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- // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
- // SPDX-FileCopyrightText: Ryujinx Team and Contributors
- // SPDX-License-Identifier: GPL-2.0-or-later AND MIT
- // This files contains code from Ryujinx
- // A copy of the code can be obtained from https://github.com/Ryujinx/Ryujinx
- // The sections using code from Ryujinx are marked with a link to the original version
- #include <algorithm>
- #include <array>
- #include <numeric>
- #include <optional>
- #include <span>
- #include <vector>
- #include "common/alignment.h"
- #include "common/assert.h"
- #include "common/bit_util.h"
- #include "common/common_types.h"
- #include "common/div_ceil.h"
- #include "common/scratch_buffer.h"
- #include "common/settings.h"
- #include "video_core/compatible_formats.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/memory_manager.h"
- #include "video_core/surface.h"
- #include "video_core/texture_cache/decode_bc.h"
- #include "video_core/texture_cache/format_lookup_table.h"
- #include "video_core/texture_cache/formatter.h"
- #include "video_core/texture_cache/samples_helper.h"
- #include "video_core/texture_cache/util.h"
- #include "video_core/textures/astc.h"
- #include "video_core/textures/bcn.h"
- #include "video_core/textures/decoders.h"
- namespace VideoCommon {
- namespace {
- using Tegra::Texture::GOB_SIZE;
- using Tegra::Texture::GOB_SIZE_SHIFT;
- using Tegra::Texture::GOB_SIZE_X;
- using Tegra::Texture::GOB_SIZE_X_SHIFT;
- using Tegra::Texture::GOB_SIZE_Y;
- using Tegra::Texture::GOB_SIZE_Y_SHIFT;
- using Tegra::Texture::GOB_SIZE_Z;
- using Tegra::Texture::GOB_SIZE_Z_SHIFT;
- using Tegra::Texture::MsaaMode;
- using Tegra::Texture::SwizzleTexture;
- using Tegra::Texture::TextureFormat;
- using Tegra::Texture::TextureType;
- using Tegra::Texture::TICEntry;
- using Tegra::Texture::UnswizzleTexture;
- using VideoCore::Surface::BytesPerBlock;
- using VideoCore::Surface::DefaultBlockHeight;
- using VideoCore::Surface::DefaultBlockWidth;
- using VideoCore::Surface::IsCopyCompatible;
- using VideoCore::Surface::IsPixelFormatASTC;
- using VideoCore::Surface::IsViewCompatible;
- using VideoCore::Surface::PixelFormatFromDepthFormat;
- using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
- using VideoCore::Surface::SurfaceType;
- struct LevelInfo {
- Extent3D size;
- Extent3D block;
- Extent2D tile_size;
- u32 bpp_log2;
- u32 tile_width_spacing;
- };
- [[nodiscard]] constexpr u32 AdjustTileSize(u32 shift, u32 unit_factor, u32 dimension) {
- if (shift == 0) {
- return 0;
- }
- u32 x = unit_factor << (shift - 1);
- if (x >= dimension) {
- while (--shift) {
- x >>= 1;
- if (x < dimension) {
- break;
- }
- }
- }
- return shift;
- }
- [[nodiscard]] constexpr u32 AdjustMipSize(u32 size, u32 level) {
- return std::max<u32>(size >> level, 1);
- }
- [[nodiscard]] constexpr Extent3D AdjustMipSize(Extent3D size, s32 level) {
- return Extent3D{
- .width = AdjustMipSize(size.width, level),
- .height = AdjustMipSize(size.height, level),
- .depth = AdjustMipSize(size.depth, level),
- };
- }
- [[nodiscard]] Extent3D AdjustSamplesSize(Extent3D size, s32 num_samples) {
- const auto [samples_x, samples_y] = SamplesLog2(num_samples);
- return Extent3D{
- .width = size.width >> samples_x,
- .height = size.height >> samples_y,
- .depth = size.depth,
- };
- }
- template <u32 GOB_EXTENT>
- [[nodiscard]] constexpr u32 AdjustMipBlockSize(u32 num_tiles, u32 block_size, u32 level) {
- do {
- while (block_size > 0 && num_tiles <= (1U << (block_size - 1)) * GOB_EXTENT) {
- --block_size;
- }
- } while (level--);
- return block_size;
- }
- [[nodiscard]] constexpr Extent3D AdjustMipBlockSize(Extent3D num_tiles, Extent3D block_size,
- u32 level) {
- return {
- .width = AdjustMipBlockSize<GOB_SIZE_X>(num_tiles.width, block_size.width, level),
- .height = AdjustMipBlockSize<GOB_SIZE_Y>(num_tiles.height, block_size.height, level),
- .depth = level == 0
- ? block_size.depth
- : AdjustMipBlockSize<GOB_SIZE_Z>(num_tiles.depth, block_size.depth, level),
- };
- }
- [[nodiscard]] constexpr Extent3D AdjustTileSize(Extent3D size, Extent2D tile_size) {
- return {
- .width = Common::DivCeil(size.width, tile_size.width),
- .height = Common::DivCeil(size.height, tile_size.height),
- .depth = size.depth,
- };
- }
- [[nodiscard]] constexpr u32 BytesPerBlockLog2(u32 bytes_per_block) {
- return std::countl_zero(bytes_per_block) ^ 0x1F;
- }
