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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <vector>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "core/core.h"
- #include "core/hle/kernel/address_arbiter.h"
- #include "core/hle/kernel/errors.h"
- #include "core/hle/kernel/scheduler.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/result.h"
- #include "core/memory.h"
- namespace Kernel {
- // Wake up num_to_wake (or all) threads in a vector.
- void AddressArbiter::WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads,
- s32 num_to_wake) {
- // Only process up to 'target' threads, unless 'target' is <= 0, in which case process
- // them all.
- std::size_t last = waiting_threads.size();
- if (num_to_wake > 0) {
- last = std::min(last, static_cast<std::size_t>(num_to_wake));
- }
- // Signal the waiting threads.
- for (std::size_t i = 0; i < last; i++) {
- ASSERT(waiting_threads[i]->GetStatus() == ThreadStatus::WaitArb);
- waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
- RemoveThread(waiting_threads[i]);
- waiting_threads[i]->SetArbiterWaitAddress(0);
- waiting_threads[i]->ResumeFromWait();
- system.PrepareReschedule(waiting_threads[i]->GetProcessorID());
- }
- }
- AddressArbiter::AddressArbiter(Core::System& system) : system{system} {}
- AddressArbiter::~AddressArbiter() = default;
- ResultCode AddressArbiter::SignalToAddress(VAddr address, SignalType type, s32 value,
- s32 num_to_wake) {
- switch (type) {
- case SignalType::Signal:
- return SignalToAddressOnly(address, num_to_wake);
- case SignalType::IncrementAndSignalIfEqual:
- return IncrementAndSignalToAddressIfEqual(address, value, num_to_wake);
- case SignalType::ModifyByWaitingCountAndSignalIfEqual:
- return ModifyByWaitingCountAndSignalToAddressIfEqual(address, value, num_to_wake);
- default:
- return ERR_INVALID_ENUM_VALUE;
- }
- }
- ResultCode AddressArbiter::SignalToAddressOnly(VAddr address, s32 num_to_wake) {
- const std::vector<std::shared_ptr<Thread>> waiting_threads =
- GetThreadsWaitingOnAddress(address);
- WakeThreads(waiting_threads, num_to_wake);
- return RESULT_SUCCESS;
- }
- ResultCode AddressArbiter::IncrementAndSignalToAddressIfEqual(VAddr address, s32 value,
- s32 num_to_wake) {
- auto& memory = system.Memory();
- // Ensure that we can write to the address.
- if (!memory.IsValidVirtualAddress(address)) {
- return ERR_INVALID_ADDRESS_STATE;
- }
- if (static_cast<s32>(memory.Read32(address)) != value) {
- return ERR_INVALID_STATE;
- }
- memory.Write32(address, static_cast<u32>(value + 1));
- return SignalToAddressOnly(address, num_to_wake);
- }
- ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value,
- s32 num_to_wake) {
- auto& memory = system.Memory();
- // Ensure that we can write to the address.
- if (!memory.IsValidVirtualAddress(address)) {
- return ERR_INVALID_ADDRESS_STATE;
- }
- // Get threads waiting on the address.
- const std::vector<std::shared_ptr<Thread>> waiting_threads =
- GetThreadsWaitingOnAddress(address);
- // Determine the modified value depending on the waiting count.
