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- // SPDX-FileCopyrightText: 2024 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <boost/algorithm/string.hpp>
- #include "common/common_types.h"
- #include "common/literals.h"
- #include "core/core.h"
- #include "core/file_sys/common_funcs.h"
- #include "core/file_sys/content_archive.h"
- #include "core/file_sys/mode.h"
- #include "core/file_sys/nca_metadata.h"
- #include "core/file_sys/patch_manager.h"
- #include "core/file_sys/registered_cache.h"
- #include "core/file_sys/submission_package.h"
- #include "core/hle/service/filesystem/filesystem.h"
- #include "core/loader/loader.h"
- #include "core/loader/nca.h"
- namespace ContentManager {
- enum class InstallResult {
- Success,
- Overwrite,
- Failure,
- BaseInstallAttempted,
- };
- enum class GameVerificationResult {
- Success,
- Failed,
- NotImplemented,
- };
- /**
- * \brief Removes a single installed DLC
- * \param fs_controller [FileSystemController] reference from the Core::System instance
- * \param title_id Unique title ID representing the DLC which will be removed
- * \return 'true' if successful
- */
- inline bool RemoveDLC(const Service::FileSystem::FileSystemController& fs_controller,
- const u64 title_id) {
- return fs_controller.GetUserNANDContents()->RemoveExistingEntry(title_id) ||
- fs_controller.GetSDMCContents()->RemoveExistingEntry(title_id);
- }
- /**
- * \brief Removes all DLC for a game
- * \param system Reference to the system instance
- * \param program_id Program ID for the game that will have all of its DLC removed
- * \return Number of DLC removed
- */
- inline size_t RemoveAllDLC(Core::System& system, const u64 program_id) {
- size_t count{};
- const auto& fs_controller = system.GetFileSystemController();
- const auto dlc_entries = system.GetContentProvider().ListEntriesFilter(
- FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
- std::vector<u64> program_dlc_entries;
- for (const auto& entry : dlc_entries) {
- if (FileSys::GetBaseTitleID(entry.title_id) == program_id) {
- program_dlc_entries.push_back(entry.title_id);
- }
- }
- for (const auto& entry : program_dlc_entries) {
- if (RemoveDLC(fs_controller, entry)) {
- ++count;
- }
- }
- return count;
- }
- /**
- * \brief Removes the installed update for a game
- * \param fs_controller [FileSystemController] reference from the Core::System instance
- * \param program_id Program ID for the game that will have its installed update removed
- * \return 'true' if successful
- */
- inline bool RemoveUpdate(const Service::FileSystem::FileSystemController& fs_controller,
- const u64 program_id) {
- const auto update_id = program_id | 0x800;
- return fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
- fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
- }
- /**
- * \brief Removes the base content for a game
- * \param fs_controller [FileSystemController] reference from the Core::System instance
- * \param program_id Program ID for the game that will have its base content removed
- * \return 'true' if successful
- */
- inline bool RemoveBaseContent(const Service::FileSystem::FileSystemController& fs_controller,
- const u64 program_id) {
- return fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
- fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
- }
- /**
- * \brief Removes a mod for a game
- * \param fs_controller [FileSystemController] reference from the Core::System instance
- * \param program_id Program ID for the game where [mod_name] will be removed
- * \param mod_name The name of a mod as given by FileSys::PatchManager::GetPatches. This corresponds
- * with the name of the mod's directory in a game's load folder.
- * \return 'true' if successful
- */
- inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_controller,
- const u64 program_id, const std::string& mod_name) {
- // Check general Mods (LayeredFS and IPS)
- const auto mod_dir = fs_controller.GetModificationLoadRoot(program_id);
- if (mod_dir != nullptr) {
- return mod_dir->DeleteSubdirectoryRecursive(mod_name);
- }
- // Check SDMC mod directory (RomFS LayeredFS)
- const auto sdmc_mod_dir = fs_controller.GetSDMCModificationLoadRoot(program_id);
- if (sdmc_mod_dir != nullptr) {
- return sdmc_mod_dir->DeleteSubdirectoryRecursive(mod_name);
- }
- return false;
- }
- /**
- * \brief Installs an NSP
- * \param system Reference to the system instance
- * \param vfs Reference to the VfsFilesystem instance in Core::System
- * \param filename Path to the NSP file
- * \param callback Callback to report the progress of the installation. The first size_t
- * parameter is the total size of the virtual file and the second is the current progress. If you
- * return true to the callback, it will cancel the installation as soon as possible.
