config.cpp 20 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <sstream>
  6. // Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
  7. #ifdef __clang__
  8. #pragma clang diagnostic push
  9. #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
  10. #endif
  11. #include <SDL.h>
  12. #ifdef __clang__
  13. #pragma clang diagnostic pop
  14. #endif
  15. #include <inih/cpp/INIReader.h>
  16. #include "common/fs/file.h"
  17. #include "common/fs/fs.h"
  18. #include "common/fs/path_util.h"
  19. #include "common/logging/log.h"
  20. #include "common/param_package.h"
  21. #include "common/settings.h"
  22. #include "core/hle/service/acc/profile_manager.h"
  23. #include "input_common/main.h"
  24. #include "input_common/udp/client.h"
  25. #include "yuzu_cmd/config.h"
  26. #include "yuzu_cmd/default_ini.h"
  27. namespace FS = Common::FS;
  28. Config::Config() {
  29. // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
  30. sdl2_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
  31. sdl2_config = std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc));
  32. Reload();
  33. }
  34. Config::~Config() = default;
  35. bool Config::LoadINI(const std::string& default_contents, bool retry) {
  36. const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
  37. if (sdl2_config->ParseError() < 0) {
  38. if (retry) {
  39. LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
  40. config_loc_str);
  41. void(FS::CreateParentDir(sdl2_config_loc));
  42. void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
  43. sdl2_config = std::make_unique<INIReader>(config_loc_str);
  44. return LoadINI(default_contents, false);
  45. }
  46. LOG_ERROR(Config, "Failed.");
  47. return false;
  48. }
  49. LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
  50. return true;
  51. }
  52. static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
  53. SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
  54. SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
  55. SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
  56. };
  57. static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
  58. {
  59. SDL_SCANCODE_UP,
  60. SDL_SCANCODE_DOWN,
  61. SDL_SCANCODE_LEFT,
  62. SDL_SCANCODE_RIGHT,
  63. SDL_SCANCODE_D,
  64. },
  65. {
  66. SDL_SCANCODE_I,
  67. SDL_SCANCODE_K,
  68. SDL_SCANCODE_J,
  69. SDL_SCANCODE_L,
  70. SDL_SCANCODE_D,
  71. },
  72. }};
  73. static const std::array<int, Settings::NativeMouseButton::NumMouseButtons> default_mouse_buttons = {
  74. SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE,
  75. SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS,
  76. };
  77. static const std::array<int, 0x8A> keyboard_keys = {
  78. 0,
  79. 0,
  80. 0,
  81. 0,
  82. SDL_SCANCODE_A,
  83. SDL_SCANCODE_B,
  84. SDL_SCANCODE_C,
  85. SDL_SCANCODE_D,
  86. SDL_SCANCODE_E,
  87. SDL_SCANCODE_F,
  88. SDL_SCANCODE_G,
  89. SDL_SCANCODE_H,
  90. SDL_SCANCODE_I,
  91. SDL_SCANCODE_J,
  92. SDL_SCANCODE_K,
  93. SDL_SCANCODE_L,
  94. SDL_SCANCODE_M,
  95. SDL_SCANCODE_N,
  96. SDL_SCANCODE_O,
  97. SDL_SCANCODE_P,
  98. SDL_SCANCODE_Q,
  99. SDL_SCANCODE_R,
  100. SDL_SCANCODE_S,
  101. SDL_SCANCODE_T,
  102. SDL_SCANCODE_U,
  103. SDL_SCANCODE_V,
  104. SDL_SCANCODE_W,
  105. SDL_SCANCODE_X,
  106. SDL_SCANCODE_Y,
  107. SDL_SCANCODE_Z,
  108. SDL_SCANCODE_1,
  109. SDL_SCANCODE_2,
  110. SDL_SCANCODE_3,
  111. SDL_SCANCODE_4,
  112. SDL_SCANCODE_5,
  113. SDL_SCANCODE_6,
  114. SDL_SCANCODE_7,
  115. SDL_SCANCODE_8,
  116. SDL_SCANCODE_9,
  117. SDL_SCANCODE_0,
  118. SDL_SCANCODE_RETURN,
  119. SDL_SCANCODE_ESCAPE,
  120. SDL_SCANCODE_BACKSPACE,
  121. SDL_SCANCODE_TAB,
  122. SDL_SCANCODE_SPACE,
  123. SDL_SCANCODE_MINUS,
  124. SDL_SCANCODE_EQUALS,
  125. SDL_SCANCODE_LEFTBRACKET,
  126. SDL_SCANCODE_RIGHTBRACKET,
