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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <memory>
- #include <sstream>
- // Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
- #endif
- #include <SDL.h>
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #include <inih/cpp/INIReader.h>
- #include "common/fs/file.h"
- #include "common/fs/fs.h"
- #include "common/fs/path_util.h"
- #include "common/logging/log.h"
- #include "common/param_package.h"
- #include "common/settings.h"
- #include "core/hle/service/acc/profile_manager.h"
- #include "input_common/main.h"
- #include "input_common/udp/client.h"
- #include "yuzu_cmd/config.h"
- #include "yuzu_cmd/default_ini.h"
- namespace FS = Common::FS;
- Config::Config() {
- // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
- sdl2_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
- sdl2_config = std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc));
- Reload();
- }
- Config::~Config() = default;
- bool Config::LoadINI(const std::string& default_contents, bool retry) {
- const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
- if (sdl2_config->ParseError() < 0) {
- if (retry) {
- LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
- config_loc_str);
- void(FS::CreateParentDir(sdl2_config_loc));
- void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
- sdl2_config = std::make_unique<INIReader>(config_loc_str);
- return LoadINI(default_contents, false);
- }
- LOG_ERROR(Config, "Failed.");
- return false;
- }
- LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
- return true;
- }
- static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
- SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
- SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
- SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
- };
- static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
- {
- SDL_SCANCODE_UP,
- SDL_SCANCODE_DOWN,
- SDL_SCANCODE_LEFT,
- SDL_SCANCODE_RIGHT,
- SDL_SCANCODE_D,
- },
- {
- SDL_SCANCODE_I,
- SDL_SCANCODE_K,
- SDL_SCANCODE_J,
- SDL_SCANCODE_L,
- SDL_SCANCODE_D,
- },
- }};
- static const std::array<int, Settings::NativeMouseButton::NumMouseButtons> default_mouse_buttons = {
- SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE,
- SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS,
- };
- static const std::array<int, 0x8A> keyboard_keys = {
- 0,
- 0,
- 0,
- 0,
- SDL_SCANCODE_A,
- SDL_SCANCODE_B,
- SDL_SCANCODE_C,
- SDL_SCANCODE_D,
- SDL_SCANCODE_E,
- SDL_SCANCODE_F,
- SDL_SCANCODE_G,
- SDL_SCANCODE_H,
- SDL_SCANCODE_I,
- SDL_SCANCODE_J,
- SDL_SCANCODE_K,
- SDL_SCANCODE_L,
- SDL_SCANCODE_M,
- SDL_SCANCODE_N,
- SDL_SCANCODE_O,
- SDL_SCANCODE_P,
- SDL_SCANCODE_Q,
- SDL_SCANCODE_R,
- SDL_SCANCODE_S,
- SDL_SCANCODE_T,
- SDL_SCANCODE_U,
- SDL_SCANCODE_V,
- SDL_SCANCODE_W,
- SDL_SCANCODE_X,
- SDL_SCANCODE_Y,
- SDL_SCANCODE_Z,
- SDL_SCANCODE_1,
- SDL_SCANCODE_2,
- SDL_SCANCODE_3,
- SDL_SCANCODE_4,
- SDL_SCANCODE_5,
- SDL_SCANCODE_6,
- SDL_SCANCODE_7,
- SDL_SCANCODE_8,
- SDL_SCANCODE_9,
- SDL_SCANCODE_0,
- SDL_SCANCODE_RETURN,
- SDL_SCANCODE_ESCAPE,
- SDL_SCANCODE_BACKSPACE,
- SDL_SCANCODE_TAB,
- SDL_SCANCODE_SPACE,
- SDL_SCANCODE_MINUS,
- SDL_SCANCODE_EQUALS,
- SDL_SCANCODE_LEFTBRACKET,
- SDL_SCANCODE_RIGHTBRACKET,
- SDL_SCANCODE_BACKSLASH,
- 0,
- SDL_SCANCODE_SEMICOLON,
- SDL_SCANCODE_APOSTROPHE,
- SDL_SCANCODE_GRAVE,
- SDL_SCANCODE_COMMA,
- SDL_SCANCODE_PERIOD,
- SDL_SCANCODE_SLASH,
- SDL_SCANCODE_CAPSLOCK,
- SDL_SCANCODE_F1,
- SDL_SCANCODE_F2,
- SDL_SCANCODE_F3,
- SDL_SCANCODE_F4,
- SDL_SCANCODE_F5,
- SDL_SCANCODE_F6,
- SDL_SCANCODE_F7,
- SDL_SCANCODE_F8,
- SDL_SCANCODE_F9,
- SDL_SCANCODE_F10,
- SDL_SCANCODE_F11,
- SDL_SCANCODE_F12,
- 0,
- SDL_SCANCODE_SCROLLLOCK,
- SDL_SCANCODE_PAUSE,
- SDL_SCANCODE_INSERT,
- SDL_SCANCODE_HOME,
- SDL_SCANCODE_PAGEUP,
- SDL_SCANCODE_DELETE,
- SDL_SCANCODE_END,
- SDL_SCANCODE_PAGEDOWN,
- SDL_SCANCODE_RIGHT,
- SDL_SCANCODE_LEFT,
- SDL_SCANCODE_DOWN,
- SDL_SCANCODE_UP,
- SDL_SCANCODE_NUMLOCKCLEAR,
- SDL_SCANCODE_KP_DIVIDE,
- SDL_SCANCODE_KP_MULTIPLY,
- SDL_SCANCODE_KP_MINUS,
- SDL_SCANCODE_KP_PLUS,
- SDL_SCANCODE_KP_ENTER,
- SDL_SCANCODE_KP_1,