- [[nodiscard]] constexpr u32 BytesPerBlockLog2(PixelFormat format) {
- return BytesPerBlockLog2(BytesPerBlock(format));
- }
- [[nodiscard]] constexpr u32 NumBlocks(Extent3D size, Extent2D tile_size) {
- const Extent3D num_blocks = AdjustTileSize(size, tile_size);
- return num_blocks.width * num_blocks.height * num_blocks.depth;
- }
- [[nodiscard]] constexpr u32 AdjustSize(u32 size, u32 level, u32 block_size) {
- return Common::DivCeil(AdjustMipSize(size, level), block_size);
- }
- [[nodiscard]] constexpr Extent2D DefaultBlockSize(PixelFormat format) {
- return {DefaultBlockWidth(format), DefaultBlockHeight(format)};
- }
- [[nodiscard]] constexpr Extent3D NumLevelBlocks(const LevelInfo& info, u32 level) {
- return Extent3D{
- .width = AdjustSize(info.size.width, level, info.tile_size.width) << info.bpp_log2,
- .height = AdjustSize(info.size.height, level, info.tile_size.height),
- .depth = AdjustMipSize(info.size.depth, level),
- };
- }
- [[nodiscard]] constexpr Extent3D TileShift(const LevelInfo& info, u32 level) {
- if (level == 0) {
- return Extent3D{
- .width = info.block.width,
- .height = info.block.height,
- .depth = info.block.depth,
- };
- }
- const Extent3D blocks = NumLevelBlocks(info, level);
- return Extent3D{
- .width = AdjustTileSize(info.block.width, GOB_SIZE_X, blocks.width),
- .height = AdjustTileSize(info.block.height, GOB_SIZE_Y, blocks.height),
- .depth = AdjustTileSize(info.block.depth, GOB_SIZE_Z, blocks.depth),
- };
- }
- [[nodiscard]] constexpr Extent2D GobSize(u32 bpp_log2, u32 block_height, u32 tile_width_spacing) {
- return Extent2D{
- .width = GOB_SIZE_X_SHIFT - bpp_log2 + tile_width_spacing,
- .height = GOB_SIZE_Y_SHIFT + block_height,
- };
- }
- [[nodiscard]] constexpr bool IsSmallerThanGobSize(Extent3D num_tiles, Extent2D gob,
- u32 block_depth) {
- return num_tiles.width <= (1U << gob.width) || num_tiles.height <= (1U << gob.height) ||
- num_tiles.depth < (1U << block_depth);
- }
- [[nodiscard]] constexpr u32 StrideAlignment(Extent3D num_tiles, Extent3D block, Extent2D gob,
- u32 bpp_log2) {
- if (IsSmallerThanGobSize(num_tiles, gob, block.depth)) {
- return GOB_SIZE_X_SHIFT - bpp_log2;
- } else {
- return gob.width;
- }
- }
- [[nodiscard]] constexpr u32 StrideAlignment(Extent3D num_tiles, Extent3D block, u32 bpp_log2,
- u32 tile_width_spacing) {
- const Extent2D gob = GobSize(bpp_log2, block.height, tile_width_spacing);
- return StrideAlignment(num_tiles, block, gob, bpp_log2);
- }
- [[nodiscard]] constexpr Extent2D NumGobs(const LevelInfo& info, u32 level) {
- const Extent3D blocks = NumLevelBlocks(info, level);
- const Extent2D gobs{
- .width = Common::DivCeilLog2(blocks.width, GOB_SIZE_X_SHIFT),
- .height = Common::DivCeilLog2(blocks.height, GOB_SIZE_Y_SHIFT),
- };
- const Extent2D gob = GobSize(info.bpp_log2, info.block.height, info.tile_width_spacing);
- const bool is_small = IsSmallerThanGobSize(blocks, gob, info.block.depth);
- const u32 alignment = is_small ? 0 : info.tile_width_spacing;
- return Extent2D{
- .width = Common::AlignUpLog2(gobs.width, alignment),
- .height = gobs.height,
- };
- }
- [[nodiscard]] constexpr Extent3D LevelTiles(const LevelInfo& info, u32 level) {
- const Extent3D blocks = NumLevelBlocks(info, level);
- const Extent3D tile_shift = TileShift(info, level);
- const Extent2D gobs = NumGobs(info, level);
- return Extent3D{
- .width = Common::DivCeilLog2(gobs.width, tile_shift.width),
- .height = Common::DivCeilLog2(gobs.height, tile_shift.height),
- .depth = Common::DivCeilLog2(blocks.depth, tile_shift.depth),
- };
- }
- [[nodiscard]] constexpr u32 CalculateLevelSize(const LevelInfo& info, u32 level) {
- const Extent3D tile_shift = TileShift(info, level);
- const Extent3D tiles = LevelTiles(info, level);
- const u32 num_tiles = tiles.width * tiles.height * tiles.depth;
- const u32 shift = GOB_SIZE_SHIFT + tile_shift.width + tile_shift.height + tile_shift.depth;
- return num_tiles << shift;
- }
- [[nodiscard]] constexpr LevelArray CalculateLevelSizes(const LevelInfo& info, u32 num_levels) {
- ASSERT(num_levels <= MAX_MIP_LEVELS);
- LevelArray sizes{};
- for (u32 level = 0; level < num_levels; ++level) {
- sizes[level] = CalculateLevelSize(info, level);
- }
- return sizes;
- }
- [[nodiscard]] u32 CalculateLevelBytes(const LevelArray& sizes, u32 num_levels) {
- return std::reduce(sizes.begin(), sizes.begin() + num_levels, 0U);
- }
- [[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block,
