64. float height = conv(src.scale_y * 2.0f);
  65. bool y_negate = regs.screen_y_control.y_negate;
  66. if (!device.IsNvViewportSwizzleSupported()) {
  67. y_negate = y_negate != (src.swizzle.y == Maxwell::ViewportSwizzle::NegativeY);
  68. }
  69. if (y_negate) {
  70. y += height;
  71. height = -height;
  72. }
  73. const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
  74. VkViewport viewport{
  75. .x = x,
  76. .y = y,
  77. .width = width != 0.0f ? width : 1.0f,
  78. .height = height != 0.0f ? height : 1.0f,
  79. .minDepth = src.translate_z - src.scale_z * reduce_z,
  80. .maxDepth = src.translate_z + src.scale_z,
  81. };
  82. if (!device.IsExtDepthRangeUnrestrictedSupported()) {
  83. viewport.minDepth = std::clamp(viewport.minDepth, 0.0f, 1.0f);
  84. viewport.maxDepth = std::clamp(viewport.maxDepth, 0.0f, 1.0f);
  85. }
  86. return viewport;
  87. }
  88. VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u32 down_shift = 0) {
  89. const auto& src = regs.scissor_test[index];
  90. VkRect2D scissor;
  91. const auto scale_up = [&](s32 value) -> s32 {
  92. if (value == 0) {
  93. return 0U;
  94. }
  95. const s32 upset = value * up_scale;
  96. s32 acumm = 0;
  97. if ((up_scale >> down_shift) == 0) {
  98. acumm = upset % 2;
  99. }
  100. const s32 converted_value = (value * up_scale) >> down_shift;
  101. return value < 0 ? std::min<s32>(converted_value - acumm, -1)
  102. : std::max<s32>(converted_value + acumm, 1);
  103. };
  104. if (src.enable) {
  105. scissor.offset.x = scale_up(static_cast<s32>(src.min_x));
  106. scissor.offset.y = scale_up(static_cast<s32>(src.min_y));
  107. scissor.extent.width = scale_up(src.max_x - src.min_x);
  108. scissor.extent.height = scale_up(src.max_y - src.min_y);
  109. } else {
  110. scissor.offset.x = 0;
  111. scissor.offset.y = 0;
  112. scissor.extent.width = std::numeric_limits<s32>::max();
  113. scissor.extent.height = std::numeric_limits<s32>::max();
  114. }
  115. return scissor;
  116. }
  117. DrawParams MakeDrawParams(const Maxwell& regs, u32 num_instances, bool is_instanced,
  118. bool is_indexed) {
  119. DrawParams params{
  120. .base_instance = regs.vb_base_instance,
  121. .num_instances = is_instanced ? num_instances : 1,
  122. .base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first,
  123. .num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count,
  124. .first_index = is_indexed ? regs.index_array.first : 0,
  125. .is_indexed = is_indexed,
  126. };
  127. if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
  128. // 6 triangle vertices per quad, base vertex is part of the index
  129. // See BindQuadArrayIndexBuffer for more details
  130. params.num_vertices = (params.num_vertices / 4) * 6;
  131. params.base_vertex = 0;
  132. params.is_indexed = true;
  133. }
  134. return params;
  135. }
  136. } // Anonymous namespace
  137. RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
  138. Tegra::MemoryManager& gpu_memory_,
  139. Core::Memory::Memory& cpu_memory_, ScreenInfo& screen_info_,
  140. const Device& device_, MemoryAllocator& memory_allocator_,
  141. StateTracker& state_tracker_, Scheduler& scheduler_)
  142. : RasterizerAccelerated{cpu_memory_}, gpu{gpu_},
  143. gpu_memory{gpu_memory_}, maxwell3d{gpu.Maxwell3D()}, kepler_compute{gpu.KeplerCompute()},
  144. screen_info{screen_info_}, device{device_}, memory_allocator{memory_allocator_},
  145. state_tracker{state_tracker_}, scheduler{scheduler_},
  146. staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
  147. update_descriptor_queue(device, scheduler),
  148. blit_image(device, scheduler, state_tracker, descriptor_pool),
  149. astc_decoder_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue,
  150. memory_allocator),
  151. render_pass_cache(device), texture_cache_runtime{device, scheduler,
  152. memory_allocator, staging_pool,
  153. blit_image, astc_decoder_pass,
  154. render_pass_cache},
  155. texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory),
  156. buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool,
  157. update_descriptor_queue, descriptor_pool),
  158. buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
  159. pipeline_cache(*this, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
  160. descriptor_pool, update_descriptor_queue, render_pass_cache, buffer_cache,
  161. texture_cache, gpu.ShaderNotify()),