- SDL_SCANCODE_KP_2,
- SDL_SCANCODE_KP_3,
- SDL_SCANCODE_KP_4,
- SDL_SCANCODE_KP_5,
- SDL_SCANCODE_KP_6,
- SDL_SCANCODE_KP_7,
- SDL_SCANCODE_KP_8,
- SDL_SCANCODE_KP_9,
- SDL_SCANCODE_KP_0,
- SDL_SCANCODE_KP_PERIOD,
- 0,
- 0,
- SDL_SCANCODE_POWER,
- SDL_SCANCODE_KP_EQUALS,
- SDL_SCANCODE_F13,
- SDL_SCANCODE_F14,
- SDL_SCANCODE_F15,
- SDL_SCANCODE_F16,
- SDL_SCANCODE_F17,
- SDL_SCANCODE_F18,
- SDL_SCANCODE_F19,
- SDL_SCANCODE_F20,
- SDL_SCANCODE_F21,
- SDL_SCANCODE_F22,
- SDL_SCANCODE_F23,
- SDL_SCANCODE_F24,
- 0,
- SDL_SCANCODE_HELP,
- SDL_SCANCODE_MENU,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- SDL_SCANCODE_KP_COMMA,
- SDL_SCANCODE_KP_LEFTPAREN,
- SDL_SCANCODE_KP_RIGHTPAREN,
- 0,
- 0,
- 0,
- 0,
- };
- static const std::array<int, 8> keyboard_mods{
- SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI,
- SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
- };
- void Config::ReadValues() {
- // Controls
- for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
- const auto group = fmt::format("ControlsP{}", p);
- for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- Settings::values.players.GetValue()[p].buttons[i] =
- sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
- if (Settings::values.players.GetValue()[p].buttons[i].empty())
- Settings::values.players.GetValue()[p].buttons[i] = default_param;
- }
- for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
- default_analogs[i][3], default_analogs[i][4], 0.5f);
- Settings::values.players.GetValue()[p].analogs[i] =
- sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
- if (Settings::values.players.GetValue()[p].analogs[i].empty())
- Settings::values.players.GetValue()[p].analogs[i] = default_param;
- }
- }
- Settings::values.mouse_enabled =
- sdl2_config->GetBoolean("ControlsGeneral", "mouse_enabled", false);
- for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
- std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
- Settings::values.mouse_buttons[i] = sdl2_config->Get(
- "ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i],
- default_param);
- if (Settings::values.mouse_buttons[i].empty())
- Settings::values.mouse_buttons[i] = default_param;
- }
- Settings::values.motion_device = sdl2_config->Get(
- "ControlsGeneral", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
- Settings::values.keyboard_enabled =
- sdl2_config->GetBoolean("ControlsGeneral", "keyboard_enabled", false);
- Settings::values.debug_pad_enabled =
- sdl2_config->GetBoolean("ControlsGeneral", "debug_pad_enabled", false);
- for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
- "ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
- default_param);
- if (Settings::values.debug_pad_buttons[i].empty())
- Settings::values.debug_pad_buttons[i] = default_param;
- }
- for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
- default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
- default_analogs[i][3], default_analogs[i][4], 0.5f);
- Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
- "ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
- default_param);
- if (Settings::values.debug_pad_analogs[i].empty())
- Settings::values.debug_pad_analogs[i] = default_param;
- }
- Settings::values.vibration_enabled.SetValue(
- sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
- Settings::values.enable_accurate_vibrations.SetValue(
- sdl2_config->GetBoolean("ControlsGeneral", "enable_accurate_vibrations", false));
- Settings::values.motion_enabled.SetValue(
- sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
- Settings::values.touchscreen.enabled =
- sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
- Settings::values.touchscreen.rotation_angle =
- sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
- Settings::values.touchscreen.diameter_x =
- sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
- Settings::values.touchscreen.diameter_y =
- sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
- int num_touch_from_button_maps =
- sdl2_config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
- if (num_touch_from_button_maps > 0) {
- for (int i = 0; i < num_touch_from_button_maps; ++i) {