  127. SDL_SCANCODE_BACKSLASH,
  128. 0,
  129. SDL_SCANCODE_SEMICOLON,
  130. SDL_SCANCODE_APOSTROPHE,
  131. SDL_SCANCODE_GRAVE,
  132. SDL_SCANCODE_COMMA,
  133. SDL_SCANCODE_PERIOD,
  134. SDL_SCANCODE_SLASH,
  135. SDL_SCANCODE_CAPSLOCK,
  136. SDL_SCANCODE_F1,
  137. SDL_SCANCODE_F2,
  138. SDL_SCANCODE_F3,
  139. SDL_SCANCODE_F4,
  140. SDL_SCANCODE_F5,
  141. SDL_SCANCODE_F6,
  142. SDL_SCANCODE_F7,
  143. SDL_SCANCODE_F8,
  144. SDL_SCANCODE_F9,
  145. SDL_SCANCODE_F10,
  146. SDL_SCANCODE_F11,
  147. SDL_SCANCODE_F12,
  148. 0,
  149. SDL_SCANCODE_SCROLLLOCK,
  150. SDL_SCANCODE_PAUSE,
  151. SDL_SCANCODE_INSERT,
  152. SDL_SCANCODE_HOME,
  153. SDL_SCANCODE_PAGEUP,
  154. SDL_SCANCODE_DELETE,
  155. SDL_SCANCODE_END,
  156. SDL_SCANCODE_PAGEDOWN,
  157. SDL_SCANCODE_RIGHT,
  158. SDL_SCANCODE_LEFT,
  159. SDL_SCANCODE_DOWN,
  160. SDL_SCANCODE_UP,
  161. SDL_SCANCODE_NUMLOCKCLEAR,
  162. SDL_SCANCODE_KP_DIVIDE,
  163. SDL_SCANCODE_KP_MULTIPLY,
  164. SDL_SCANCODE_KP_MINUS,
  165. SDL_SCANCODE_KP_PLUS,
  166. SDL_SCANCODE_KP_ENTER,
  167. SDL_SCANCODE_KP_1,
  168. SDL_SCANCODE_KP_2,
  169. SDL_SCANCODE_KP_3,
  170. SDL_SCANCODE_KP_4,
  171. SDL_SCANCODE_KP_5,
  172. SDL_SCANCODE_KP_6,
  173. SDL_SCANCODE_KP_7,
  174. SDL_SCANCODE_KP_8,
  175. SDL_SCANCODE_KP_9,
  176. SDL_SCANCODE_KP_0,
  177. SDL_SCANCODE_KP_PERIOD,
  178. 0,
  179. 0,
  180. SDL_SCANCODE_POWER,
  181. SDL_SCANCODE_KP_EQUALS,
  182. SDL_SCANCODE_F13,
  183. SDL_SCANCODE_F14,
  184. SDL_SCANCODE_F15,
  185. SDL_SCANCODE_F16,
  186. SDL_SCANCODE_F17,
  187. SDL_SCANCODE_F18,
  188. SDL_SCANCODE_F19,
  189. SDL_SCANCODE_F20,
  190. SDL_SCANCODE_F21,
  191. SDL_SCANCODE_F22,
  192. SDL_SCANCODE_F23,
  193. SDL_SCANCODE_F24,
  194. 0,
  195. SDL_SCANCODE_HELP,
  196. SDL_SCANCODE_MENU,
  197. 0,
  198. 0,
  199. 0,
  200. 0,
  201. 0,
  202. 0,
  203. 0,
  204. 0,
  205. 0,
  206. 0,
  207. 0,
  208. 0,
  209. SDL_SCANCODE_KP_COMMA,
  210. SDL_SCANCODE_KP_LEFTPAREN,
  211. SDL_SCANCODE_KP_RIGHTPAREN,
  212. 0,
  213. 0,
  214. 0,
  215. 0,
  216. };
  217. static const std::array<int, 8> keyboard_mods{
  218. SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI,
  219. SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
  220. };
  221. void Config::ReadValues() {
  222. // Controls
  223. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  224. const auto group = fmt::format("ControlsP{}", p);
  225. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  226. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  227. Settings::values.players.GetValue()[p].buttons[i] =
  228. sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
  229. if (Settings::values.players.GetValue()[p].buttons[i].empty())
  230. Settings::values.players.GetValue()[p].buttons[i] = default_param;
  231. }
  232. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  233. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  234. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  235. default_analogs[i][3], default_analogs[i][4], 0.5f);
  236. Settings::values.players.GetValue()[p].analogs[i] =
  237. sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
  238. if (Settings::values.players.GetValue()[p].analogs[i].empty())
  239. Settings::values.players.GetValue()[p].analogs[i] = default_param;
  240. }
  241. }
  242. Settings::values.mouse_enabled =
  243. sdl2_config->GetBoolean("ControlsGeneral", "mouse_enabled", false);
  244. for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
  245. std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
  246. Settings::values.mouse_buttons[i] = sdl2_config->Get(
  247. "ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i],
  248. default_param);
  249. if (Settings::values.mouse_buttons[i].empty())
  250. Settings::values.mouse_buttons[i] = default_param;
  251. }
