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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "core/core.h"
- #include "core/memory.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/engines/maxwell_dma.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/textures/decoders.h"
- namespace Tegra::Engines {
- MaxwellDMA::MaxwellDMA(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
- : memory_manager(memory_manager), rasterizer{rasterizer} {}
- void MaxwellDMA::WriteReg(u32 method, u32 value) {
- ASSERT_MSG(method < Regs::NUM_REGS,
- "Invalid MaxwellDMA register, increase the size of the Regs structure");
- regs.reg_array[method] = value;
- #define MAXWELLDMA_REG_INDEX(field_name) \
- (offsetof(Tegra::Engines::MaxwellDMA::Regs, field_name) / sizeof(u32))
- switch (method) {
- case MAXWELLDMA_REG_INDEX(exec): {
- HandleCopy();
- break;
- }
- }
- #undef MAXWELLDMA_REG_INDEX
- }
- void MaxwellDMA::HandleCopy() {
- LOG_WARNING(HW_GPU, "Requested a DMA copy");
- const GPUVAddr source = regs.src_address.Address();
- const GPUVAddr dest = regs.dst_address.Address();
- const VAddr source_cpu = *memory_manager.GpuToCpuAddress(source);
- const VAddr dest_cpu = *memory_manager.GpuToCpuAddress(dest);
- // TODO(Subv): Perform more research and implement all features of this engine.
- ASSERT(regs.exec.enable_swizzle == 0);
- ASSERT(regs.exec.query_mode == Regs::QueryMode::None);
- ASSERT(regs.exec.query_intr == Regs::QueryIntr::None);
- ASSERT(regs.exec.copy_mode == Regs::CopyMode::Unk2);
- ASSERT(regs.dst_params.pos_x == 0);
- ASSERT(regs.dst_params.pos_y == 0);
- if (!regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
- // If both the source and the destination are in block layout, assert.
- UNREACHABLE_MSG("Tiled->Tiled DMA transfers are not yet implemented");
- return;
- }
- // All copies here update the main memory, so mark all rasterizer states as invalid.
- Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
- if (regs.exec.is_dst_linear && regs.exec.is_src_linear) {
- // When the enable_2d bit is disabled, the copy is performed as if we were copying a 1D
- // buffer of length `x_count`, otherwise we copy a 2D image of dimensions (x_count,
- // y_count).
- if (!regs.exec.enable_2d) {
- Memory::CopyBlock(dest_cpu, source_cpu, regs.x_count);
- return;
- }
- // If both the source and the destination are in linear layout, perform a line-by-line
- // copy. We're going to take a subrect of size (x_count, y_count) from the source
- // rectangle. There is no need to manually flush/invalidate the regions because
- // CopyBlock does that for us.
- for (u32 line = 0; line < regs.y_count; ++line) {
- const VAddr source_line = source_cpu + line * regs.src_pitch;
- const VAddr dest_line = dest_cpu + line * regs.dst_pitch;
- Memory::CopyBlock(dest_line, source_line, regs.x_count);
- }
- return;
- }
- ASSERT(regs.exec.enable_2d == 1);
- const std::size_t copy_size = regs.x_count * regs.y_count;
- const auto FlushAndInvalidate = [&](u32 src_size, u64 dst_size) {
- // TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated
- // copying.
- rasterizer.FlushRegion(source_cpu, src_size);
- // We have to invalidate the destination region to evict any outdated surfaces from the
- // cache. We do this before actually writing the new data because the destination address
- // might contain a dirty surface that will have to be written back to memory.
- rasterizer.InvalidateRegion(dest_cpu, dst_size);
- };
- if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
- ASSERT(regs.src_params.size_z == 1);
- // If the input is tiled and the output is linear, deswizzle the input and copy it over.
- const u32 src_bytes_per_pixel = regs.src_pitch / regs.src_params.size_x;
- FlushAndInvalidate(regs.src_pitch * regs.src_params.size_y,
- copy_size * src_bytes_per_pixel);
- Texture::UnswizzleSubrect(regs.x_count, regs.y_count, regs.dst_pitch,
- regs.src_params.size_x, src_bytes_per_pixel, source_cpu, dest_cpu,
- regs.src_params.BlockHeight(), regs.src_params.pos_x,
- regs.src_params.pos_y);
- } else {
- ASSERT(regs.dst_params.size_z == 1);
- ASSERT(regs.src_pitch == regs.x_count);
- const u32 src_bpp = regs.src_pitch / regs.x_count;
- FlushAndInvalidate(regs.src_pitch * regs.y_count,
- regs.dst_params.size_x * regs.dst_params.size_y * src_bpp);
- // If the input is linear and the output is tiled, swizzle the input and copy it over.
- Texture::SwizzleSubrect(regs.x_count, regs.y_count, regs.src_pitch, regs.dst_params.size_x,
- src_bpp, dest_cpu, source_cpu, regs.dst_params.BlockHeight());
- }
- }
- } // namespace Tegra::Engines
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