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- // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <limits>
- #include <vector>
- #include "audio_core/audio_out.h"
- #include "audio_core/audio_renderer.h"
- #include "audio_core/common.h"
- #include "audio_core/info_updater.h"
- #include "audio_core/voice_context.h"
- #include "common/logging/log.h"
- #include "common/settings.h"
- #include "core/core_timing.h"
- #include "core/memory.h"
- namespace {
- [[nodiscard]] static constexpr s16 ClampToS16(s32 value) {
- return static_cast<s16>(std::clamp(value, s32{std::numeric_limits<s16>::min()},
- s32{std::numeric_limits<s16>::max()}));
- }
- [[nodiscard]] static constexpr s16 Mix2To1(s16 l_channel, s16 r_channel) {
- // Mix 50% from left and 50% from right channel
- constexpr float l_mix_amount = 50.0f / 100.0f;
- constexpr float r_mix_amount = 50.0f / 100.0f;
- return ClampToS16(static_cast<s32>((static_cast<float>(l_channel) * l_mix_amount) +
- (static_cast<float>(r_channel) * r_mix_amount)));
- }
- [[maybe_unused, nodiscard]] static constexpr std::tuple<s16, s16> Mix6To2(
- s16 fl_channel, s16 fr_channel, s16 fc_channel, [[maybe_unused]] s16 lf_channel, s16 bl_channel,
- s16 br_channel) {
- // Front channels are mixed 36.94%, Center channels are mixed to be 26.12% & the back channels
- // are mixed to be 36.94%
- constexpr float front_mix_amount = 36.94f / 100.0f;
- constexpr float center_mix_amount = 26.12f / 100.0f;
- constexpr float back_mix_amount = 36.94f / 100.0f;
- // Mix 50% from left and 50% from right channel
- const auto left = front_mix_amount * static_cast<float>(fl_channel) +
- center_mix_amount * static_cast<float>(fc_channel) +
- back_mix_amount * static_cast<float>(bl_channel);
- const auto right = front_mix_amount * static_cast<float>(fr_channel) +
- center_mix_amount * static_cast<float>(fc_channel) +
- back_mix_amount * static_cast<float>(br_channel);
- return {ClampToS16(static_cast<s32>(left)), ClampToS16(static_cast<s32>(right))};
- }
- [[nodiscard]] static constexpr std::tuple<s16, s16> Mix6To2WithCoefficients(
- s16 fl_channel, s16 fr_channel, s16 fc_channel, s16 lf_channel, s16 bl_channel, s16 br_channel,
- const std::array<float_le, 4>& coeff) {
- const auto left =
- static_cast<float>(fl_channel) * coeff[0] + static_cast<float>(fc_channel) * coeff[1] +
- static_cast<float>(lf_channel) * coeff[2] + static_cast<float>(bl_channel) * coeff[3];
- const auto right =
- static_cast<float>(fr_channel) * coeff[0] + static_cast<float>(fc_channel) * coeff[1] +
- static_cast<float>(lf_channel) * coeff[2] + static_cast<float>(br_channel) * coeff[3];
- return {ClampToS16(static_cast<s32>(left)), ClampToS16(static_cast<s32>(right))};
- }
- } // namespace
- namespace AudioCore {
- constexpr s32 NUM_BUFFERS = 2;
- AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& memory_,
- AudioCommon::AudioRendererParameter params,
- Stream::ReleaseCallback&& release_callback,
- std::size_t instance_number)
- : worker_params{params}, memory_pool_info(params.effect_count + params.voice_count * 4),
- voice_context(params.voice_count), effect_context(params.effect_count), mix_context(),
- sink_context(params.sink_count), splitter_context(),
- voices(params.voice_count), memory{memory_},
- command_generator(worker_params, voice_context, mix_context, splitter_context, effect_context,
- memory),
- core_timing{core_timing_} {
- behavior_info.SetUserRevision(params.revision);
- splitter_context.Initialize(behavior_info, params.splitter_count,
- params.num_splitter_send_channels);
- mix_context.Initialize(behavior_info, params.submix_count + 1, params.effect_count);
- audio_out = std::make_unique<AudioCore::AudioOut>();
- stream = audio_out->OpenStream(
- core_timing, params.sample_rate, AudioCommon::STREAM_NUM_CHANNELS,
- fmt::format("AudioRenderer-Instance{}", instance_number), std::move(release_callback));
- process_event = Core::Timing::CreateEvent(
- fmt::format("AudioRenderer-Instance{}-Process", instance_number),
- [this](std::uintptr_t, std::chrono::nanoseconds) { ReleaseAndQueueBuffers(); });
- for (s32 i = 0; i < NUM_BUFFERS; ++i) {
- QueueMixedBuffer(i);
- }
- }
- AudioRenderer::~AudioRenderer() = default;
- ResultCode AudioRenderer::Start() {
- audio_out->StartStream(stream);
- ReleaseAndQueueBuffers();
- return ResultSuccess;
- }
- ResultCode AudioRenderer::Stop() {
- audio_out->StopStream(stream);
- return ResultSuccess;
- }
- u32 AudioRenderer::GetSampleRate() const {
- return worker_params.sample_rate;
- }
- u32 AudioRenderer::GetSampleCount() const {
- return worker_params.sample_count;