  162. query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{buffer_cache},
  163. fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
  164. wfi_event(device.GetLogical().CreateEvent()) {
  165. scheduler.SetQueryCache(query_cache);
  166. }
  167. RasterizerVulkan::~RasterizerVulkan() = default;
  168. void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
  169. MICROPROFILE_SCOPE(Vulkan_Drawing);
  170. SCOPE_EXIT({ gpu.TickWork(); });
  171. FlushWork();
  172. query_cache.UpdateCounters();
  173. GraphicsPipeline* const pipeline{pipeline_cache.CurrentGraphicsPipeline()};
  174. if (!pipeline) {
  175. return;
  176. }
  177. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  178. pipeline->Configure(is_indexed);
  179. BeginTransformFeedback();
  180. UpdateDynamicStates();
  181. const auto& regs{maxwell3d.regs};
  182. const u32 num_instances{maxwell3d.mme_draw.instance_count};
  183. const DrawParams draw_params{MakeDrawParams(regs, num_instances, is_instanced, is_indexed)};
  184. scheduler.Record([draw_params](vk::CommandBuffer cmdbuf) {
  185. if (draw_params.is_indexed) {
  186. cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances,
  187. draw_params.first_index, draw_params.base_vertex,
  188. draw_params.base_instance);
  189. } else {
  190. cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances,
  191. draw_params.base_vertex, draw_params.base_instance);
  192. }
  193. });
  194. EndTransformFeedback();
  195. }
  196. void RasterizerVulkan::Clear() {
  197. MICROPROFILE_SCOPE(Vulkan_Clearing);
  198. if (!maxwell3d.ShouldExecute()) {
  199. return;
  200. }
  201. FlushWork();
  202. query_cache.UpdateCounters();
  203. auto& regs = maxwell3d.regs;
  204. const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
  205. regs.clear_buffers.A;
  206. const bool use_depth = regs.clear_buffers.Z;
  207. const bool use_stencil = regs.clear_buffers.S;
  208. if (!use_color && !use_depth && !use_stencil) {
  209. return;
  210. }
  211. std::scoped_lock lock{texture_cache.mutex};
  212. texture_cache.UpdateRenderTargets(true);
  213. const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
  214. const VkExtent2D render_area = framebuffer->RenderArea();
  215. scheduler.RequestRenderpass(framebuffer);
  216. u32 up_scale = 1;
  217. u32 down_shift = 0;
  218. if (texture_cache.IsRescaling()) {
  219. up_scale = Settings::values.resolution_info.up_scale;
  220. down_shift = Settings::values.resolution_info.down_shift;
  221. }
  222. UpdateViewportsState(regs);
  223. VkClearRect clear_rect{
  224. .rect = GetScissorState(regs, 0, up_scale, down_shift),
  225. .baseArrayLayer = regs.clear_buffers.layer,
  226. .layerCount = 1,
  227. };
  228. if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) {
  229. return;
  230. }
  231. clear_rect.rect.extent = VkExtent2D{
  232. .width = std::min(clear_rect.rect.extent.width, render_area.width),
  233. .height = std::min(clear_rect.rect.extent.height, render_area.height),
  234. };
  235. const u32 color_attachment = regs.clear_buffers.RT;
  236. if (use_color && framebuffer->HasAspectColorBit(color_attachment)) {
  237. VkClearValue clear_value;
  238. bool is_integer = false;
  239. bool is_signed = false;
  240. size_t int_size = 8;
  241. for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; ++i) {
  242. const auto& this_rt = regs.rt[i];
  243. if (this_rt.Address() == 0) {
  244. continue;
  245. }
  246. if (this_rt.format == Tegra::RenderTargetFormat::NONE) {
  247. continue;
  248. }
  249. const auto format =
  250. VideoCore::Surface::PixelFormatFromRenderTargetFormat(this_rt.format);
  251. is_integer = IsPixelFormatInteger(format);
  252. is_signed = IsPixelFormatSignedInteger(format);
  253. int_size = PixelComponentSizeBitsInteger(format);
  254. break;
  255. }
  256. if (!is_integer) {
  257. std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
  258. } else if (!is_signed) {
  259. for (size_t i = 0; i < 4; i++) {
  260. clear_value.color.uint32[i] = static_cast<u32>(
  261. static_cast<f32>(static_cast<u64>(int_size) << 1U) * regs.clear_color[i]);
  262. }
  263. } else {
  264. for (size_t i = 0; i < 4; i++) {
  265. clear_value.color.int32[i] =
  266. static_cast<s32>(static_cast<f32>(static_cast<s64>(int_size - 1) << 1) *
  267. (regs.clear_color[i] - 0.5f));
  268. }
  269. }
  270. scheduler.Record([color_attachment, clear_value, clear_rect](vk::CommandBuffer cmdbuf) {