- * \return [InstallResult] representing how the installation finished
- */
- inline InstallResult InstallNSP(Core::System& system, FileSys::VfsFilesystem& vfs,
- const std::string& filename,
- const std::function<bool(size_t, size_t)>& callback) {
- const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
- std::size_t block_size) {
- if (src == nullptr || dest == nullptr) {
- return false;
- }
- if (!dest->Resize(src->GetSize())) {
- return false;
- }
- using namespace Common::Literals;
- std::vector<u8> buffer(1_MiB);
- for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
- if (callback(src->GetSize(), i)) {
- dest->Resize(0);
- return false;
- }
- const auto read = src->Read(buffer.data(), buffer.size(), i);
- dest->Write(buffer.data(), read, i);
- }
- return true;
- };
- std::shared_ptr<FileSys::NSP> nsp;
- FileSys::VirtualFile file = vfs.OpenFile(filename, FileSys::Mode::Read);
- if (boost::to_lower_copy(file->GetName()).ends_with(std::string("nsp"))) {
- nsp = std::make_shared<FileSys::NSP>(file);
- if (nsp->IsExtractedType()) {
- return InstallResult::Failure;
- }
- } else {
- return InstallResult::Failure;
- }
- if (nsp->GetStatus() != Loader::ResultStatus::Success) {
- return InstallResult::Failure;
- }
- const auto res =
- system.GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true, copy);
- switch (res) {
- case FileSys::InstallResult::Success:
- return InstallResult::Success;
- case FileSys::InstallResult::OverwriteExisting:
- return InstallResult::Overwrite;
- case FileSys::InstallResult::ErrorBaseInstall:
- return InstallResult::BaseInstallAttempted;
- default:
- return InstallResult::Failure;
- }
- }
- /**
- * \brief Installs an NCA
- * \param vfs Reference to the VfsFilesystem instance in Core::System
- * \param filename Path to the NCA file
- * \param registered_cache Reference to the registered cache that the NCA will be installed to
- * \param title_type Type of NCA package to install
- * \param callback Callback to report the progress of the installation. The first size_t
- * parameter is the total size of the virtual file and the second is the current progress. If you
- * return true to the callback, it will cancel the installation as soon as possible.
- * \return [InstallResult] representing how the installation finished
- */
- inline InstallResult InstallNCA(FileSys::VfsFilesystem& vfs, const std::string& filename,
- FileSys::RegisteredCache& registered_cache,
- const FileSys::TitleType title_type,
- const std::function<bool(size_t, size_t)>& callback) {
- const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
- std::size_t block_size) {
- if (src == nullptr || dest == nullptr) {
- return false;
- }
- if (!dest->Resize(src->GetSize())) {
- return false;
- }
- using namespace Common::Literals;
- std::vector<u8> buffer(1_MiB);
- for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
- if (callback(src->GetSize(), i)) {
- dest->Resize(0);
- return false;
- }
- const auto read = src->Read(buffer.data(), buffer.size(), i);
- dest->Write(buffer.data(), read, i);
- }
- return true;
- };
- const auto nca = std::make_shared<FileSys::NCA>(vfs.OpenFile(filename, FileSys::Mode::Read));
- const auto id = nca->GetStatus();
- // Game updates necessary are missing base RomFS
- if (id != Loader::ResultStatus::Success &&
- id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
- return InstallResult::Failure;
- }
- const auto res = registered_cache.InstallEntry(*nca, title_type, true, copy);
- if (res == FileSys::InstallResult::Success) {
- return InstallResult::Success;
- } else if (res == FileSys::InstallResult::OverwriteExisting) {
- return InstallResult::Overwrite;
- } else {
- return InstallResult::Failure;
- }
- }
- /**
- * \brief Verifies the installed contents for a given ManualContentProvider
- * \param system Reference to the system instance
- * \param provider Reference to the content provider that's tracking indexed games
- * \param callback Callback to report the progress of the installation. The first size_t
- * parameter is the total size of the installed contents and the second is the current progress. If
- * you return true to the callback, it will cancel the installation as soon as possible.
