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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <array>
- #include <cstddef>
- #include <memory>
- #include <utility>
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "common/microprofile.h"
- #include "common/vector_math.h"
- #include "core/hle/service/gsp_gpu.h"
- #include "core/hw/gpu.h"
- #include "core/memory.h"
- #include "core/tracer/recorder.h"
- #include "video_core/command_processor.h"
- #include "video_core/debug_utils/debug_utils.h"
- #include "video_core/pica.h"
- #include "video_core/pica_state.h"
- #include "video_core/pica_types.h"
- #include "video_core/primitive_assembly.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/renderer_base.h"
- #include "video_core/shader/shader.h"
- #include "video_core/vertex_loader.h"
- #include "video_core/video_core.h"
- namespace Pica {
- namespace CommandProcessor {
- static int float_regs_counter = 0;
- static u32 uniform_write_buffer[4];
- static int default_attr_counter = 0;
- static u32 default_attr_write_buffer[3];
- // Expand a 4-bit mask to 4-byte mask, e.g. 0b0101 -> 0x00FF00FF
- static const u32 expand_bits_to_bytes[] = {
- 0x00000000, 0x000000ff, 0x0000ff00, 0x0000ffff,
- 0x00ff0000, 0x00ff00ff, 0x00ffff00, 0x00ffffff,
- 0xff000000, 0xff0000ff, 0xff00ff00, 0xff00ffff,
- 0xffff0000, 0xffff00ff, 0xffffff00, 0xffffffff
- };
- MICROPROFILE_DEFINE(GPU_Drawing, "GPU", "Drawing", MP_RGB(50, 50, 240));
- static void WritePicaReg(u32 id, u32 value, u32 mask) {
- auto& regs = g_state.regs;
- if (id >= regs.NumIds())
- return;
- // If we're skipping this frame, only allow trigger IRQ
- if (GPU::g_skip_frame && id != PICA_REG_INDEX(trigger_irq))
- return;
- // TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
- u32 old_value = regs[id];
- const u32 write_mask = expand_bits_to_bytes[mask];
- regs[id] = (old_value & ~write_mask) | (value & write_mask);
- DebugUtils::OnPicaRegWrite({ (u16)id, (u16)mask, regs[id] });
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::PicaCommandLoaded, reinterpret_cast<void*>(&id));
- switch(id) {
- // Trigger IRQ
- case PICA_REG_INDEX(trigger_irq):
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D);
- break;
- case PICA_REG_INDEX_WORKAROUND(triangle_topology, 0x25E):
- g_state.primitive_assembler.Reconfigure(regs.triangle_topology);
- break;
- case PICA_REG_INDEX_WORKAROUND(restart_primitive, 0x25F):
- g_state.primitive_assembler.Reset();
- break;
- case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.index, 0x232):
- g_state.immediate.current_attribute = 0;
- default_attr_counter = 0;
- break;
- // Load default vertex input attributes
- case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233):
- case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234):
- case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[2], 0x235):
- {
- // TODO: Does actual hardware indeed keep an intermediate buffer or does
- // it directly write the values?
- default_attr_write_buffer[default_attr_counter++] = value;
- // Default attributes are written in a packed format such that four float24 values are encoded in
- // three 32-bit numbers. We write to internal memory once a full such vector is
- // written.
- if (default_attr_counter >= 3) {
- default_attr_counter = 0;
- auto& setup = regs.vs_default_attributes_setup;
- if (setup.index >= 16) {
- LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index);
- break;
- }
- Math::Vec4<float24> attribute;
- // NOTE: The destination component order indeed is "backwards"
- attribute.w = float24::FromRaw(default_attr_write_buffer[0] >> 8);
- attribute.z = float24::FromRaw(((default_attr_write_buffer[0] & 0xFF) << 16) | ((default_attr_write_buffer[1] >> 16) & 0xFFFF));
- attribute.y = float24::FromRaw(((default_attr_write_buffer[1] & 0xFFFF) << 8) | ((default_attr_write_buffer[2] >> 24) & 0xFF));
- attribute.x = float24::FromRaw(default_attr_write_buffer[2] & 0xFFFFFF);
- LOG_TRACE(HW_GPU, "Set default VS attribute %x to (%f %f %f %f)", (int)setup.index,
- attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(),
- attribute.w.ToFloat32());
- // TODO: Verify that this actually modifies the register!
- if (setup.index < 15) {
- g_state.vs.default_attributes[setup.index] = attribute;
- setup.index++;
- } else {
- // Put each attribute into an immediate input buffer.
- // When all specified immediate attributes are present, the Vertex Shader is invoked and everything is
- // sent to the primitive assembler.