- s32 updated_value;
- if (num_to_wake <= 0) {
- if (waiting_threads.empty()) {
- updated_value = value + 1;
- } else {
- updated_value = value - 1;
- }
- } else {
- if (waiting_threads.empty()) {
- updated_value = value + 1;
- } else if (waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
- updated_value = value - 1;
- } else {
- updated_value = value;
- }
- }
- if (static_cast<s32>(memory.Read32(address)) != value) {
- return ERR_INVALID_STATE;
- }
- memory.Write32(address, static_cast<u32>(updated_value));
- WakeThreads(waiting_threads, num_to_wake);
- return RESULT_SUCCESS;
- }
- ResultCode AddressArbiter::WaitForAddress(VAddr address, ArbitrationType type, s32 value,
- s64 timeout_ns) {
- switch (type) {
- case ArbitrationType::WaitIfLessThan:
- return WaitForAddressIfLessThan(address, value, timeout_ns, false);
- case ArbitrationType::DecrementAndWaitIfLessThan:
- return WaitForAddressIfLessThan(address, value, timeout_ns, true);
- case ArbitrationType::WaitIfEqual:
- return WaitForAddressIfEqual(address, value, timeout_ns);
- default:
- return ERR_INVALID_ENUM_VALUE;
- }
- }
- ResultCode AddressArbiter::WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout,
- bool should_decrement) {
- auto& memory = system.Memory();
- // Ensure that we can read the address.
- if (!memory.IsValidVirtualAddress(address)) {
- return ERR_INVALID_ADDRESS_STATE;
- }
- const s32 cur_value = static_cast<s32>(memory.Read32(address));
- if (cur_value >= value) {
- return ERR_INVALID_STATE;
- }
- if (should_decrement) {
- memory.Write32(address, static_cast<u32>(cur_value - 1));
- }
- // Short-circuit without rescheduling, if timeout is zero.
- if (timeout == 0) {
- return RESULT_TIMEOUT;
- }
- return WaitForAddressImpl(address, timeout);
- }
- ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout) {
- auto& memory = system.Memory();
- // Ensure that we can read the address.
- if (!memory.IsValidVirtualAddress(address)) {
- return ERR_INVALID_ADDRESS_STATE;
- }
- // Only wait for the address if equal.
- if (static_cast<s32>(memory.Read32(address)) != value) {
- return ERR_INVALID_STATE;
- }
- // Short-circuit without rescheduling if timeout is zero.
- if (timeout == 0) {
- return RESULT_TIMEOUT;
- }
- return WaitForAddressImpl(address, timeout);
- }
- ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
- Thread* current_thread = system.CurrentScheduler().GetCurrentThread();
- current_thread->SetArbiterWaitAddress(address);
- InsertThread(SharedFrom(current_thread));
- current_thread->SetStatus(ThreadStatus::WaitArb);
- current_thread->InvalidateWakeupCallback();
- current_thread->WakeAfterDelay(timeout);
- system.PrepareReschedule(current_thread->GetProcessorID());
- return RESULT_TIMEOUT;
- }
- void AddressArbiter::HandleWakeupThread(std::shared_ptr<Thread> thread) {
- ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
- RemoveThread(thread);
- thread->SetArbiterWaitAddress(0);
- }
- void AddressArbiter::InsertThread(std::shared_ptr<Thread> thread) {
- const VAddr arb_addr = thread->GetArbiterWaitAddress();
- std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
- auto it = thread_list.begin();
- while (it != thread_list.end()) {
- const std::shared_ptr<Thread>& current_thread = *it;
- if (current_thread->GetPriority() >= thread->GetPriority()) {
- thread_list.insert(it, thread);
- return;
- }
- ++it;
- }
- thread_list.push_back(std::move(thread));
- }
- void AddressArbiter::RemoveThread(std::shared_ptr<Thread> thread) {
- const VAddr arb_addr = thread->GetArbiterWaitAddress();
- std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
- auto it = thread_list.begin();
- while (it != thread_list.end()) {
- const std::shared_ptr<Thread>& current_thread = *it;
- if (current_thread.get() == thread.get()) {
- thread_list.erase(it);
- return;
- }
- ++it;
- }
- UNREACHABLE();
- }
- std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) {
- std::vector<std::shared_ptr<Thread>> result;
- std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[address];
- auto it = thread_list.begin();
- while (it != thread_list.end()) {
- std::shared_ptr<Thread> current_thread = *it;
- result.push_back(std::move(current_thread));
- ++it;
- }
- return result;
- }
- } // namespace Kernel
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