commands.h 1.7 KB

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  1. // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include "audio_core/renderer/command/data_source/adpcm.h"
  5. #include "audio_core/renderer/command/data_source/pcm_float.h"
  6. #include "audio_core/renderer/command/data_source/pcm_int16.h"
  7. #include "audio_core/renderer/command/effect/aux_.h"
  8. #include "audio_core/renderer/command/effect/biquad_filter.h"
  9. #include "audio_core/renderer/command/effect/capture.h"
  10. #include "audio_core/renderer/command/effect/compressor.h"
  11. #include "audio_core/renderer/command/effect/delay.h"
  12. #include "audio_core/renderer/command/effect/i3dl2_reverb.h"
  13. #include "audio_core/renderer/command/effect/light_limiter.h"
  14. #include "audio_core/renderer/command/effect/multi_tap_biquad_filter.h"
  15. #include "audio_core/renderer/command/effect/reverb.h"
  16. #include "audio_core/renderer/command/icommand.h"
  17. #include "audio_core/renderer/command/mix/clear_mix.h"
  18. #include "audio_core/renderer/command/mix/copy_mix.h"
  19. #include "audio_core/renderer/command/mix/depop_for_mix_buffers.h"
  20. #include "audio_core/renderer/command/mix/depop_prepare.h"
  21. #include "audio_core/renderer/command/mix/mix.h"
  22. #include "audio_core/renderer/command/mix/mix_ramp.h"
  23. #include "audio_core/renderer/command/mix/mix_ramp_grouped.h"
  24. #include "audio_core/renderer/command/mix/volume.h"
  25. #include "audio_core/renderer/command/mix/volume_ramp.h"
  26. #include "audio_core/renderer/command/performance/performance.h"
  27. #include "audio_core/renderer/command/resample/downmix_6ch_to_2ch.h"
  28. #include "audio_core/renderer/command/resample/upsample.h"
  29. #include "audio_core/renderer/command/sink/circular_buffer.h"
  30. #include "audio_core/renderer/command/sink/device.h"