emu_window.cpp 4.2 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cmath>
  5. #include <mutex>
  6. #include "common/settings.h"
  7. #include "core/frontend/emu_window.h"
  8. #include "core/frontend/input.h"
  9. namespace Core::Frontend {
  10. GraphicsContext::~GraphicsContext() = default;
  11. class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
  12. public std::enable_shared_from_this<TouchState> {
  13. public:
  14. std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
  15. return std::make_unique<Device>(shared_from_this());
  16. }
  17. std::mutex mutex;
  18. Input::TouchStatus status;
  19. private:
  20. class Device : public Input::TouchDevice {
  21. public:
  22. explicit Device(std::weak_ptr<TouchState>&& touch_state_) : touch_state(touch_state_) {}
  23. Input::TouchStatus GetStatus() const override {
  24. if (auto state = touch_state.lock()) {
  25. std::lock_guard guard{state->mutex};
  26. return state->status;
  27. }
  28. return {};
  29. }
  30. private:
  31. std::weak_ptr<TouchState> touch_state;
  32. };
  33. };
  34. EmuWindow::EmuWindow() {
  35. // TODO: Find a better place to set this.
  36. config.min_client_area_size =
  37. std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
  38. active_config = config;
  39. touch_state = std::make_shared<TouchState>();
  40. Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
  41. }
  42. EmuWindow::~EmuWindow() {
  43. Input::UnregisterFactory<Input::TouchDevice>("emu_window");
  44. }
  45. /**
  46. * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
  47. * @param layout FramebufferLayout object describing the framebuffer size and screen positions
  48. * @param framebuffer_x Framebuffer x-coordinate to check
  49. * @param framebuffer_y Framebuffer y-coordinate to check
  50. * @return True if the coordinates are within the touchpad, otherwise false
  51. */
  52. static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, u32 framebuffer_x,
  53. u32 framebuffer_y) {
  54. return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom &&
  55. framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
  56. }
  57. std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
  58. new_x = std::max(new_x, framebuffer_layout.screen.left);
  59. new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
  60. new_y = std::max(new_y, framebuffer_layout.screen.top);
  61. new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
  62. return std::make_pair(new_x, new_y);
  63. }
  64. void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
  65. if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
  66. return;
  67. }
  68. if (id >= touch_state->status.size()) {
  69. return;
  70. }
  71. std::lock_guard guard{touch_state->mutex};
  72. const float x =
  73. static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
  74. static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
  75. const float y =
  76. static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
  77. static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
  78. touch_state->status[id] = std::make_tuple(x, y, true);
  79. }
  80. void EmuWindow::TouchReleased(size_t id) {
  81. if (id >= touch_state->status.size()) {
  82. return;
  83. }
  84. std::lock_guard guard{touch_state->mutex};
  85. touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
  86. }
  87. void EmuWindow::TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
  88. if (id >= touch_state->status.size()) {
  89. return;
  90. }
  91. if (!std::get<2>(touch_state->status[id])) {
  92. return;
  93. }
  94. if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
  95. std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
  96. }
  97. TouchPressed(framebuffer_x, framebuffer_y, id);
  98. }
  99. void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) {
  100. NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
  101. }
  102. } // namespace Core::Frontend