  252. Settings::values.motion_device = sdl2_config->Get(
  253. "ControlsGeneral", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
  254. Settings::values.keyboard_enabled =
  255. sdl2_config->GetBoolean("ControlsGeneral", "keyboard_enabled", false);
  256. Settings::values.debug_pad_enabled =
  257. sdl2_config->GetBoolean("ControlsGeneral", "debug_pad_enabled", false);
  258. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  259. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  260. Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
  261. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
  262. default_param);
  263. if (Settings::values.debug_pad_buttons[i].empty())
  264. Settings::values.debug_pad_buttons[i] = default_param;
  265. }
  266. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  267. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  268. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  269. default_analogs[i][3], default_analogs[i][4], 0.5f);
  270. Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
  271. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
  272. default_param);
  273. if (Settings::values.debug_pad_analogs[i].empty())
  274. Settings::values.debug_pad_analogs[i] = default_param;
  275. }
  276. Settings::values.vibration_enabled.SetValue(
  277. sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
  278. Settings::values.enable_accurate_vibrations.SetValue(
  279. sdl2_config->GetBoolean("ControlsGeneral", "enable_accurate_vibrations", false));
  280. Settings::values.motion_enabled.SetValue(
  281. sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
  282. Settings::values.touchscreen.enabled =
  283. sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
  284. Settings::values.touchscreen.rotation_angle =
  285. sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
  286. Settings::values.touchscreen.diameter_x =
  287. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
  288. Settings::values.touchscreen.diameter_y =
  289. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
  290. int num_touch_from_button_maps =
  291. sdl2_config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
  292. if (num_touch_from_button_maps > 0) {
  293. for (int i = 0; i < num_touch_from_button_maps; ++i) {
  294. Settings::TouchFromButtonMap map;
  295. map.name = sdl2_config->Get("ControlsGeneral",
  296. std::string("touch_from_button_maps_") + std::to_string(i) +
  297. std::string("_name"),
  298. "default");
  299. const int num_touch_maps = sdl2_config->GetInteger(
  300. "ControlsGeneral",
  301. std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
  302. 0);
  303. map.buttons.reserve(num_touch_maps);
  304. for (int j = 0; j < num_touch_maps; ++j) {
  305. std::string touch_mapping =
  306. sdl2_config->Get("ControlsGeneral",
  307. std::string("touch_from_button_maps_") + std::to_string(i) +
  308. std::string("_bind_") + std::to_string(j),
  309. "");
  310. map.buttons.emplace_back(std::move(touch_mapping));
  311. }
  312. Settings::values.touch_from_button_maps.emplace_back(std::move(map));
  313. }
  314. } else {
  315. Settings::values.touch_from_button_maps.emplace_back(
  316. Settings::TouchFromButtonMap{"default", {}});
  317. num_touch_from_button_maps = 1;
  318. }
  319. Settings::values.use_touch_from_button =
  320. sdl2_config->GetBoolean("ControlsGeneral", "use_touch_from_button", false);
  321. Settings::values.touch_from_button_map_index =
  322. std::clamp(Settings::values.touch_from_button_map_index, 0, num_touch_from_button_maps - 1);
  323. Settings::values.udp_input_servers =
  324. sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_SRV);
  325. std::transform(keyboard_keys.begin(), keyboard_keys.end(),
  326. Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
