audout_u.cpp 10 KB

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  1. // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <array>
  4. #include <cstring>
  5. #include <vector>
  6. #include "audio_core/out/audio_out_system.h"
  7. #include "audio_core/renderer/audio_device.h"
  8. #include "common/common_funcs.h"
  9. #include "common/logging/log.h"
  10. #include "common/scratch_buffer.h"
  11. #include "common/string_util.h"
  12. #include "common/swap.h"
  13. #include "core/core.h"
  14. #include "core/hle/kernel/k_event.h"
  15. #include "core/hle/service/audio/audout_u.h"
  16. #include "core/hle/service/audio/errors.h"
  17. #include "core/hle/service/ipc_helpers.h"
  18. #include "core/memory.h"
  19. namespace Service::Audio {
  20. using namespace AudioCore::AudioOut;
  21. class IAudioOut final : public ServiceFramework<IAudioOut> {
  22. public:
  23. explicit IAudioOut(Core::System& system_, AudioCore::AudioOut::Manager& manager,
  24. size_t session_id, const std::string& device_name,
  25. const AudioOutParameter& in_params, u32 handle, u64 applet_resource_user_id)
  26. : ServiceFramework{system_, "IAudioOut"}, service_context{system_, "IAudioOut"},
  27. event{service_context.CreateEvent("AudioOutEvent")},
  28. impl{std::make_shared<AudioCore::AudioOut::Out>(system_, manager, event, session_id)} {
  29. // clang-format off
  30. static const FunctionInfo functions[] = {
  31. {0, &IAudioOut::GetAudioOutState, "GetAudioOutState"},
  32. {1, &IAudioOut::Start, "Start"},
  33. {2, &IAudioOut::Stop, "Stop"},
  34. {3, &IAudioOut::AppendAudioOutBuffer, "AppendAudioOutBuffer"},
  35. {4, &IAudioOut::RegisterBufferEvent, "RegisterBufferEvent"},
  36. {5, &IAudioOut::GetReleasedAudioOutBuffers, "GetReleasedAudioOutBuffers"},
  37. {6, &IAudioOut::ContainsAudioOutBuffer, "ContainsAudioOutBuffer"},
  38. {7, &IAudioOut::AppendAudioOutBuffer, "AppendAudioOutBufferAuto"},
  39. {8, &IAudioOut::GetReleasedAudioOutBuffers, "GetReleasedAudioOutBuffersAuto"},
  40. {9, &IAudioOut::GetAudioOutBufferCount, "GetAudioOutBufferCount"},
  41. {10, &IAudioOut::GetAudioOutPlayedSampleCount, "GetAudioOutPlayedSampleCount"},
  42. {11, &IAudioOut::FlushAudioOutBuffers, "FlushAudioOutBuffers"},
  43. {12, &IAudioOut::SetAudioOutVolume, "SetAudioOutVolume"},
  44. {13, &IAudioOut::GetAudioOutVolume, "GetAudioOutVolume"},
  45. };
  46. // clang-format on
  47. RegisterHandlers(functions);
  48. }
  49. ~IAudioOut() override {
  50. impl->Free();
  51. service_context.CloseEvent(event);
  52. }
  53. [[nodiscard]] std::shared_ptr<AudioCore::AudioOut::Out> GetImpl() {
  54. return impl;
  55. }
  56. private:
  57. void GetAudioOutState(HLERequestContext& ctx) {
  58. const auto state = static_cast<u32>(impl->GetState());
  59. LOG_DEBUG(Service_Audio, "called. State={}", state);
  60. IPC::ResponseBuilder rb{ctx, 3};
  61. rb.Push(ResultSuccess);
  62. rb.Push(state);
  63. }
  64. void Start(HLERequestContext& ctx) {
  65. LOG_DEBUG(Service_Audio, "called");
  66. auto result = impl->StartSystem();
  67. IPC::ResponseBuilder rb{ctx, 2};
  68. rb.Push(result);
  69. }
  70. void Stop(HLERequestContext& ctx) {
  71. LOG_DEBUG(Service_Audio, "called");
  72. auto result = impl->StopSystem();
  73. IPC::ResponseBuilder rb{ctx, 2};
  74. rb.Push(result);
  75. }
  76. void AppendAudioOutBuffer(HLERequestContext& ctx) {
  77. IPC::RequestParser rp{ctx};
  78. u64 tag = rp.PopRaw<u64>();
  79. const auto in_buffer_size{ctx.GetReadBufferSize()};