- Settings::TouchFromButtonMap map;
- map.name = sdl2_config->Get("ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) +
- std::string("_name"),
- "default");
- const int num_touch_maps = sdl2_config->GetInteger(
- "ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
- 0);
- map.buttons.reserve(num_touch_maps);
- for (int j = 0; j < num_touch_maps; ++j) {
- std::string touch_mapping =
- sdl2_config->Get("ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) +
- std::string("_bind_") + std::to_string(j),
- "");
- map.buttons.emplace_back(std::move(touch_mapping));
- }
- Settings::values.touch_from_button_maps.emplace_back(std::move(map));
- }
- } else {
- Settings::values.touch_from_button_maps.emplace_back(
- Settings::TouchFromButtonMap{"default", {}});
- num_touch_from_button_maps = 1;
- }
- Settings::values.use_touch_from_button =
- sdl2_config->GetBoolean("ControlsGeneral", "use_touch_from_button", false);
- Settings::values.touch_from_button_map_index =
- std::clamp(Settings::values.touch_from_button_map_index, 0, num_touch_from_button_maps - 1);
- Settings::values.udp_input_servers =
- sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_SRV);
- std::transform(keyboard_keys.begin(), keyboard_keys.end(),
- Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
- std::transform(keyboard_mods.begin(), keyboard_mods.end(),
- Settings::values.keyboard_keys.begin() +
- Settings::NativeKeyboard::LeftControlKey,
- InputCommon::GenerateKeyboardParam);
- std::transform(keyboard_mods.begin(), keyboard_mods.end(),
- Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
- // Data Storage
- Settings::values.use_virtual_sd =
- sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
- FS::SetYuzuPath(FS::YuzuPath::NANDDir,
- sdl2_config->Get("Data Storage", "nand_directory",
- FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
- FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
- sdl2_config->Get("Data Storage", "sdmc_directory",
- FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
- FS::SetYuzuPath(FS::YuzuPath::LoadDir,
- sdl2_config->Get("Data Storage", "load_directory",
- FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
- FS::SetYuzuPath(FS::YuzuPath::DumpDir,
- sdl2_config->Get("Data Storage", "dump_directory",
- FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
- Settings::values.gamecard_inserted =
- sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
- Settings::values.gamecard_current_game =
- sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false);
- Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
- // System
- Settings::values.use_docked_mode.SetValue(
- sdl2_config->GetBoolean("System", "use_docked_mode", true));
- Settings::values.current_user = std::clamp<int>(
- sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
- const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
- if (rng_seed_enabled) {
- Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
- } else {
- Settings::values.rng_seed.SetValue(std::nullopt);
- }
- const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
- if (custom_rtc_enabled) {
- Settings::values.custom_rtc =
- std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0));
- } else {
- Settings::values.custom_rtc = std::nullopt;
- }
- Settings::values.language_index.SetValue(
- sdl2_config->GetInteger("System", "language_index", 1));
- Settings::values.time_zone_index.SetValue(
- sdl2_config->GetInteger("System", "time_zone_index", 0));
- // Core
- Settings::values.use_multi_core.SetValue(
- sdl2_config->GetBoolean("Core", "use_multi_core", true));
- // Renderer
- const int renderer_backend = sdl2_config->GetInteger(
- "Renderer", "backend", static_cast<int>(Settings::RendererBackend::OpenGL));
- Settings::values.renderer_backend.SetValue(
- static_cast<Settings::RendererBackend>(renderer_backend));
- Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false);
- Settings::values.vulkan_device.SetValue(
- sdl2_config->GetInteger("Renderer", "vulkan_device", 0));
- Settings::values.aspect_ratio.SetValue(
- static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)));
- Settings::values.max_anisotropy.SetValue(