  271. const VkClearAttachment attachment{
  272. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  273. .colorAttachment = color_attachment,
  274. .clearValue = clear_value,
  275. };
  276. cmdbuf.ClearAttachments(attachment, clear_rect);
  277. });
  278. }
  279. if (!use_depth && !use_stencil) {
  280. return;
  281. }
  282. VkImageAspectFlags aspect_flags = 0;
  283. if (use_depth && framebuffer->HasAspectDepthBit()) {
  284. aspect_flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
  285. }
  286. if (use_stencil && framebuffer->HasAspectStencilBit()) {
  287. aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
  288. }
  289. if (aspect_flags == 0) {
  290. return;
  291. }
  292. scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
  293. clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) {
  294. VkClearAttachment attachment;
  295. attachment.aspectMask = aspect_flags;
  296. attachment.colorAttachment = 0;
  297. attachment.clearValue.depthStencil.depth = clear_depth;
  298. attachment.clearValue.depthStencil.stencil = clear_stencil;
  299. cmdbuf.ClearAttachments(attachment, clear_rect);
  300. });
  301. }
  302. void RasterizerVulkan::DispatchCompute() {
  303. FlushWork();
  304. ComputePipeline* const pipeline{pipeline_cache.CurrentComputePipeline()};
  305. if (!pipeline) {
  306. return;
  307. }
  308. std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
  309. pipeline->Configure(kepler_compute, gpu_memory, scheduler, buffer_cache, texture_cache);
  310. const auto& qmd{kepler_compute.launch_description};
  311. const std::array<u32, 3> dim{qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z};
  312. scheduler.RequestOutsideRenderPassOperationContext();
  313. scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); });
  314. }
  315. void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
  316. query_cache.ResetCounter(type);
  317. }
  318. void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
  319. std::optional<u64> timestamp) {
  320. query_cache.Query(gpu_addr, type, timestamp);
  321. }
  322. void RasterizerVulkan::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  323. u32 size) {
  324. buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
  325. }
  326. void Vulkan::RasterizerVulkan::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
  327. buffer_cache.DisableGraphicsUniformBuffer(stage, index);
  328. }
  329. void RasterizerVulkan::FlushAll() {}
  330. void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
  331. if (addr == 0 || size == 0) {
  332. return;
  333. }
  334. {
  335. std::scoped_lock lock{texture_cache.mutex};
  336. texture_cache.DownloadMemory(addr, size);
  337. }
  338. {
  339. std::scoped_lock lock{buffer_cache.mutex};
  340. buffer_cache.DownloadMemory(addr, size);
  341. }
  342. query_cache.FlushRegion(addr, size);
  343. }
  344. bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
  345. std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
  346. if (!Settings::IsGPULevelHigh()) {
  347. return buffer_cache.IsRegionGpuModified(addr, size);
  348. }
  349. return texture_cache.IsRegionGpuModified(addr, size) ||
  350. buffer_cache.IsRegionGpuModified(addr, size);
  351. }
  352. void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
  353. if (addr == 0 || size == 0) {
  354. return;
  355. }
  356. {
  357. std::scoped_lock lock{texture_cache.mutex};
  358. texture_cache.WriteMemory(addr, size);
  359. }
  360. {
  361. std::scoped_lock lock{buffer_cache.mutex};
  362. buffer_cache.WriteMemory(addr, size);
  363. }
  364. pipeline_cache.InvalidateRegion(addr, size);
  365. query_cache.InvalidateRegion(addr, size);
  366. }
  367. void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
  368. if (addr == 0 || size == 0) {
  369. return;
  370. }
  371. pipeline_cache.OnCPUWrite(addr, size);
  372. {
  373. std::scoped_lock lock{texture_cache.mutex};
  374. texture_cache.WriteMemory(addr, size);
  375. }
  376. {
  377. std::scoped_lock lock{buffer_cache.mutex};
  378. buffer_cache.CachedWriteMemory(addr, size);
  379. }
  380. }
  381. void RasterizerVulkan::SyncGuestHost() {
  382. pipeline_cache.SyncGuestHost();
  383. {
  384. std::scoped_lock lock{buffer_cache.mutex};
  385. buffer_cache.FlushCachedWrites();
  386. }
  387. }
  388. void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) {