- }
- u32 AudioRenderer::GetMixBufferCount() const {
- return worker_params.mix_buffer_count;
- }
- Stream::State AudioRenderer::GetStreamState() const {
- return stream->GetState();
- }
- ResultCode AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params,
- std::vector<u8>& output_params) {
- std::scoped_lock lock{mutex};
- InfoUpdater info_updater{input_params, output_params, behavior_info};
- if (!info_updater.UpdateBehaviorInfo(behavior_info)) {
- LOG_ERROR(Audio, "Failed to update behavior info input parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- if (!info_updater.UpdateMemoryPools(memory_pool_info)) {
- LOG_ERROR(Audio, "Failed to update memory pool parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- if (!info_updater.UpdateVoiceChannelResources(voice_context)) {
- LOG_ERROR(Audio, "Failed to update voice channel resource parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- if (!info_updater.UpdateVoices(voice_context, memory_pool_info, 0)) {
- LOG_ERROR(Audio, "Failed to update voice parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- // TODO(ogniK): Deal with stopped audio renderer but updates still taking place
- if (!info_updater.UpdateEffects(effect_context, true)) {
- LOG_ERROR(Audio, "Failed to update effect parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- if (behavior_info.IsSplitterSupported()) {
- if (!info_updater.UpdateSplitterInfo(splitter_context)) {
- LOG_ERROR(Audio, "Failed to update splitter parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- }
- const auto mix_result = info_updater.UpdateMixes(mix_context, worker_params.mix_buffer_count,
- splitter_context, effect_context);
- if (mix_result.IsError()) {
- LOG_ERROR(Audio, "Failed to update mix parameters");
- return mix_result;
- }
- // TODO(ogniK): Sinks
- if (!info_updater.UpdateSinks(sink_context)) {
- LOG_ERROR(Audio, "Failed to update sink parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- // TODO(ogniK): Performance buffer
- if (!info_updater.UpdatePerformanceBuffer()) {
- LOG_ERROR(Audio, "Failed to update performance buffer parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- if (!info_updater.UpdateErrorInfo(behavior_info)) {
- LOG_ERROR(Audio, "Failed to update error info");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- if (behavior_info.IsElapsedFrameCountSupported()) {
- if (!info_updater.UpdateRendererInfo(elapsed_frame_count)) {
- LOG_ERROR(Audio, "Failed to update renderer info");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- }
- // TODO(ogniK): Statistics
- if (!info_updater.WriteOutputHeader()) {
- LOG_ERROR(Audio, "Failed to write output header");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- // TODO(ogniK): Check when all sections are implemented
- if (!info_updater.CheckConsumedSize()) {
- LOG_ERROR(Audio, "Audio buffers were not consumed!");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- return ResultSuccess;
- }
- void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
- command_generator.PreCommand();
- // Clear mix buffers before our next operation
- command_generator.ClearMixBuffers();
- // If the splitter is not in use, sort our mixes
- if (!splitter_context.UsingSplitter()) {
- mix_context.SortInfo();
- }
- // Sort our voices
- voice_context.SortInfo();
- // Handle samples
- command_generator.GenerateVoiceCommands();
- command_generator.GenerateSubMixCommands();
- command_generator.GenerateFinalMixCommands();
- command_generator.PostCommand();
- // Base sample size
- std::size_t BUFFER_SIZE{worker_params.sample_count};
- // Samples, making sure to clear
- std::vector<s16> buffer(BUFFER_SIZE * stream->GetNumChannels(), 0);
- if (sink_context.InUse()) {
- const auto stream_channel_count = stream->GetNumChannels();
- const auto buffer_offsets = sink_context.OutputBuffers();
- const auto channel_count = buffer_offsets.size();
- const auto& final_mix = mix_context.GetFinalMixInfo();
- const auto& in_params = final_mix.GetInParams();
- std::vector<std::span<s32>> mix_buffers(channel_count);
- for (std::size_t i = 0; i < channel_count; i++) {
- mix_buffers[i] =
- command_generator.GetMixBuffer(in_params.buffer_offset + buffer_offsets[i]);
- }
- for (std::size_t i = 0; i < BUFFER_SIZE; i++) {
- if (channel_count == 1) {
- const auto sample = ClampToS16(mix_buffers[0][i]);
- // Place sample in all channels
- for (u32 channel = 0; channel < stream_channel_count; channel++) {
- buffer[i * stream_channel_count + channel] = sample;
- }
- if (stream_channel_count == 6) {
- // Output stream has a LF channel, mute it!