  327. std::transform(keyboard_mods.begin(), keyboard_mods.end(),
  328. Settings::values.keyboard_keys.begin() +
  329. Settings::NativeKeyboard::LeftControlKey,
  330. InputCommon::GenerateKeyboardParam);
  331. std::transform(keyboard_mods.begin(), keyboard_mods.end(),
  332. Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
  333. // Data Storage
  334. Settings::values.use_virtual_sd =
  335. sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
  336. FS::SetYuzuPath(FS::YuzuPath::NANDDir,
  337. sdl2_config->Get("Data Storage", "nand_directory",
  338. FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
  339. FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
  340. sdl2_config->Get("Data Storage", "sdmc_directory",
  341. FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
  342. FS::SetYuzuPath(FS::YuzuPath::LoadDir,
  343. sdl2_config->Get("Data Storage", "load_directory",
  344. FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
  345. FS::SetYuzuPath(FS::YuzuPath::DumpDir,
  346. sdl2_config->Get("Data Storage", "dump_directory",
  347. FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
  348. Settings::values.gamecard_inserted =
  349. sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
  350. Settings::values.gamecard_current_game =
  351. sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false);
  352. Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
  353. // System
  354. Settings::values.use_docked_mode.SetValue(
  355. sdl2_config->GetBoolean("System", "use_docked_mode", true));
  356. Settings::values.current_user = std::clamp<int>(
  357. sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
  358. const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
  359. if (rng_seed_enabled) {
  360. Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
  361. } else {
  362. Settings::values.rng_seed.SetValue(std::nullopt);
  363. }
  364. const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
  365. if (custom_rtc_enabled) {
  366. Settings::values.custom_rtc =
  367. std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0));
  368. } else {
  369. Settings::values.custom_rtc = std::nullopt;
  370. }
  371. Settings::values.language_index.SetValue(
  372. sdl2_config->GetInteger("System", "language_index", 1));
  373. Settings::values.time_zone_index.SetValue(
  374. sdl2_config->GetInteger("System", "time_zone_index", 0));
  375. // Core
  376. Settings::values.use_multi_core.SetValue(
  377. sdl2_config->GetBoolean("Core", "use_multi_core", true));
  378. // Renderer
  379. const int renderer_backend = sdl2_config->GetInteger(
  380. "Renderer", "backend", static_cast<int>(Settings::RendererBackend::OpenGL));
  381. Settings::values.renderer_backend.SetValue(
  382. static_cast<Settings::RendererBackend>(renderer_backend));
  383. Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false);
  384. Settings::values.vulkan_device.SetValue(
  385. sdl2_config->GetInteger("Renderer", "vulkan_device", 0));
  386. Settings::values.aspect_ratio.SetValue(
  387. static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)));
  388. Settings::values.max_anisotropy.SetValue(
  389. static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)));
  390. Settings::values.use_frame_limit.SetValue(
  391. sdl2_config->GetBoolean("Renderer", "use_frame_limit", true));
  392. Settings::values.frame_limit.SetValue(
  393. static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
  394. Settings::values.use_disk_shader_cache.SetValue(
  395. sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
  396. const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1);
  397. Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
  398. Settings::values.use_asynchronous_gpu_emulation.SetValue(
  399. sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