  389. {
  390. std::scoped_lock lock{texture_cache.mutex};
  391. texture_cache.UnmapMemory(addr, size);
  392. }
  393. {
  394. std::scoped_lock lock{buffer_cache.mutex};
  395. buffer_cache.WriteMemory(addr, size);
  396. }
  397. pipeline_cache.OnCPUWrite(addr, size);
  398. }
  399. void RasterizerVulkan::ModifyGPUMemory(GPUVAddr addr, u64 size) {
  400. {
  401. std::scoped_lock lock{texture_cache.mutex};
  402. texture_cache.UnmapGPUMemory(addr, size);
  403. }
  404. }
  405. void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
  406. if (!gpu.IsAsync()) {
  407. gpu_memory.Write<u32>(addr, value);
  408. return;
  409. }
  410. fence_manager.SignalSemaphore(addr, value);
  411. }
  412. void RasterizerVulkan::SignalSyncPoint(u32 value) {
  413. if (!gpu.IsAsync()) {
  414. gpu.IncrementSyncPoint(value);
  415. return;
  416. }
  417. fence_manager.SignalSyncPoint(value);
  418. }
  419. void RasterizerVulkan::SignalReference() {
  420. if (!gpu.IsAsync()) {
  421. return;
  422. }
  423. fence_manager.SignalOrdering();
  424. }
  425. void RasterizerVulkan::ReleaseFences() {
  426. if (!gpu.IsAsync()) {
  427. return;
  428. }
  429. fence_manager.WaitPendingFences();
  430. }
  431. void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
  432. if (Settings::IsGPULevelExtreme()) {
  433. FlushRegion(addr, size);
  434. }
  435. InvalidateRegion(addr, size);
  436. }
  437. void RasterizerVulkan::WaitForIdle() {
  438. // Everything but wait pixel operations. This intentionally includes FRAGMENT_SHADER_BIT because
  439. // fragment shaders can still write storage buffers.
  440. VkPipelineStageFlags flags =
  441. VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
  442. VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
  443. VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
  444. VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
  445. VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  446. if (device.IsExtTransformFeedbackSupported()) {
  447. flags |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
  448. }
  449. scheduler.RequestOutsideRenderPassOperationContext();
  450. scheduler.Record([event = *wfi_event, flags](vk::CommandBuffer cmdbuf) {
  451. cmdbuf.SetEvent(event, flags);
  452. cmdbuf.WaitEvents(event, flags, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, {}, {}, {});
  453. });
  454. SignalReference();
  455. }
  456. void RasterizerVulkan::FragmentBarrier() {
  457. // We already put barriers when a render pass finishes
  458. scheduler.RequestOutsideRenderPassOperationContext();
  459. }
  460. void RasterizerVulkan::TiledCacheBarrier() {
  461. // TODO: Implementing tiled barriers requires rewriting a good chunk of the Vulkan backend
  462. }
  463. void RasterizerVulkan::FlushCommands() {
  464. if (draw_counter == 0) {
  465. return;
  466. }
  467. draw_counter = 0;
  468. scheduler.Flush();
  469. }
  470. void RasterizerVulkan::TickFrame() {
  471. draw_counter = 0;
  472. update_descriptor_queue.TickFrame();
  473. fence_manager.TickFrame();
  474. staging_pool.TickFrame();
  475. {
  476. std::scoped_lock lock{texture_cache.mutex};
  477. texture_cache.TickFrame();
  478. }
  479. {
  480. std::scoped_lock lock{buffer_cache.mutex};
  481. buffer_cache.TickFrame();
  482. }
  483. }
  484. bool RasterizerVulkan::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
  485. const Tegra::Engines::Fermi2D::Surface& dst,
  486. const Tegra::Engines::Fermi2D::Config& copy_config) {
  487. std::scoped_lock lock{texture_cache.mutex};
  488. texture_cache.BlitImage(dst, src, copy_config);
  489. return true;
  490. }
  491. Tegra::Engines::AccelerateDMAInterface& RasterizerVulkan::AccessAccelerateDMA() {
  492. return accelerate_dma;
  493. }
  494. void RasterizerVulkan::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
  495. std::span<u8> memory) {
  496. auto cpu_addr = gpu_memory.GpuToCpuAddress(address);
  497. if (!cpu_addr) [[unlikely]] {
  498. gpu_memory.WriteBlock(address, memory.data(), copy_size);
  499. return;
  500. }
  501. gpu_memory.WriteBlockUnsafe(address, memory.data(), copy_size);
  502. {
  503. std::unique_lock<std::mutex> lock{buffer_cache.mutex};
  504. if (!buffer_cache.InlineMemory(*cpu_addr, copy_size, memory)) {
  505. buffer_cache.WriteMemory(*cpu_addr, copy_size);
  506. }
  507. }
  508. {
