buffer_queue.h 3.7 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <condition_variable>
  6. #include <list>
  7. #include <mutex>
  8. #include <optional>
  9. #include <vector>
  10. #include "common/common_funcs.h"
  11. #include "common/math_util.h"
  12. #include "common/swap.h"
  13. #include "core/hle/kernel/k_event.h"
  14. #include "core/hle/kernel/k_readable_event.h"
  15. #include "core/hle/service/nvdrv/nvdata.h"
  16. namespace Kernel {
  17. class KernelCore;
  18. class KEvent;
  19. class KReadableEvent;
  20. class KWritableEvent;
  21. } // namespace Kernel
  22. namespace Service::NVFlinger {
  23. constexpr u32 buffer_slots = 0x40;
  24. struct IGBPBuffer {
  25. u32_le magic;
  26. u32_le width;
  27. u32_le height;
  28. u32_le stride;
  29. u32_le format;
  30. u32_le usage;
  31. INSERT_PADDING_WORDS(1);
  32. u32_le index;
  33. INSERT_PADDING_WORDS(3);
  34. u32_le gpu_buffer_id;
  35. INSERT_PADDING_WORDS(17);
  36. u32_le nvmap_handle;
  37. u32_le offset;
  38. INSERT_PADDING_WORDS(60);
  39. };
  40. static_assert(sizeof(IGBPBuffer) == 0x16C, "IGBPBuffer has wrong size");
  41. class BufferQueue final {
  42. public:
  43. enum class QueryType {
  44. NativeWindowWidth = 0,
  45. NativeWindowHeight = 1,
  46. NativeWindowFormat = 2,
  47. };
  48. explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_);
  49. ~BufferQueue();
  50. enum class BufferTransformFlags : u32 {
  51. /// No transform flags are set
  52. Unset = 0x00,
  53. /// Flip source image horizontally (around the vertical axis)
  54. FlipH = 0x01,
  55. /// Flip source image vertically (around the horizontal axis)
  56. FlipV = 0x02,
  57. /// Rotate source image 90 degrees clockwise
  58. Rotate90 = 0x04,
  59. /// Rotate source image 180 degrees
  60. Rotate180 = 0x03,
  61. /// Rotate source image 270 degrees clockwise
  62. Rotate270 = 0x07,
  63. };
  64. enum class PixelFormat : u32 {
  65. RGBA8888 = 1,
  66. RGBX8888 = 2,
  67. RGB888 = 3,
  68. RGB565 = 4,
  69. BGRA8888 = 5,
  70. RGBA5551 = 6,
  71. RRGBA4444 = 7,
  72. };
  73. struct Buffer {
  74. enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
  75. u32 slot;
  76. Status status = Status::Free;
  77. IGBPBuffer igbp_buffer;
  78. BufferTransformFlags transform;
  79. Common::Rectangle<int> crop_rect;
  80. u32 swap_interval;
  81. Service::Nvidia::MultiFence multi_fence;
  82. };
  83. void SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer);
  84. std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> DequeueBuffer(u32 width,
  85. u32 height);
  86. const IGBPBuffer& RequestBuffer(u32 slot) const;
  87. void QueueBuffer(u32 slot, BufferTransformFlags transform,
  88. const Common::Rectangle<int>& crop_rect, u32 swap_interval,
  89. Service::Nvidia::MultiFence& multi_fence);
  90. void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence);
  91. std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
  92. void ReleaseBuffer(u32 slot);
  93. void Connect();
  94. void Disconnect();
  95. u32 Query(QueryType type);
  96. u32 GetId() const {
  97. return id;
  98. }
  99. bool IsConnected() const {
  100. return is_connect;
  101. }
  102. Kernel::KWritableEvent& GetWritableBufferWaitEvent();
  103. Kernel::KReadableEvent& GetBufferWaitEvent();
  104. private:
  105. BufferQueue(const BufferQueue&) = delete;
  106. u32 id{};
  107. u64 layer_id{};
  108. std::atomic_bool is_connect{};
  109. std::list<u32> free_buffers;
  110. std::array<Buffer, buffer_slots> buffers;
  111. std::list<u32> queue_sequence;
  112. Kernel::KEvent buffer_wait_event;
  113. std::mutex free_buffers_mutex;
  114. std::condition_variable free_buffers_condition;
  115. std::mutex queue_sequence_mutex;
  116. };
  117. } // namespace Service::NVFlinger