  80. if (in_buffer_size < sizeof(AudioOutBuffer)) {
  81. LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioOutBuffer!");
  82. }
  83. const auto& in_buffer = ctx.ReadBuffer();
  84. AudioOutBuffer buffer{};
  85. std::memcpy(&buffer, in_buffer.data(), sizeof(AudioOutBuffer));
  86. LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}",
  87. impl->GetSystem().GetSessionId(), tag);
  88. auto result = impl->AppendBuffer(buffer, tag);
  89. IPC::ResponseBuilder rb{ctx, 2};
  90. rb.Push(result);
  91. }
  92. void RegisterBufferEvent(HLERequestContext& ctx) {
  93. LOG_DEBUG(Service_Audio, "called");
  94. auto& buffer_event = impl->GetBufferEvent();
  95. IPC::ResponseBuilder rb{ctx, 2, 1};
  96. rb.Push(ResultSuccess);
  97. rb.PushCopyObjects(buffer_event);
  98. }
  99. void GetReleasedAudioOutBuffers(HLERequestContext& ctx) {
  100. const auto write_buffer_size = ctx.GetWriteBufferNumElements<u64>();
  101. released_buffer.resize_destructive(write_buffer_size);
  102. released_buffer[0] = 0;
  103. const auto count = impl->GetReleasedBuffers(released_buffer);
  104. ctx.WriteBuffer(released_buffer);
  105. LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",
  106. impl->GetSystem().GetSessionId(), count);
  107. IPC::ResponseBuilder rb{ctx, 3};
  108. rb.Push(ResultSuccess);
  109. rb.Push(count);
  110. }
  111. void ContainsAudioOutBuffer(HLERequestContext& ctx) {
  112. IPC::RequestParser rp{ctx};
  113. const u64 tag{rp.Pop<u64>()};
  114. const auto buffer_queued{impl->ContainsAudioBuffer(tag)};
  115. LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", tag, buffer_queued);
  116. IPC::ResponseBuilder rb{ctx, 3};
  117. rb.Push(ResultSuccess);
  118. rb.Push(buffer_queued);
  119. }
  120. void GetAudioOutBufferCount(HLERequestContext& ctx) {
  121. const auto buffer_count = impl->GetBufferCount();
  122. LOG_DEBUG(Service_Audio, "called. Buffer count={}", buffer_count);
  123. IPC::ResponseBuilder rb{ctx, 3};
  124. rb.Push(ResultSuccess);
  125. rb.Push(buffer_count);
  126. }
  127. void GetAudioOutPlayedSampleCount(HLERequestContext& ctx) {
  128. const auto samples_played = impl->GetPlayedSampleCount();
  129. LOG_DEBUG(Service_Audio, "called. Played samples={}", samples_played);
  130. IPC::ResponseBuilder rb{ctx, 4};
  131. rb.Push(ResultSuccess);
  132. rb.Push(samples_played);
  133. }
  134. void FlushAudioOutBuffers(HLERequestContext& ctx) {
  135. bool flushed{impl->FlushAudioOutBuffers()};
  136. LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", flushed);
  137. IPC::ResponseBuilder rb{ctx, 3};
  138. rb.Push(ResultSuccess);
  139. rb.Push(flushed);
  140. }
  141. void SetAudioOutVolume(HLERequestContext& ctx) {
  142. IPC::RequestParser rp{ctx};
  143. const auto volume = rp.Pop<f32>();
  144. LOG_DEBUG(Service_Audio, "called. Volume={}", volume);
  145. impl->SetVolume(volume);
  146. IPC::ResponseBuilder rb{ctx, 2};
  147. rb.Push(ResultSuccess);
  148. }
  149. void GetAudioOutVolume(HLERequestContext& ctx) {
  150. const auto volume = impl->GetVolume();
  151. LOG_DEBUG(Service_Audio, "called. Volume={}", volume);
  152. IPC::ResponseBuilder rb{ctx, 3};
  153. rb.Push(ResultSuccess);
  154. rb.Push(volume);
  155. }
  156. KernelHelpers::ServiceContext service_context;
  157. Kernel::KEvent* event;
  158. std::shared_ptr<AudioCore::AudioOut::Out> impl;
  159. Common::ScratchBuffer<u64> released_buffer;
  160. };
  161. AudOutU::AudOutU(Core::System& system_)