  509. std::scoped_lock lock_texture{texture_cache.mutex};
  510. texture_cache.WriteMemory(*cpu_addr, copy_size);
  511. }
  512. pipeline_cache.InvalidateRegion(*cpu_addr, copy_size);
  513. query_cache.InvalidateRegion(*cpu_addr, copy_size);
  514. }
  515. bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
  516. VAddr framebuffer_addr, u32 pixel_stride) {
  517. if (!framebuffer_addr) {
  518. return false;
  519. }
  520. std::scoped_lock lock{texture_cache.mutex};
  521. ImageView* const image_view = texture_cache.TryFindFramebufferImageView(framebuffer_addr);
  522. if (!image_view) {
  523. return false;
  524. }
  525. screen_info.image_view = image_view->Handle(Shader::TextureType::Color2D);
  526. screen_info.width = image_view->size.width;
  527. screen_info.height = image_view->size.height;
  528. screen_info.is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);
  529. return true;
  530. }
  531. void RasterizerVulkan::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
  532. const VideoCore::DiskResourceLoadCallback& callback) {
  533. pipeline_cache.LoadDiskResources(title_id, stop_loading, callback);
  534. }
  535. void RasterizerVulkan::FlushWork() {
  536. static constexpr u32 DRAWS_TO_DISPATCH = 4096;
  537. // Only check multiples of 8 draws
  538. static_assert(DRAWS_TO_DISPATCH % 8 == 0);
  539. if ((++draw_counter & 7) != 7) {
  540. return;
  541. }
  542. if (draw_counter < DRAWS_TO_DISPATCH) {
  543. // Send recorded tasks to the worker thread
  544. scheduler.DispatchWork();
  545. return;
  546. }
  547. // Otherwise (every certain number of draws) flush execution.
  548. // This submits commands to the Vulkan driver.
  549. scheduler.Flush();
  550. draw_counter = 0;
  551. }
  552. AccelerateDMA::AccelerateDMA(BufferCache& buffer_cache_) : buffer_cache{buffer_cache_} {}
  553. bool AccelerateDMA::BufferClear(GPUVAddr src_address, u64 amount, u32 value) {
  554. std::scoped_lock lock{buffer_cache.mutex};
  555. return buffer_cache.DMAClear(src_address, amount, value);
  556. }
  557. bool AccelerateDMA::BufferCopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) {
  558. std::scoped_lock lock{buffer_cache.mutex};
  559. return buffer_cache.DMACopy(src_address, dest_address, amount);
  560. }
  561. void RasterizerVulkan::UpdateDynamicStates() {
  562. auto& regs = maxwell3d.regs;
  563. UpdateViewportsState(regs);
  564. UpdateScissorsState(regs);
  565. UpdateDepthBias(regs);
  566. UpdateBlendConstants(regs);
  567. UpdateDepthBounds(regs);
  568. UpdateStencilFaces(regs);
  569. UpdateLineWidth(regs);
  570. if (device.IsExtExtendedDynamicStateSupported()) {
  571. UpdateCullMode(regs);
  572. UpdateDepthBoundsTestEnable(regs);
  573. UpdateDepthTestEnable(regs);
  574. UpdateDepthWriteEnable(regs);
  575. UpdateDepthCompareOp(regs);
  576. UpdateFrontFace(regs);
  577. UpdateStencilOp(regs);
  578. UpdateStencilTestEnable(regs);
  579. if (device.IsExtVertexInputDynamicStateSupported()) {
  580. UpdateVertexInput(regs);
  581. }
  582. }
  583. }
  584. void RasterizerVulkan::BeginTransformFeedback() {
  585. const auto& regs = maxwell3d.regs;
  586. if (regs.tfb_enabled == 0) {
  587. return;
  588. }
  589. if (!device.IsExtTransformFeedbackSupported()) {
  590. LOG_ERROR(Render_Vulkan, "Transform feedbacks used but not supported");
  591. return;
  592. }
  593. UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
  594. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
  595. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
  596. scheduler.Record(
  597. [](vk::CommandBuffer cmdbuf) { cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  598. }
  599. void RasterizerVulkan::EndTransformFeedback() {
  600. const auto& regs = maxwell3d.regs;
  601. if (regs.tfb_enabled == 0) {
  602. return;
  603. }
  604. if (!device.IsExtTransformFeedbackSupported()) {
  605. return;
  606. }
  607. scheduler.Record(
  608. [](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  609. }
  610. void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  611. if (!state_tracker.TouchViewports()) {
  612. return;
  613. }
  614. if (!regs.viewport_transform_enabled) {
  615. const auto x = static_cast<float>(regs.render_area.x);
  616. const auto y = static_cast<float>(regs.render_area.y);
  617. const auto width = static_cast<float>(regs.render_area.width);
  618. const auto height = static_cast<float>(regs.render_area.height);