- static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)));
- Settings::values.use_frame_limit.SetValue(
- sdl2_config->GetBoolean("Renderer", "use_frame_limit", true));
- Settings::values.frame_limit.SetValue(
- static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
- Settings::values.use_disk_shader_cache.SetValue(
- sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
- const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1);
- Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
- Settings::values.use_asynchronous_gpu_emulation.SetValue(
- sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
- Settings::values.use_vsync.SetValue(
- static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
- Settings::values.use_assembly_shaders.SetValue(
- sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
- Settings::values.use_asynchronous_shaders.SetValue(
- sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
- Settings::values.use_nvdec_emulation.SetValue(
- sdl2_config->GetBoolean("Renderer", "use_nvdec_emulation", true));
- Settings::values.accelerate_astc.SetValue(
- sdl2_config->GetBoolean("Renderer", "accelerate_astc", true));
- Settings::values.use_fast_gpu_time.SetValue(
- sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
- Settings::values.bg_red.SetValue(
- static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)));
- Settings::values.bg_green.SetValue(
- static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)));
- Settings::values.bg_blue.SetValue(
- static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)));
- // Audio
- Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
- Settings::values.enable_audio_stretching.SetValue(
- sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true));
- Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
- Settings::values.volume.SetValue(
- static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1)));
- // Miscellaneous
- Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
- Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
- // Debugging
- Settings::values.record_frame_times =
- sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
- Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", "");
- Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
- Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
- Settings::values.enable_fs_access_log =
- sdl2_config->GetBoolean("Debugging", "enable_fs_access_log", false);
- Settings::values.reporting_services =
- sdl2_config->GetBoolean("Debugging", "reporting_services", false);
- Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false);
- Settings::values.use_debug_asserts =
- sdl2_config->GetBoolean("Debugging", "use_debug_asserts", false);
- Settings::values.use_auto_stub = sdl2_config->GetBoolean("Debugging", "use_auto_stub", false);
- Settings::values.disable_macro_jit =
- sdl2_config->GetBoolean("Debugging", "disable_macro_jit", false);
- const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
- std::stringstream ss(title_list);
- std::string line;
- while (std::getline(ss, line, '|')) {
- const auto title_id = std::stoul(line, nullptr, 16);
- const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
- std::stringstream inner_ss(disabled_list);
- std::string inner_line;
- std::vector<std::string> out;
- while (std::getline(inner_ss, inner_line, '|')) {
- out.push_back(inner_line);
- }
- Settings::values.disabled_addons.insert_or_assign(title_id, out);
- }
- // Web Service
- Settings::values.enable_telemetry =
- sdl2_config->GetBoolean("WebService", "enable_telemetry", true);
- Settings::values.web_api_url =
- sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org");
- Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", "");
- Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
- // Services
- Settings::values.bcat_backend = sdl2_config->Get("Services", "bcat_backend", "none");
- Settings::values.bcat_boxcat_local =
- sdl2_config->GetBoolean("Services", "bcat_boxcat_local", false);
- }
- void Config::Reload() {
- LoadINI(DefaultINI::sdl2_config_file);
- ReadValues();
- }
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