- auto& immediate_input = g_state.immediate.input_vertex;
- auto& immediate_attribute_id = g_state.immediate.current_attribute;
- immediate_input.attr[immediate_attribute_id++] = attribute;
- if (immediate_attribute_id >= regs.vs.num_input_attributes+1) {
- immediate_attribute_id = 0;
- Shader::UnitState<false> shader_unit;
- g_state.vs.Setup();
- // Send to vertex shader
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input));
- Shader::OutputVertex output = g_state.vs.Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1);
- // Send to renderer
- using Pica::Shader::OutputVertex;
- auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
- VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
- };
- g_state.primitive_assembler.SubmitVertex(output, AddTriangle);
- }
- }
- }
- break;
- }
- case PICA_REG_INDEX(gpu_mode):
- if (regs.gpu_mode == Regs::GPUMode::Configuring) {
- // Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
- VideoCore::g_renderer->Rasterizer()->DrawTriangles();
- if (g_debug_context) {
- g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
- }
- }
- break;
- case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[0], 0x23c):
- case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[1], 0x23d):
- {
- unsigned index = static_cast<unsigned>(id - PICA_REG_INDEX(command_buffer.trigger[0]));
- u32* head_ptr = (u32*)Memory::GetPhysicalPointer(regs.command_buffer.GetPhysicalAddress(index));
- g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr;
- g_state.cmd_list.length = regs.command_buffer.GetSize(index) / sizeof(u32);
- break;
- }
- // It seems like these trigger vertex rendering
- case PICA_REG_INDEX(trigger_draw):
- case PICA_REG_INDEX(trigger_draw_indexed):
- {
- MICROPROFILE_SCOPE(GPU_Drawing);
- #if PICA_LOG_TEV
- DebugUtils::DumpTevStageConfig(regs.GetTevStages());
- #endif
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
- // Processes information about internal vertex attributes to figure out how a vertex is loaded.
- // Later, these can be compiled and cached.
- VertexLoader loader;
- const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress();
- loader.Setup(regs);
- // Load vertices
- bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
- const auto& index_info = regs.index_array;
- const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
- const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
- bool index_u16 = index_info.format != 0;
- PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler;
- if (g_debug_context) {
- for (int i = 0; i < 3; ++i) {
- const auto texture = regs.GetTextures()[i];
- if (!texture.enabled)
- continue;
- u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
- if (g_debug_context && Pica::g_debug_context->recorder)
- g_debug_context->recorder->MemoryAccessed(texture_data, Pica::Regs::NibblesPerPixel(texture.format) * texture.config.width / 2 * texture.config.height, texture.config.GetPhysicalAddress());
- }
- }
- DebugUtils::MemoryAccessTracker memory_accesses;
- // Simple circular-replacement vertex cache
- // The size has been tuned for optimal balance between hit-rate and the cost of lookup
- const size_t VERTEX_CACHE_SIZE = 32;
- std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
- std::array<Shader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache;
- unsigned int vertex_cache_pos = 0;
- vertex_cache_ids.fill(-1);
- Shader::UnitState<false> shader_unit;
- g_state.vs.Setup();
- for (unsigned int index = 0; index < regs.num_vertices; ++index)
- {
- // Indexed rendering doesn't use the start offset
- unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : (index + regs.vertex_offset);
- // -1 is a common special value used for primitive restart. Since it's unknown if
- // the PICA supports it, and it would mess up the caching, guard against it here.
- ASSERT(vertex != -1);
- bool vertex_cache_hit = false;
- Shader::OutputVertex output;
- if (is_indexed) {
- if (g_debug_context && Pica::g_debug_context->recorder) {
- int size = index_u16 ? 2 : 1;
- memory_accesses.AddAccess(base_address + index_info.offset + size * index, size);
- }
- for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
- if (vertex == vertex_cache_ids[i]) {
- output = vertex_cache[i];
- vertex_cache_hit = true;
- break;
- }
- }
- }
- if (!vertex_cache_hit) {
- // Initialize data for the current vertex
- Shader::InputVertex input;
- loader.LoadVertex(base_address, index, vertex, input, memory_accesses);
- // Send to vertex shader
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input);
- output = g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes());
- if (is_indexed) {
- vertex_cache[vertex_cache_pos] = output;
- vertex_cache_ids[vertex_cache_pos] = vertex;
- vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE;
- }
- }
- // Send to renderer
- using Pica::Shader::OutputVertex;
- auto AddTriangle = [](
- const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
- VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
- };
- primitive_assembler.SubmitVertex(output, AddTriangle);
- }
- for (auto& range : memory_accesses.ranges) {
- g_debug_context->recorder->MemoryAccessed(Memory::GetPhysicalPointer(range.first),
- range.second, range.first);
- }
- break;
- }
- case PICA_REG_INDEX(vs.bool_uniforms):
- for (unsigned i = 0; i < 16; ++i)
- g_state.vs.uniforms.b[i] = (regs.vs.bool_uniforms.Value() & (1 << i)) != 0;
- break;
- case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1):
- case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[1], 0x2b2):
- case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[2], 0x2b3):
- case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[3], 0x2b4):
- {
- int index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1));
- auto values = regs.vs.int_uniforms[index];
- g_state.vs.uniforms.i[index] = Math::Vec4<u8>(values.x, values.y, values.z, values.w);
- LOG_TRACE(HW_GPU, "Set integer uniform %d to %02x %02x %02x %02x",
- index, values.x.Value(), values.y.Value(), values.z.Value(), values.w.Value());
- break;
- }
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[0], 0x2c1):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[1], 0x2c2):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[2], 0x2c3):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[3], 0x2c4):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[4], 0x2c5):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[5], 0x2c6):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[6], 0x2c7):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[7], 0x2c8):
- {
- auto& uniform_setup = regs.vs.uniform_setup;
- // TODO: Does actual hardware indeed keep an intermediate buffer or does
- // it directly write the values?