  619. VkViewport viewport{
  620. .x = x,
  621. .y = y,
  622. .width = width != 0.0f ? width : 1.0f,
  623. .height = height != 0.0f ? height : 1.0f,
  624. .minDepth = 0.0f,
  625. .maxDepth = 1.0f,
  626. };
  627. scheduler.Record([viewport](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewport); });
  628. return;
  629. }
  630. const bool is_rescaling{texture_cache.IsRescaling()};
  631. const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
  632. const std::array viewports{
  633. GetViewportState(device, regs, 0, scale), GetViewportState(device, regs, 1, scale),
  634. GetViewportState(device, regs, 2, scale), GetViewportState(device, regs, 3, scale),
  635. GetViewportState(device, regs, 4, scale), GetViewportState(device, regs, 5, scale),
  636. GetViewportState(device, regs, 6, scale), GetViewportState(device, regs, 7, scale),
  637. GetViewportState(device, regs, 8, scale), GetViewportState(device, regs, 9, scale),
  638. GetViewportState(device, regs, 10, scale), GetViewportState(device, regs, 11, scale),
  639. GetViewportState(device, regs, 12, scale), GetViewportState(device, regs, 13, scale),
  640. GetViewportState(device, regs, 14, scale), GetViewportState(device, regs, 15, scale),
  641. };
  642. scheduler.Record([viewports](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewports); });
  643. }
  644. void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  645. if (!state_tracker.TouchScissors()) {
  646. return;
  647. }
  648. u32 up_scale = 1;
  649. u32 down_shift = 0;
  650. if (texture_cache.IsRescaling()) {
  651. up_scale = Settings::values.resolution_info.up_scale;
  652. down_shift = Settings::values.resolution_info.down_shift;
  653. }
  654. const std::array scissors{
  655. GetScissorState(regs, 0, up_scale, down_shift),
  656. GetScissorState(regs, 1, up_scale, down_shift),
  657. GetScissorState(regs, 2, up_scale, down_shift),
  658. GetScissorState(regs, 3, up_scale, down_shift),
  659. GetScissorState(regs, 4, up_scale, down_shift),
  660. GetScissorState(regs, 5, up_scale, down_shift),
  661. GetScissorState(regs, 6, up_scale, down_shift),
  662. GetScissorState(regs, 7, up_scale, down_shift),
  663. GetScissorState(regs, 8, up_scale, down_shift),
  664. GetScissorState(regs, 9, up_scale, down_shift),
  665. GetScissorState(regs, 10, up_scale, down_shift),
  666. GetScissorState(regs, 11, up_scale, down_shift),
  667. GetScissorState(regs, 12, up_scale, down_shift),
  668. GetScissorState(regs, 13, up_scale, down_shift),
  669. GetScissorState(regs, 14, up_scale, down_shift),
  670. GetScissorState(regs, 15, up_scale, down_shift),
  671. };
  672. scheduler.Record([scissors](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissors); });
  673. }
  674. void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
  675. if (!state_tracker.TouchDepthBias()) {
  676. return;
  677. }
  678. float units = regs.polygon_offset_units / 2.0f;
  679. const bool is_d24 = regs.zeta.format == Tegra::DepthFormat::S8_UINT_Z24_UNORM ||
  680. regs.zeta.format == Tegra::DepthFormat::D24X8_UNORM ||
  681. regs.zeta.format == Tegra::DepthFormat::D24S8_UNORM ||
  682. regs.zeta.format == Tegra::DepthFormat::D24C8_UNORM;
  683. if (is_d24 && !device.SupportsD24DepthBuffer()) {
  684. // the base formulas can be obtained from here:
  685. // https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
  686. const double rescale_factor =
  687. static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
  688. units = static_cast<float>(static_cast<double>(units) * rescale_factor);
  689. }
  690. scheduler.Record([constant = units, clamp = regs.polygon_offset_clamp,
  691. factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) {
  692. cmdbuf.SetDepthBias(constant, clamp, factor);
  693. });
  694. }
  695. void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
  696. if (!state_tracker.TouchBlendConstants()) {
  697. return;
  698. }
  699. const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
  700. regs.blend_color.a};
  701. scheduler.Record(
  702. [blend_color](vk::CommandBuffer cmdbuf) { cmdbuf.SetBlendConstants(blend_color.data()); });
  703. }
  704. void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
  705. if (!state_tracker.TouchDepthBounds()) {
  706. return;
  707. }
  708. scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