- buffer[i * stream_channel_count + 3] = 0;
- }
- } else if (channel_count == 2) {
- const auto l_sample = ClampToS16(mix_buffers[0][i]);
- const auto r_sample = ClampToS16(mix_buffers[1][i]);
- if (stream_channel_count == 1) {
- buffer[i * stream_channel_count + 0] = Mix2To1(l_sample, r_sample);
- } else if (stream_channel_count == 2) {
- buffer[i * stream_channel_count + 0] = l_sample;
- buffer[i * stream_channel_count + 1] = r_sample;
- } else if (stream_channel_count == 6) {
- buffer[i * stream_channel_count + 0] = l_sample;
- buffer[i * stream_channel_count + 1] = r_sample;
- // Combine both left and right channels to the center channel
- buffer[i * stream_channel_count + 2] = Mix2To1(l_sample, r_sample);
- buffer[i * stream_channel_count + 4] = l_sample;
- buffer[i * stream_channel_count + 5] = r_sample;
- }
- } else if (channel_count == 6) {
- const auto fl_sample = ClampToS16(mix_buffers[0][i]);
- const auto fr_sample = ClampToS16(mix_buffers[1][i]);
- const auto fc_sample = ClampToS16(mix_buffers[2][i]);
- const auto lf_sample = ClampToS16(mix_buffers[3][i]);
- const auto bl_sample = ClampToS16(mix_buffers[4][i]);
- const auto br_sample = ClampToS16(mix_buffers[5][i]);
- if (stream_channel_count == 1) {
- // Games seem to ignore the center channel half the time, we use the front left
- // and right channel for mixing as that's where majority of the audio goes
- buffer[i * stream_channel_count + 0] = Mix2To1(fl_sample, fr_sample);
- } else if (stream_channel_count == 2) {
- // Mix all channels into 2 channels
- const auto [left, right] = Mix6To2WithCoefficients(
- fl_sample, fr_sample, fc_sample, lf_sample, bl_sample, br_sample,
- sink_context.GetDownmixCoefficients());
- buffer[i * stream_channel_count + 0] = left;
- buffer[i * stream_channel_count + 1] = right;
- } else if (stream_channel_count == 6) {
- // Pass through
- buffer[i * stream_channel_count + 0] = fl_sample;
- buffer[i * stream_channel_count + 1] = fr_sample;
- buffer[i * stream_channel_count + 2] = fc_sample;
- buffer[i * stream_channel_count + 3] = lf_sample;
- buffer[i * stream_channel_count + 4] = bl_sample;
- buffer[i * stream_channel_count + 5] = br_sample;
- }
- }
- }
- }
- audio_out->QueueBuffer(stream, tag, std::move(buffer));
- elapsed_frame_count++;
- voice_context.UpdateStateByDspShared();
- }
- void AudioRenderer::ReleaseAndQueueBuffers() {
- if (!stream->IsPlaying()) {
- return;
- }
- {
- std::scoped_lock lock{mutex};
- const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream)};
- for (const auto& tag : released_buffers) {
- QueueMixedBuffer(tag);
- }
- }
- const f32 sample_rate = static_cast<f32>(GetSampleRate());
- const f32 sample_count = static_cast<f32>(GetSampleCount());
- const f32 consume_rate = sample_rate / (sample_count * (sample_count / 240));
- const s32 ms = (1000 / static_cast<s32>(consume_rate)) - 1;
- const std::chrono::milliseconds next_event_time(std::max(ms / NUM_BUFFERS, 1));
- core_timing.ScheduleEvent(next_event_time, process_event, {});
- }
- } // namespace AudioCore
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