- * \return A list of entries that failed to install. Returns an empty vector if successful.
- */
- inline std::vector<std::string> VerifyInstalledContents(
- Core::System& system, FileSys::ManualContentProvider& provider,
- const std::function<bool(size_t, size_t)>& callback) {
- // Get content registries.
- auto bis_contents = system.GetFileSystemController().GetSystemNANDContents();
- auto user_contents = system.GetFileSystemController().GetUserNANDContents();
- std::vector<FileSys::RegisteredCache*> content_providers;
- if (bis_contents) {
- content_providers.push_back(bis_contents);
- }
- if (user_contents) {
- content_providers.push_back(user_contents);
- }
- // Get associated NCA files.
- std::vector<FileSys::VirtualFile> nca_files;
- // Get all installed IDs.
- size_t total_size = 0;
- for (auto nca_provider : content_providers) {
- const auto entries = nca_provider->ListEntriesFilter();
- for (const auto& entry : entries) {
- auto nca_file = nca_provider->GetEntryRaw(entry.title_id, entry.type);
- if (!nca_file) {
- continue;
- }
- total_size += nca_file->GetSize();
- nca_files.push_back(std::move(nca_file));
- }
- }
- // Declare a list of file names which failed to verify.
- std::vector<std::string> failed;
- size_t processed_size = 0;
- bool cancelled = false;
- auto nca_callback = [&](size_t nca_processed, size_t nca_total) {
- cancelled = callback(total_size, processed_size + nca_processed);
- return !cancelled;
- };
- // Using the NCA loader, determine if all NCAs are valid.
- for (auto& nca_file : nca_files) {
- Loader::AppLoader_NCA nca_loader(nca_file);
- auto status = nca_loader.VerifyIntegrity(nca_callback);
- if (cancelled) {
- break;
- }
- if (status != Loader::ResultStatus::Success) {
- FileSys::NCA nca(nca_file);
- const auto title_id = nca.GetTitleId();
- std::string title_name = "unknown";
- const auto control = provider.GetEntry(FileSys::GetBaseTitleID(title_id),
- FileSys::ContentRecordType::Control);
- if (control && control->GetStatus() == Loader::ResultStatus::Success) {
- const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
- provider};
- const auto [nacp, logo] = pm.ParseControlNCA(*control);
- if (nacp) {
- title_name = nacp->GetApplicationName();
- }
- }
- if (title_id > 0) {
- failed.push_back(
- fmt::format("{} ({:016X}) ({})", nca_file->GetName(), title_id, title_name));
- } else {
- failed.push_back(fmt::format("{} (unknown)", nca_file->GetName()));
- }
- }
- processed_size += nca_file->GetSize();
- }
- return failed;
- }
- /**
- * \brief Verifies the contents of a given game
- * \param system Reference to the system instance
- * \param game_path Patch to the game file
- * \param callback Callback to report the progress of the installation. The first size_t
- * parameter is the total size of the installed contents and the second is the current progress. If
- * you return true to the callback, it will cancel the installation as soon as possible.
- * \return GameVerificationResult representing how the verification process finished
- */
- inline GameVerificationResult VerifyGameContents(
- Core::System& system, const std::string& game_path,
- const std::function<bool(size_t, size_t)>& callback) {
- const auto loader =
- Loader::GetLoader(system, system.GetFilesystem()->OpenFile(game_path, FileSys::Mode::Read));
- if (loader == nullptr) {
- return GameVerificationResult::NotImplemented;
- }
- bool cancelled = false;
- auto loader_callback = [&](size_t processed, size_t total) {
- cancelled = callback(total, processed);
- return !cancelled;
- };
- const auto status = loader->VerifyIntegrity(loader_callback);
- if (cancelled || status == Loader::ResultStatus::ErrorIntegrityVerificationNotImplemented) {
- return GameVerificationResult::NotImplemented;
- }
- if (status == Loader::ResultStatus::ErrorIntegrityVerificationFailed) {
- return GameVerificationResult::Failed;
- }
- return GameVerificationResult::Success;
- }
- /**
- * Checks if the keys required for decrypting firmware and games are available
- */
- inline bool AreKeysPresent() {
- return !Core::Crypto::KeyManager::Instance().BaseDeriveNecessary();
- }
- } // namespace ContentManager
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