- u32 tile_width_spacing) {
- const u32 bytes_per_block = BytesPerBlock(format);
- return {
- .size =
- {
- .width = size.width,
- .height = size.height,
- .depth = size.depth,
- },
- .block = block,
- .tile_size = DefaultBlockSize(format),
- .bpp_log2 = BytesPerBlockLog2(bytes_per_block),
- .tile_width_spacing = tile_width_spacing,
- };
- }
- [[nodiscard]] constexpr LevelInfo MakeLevelInfo(const ImageInfo& info) {
- return MakeLevelInfo(info.format, info.size, info.block, info.tile_width_spacing);
- }
- [[nodiscard]] constexpr u32 CalculateLevelOffset(PixelFormat format, Extent3D size, Extent3D block,
- u32 tile_width_spacing, u32 level) {
- const LevelInfo info = MakeLevelInfo(format, size, block, tile_width_spacing);
- u32 offset = 0;
- for (u32 current_level = 0; current_level < level; ++current_level) {
- offset += CalculateLevelSize(info, current_level);
- }
- return offset;
- }
- [[nodiscard]] constexpr u32 AlignLayerSize(u32 size_bytes, Extent3D size, Extent3D block,
- u32 tile_size_y, u32 tile_width_spacing) {
- // https://github.com/Ryujinx/Ryujinx/blob/1c9aba6de1520aea5480c032e0ff5664ac1bb36f/Ryujinx.Graphics.Texture/SizeCalculator.cs#L134
- if (tile_width_spacing > 0) {
- const u32 alignment_log2 = GOB_SIZE_SHIFT + tile_width_spacing + block.height + block.depth;
- return Common::AlignUpLog2(size_bytes, alignment_log2);
- }
- const u32 aligned_height = Common::AlignUp(size.height, tile_size_y);
- while (block.height != 0 && aligned_height <= (1U << (block.height - 1)) * GOB_SIZE_Y) {
- --block.height;
- }
- while (block.depth != 0 && size.depth <= (1U << (block.depth - 1))) {
- --block.depth;
- }
- const u32 block_shift = GOB_SIZE_SHIFT + block.height + block.depth;
- const u32 num_blocks = size_bytes >> block_shift;
- if (size_bytes != num_blocks << block_shift) {
- return (num_blocks + 1) << block_shift;
- }
- return size_bytes;
- }
- [[nodiscard]] std::optional<SubresourceExtent> ResolveOverlapEqualAddress(const ImageInfo& new_info,
- const ImageBase& overlap,
- bool strict_size) {
- const ImageInfo& info = overlap.info;
- if (!IsBlockLinearSizeCompatible(new_info, info, 0, 0, strict_size)) {
- return std::nullopt;
- }
- if (new_info.block != info.block) {
- return std::nullopt;
- }
- const SubresourceExtent resources = new_info.resources;
- return SubresourceExtent{
- .levels = std::max(resources.levels, info.resources.levels),
- .layers = std::max(resources.layers, info.resources.layers),
- };
- }
- [[nodiscard]] std::optional<SubresourceExtent> ResolveOverlapRightAddress3D(
- const ImageInfo& new_info, GPUVAddr gpu_addr, const ImageBase& overlap, bool strict_size) {
- const auto slice_offsets = CalculateSliceOffsets(new_info);
- const u32 diff = static_cast<u32>(overlap.gpu_addr - gpu_addr);
- const auto it = std::ranges::find(slice_offsets, diff);
- if (it == slice_offsets.end()) {
- return std::nullopt;
- }
- const auto subresources = CalculateSliceSubresources(new_info);
- const SubresourceBase base = subresources[std::distance(slice_offsets.begin(), it)];
- const ImageInfo& info = overlap.info;
- if (!IsBlockLinearSizeCompatible(new_info, info, base.level, 0, strict_size)) {
- return std::nullopt;
- }
- const u32 mip_depth = std::max(1U, new_info.size.depth << base.level);
- if (mip_depth < info.size.depth + base.layer) {
- return std::nullopt;
- }
- if (MipBlockSize(new_info, base.level) != info.block) {
- return std::nullopt;
- }
- return SubresourceExtent{
- .levels = std::max(new_info.resources.levels, info.resources.levels + base.level),
- .layers = 1,
- };
- }
- [[nodiscard]] std::optional<SubresourceExtent> ResolveOverlapRightAddress2D(
- const ImageInfo& new_info, GPUVAddr gpu_addr, const ImageBase& overlap, bool strict_size) {
- const u64 layer_stride = new_info.layer_stride;
- const u64 new_size = layer_stride * new_info.resources.layers;
- const u64 diff = overlap.gpu_addr - gpu_addr;
- if (diff > new_size) {
- return std::nullopt;
- }
- const s32 base_layer = static_cast<s32>(diff / layer_stride);
- const s32 mip_offset = static_cast<s32>(diff % layer_stride);
- const std::array offsets = CalculateMipLevelOffsets(new_info);
- const auto end = offsets.begin() + new_info.resources.levels;
- const auto it = std::find(offsets.begin(), end, static_cast<u32>(mip_offset));
- if (it == end) {
- // Mipmap is not aligned to any valid size
- return std::nullopt;
- }
- const SubresourceBase base{
- .level = static_cast<s32>(std::distance(offsets.begin(), it)),