- uniform_write_buffer[float_regs_counter++] = value;
- // Uniforms are written in a packed format such that four float24 values are encoded in
- // three 32-bit numbers. We write to internal memory once a full such vector is
- // written.
- if ((float_regs_counter >= 4 && uniform_setup.IsFloat32()) ||
- (float_regs_counter >= 3 && !uniform_setup.IsFloat32())) {
- float_regs_counter = 0;
- auto& uniform = g_state.vs.uniforms.f[uniform_setup.index];
- if (uniform_setup.index > 95) {
- LOG_ERROR(HW_GPU, "Invalid VS uniform index %d", (int)uniform_setup.index);
- break;
- }
- // NOTE: The destination component order indeed is "backwards"
- if (uniform_setup.IsFloat32()) {
- for (auto i : {0,1,2,3})
- uniform[3 - i] = float24::FromFloat32(*(float*)(&uniform_write_buffer[i]));
- } else {
- // TODO: Untested
- uniform.w = float24::FromRaw(uniform_write_buffer[0] >> 8);
- uniform.z = float24::FromRaw(((uniform_write_buffer[0] & 0xFF) << 16) | ((uniform_write_buffer[1] >> 16) & 0xFFFF));
- uniform.y = float24::FromRaw(((uniform_write_buffer[1] & 0xFFFF) << 8) | ((uniform_write_buffer[2] >> 24) & 0xFF));
- uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF);
- }
- LOG_TRACE(HW_GPU, "Set uniform %x to (%f %f %f %f)", (int)uniform_setup.index,
- uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(),
- uniform.w.ToFloat32());
- // TODO: Verify that this actually modifies the register!
- uniform_setup.index.Assign(uniform_setup.index + 1);
- }
- break;
- }
- // Load shader program code
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[0], 0x2cc):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[1], 0x2cd):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[2], 0x2ce):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[3], 0x2cf):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[4], 0x2d0):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[5], 0x2d1):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[6], 0x2d2):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3):
- {
- g_state.vs.program_code[regs.vs.program.offset] = value;
- regs.vs.program.offset++;
- break;
- }
- // Load swizzle pattern data
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[0], 0x2d6):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[1], 0x2d7):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[2], 0x2d8):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[3], 0x2d9):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[4], 0x2da):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[5], 0x2db):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[6], 0x2dc):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd):
- {
- g_state.vs.swizzle_data[regs.vs.swizzle_patterns.offset] = value;
- regs.vs.swizzle_patterns.offset++;
- break;
- }
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[0], 0x1c8):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[1], 0x1c9):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[2], 0x1ca):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[3], 0x1cb):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf):
- {
- auto& lut_config = regs.lighting.lut_config;
- ASSERT_MSG(lut_config.index < 256, "lut_config.index exceeded maximum value of 255!");
- g_state.lighting.luts[lut_config.type][lut_config.index].raw = value;
- lut_config.index.Assign(lut_config.index + 1);
- break;
- }
- default:
- break;
- }
- VideoCore::g_renderer->Rasterizer()->NotifyPicaRegisterChanged(id);
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, reinterpret_cast<void*>(&id));
- }
- void ProcessCommandList(const u32* list, u32 size) {
- g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = list;
- g_state.cmd_list.length = size / sizeof(u32);
- while (g_state.cmd_list.current_ptr < g_state.cmd_list.head_ptr + g_state.cmd_list.length) {
- // Align read pointer to 8 bytes
- if ((g_state.cmd_list.head_ptr - g_state.cmd_list.current_ptr) % 2 != 0)
- ++g_state.cmd_list.current_ptr;
- u32 value = *g_state.cmd_list.current_ptr++;
- const CommandHeader header = { *g_state.cmd_list.current_ptr++ };
- WritePicaReg(header.cmd_id, value, header.parameter_mask);
- for (unsigned i = 0; i < header.extra_data_length; ++i) {
- u32 cmd = header.cmd_id + (header.group_commands ? i + 1 : 0);
- WritePicaReg(cmd, *g_state.cmd_list.current_ptr++, header.parameter_mask);
- }
- }
- }
- } // namespace
- } // namespace
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