  709. vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); });
  710. }
  711. void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
  712. if (!state_tracker.TouchStencilProperties()) {
  713. return;
  714. }
  715. if (regs.stencil_two_side_enable) {
  716. // Separate values per face
  717. scheduler.Record(
  718. [front_ref = regs.stencil_front_func_ref, front_write_mask = regs.stencil_front_mask,
  719. front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_func_ref,
  720. back_write_mask = regs.stencil_back_mask,
  721. back_test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
  722. // Front face
  723. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_BIT, front_ref);
  724. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_BIT, front_write_mask);
  725. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_BIT, front_test_mask);
  726. // Back face
  727. cmdbuf.SetStencilReference(VK_STENCIL_FACE_BACK_BIT, back_ref);
  728. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_BACK_BIT, back_write_mask);
  729. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_BACK_BIT, back_test_mask);
  730. });
  731. } else {
  732. // Front face defines both faces
  733. scheduler.Record([ref = regs.stencil_front_func_ref, write_mask = regs.stencil_front_mask,
  734. test_mask = regs.stencil_front_func_mask](vk::CommandBuffer cmdbuf) {
  735. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_AND_BACK, ref);
  736. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_AND_BACK, write_mask);
  737. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_AND_BACK, test_mask);
  738. });
  739. }
  740. }
  741. void RasterizerVulkan::UpdateLineWidth(Tegra::Engines::Maxwell3D::Regs& regs) {
  742. if (!state_tracker.TouchLineWidth()) {
  743. return;
  744. }
  745. const float width = regs.line_smooth_enable ? regs.line_width_smooth : regs.line_width_aliased;
  746. scheduler.Record([width](vk::CommandBuffer cmdbuf) { cmdbuf.SetLineWidth(width); });
  747. }
  748. void RasterizerVulkan::UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs) {
  749. if (!state_tracker.TouchCullMode()) {
  750. return;
  751. }
  752. scheduler.Record(
  753. [enabled = regs.cull_test_enabled, cull_face = regs.cull_face](vk::CommandBuffer cmdbuf) {
  754. cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE);
  755. });
  756. }
  757. void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  758. if (!state_tracker.TouchDepthBoundsTestEnable()) {
  759. return;
  760. }
  761. bool enabled = regs.depth_bounds_enable;
  762. if (enabled && !device.IsDepthBoundsSupported()) {
  763. LOG_WARNING(Render_Vulkan, "Depth bounds is enabled but not supported");
  764. enabled = false;
  765. }
  766. scheduler.Record([enable = regs.depth_bounds_enable](vk::CommandBuffer cmdbuf) {
  767. cmdbuf.SetDepthBoundsTestEnableEXT(enable);
  768. });
  769. }
  770. void RasterizerVulkan::UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  771. if (!state_tracker.TouchDepthTestEnable()) {
  772. return;
  773. }
  774. scheduler.Record([enable = regs.depth_test_enable](vk::CommandBuffer cmdbuf) {
  775. cmdbuf.SetDepthTestEnableEXT(enable);
  776. });
  777. }
  778. void RasterizerVulkan::UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  779. if (!state_tracker.TouchDepthWriteEnable()) {
  780. return;
  781. }
  782. scheduler.Record([enable = regs.depth_write_enabled](vk::CommandBuffer cmdbuf) {
  783. cmdbuf.SetDepthWriteEnableEXT(enable);
  784. });
  785. }
  786. void RasterizerVulkan::UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  787. if (!state_tracker.TouchDepthCompareOp()) {
  788. return;
  789. }
  790. scheduler.Record([func = regs.depth_test_func](vk::CommandBuffer cmdbuf) {
  791. cmdbuf.SetDepthCompareOpEXT(MaxwellToVK::ComparisonOp(func));
  792. });
  793. }
  794. void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) {
  795. if (!state_tracker.TouchFrontFace()) {
  796. return;
  797. }
  798. VkFrontFace front_face = MaxwellToVK::FrontFace(regs.front_face);
  799. if (regs.screen_y_control.triangle_rast_flip != 0) {
  800. front_face = front_face == VK_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE
  801. : VK_FRONT_FACE_CLOCKWISE;
  802. }
  803. scheduler.Record(
  804. [front_face](vk::CommandBuffer cmdbuf) { cmdbuf.SetFrontFaceEXT(front_face); });
  805. }
  806. void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  807. if (!state_tracker.TouchStencilOp()) {
