sdl2_sink.cpp 3.7 KB

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  1. // Copyright 2016 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <list>
  5. #include <vector>
  6. #include <SDL.h>
  7. #include "audio_core/audio_core.h"
  8. #include "audio_core/sdl2_sink.h"
  9. #include "common/assert.h"
  10. #include "common/logging/log.h"
  11. #include <numeric>
  12. namespace AudioCore {
  13. struct SDL2Sink::Impl {
  14. unsigned int sample_rate = 0;
  15. SDL_AudioDeviceID audio_device_id = 0;
  16. std::list<std::vector<s16>> queue;
  17. static void Callback(void* impl_, u8* buffer, int buffer_size_in_bytes);
  18. };
  19. SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) {
  20. if (SDL_Init(SDL_INIT_AUDIO) < 0) {
  21. LOG_CRITICAL(Audio_Sink, "SDL_Init(SDL_INIT_AUDIO) failed");
  22. impl->audio_device_id = 0;
  23. return;
  24. }
  25. SDL_AudioSpec desired_audiospec;
  26. SDL_zero(desired_audiospec);
  27. desired_audiospec.format = AUDIO_S16;
  28. desired_audiospec.channels = 2;
  29. desired_audiospec.freq = native_sample_rate;
  30. desired_audiospec.samples = 512;
  31. desired_audiospec.userdata = impl.get();
  32. desired_audiospec.callback = &Impl::Callback;
  33. SDL_AudioSpec obtained_audiospec;
  34. SDL_zero(obtained_audiospec);
  35. impl->audio_device_id = SDL_OpenAudioDevice(nullptr, false, &desired_audiospec, &obtained_audiospec, 0);
  36. if (impl->audio_device_id <= 0) {
  37. LOG_CRITICAL(Audio_Sink, "SDL_OpenAudioDevice failed");
  38. return;
  39. }
  40. impl->sample_rate = obtained_audiospec.freq;
  41. // SDL2 audio devices start out paused, unpause it:
  42. SDL_PauseAudioDevice(impl->audio_device_id, 0);
  43. }
  44. SDL2Sink::~SDL2Sink() {
  45. if (impl->audio_device_id <= 0)
  46. return;
  47. SDL_CloseAudioDevice(impl->audio_device_id);
  48. }
  49. unsigned int SDL2Sink::GetNativeSampleRate() const {
  50. if (impl->audio_device_id <= 0)
  51. return native_sample_rate;
  52. return impl->sample_rate;
  53. }
  54. void SDL2Sink::EnqueueSamples(const s16* samples, size_t sample_count) {
  55. if (impl->audio_device_id <= 0)
  56. return;
  57. SDL_LockAudioDevice(impl->audio_device_id);
  58. impl->queue.emplace_back(samples, samples + sample_count * 2);
  59. SDL_UnlockAudioDevice(impl->audio_device_id);
  60. }
  61. size_t SDL2Sink::SamplesInQueue() const {
  62. if (impl->audio_device_id <= 0)
  63. return 0;
  64. SDL_LockAudioDevice(impl->audio_device_id);
  65. size_t total_size = std::accumulate(impl->queue.begin(), impl->queue.end(), static_cast<size_t>(0),
  66. [](size_t sum, const auto& buffer) {
  67. // Division by two because each stereo sample is made of two s16.
  68. return sum + buffer.size() / 2;
  69. });
  70. SDL_UnlockAudioDevice(impl->audio_device_id);
  71. return total_size;
  72. }
  73. void SDL2Sink::Impl::Callback(void* impl_, u8* buffer, int buffer_size_in_bytes) {
  74. Impl* impl = reinterpret_cast<Impl*>(impl_);
  75. size_t remaining_size = static_cast<size_t>(buffer_size_in_bytes) / sizeof(s16); // Keep track of size in 16-bit increments.
  76. while (remaining_size > 0 && !impl->queue.empty()) {
  77. if (impl->queue.front().size() <= remaining_size) {
  78. memcpy(buffer, impl->queue.front().data(), impl->queue.front().size() * sizeof(s16));
  79. buffer += impl->queue.front().size() * sizeof(s16);
  80. remaining_size -= impl->queue.front().size();
  81. impl->queue.pop_front();
  82. } else {
  83. memcpy(buffer, impl->queue.front().data(), remaining_size * sizeof(s16));
  84. buffer += remaining_size * sizeof(s16);
  85. impl->queue.front().erase(impl->queue.front().begin(), impl->queue.front().begin() + remaining_size);
  86. remaining_size = 0;
  87. }
  88. }
  89. if (remaining_size > 0) {
  90. memset(buffer, 0, remaining_size * sizeof(s16));
  91. }
  92. }
  93. } // namespace AudioCore