- .layer = base_layer,
- };
- const ImageInfo& info = overlap.info;
- if (!IsBlockLinearSizeCompatible(new_info, info, base.level, 0, strict_size)) {
- return std::nullopt;
- }
- if (MipBlockSize(new_info, base.level) != info.block) {
- return std::nullopt;
- }
- return SubresourceExtent{
- .levels = std::max(new_info.resources.levels, info.resources.levels + base.level),
- .layers = std::max(new_info.resources.layers, info.resources.layers + base.layer),
- };
- }
- [[nodiscard]] std::optional<OverlapResult> ResolveOverlapRightAddress(const ImageInfo& new_info,
- GPUVAddr gpu_addr,
- VAddr cpu_addr,
- const ImageBase& overlap,
- bool strict_size) {
- std::optional<SubresourceExtent> resources;
- if (new_info.type != ImageType::e3D) {
- resources = ResolveOverlapRightAddress2D(new_info, gpu_addr, overlap, strict_size);
- } else {
- resources = ResolveOverlapRightAddress3D(new_info, gpu_addr, overlap, strict_size);
- }
- if (!resources) {
- return std::nullopt;
- }
- return OverlapResult{
- .gpu_addr = gpu_addr,
- .cpu_addr = cpu_addr,
- .resources = *resources,
- };
- }
- [[nodiscard]] std::optional<OverlapResult> ResolveOverlapLeftAddress(const ImageInfo& new_info,
- GPUVAddr gpu_addr,
- VAddr cpu_addr,
- const ImageBase& overlap,
- bool strict_size) {
- const std::optional<SubresourceBase> base = overlap.TryFindBase(gpu_addr);
- if (!base) {
- return std::nullopt;
- }
- const ImageInfo& info = overlap.info;
- if (!IsBlockLinearSizeCompatible(new_info, info, base->level, 0, strict_size)) {
- return std::nullopt;
- }
- if (new_info.block != MipBlockSize(info, base->level)) {
- return std::nullopt;
- }
- const SubresourceExtent resources = new_info.resources;
- s32 layers = 1;
- if (info.type != ImageType::e3D) {
- layers = std::max(resources.layers, info.resources.layers + base->layer);
- }
- return OverlapResult{
- .gpu_addr = overlap.gpu_addr,
- .cpu_addr = overlap.cpu_addr,
- .resources =
- {
- .levels = std::max(resources.levels + base->level, info.resources.levels),
- .layers = layers,
- },
- };
- }
- [[nodiscard]] Extent2D PitchLinearAlignedSize(const ImageInfo& info) {
- // https://github.com/Ryujinx/Ryujinx/blob/1c9aba6de1520aea5480c032e0ff5664ac1bb36f/Ryujinx.Graphics.Texture/SizeCalculator.cs#L212
- static constexpr u32 STRIDE_ALIGNMENT = 32;
- ASSERT(info.type == ImageType::Linear);
- const Extent2D num_tiles{
- .width = Common::DivCeil(info.size.width, DefaultBlockWidth(info.format)),
- .height = Common::DivCeil(info.size.height, DefaultBlockHeight(info.format)),
- };
- const u32 width_alignment = STRIDE_ALIGNMENT / BytesPerBlock(info.format);
- return Extent2D{
- .width = Common::AlignUp(num_tiles.width, width_alignment),
- .height = num_tiles.height,
- };
- }
- [[nodiscard]] Extent3D BlockLinearAlignedSize(const ImageInfo& info, u32 level) {
- // https://github.com/Ryujinx/Ryujinx/blob/1c9aba6de1520aea5480c032e0ff5664ac1bb36f/Ryujinx.Graphics.Texture/SizeCalculator.cs#L176
- ASSERT(info.type != ImageType::Linear);
- const Extent3D size = AdjustMipSize(info.size, level);
- const Extent3D num_tiles{
- .width = Common::DivCeil(size.width, DefaultBlockWidth(info.format)),
- .height = Common::DivCeil(size.height, DefaultBlockHeight(info.format)),
- .depth = size.depth,
- };
- const u32 bpp_log2 = BytesPerBlockLog2(info.format);
- const u32 alignment = StrideAlignment(num_tiles, info.block, bpp_log2, info.tile_width_spacing);
- const Extent3D mip_block = AdjustMipBlockSize(num_tiles, info.block, 0);
- return Extent3D{
- .width = Common::AlignUpLog2(num_tiles.width, alignment),
- .height = Common::AlignUpLog2(num_tiles.height, GOB_SIZE_Y_SHIFT + mip_block.height),
- .depth = Common::AlignUpLog2(num_tiles.depth, GOB_SIZE_Z_SHIFT + mip_block.depth),
- };
- }
- [[nodiscard]] constexpr u32 NumBlocksPerLayer(const ImageInfo& info, Extent2D tile_size) noexcept {
- u32 num_blocks = 0;
- for (s32 level = 0; level < info.resources.levels; ++level) {
- const Extent3D mip_size = AdjustMipSize(info.size, level);
- num_blocks += NumBlocks(mip_size, tile_size);
- }
- return num_blocks;
- }
- [[nodiscard]] u32 NumSlices(const ImageInfo& info) noexcept {
- ASSERT(info.type == ImageType::e3D);
- u32 num_slices = 0;
- for (s32 level = 0; level < info.resources.levels; ++level) {
- num_slices += AdjustMipSize(info.size.depth, level);
- }
- return num_slices;
- }
- void SwizzlePitchLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,