  808. return;
  809. }
  810. const Maxwell::StencilOp fail = regs.stencil_front_op_fail;
  811. const Maxwell::StencilOp zfail = regs.stencil_front_op_zfail;
  812. const Maxwell::StencilOp zpass = regs.stencil_front_op_zpass;
  813. const Maxwell::ComparisonOp compare = regs.stencil_front_func_func;
  814. if (regs.stencil_two_side_enable) {
  815. // Separate stencil op per face
  816. const Maxwell::StencilOp back_fail = regs.stencil_back_op_fail;
  817. const Maxwell::StencilOp back_zfail = regs.stencil_back_op_zfail;
  818. const Maxwell::StencilOp back_zpass = regs.stencil_back_op_zpass;
  819. const Maxwell::ComparisonOp back_compare = regs.stencil_back_func_func;
  820. scheduler.Record([fail, zfail, zpass, compare, back_fail, back_zfail, back_zpass,
  821. back_compare](vk::CommandBuffer cmdbuf) {
  822. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_BIT, MaxwellToVK::StencilOp(fail),
  823. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  824. MaxwellToVK::ComparisonOp(compare));
  825. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_BACK_BIT, MaxwellToVK::StencilOp(back_fail),
  826. MaxwellToVK::StencilOp(back_zpass),
  827. MaxwellToVK::StencilOp(back_zfail),
  828. MaxwellToVK::ComparisonOp(back_compare));
  829. });
  830. } else {
  831. // Front face defines the stencil op of both faces
  832. scheduler.Record([fail, zfail, zpass, compare](vk::CommandBuffer cmdbuf) {
  833. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_AND_BACK, MaxwellToVK::StencilOp(fail),
  834. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  835. MaxwellToVK::ComparisonOp(compare));
  836. });
  837. }
  838. }
  839. void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  840. if (!state_tracker.TouchStencilTestEnable()) {
  841. return;
  842. }
  843. scheduler.Record([enable = regs.stencil_enable](vk::CommandBuffer cmdbuf) {
  844. cmdbuf.SetStencilTestEnableEXT(enable);
  845. });
  846. }
  847. void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs) {
  848. auto& dirty{maxwell3d.dirty.flags};
  849. if (!dirty[Dirty::VertexInput]) {
  850. return;
  851. }
  852. dirty[Dirty::VertexInput] = false;
  853. boost::container::static_vector<VkVertexInputBindingDescription2EXT, 32> bindings;
  854. boost::container::static_vector<VkVertexInputAttributeDescription2EXT, 32> attributes;
  855. // There seems to be a bug on Nvidia's driver where updating only higher attributes ends up
  856. // generating dirty state. Track the highest dirty attribute and update all attributes until
  857. // that one.
  858. size_t highest_dirty_attr{};
  859. for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
  860. if (dirty[Dirty::VertexAttribute0 + index]) {
  861. highest_dirty_attr = index;
  862. }
  863. }
  864. for (size_t index = 0; index < highest_dirty_attr; ++index) {
  865. const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]};
  866. const u32 binding{attribute.buffer};
  867. dirty[Dirty::VertexAttribute0 + index] = false;
  868. dirty[Dirty::VertexBinding0 + static_cast<size_t>(binding)] = true;
  869. if (!attribute.constant) {
  870. attributes.push_back({
  871. .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
  872. .pNext = nullptr,
  873. .location = static_cast<u32>(index),
  874. .binding = binding,
  875. .format = MaxwellToVK::VertexFormat(device, attribute.type, attribute.size),
  876. .offset = attribute.offset,
  877. });
  878. }
  879. }
  880. for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
  881. if (!dirty[Dirty::VertexBinding0 + index]) {
  882. continue;
  883. }
  884. dirty[Dirty::VertexBinding0 + index] = false;
  885. const u32 binding{static_cast<u32>(index)};
  886. const auto& input_binding{regs.vertex_array[binding]};
  887. const bool is_instanced{regs.instanced_arrays.IsInstancingEnabled(binding)};
  888. bindings.push_back({
  889. .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT,
  890. .pNext = nullptr,
  891. .binding = binding,
  892. .stride = input_binding.stride,
  893. .inputRate = is_instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX,
  894. .divisor = is_instanced ? input_binding.divisor : 1,
  895. });
  896. }
  897. scheduler.Record([bindings, attributes](vk::CommandBuffer cmdbuf) {
  898. cmdbuf.SetVertexInputEXT(bindings, attributes);
  899. });
  900. }
  901. } // namespace Vulkan