  400. Settings::values.use_vsync.SetValue(
  401. static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
  402. Settings::values.use_assembly_shaders.SetValue(
  403. sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
  404. Settings::values.use_asynchronous_shaders.SetValue(
  405. sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
  406. Settings::values.use_nvdec_emulation.SetValue(
  407. sdl2_config->GetBoolean("Renderer", "use_nvdec_emulation", true));
  408. Settings::values.accelerate_astc.SetValue(
  409. sdl2_config->GetBoolean("Renderer", "accelerate_astc", true));
  410. Settings::values.use_fast_gpu_time.SetValue(
  411. sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
  412. Settings::values.bg_red.SetValue(
  413. static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)));
  414. Settings::values.bg_green.SetValue(
  415. static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)));
  416. Settings::values.bg_blue.SetValue(
  417. static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)));
  418. // Audio
  419. Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
  420. Settings::values.enable_audio_stretching.SetValue(
  421. sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true));
  422. Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
  423. Settings::values.volume.SetValue(
  424. static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1)));
  425. // Miscellaneous
  426. Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
  427. Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
  428. // Debugging
  429. Settings::values.record_frame_times =
  430. sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
  431. Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", "");
  432. Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
  433. Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
  434. Settings::values.enable_fs_access_log =
  435. sdl2_config->GetBoolean("Debugging", "enable_fs_access_log", false);
  436. Settings::values.reporting_services =
  437. sdl2_config->GetBoolean("Debugging", "reporting_services", false);
  438. Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false);
  439. Settings::values.use_debug_asserts =
  440. sdl2_config->GetBoolean("Debugging", "use_debug_asserts", false);
  441. Settings::values.use_auto_stub = sdl2_config->GetBoolean("Debugging", "use_auto_stub", false);
  442. Settings::values.disable_macro_jit =
  443. sdl2_config->GetBoolean("Debugging", "disable_macro_jit", false);
  444. const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
  445. std::stringstream ss(title_list);
  446. std::string line;
  447. while (std::getline(ss, line, '|')) {
  448. const auto title_id = std::stoul(line, nullptr, 16);
  449. const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
  450. std::stringstream inner_ss(disabled_list);
  451. std::string inner_line;
  452. std::vector<std::string> out;
  453. while (std::getline(inner_ss, inner_line, '|')) {
  454. out.push_back(inner_line);
  455. }
  456. Settings::values.disabled_addons.insert_or_assign(title_id, out);
  457. }
  458. // Web Service
  459. Settings::values.enable_telemetry =
  460. sdl2_config->GetBoolean("WebService", "enable_telemetry", true);
  461. Settings::values.web_api_url =
  462. sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org");
  463. Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", "");
  464. Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
  465. // Services
  466. Settings::values.bcat_backend = sdl2_config->Get("Services", "bcat_backend", "none");
  467. Settings::values.bcat_boxcat_local =
  468. sdl2_config->GetBoolean("Services", "bcat_boxcat_local", false);
  469. }
  470. void Config::Reload() {
  471. LoadINI(DefaultINI::sdl2_config_file);
  472. ReadValues();
  473. }