- const ImageInfo& info, const BufferImageCopy& copy,
- std::span<const u8> memory) {
- ASSERT(copy.image_offset.z == 0);
- ASSERT(copy.image_extent.depth == 1);
- ASSERT(copy.image_subresource.base_level == 0);
- ASSERT(copy.image_subresource.base_layer == 0);
- ASSERT(copy.image_subresource.num_layers == 1);
- const u32 bytes_per_block = BytesPerBlock(info.format);
- const u32 row_length = copy.image_extent.width * bytes_per_block;
- const u32 guest_offset_x = copy.image_offset.x * bytes_per_block;
- for (u32 line = 0; line < copy.image_extent.height; ++line) {
- const u32 host_offset_y = line * info.pitch;
- const u32 guest_offset_y = (copy.image_offset.y + line) * info.pitch;
- const u32 guest_offset = guest_offset_x + guest_offset_y;
- gpu_memory.WriteBlockUnsafe(gpu_addr + guest_offset, memory.data() + host_offset_y,
- row_length);
- }
- }
- void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,
- const ImageInfo& info, const BufferImageCopy& copy,
- std::span<const u8> input, Common::ScratchBuffer<u8>& tmp_buffer) {
- const Extent3D size = info.size;
- const LevelInfo level_info = MakeLevelInfo(info);
- const Extent2D tile_size = DefaultBlockSize(info.format);
- const u32 bytes_per_block = BytesPerBlock(info.format);
- const s32 level = copy.image_subresource.base_level;
- const Extent3D level_size = AdjustMipSize(size, level);
- const u32 num_blocks_per_layer = NumBlocks(level_size, tile_size);
- const u32 host_bytes_per_layer = num_blocks_per_layer * bytes_per_block;
- UNIMPLEMENTED_IF(copy.image_offset.x != 0);
- UNIMPLEMENTED_IF(copy.image_offset.y != 0);
- UNIMPLEMENTED_IF(copy.image_offset.z != 0);
- UNIMPLEMENTED_IF(copy.image_extent != level_size);
- const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
- const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level);
- size_t host_offset = copy.buffer_offset;
- const u32 num_levels = info.resources.levels;
- const std::array sizes = CalculateLevelSizes(level_info, num_levels);
- size_t guest_offset = CalculateLevelBytes(sizes, level);
- const size_t layer_stride =
- AlignLayerSize(CalculateLevelBytes(sizes, num_levels), size, level_info.block,
- tile_size.height, info.tile_width_spacing);
- const size_t subresource_size = sizes[level];
- tmp_buffer.resize_destructive(subresource_size);
- const std::span<u8> dst(tmp_buffer);
- for (s32 layer = 0; layer < info.resources.layers; ++layer) {
- const std::span<const u8> src = input.subspan(host_offset);
- gpu_memory.ReadBlockUnsafe(gpu_addr + guest_offset, dst.data(), dst.size_bytes());
- SwizzleTexture(dst, src, bytes_per_block, num_tiles.width, num_tiles.height,
- num_tiles.depth, block.height, block.depth);
- gpu_memory.WriteBlockUnsafe(gpu_addr + guest_offset, dst.data(), dst.size_bytes());
- host_offset += host_bytes_per_layer;
- guest_offset += layer_stride;
- }
- ASSERT(host_offset - copy.buffer_offset == copy.buffer_size);
- }
- } // Anonymous namespace
- u32 CalculateGuestSizeInBytes(const ImageInfo& info) noexcept {
- if (info.type == ImageType::Buffer) {
- return info.size.width * BytesPerBlock(info.format);
- }
- if (info.type == ImageType::Linear) {
- return info.pitch * Common::DivCeil(info.size.height, DefaultBlockHeight(info.format));
- }
- if (info.resources.layers > 1) {
- ASSERT(info.layer_stride != 0);
- return info.layer_stride * info.resources.layers;
- } else {
- return CalculateLayerSize(info);
- }
- }
- u32 CalculateUnswizzledSizeBytes(const ImageInfo& info) noexcept {
- if (info.type == ImageType::Buffer) {
- return info.size.width * BytesPerBlock(info.format);
- }
- if (info.type == ImageType::Linear) {
- return info.pitch * Common::DivCeil(info.size.height, DefaultBlockHeight(info.format));
- }
- const Extent2D tile_size = DefaultBlockSize(info.format);
- return NumBlocksPerLayer(info, tile_size) * info.resources.layers * BytesPerBlock(info.format);
- }
- u32 CalculateConvertedSizeBytes(const ImageInfo& info) noexcept {
- if (info.type == ImageType::Buffer) {
- return info.size.width * BytesPerBlock(info.format);
- }
- static constexpr Extent2D TILE_SIZE{1, 1};
- if (IsPixelFormatASTC(info.format) && Settings::values.astc_recompression.GetValue() !=
- Settings::AstcRecompression::Uncompressed) {
- const u32 bpp_div =
- Settings::values.astc_recompression.GetValue() == Settings::AstcRecompression::Bc1 ? 2
- : 1;
- // NumBlocksPerLayer doesn't account for this correctly, so we have to do it manually.