  162. : ServiceFramework{system_, "audout:u"}, service_context{system_, "AudOutU"},
  163. impl{std::make_unique<AudioCore::AudioOut::Manager>(system_)} {
  164. // clang-format off
  165. static const FunctionInfo functions[] = {
  166. {0, &AudOutU::ListAudioOuts, "ListAudioOuts"},
  167. {1, &AudOutU::OpenAudioOut, "OpenAudioOut"},
  168. {2, &AudOutU::ListAudioOuts, "ListAudioOutsAuto"},
  169. {3, &AudOutU::OpenAudioOut, "OpenAudioOutAuto"},
  170. };
  171. // clang-format on
  172. RegisterHandlers(functions);
  173. }
  174. AudOutU::~AudOutU() = default;
  175. void AudOutU::ListAudioOuts(HLERequestContext& ctx) {
  176. using namespace AudioCore::AudioRenderer;
  177. std::scoped_lock l{impl->mutex};
  178. const auto write_count =
  179. static_cast<u32>(ctx.GetWriteBufferNumElements<AudioDevice::AudioDeviceName>());
  180. std::vector<AudioDevice::AudioDeviceName> device_names{};
  181. if (write_count > 0) {
  182. device_names.emplace_back("DeviceOut");
  183. LOG_DEBUG(Service_Audio, "called. \nName=DeviceOut");
  184. } else {
  185. LOG_DEBUG(Service_Audio, "called. Empty buffer passed in.");
  186. }
  187. ctx.WriteBuffer(device_names);
  188. IPC::ResponseBuilder rb{ctx, 3};
  189. rb.Push(ResultSuccess);
  190. rb.Push<u32>(static_cast<u32>(device_names.size()));
  191. }
  192. void AudOutU::OpenAudioOut(HLERequestContext& ctx) {
  193. IPC::RequestParser rp{ctx};
  194. auto in_params{rp.PopRaw<AudioOutParameter>()};
  195. auto applet_resource_user_id{rp.PopRaw<u64>()};
  196. const auto device_name_data{ctx.ReadBuffer()};
  197. auto device_name = Common::StringFromBuffer(device_name_data);
  198. auto handle{ctx.GetCopyHandle(0)};
  199. auto link{impl->LinkToManager()};
  200. if (link.IsError()) {
  201. LOG_ERROR(Service_Audio, "Failed to link Audio Out to Audio Manager");
  202. IPC::ResponseBuilder rb{ctx, 2};
  203. rb.Push(link);
  204. return;
  205. }
  206. size_t new_session_id{};
  207. auto result{impl->AcquireSessionId(new_session_id)};
  208. if (result.IsError()) {
  209. IPC::ResponseBuilder rb{ctx, 2};
  210. rb.Push(result);
  211. return;
  212. }
  213. LOG_DEBUG(Service_Audio, "Opening new AudioOut, sessionid={}, free sessions={}", new_session_id,
  214. impl->num_free_sessions);
  215. auto audio_out = std::make_shared<IAudioOut>(system, *impl, new_session_id, device_name,
  216. in_params, handle, applet_resource_user_id);
  217. result = audio_out->GetImpl()->GetSystem().Initialize(device_name, in_params, handle,
  218. applet_resource_user_id);
  219. if (result.IsError()) {
  220. LOG_ERROR(Service_Audio, "Failed to initialize the AudioOut System!");
  221. IPC::ResponseBuilder rb{ctx, 2};
  222. rb.Push(result);
  223. return;
  224. }
  225. impl->sessions[new_session_id] = audio_out->GetImpl();
  226. impl->applet_resource_user_ids[new_session_id] = applet_resource_user_id;
  227. auto& out_system = impl->sessions[new_session_id]->GetSystem();
  228. AudioOutParameterInternal out_params{.sample_rate = out_system.GetSampleRate(),
  229. .channel_count = out_system.GetChannelCount(),
  230. .sample_format =
  231. static_cast<u32>(out_system.GetSampleFormat()),
  232. .state = static_cast<u32>(out_system.GetState())};
  233. IPC::ResponseBuilder rb{ctx, 6, 0, 1};
  234. ctx.WriteBuffer(out_system.GetName());
  235. rb.Push(ResultSuccess);
  236. rb.PushRaw<AudioOutParameterInternal>(out_params);
  237. rb.PushIpcInterface<IAudioOut>(audio_out);
  238. }
  239. } // namespace Service::Audio