- u32 output_size = 0;
- for (s32 i = 0; i < info.resources.levels; i++) {
- const auto mip_size = AdjustMipSize(info.size, i);
- const u32 plane_dim =
- Common::AlignUp(mip_size.width, 4U) * Common::AlignUp(mip_size.height, 4U);
- output_size += (plane_dim * info.size.depth * info.resources.layers) / bpp_div;
- }
- return output_size;
- }
- return NumBlocksPerLayer(info, TILE_SIZE) * info.resources.layers *
- ConvertedBytesPerBlock(info.format);
- }
- u32 CalculateLayerStride(const ImageInfo& info) noexcept {
- ASSERT(info.type != ImageType::Linear);
- const u32 layer_size = CalculateLayerSize(info);
- const Extent3D size = info.size;
- const Extent3D block = info.block;
- const u32 tile_size_y = DefaultBlockHeight(info.format);
- return AlignLayerSize(layer_size, size, block, tile_size_y, info.tile_width_spacing);
- }
- u32 CalculateLayerSize(const ImageInfo& info) noexcept {
- ASSERT(info.type != ImageType::Linear);
- return CalculateLevelOffset(info.format, info.size, info.block, info.tile_width_spacing,
- info.resources.levels);
- }
- LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept {
- if (info.type == ImageType::Linear) {
- return {};
- }
- ASSERT(info.resources.levels <= static_cast<s32>(MAX_MIP_LEVELS));
- const LevelInfo level_info = MakeLevelInfo(info);
- LevelArray offsets{};
- u32 offset = 0;
- for (s32 level = 0; level < info.resources.levels; ++level) {
- offsets[level] = offset;
- offset += CalculateLevelSize(level_info, level);
- }
- return offsets;
- }
- LevelArray CalculateMipLevelSizes(const ImageInfo& info) noexcept {
- const u32 num_levels = info.resources.levels;
- const LevelInfo level_info = MakeLevelInfo(info);
- LevelArray sizes{};
- for (u32 level = 0; level < num_levels; ++level) {
- sizes[level] = CalculateLevelSize(level_info, level);
- }
- return sizes;
- }
- boost::container::small_vector<u32, 16> CalculateSliceOffsets(const ImageInfo& info) {
- ASSERT(info.type == ImageType::e3D);
- boost::container::small_vector<u32, 16> offsets;
- offsets.reserve(NumSlices(info));
- const LevelInfo level_info = MakeLevelInfo(info);
- u32 mip_offset = 0;
- for (s32 level = 0; level < info.resources.levels; ++level) {
- const Extent3D tile_shift = TileShift(level_info, level);
- const Extent3D tiles = LevelTiles(level_info, level);
- const u32 gob_size_shift = tile_shift.height + GOB_SIZE_SHIFT;
- const u32 slice_size = (tiles.width * tiles.height) << gob_size_shift;
- const u32 z_mask = (1U << tile_shift.depth) - 1;
- const u32 depth = AdjustMipSize(info.size.depth, level);
- for (u32 slice = 0; slice < depth; ++slice) {
- const u32 z_low = slice & z_mask;
- const u32 z_high = slice & ~z_mask;
- offsets.push_back(mip_offset + (z_low << gob_size_shift) + (z_high * slice_size));
- }
- mip_offset += CalculateLevelSize(level_info, level);
- }
- return offsets;
- }
- boost::container::small_vector<SubresourceBase, 16> CalculateSliceSubresources(
- const ImageInfo& info) {
- ASSERT(info.type == ImageType::e3D);
- boost::container::small_vector<SubresourceBase, 16> subresources;
- subresources.reserve(NumSlices(info));
- for (s32 level = 0; level < info.resources.levels; ++level) {
- const s32 depth = AdjustMipSize(info.size.depth, level);
- for (s32 slice = 0; slice < depth; ++slice) {
- subresources.emplace_back(SubresourceBase{
- .level = level,
- .layer = slice,
- });
- }
- }
- return subresources;
- }
- u32 CalculateLevelStrideAlignment(const ImageInfo& info, u32 level) {
- const Extent2D tile_size = DefaultBlockSize(info.format);
- const Extent3D level_size = AdjustMipSize(info.size, level);
- const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
- const Extent3D block = AdjustMipBlockSize(num_tiles, info.block, level);
- const u32 bpp_log2 = BytesPerBlockLog2(info.format);
- return StrideAlignment(num_tiles, block, bpp_log2, info.tile_width_spacing);
- }
- PixelFormat PixelFormatFromTIC(const TICEntry& config) noexcept {
- return PixelFormatFromTextureInfo(config.format, config.r_type, config.g_type, config.b_type,
- config.a_type, config.srgb_conversion);
- }
- ImageViewType RenderTargetImageViewType(const ImageInfo& info) noexcept {
- switch (info.type) {
- case ImageType::e2D:
- return info.resources.layers > 1 ? ImageViewType::e2DArray : ImageViewType::e2D;
- case ImageType::e3D:
- return ImageViewType::e2DArray;
- case ImageType::Linear:
- return ImageViewType::e2D;
- default:
- UNIMPLEMENTED_MSG("Unimplemented image type={}", static_cast<int>(info.type));
- return ImageViewType{};
- }
- }
- boost::container::small_vector<ImageCopy, 16> MakeShrinkImageCopies(const ImageInfo& dst,
- const ImageInfo& src,
- SubresourceBase base,
- u32 up_scale, u32 down_shift) {
- ASSERT(dst.resources.levels >= src.resources.levels);
- const bool is_dst_3d = dst.type == ImageType::e3D;
- if (is_dst_3d) {
- ASSERT(src.type == ImageType::e3D);
- ASSERT(src.resources.levels == 1);
- }
- const bool both_2d{src.type == ImageType::e2D && dst.type == ImageType::e2D};
- boost::container::small_vector<ImageCopy, 16> copies;
- copies.reserve(src.resources.levels);
- for (s32 level = 0; level < src.resources.levels; ++level) {
- ImageCopy& copy = copies.emplace_back();
- copy.src_subresource = SubresourceLayers{
- .base_level = level,
- .base_layer = 0,
- .num_layers = src.resources.layers,
- };
- copy.dst_subresource = SubresourceLayers{
- .base_level = base.level + level,
- .base_layer = is_dst_3d ? 0 : base.layer,
- .num_layers = is_dst_3d ? 1 : src.resources.layers,
- };
- copy.src_offset = Offset3D{
- .x = 0,
- .y = 0,
- .z = 0,
- };
- copy.dst_offset = Offset3D{
- .x = 0,
- .y = 0,
- .z = is_dst_3d ? base.layer : 0,
- };
- const Extent3D mip_size = AdjustMipSize(dst.size, base.level + level);
- copy.extent = AdjustSamplesSize(mip_size, dst.num_samples);
- if (is_dst_3d) {
- copy.extent.depth = src.size.depth;
- }
- copy.extent.width = std::max<u32>((copy.extent.width * up_scale) >> down_shift, 1);
- if (both_2d) {
- copy.extent.height = std::max<u32>((copy.extent.height * up_scale) >> down_shift, 1);
- }
- }
- return copies;
- }
- boost::container::small_vector<ImageCopy, 16> MakeReinterpretImageCopies(const ImageInfo& src,
- u32 up_scale,
- u32 down_shift) {
- boost::container::small_vector<ImageCopy, 16> copies;
- copies.reserve(src.resources.levels);
- const bool is_3d = src.type == ImageType::e3D;
- for (s32 level = 0; level < src.resources.levels; ++level) {
- ImageCopy& copy = copies.emplace_back();
- copy.src_subresource = SubresourceLayers{
- .base_level = level,
- .base_layer = 0,
- .num_layers = src.resources.layers,
- };
- copy.dst_subresource = SubresourceLayers{
- .base_level = level,
- .base_layer = 0,
- .num_layers = src.resources.layers,
- };
- copy.src_offset = Offset3D{
- .x = 0,
- .y = 0,
- .z = 0,
- };
- copy.dst_offset = Offset3D{
- .x = 0,
- .y = 0,
- .z = 0,
- };
- const Extent3D mip_size = AdjustMipSize(src.size, level);
- copy.extent = AdjustSamplesSize(mip_size, src.num_samples);
- if (is_3d) {
- copy.extent.depth = src.size.depth;
- }
- copy.extent.width = std::max<u32>((copy.extent.width * up_scale) >> down_shift, 1);
- copy.extent.height = std::max<u32>((copy.extent.height * up_scale) >> down_shift, 1);
- }
- return copies;
- }
- bool IsValidEntry(const Tegra::MemoryManager& gpu_memory, const TICEntry& config) {
- const GPUVAddr address = config.Address();
- if (address == 0) {
- return false;
- }
- if (address >= (1ULL << 40)) {
- return false;
- }
- if (gpu_memory.GpuToCpuAddress(address).has_value()) {
- return true;
- }
- const ImageInfo info{config};
- const size_t guest_size_bytes = CalculateGuestSizeInBytes(info);
- return gpu_memory.GpuToCpuAddress(address, guest_size_bytes).has_value();
- }
- boost::container::small_vector<BufferImageCopy, 16> UnswizzleImage(Tegra::MemoryManager& gpu_memory,
- GPUVAddr gpu_addr,
- const ImageInfo& info,
- std::span<const u8> input,
- std::span<u8> output) {
- const size_t guest_size_bytes = input.size_bytes();
- const u32 bpp_log2 = BytesPerBlockLog2(info.format);
- const Extent3D size = info.size;
- if (info.type == ImageType::Linear) {
- gpu_memory.ReadBlockUnsafe(gpu_addr, output.data(), guest_size_bytes);
- ASSERT((info.pitch >> bpp_log2) << bpp_log2 == info.pitch);
- return {{
- .buffer_offset = 0,
- .buffer_size = guest_size_bytes,
- .buffer_row_length = info.pitch >> bpp_log2,
- .buffer_image_height = size.height,
- .image_subresource =
- {
- .base_level = 0,
- .base_layer = 0,
- .num_layers = 1,
- },
- .image_offset = {0, 0, 0},
- .image_extent = size,
- }};
- }
- const LevelInfo level_info = MakeLevelInfo(info);
- const s32 num_layers = info.resources.layers;
- const s32 num_levels = info.resources.levels;
- const Extent2D tile_size = DefaultBlockSize(info.format);
- const std::array level_sizes = CalculateLevelSizes(level_info, num_levels);
- const Extent2D gob = GobSize(bpp_log2, info.block.height, info.tile_width_spacing);
- const u32 layer_size = CalculateLevelBytes(level_sizes, num_levels);
- const u32 layer_stride = AlignLayerSize(layer_size, size, level_info.block, tile_size.height,
- info.tile_width_spacing);
- size_t guest_offset = 0;
- u32 host_offset = 0;
- boost::container::small_vector<BufferImageCopy, 16> copies(num_levels);
- for (s32 level = 0; level < num_levels; ++level) {
- const Extent3D level_size = AdjustMipSize(size, level);
- const u32 num_blocks_per_layer = NumBlocks(level_size, tile_size);
- const u32 host_bytes_per_layer = num_blocks_per_layer << bpp_log2;
- copies[level] = BufferImageCopy{
- .buffer_offset = host_offset,
- .buffer_size = static_cast<size_t>(host_bytes_per_layer) * num_layers,
- .buffer_row_length = Common::AlignUp(level_size.width, tile_size.width),
- .buffer_image_height = Common::AlignUp(level_size.height, tile_size.height),
- .image_subresource =
- {
- .base_level = level,
- .base_layer = 0,
- .num_layers = info.resources.layers,
- },
- .image_offset = {0, 0, 0},
- .image_extent = level_size,
- };
- const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
- const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level);
- const u32 stride_alignment = StrideAlignment(num_tiles, info.block, gob, bpp_log2);
- size_t guest_layer_offset = 0;
- for (s32 layer = 0; layer < info.resources.layers; ++layer) {
- const std::span<u8> dst = output.subspan(host_offset);
- const std::span<const u8> src = input.subspan(guest_offset + guest_layer_offset);
- UnswizzleTexture(dst, src, 1U << bpp_log2, num_tiles.width, num_tiles.height,
- num_tiles.depth, block.height, block.depth, stride_alignment);
- guest_layer_offset += layer_stride;
- host_offset += host_bytes_per_layer;
- }
- guest_offset += level_sizes[level];
- }
- return copies;
- }
- BufferCopy UploadBufferCopy(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,
- const ImageBase& image, std::span<u8> output) {
- gpu_memory.ReadBlockUnsafe(gpu_addr, output.data(), image.guest_size_bytes);
- return BufferCopy{
- .src_offset = 0,
- .dst_offset = 0,
- .size = image.guest_size_bytes,
- };
- }
- void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8> output,
- std::span<BufferImageCopy> copies) {
- u32 output_offset = 0;
- Common::ScratchBuffer<u8> decode_scratch;
- const Extent2D tile_size = DefaultBlockSize(info.format);
- for (BufferImageCopy& copy : copies) {
- const u32 level = copy.image_subresource.base_level;
- const Extent3D mip_size = AdjustMipSize(info.size, level);
- ASSERT(copy.image_offset == Offset3D{});
- ASSERT(copy.image_subresource.base_layer == 0);
- ASSERT(copy.image_extent == mip_size);
- ASSERT(copy.buffer_row_length == Common::AlignUp(mip_size.width, tile_size.width));
- ASSERT(copy.buffer_image_height == Common::AlignUp(mip_size.height, tile_size.height));
- const auto input_offset = input.subspan(copy.buffer_offset);
- copy.buffer_offset = output_offset;
- copy.buffer_row_length = mip_size.width;
- copy.buffer_image_height = mip_size.height;
- const auto recompression_setting = Settings::values.astc_recompression.GetValue();
- const bool astc = IsPixelFormatASTC(info.format);
- if (astc && recompression_setting == Settings::AstcRecompression::Uncompressed) {
- Tegra::Texture::ASTC::Decompress(
- input_offset, copy.image_extent.width, copy.image_extent.height,
- copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width,
- tile_size.height, output.subspan(output_offset));
- output_offset += copy.image_extent.width * copy.image_extent.height *
- copy.image_subresource.num_layers *
- BytesPerBlock(PixelFormat::A8B8G8R8_UNORM);
- } else if (astc) {
- // BC1 uses 0.5 bytes per texel
- // BC3 uses 1 byte per texel
- const auto compress = recompression_setting == Settings::AstcRecompression::Bc1
- ? Tegra::Texture::BCN::CompressBC1
- : Tegra::Texture::BCN::CompressBC3;
- const auto bpp_div = recompression_setting == Settings::AstcRecompression::Bc1 ? 2 : 1;
- const u32 plane_dim = copy.image_extent.width * copy.image_extent.height;
- const u32 level_size = plane_dim * copy.image_extent.depth *
- copy.image_subresource.num_layers *
- BytesPerBlock(PixelFormat::A8B8G8R8_UNORM);
- decode_scratch.resize_destructive(level_size);
- Tegra::Texture::ASTC::Decompress(
- input_offset, copy.image_extent.width, copy.image_extent.height,
- copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width,
- tile_size.height, decode_scratch);
- compress(decode_scratch, copy.image_extent.width, copy.image_extent.height,
- copy.image_subresource.num_layers * copy.image_extent.depth,
- output.subspan(output_offset));
- const u32 aligned_plane_dim = Common::AlignUp(copy.image_extent.width, 4) *
- Common::AlignUp(copy.image_extent.height, 4);
- copy.buffer_size =
- (aligned_plane_dim * copy.image_extent.depth * copy.image_subresource.num_layers) /
- bpp_div;
- output_offset += static_cast<u32>(copy.buffer_size);
- } else {
- const Extent3D image_extent{
- .width = copy.image_extent.width,
- .height = copy.image_extent.height * copy.image_subresource.num_layers,
- .depth = copy.image_extent.depth,
- };
- DecompressBCn(input_offset, output.subspan(output_offset), image_extent, info.format);
- output_offset += copy.image_extent.width * copy.image_extent.height *
- copy.image_subresource.num_layers *
- ConvertedBytesPerBlock(info.format);
- }
- }
- }
- boost::container::small_vector<BufferImageCopy, 16> FullDownloadCopies(const ImageInfo& info) {
- const Extent3D size = info.size;
- const u32 bytes_per_block = BytesPerBlock(info.format);
- if (info.type == ImageType::Linear) {
- ASSERT(info.pitch % bytes_per_block == 0);
- return {{
- .buffer_offset = 0,
- .buffer_size = static_cast<size_t>(info.pitch) * size.height,
- .buffer_row_length = info.pitch / bytes_per_block,
- .buffer_image_height = size.height,
- .image_subresource =
- {
- .base_level = 0,
- .base_layer = 0,
- .num_layers = 1,
- },
- .image_offset = {0, 0, 0},
- .image_extent = size,
- }};
- }
- UNIMPLEMENTED_IF(info.tile_width_spacing > 0);
- const s32 num_layers = info.resources.layers;
- const s32 num_levels = info.resources.levels;
- const Extent2D tile_size = DefaultBlockSize(info.format);
- u32 host_offset = 0;
- boost::container::small_vector<BufferImageCopy, 16> copies(num_levels);
- for (s32 level = 0; level < num_levels; ++level) {
- const Extent3D level_size = AdjustMipSize(size, level);
- const u32 num_blocks_per_layer = NumBlocks(level_size, tile_size);
- const u32 host_bytes_per_level = num_blocks_per_layer * bytes_per_block * num_layers;
- copies[level] = BufferImageCopy{
- .buffer_offset = host_offset,
- .buffer_size = host_bytes_per_level,
- .buffer_row_length = level_size.width,
- .buffer_image_height = level_size.height,
- .image_subresource =
- {
- .base_level = level,
- .base_layer = 0,
- .num_layers = info.resources.layers,
- },
- .image_offset = {0, 0, 0},
- .image_extent = level_size,
- };
- host_offset += host_bytes_per_level;
- }
- return copies;
- }
- Extent3D MipSize(Extent3D size, u32 level) {
- return AdjustMipSize(size, level);
- }
- Extent3D MipBlockSize(const ImageInfo& info, u32 level) {
- const LevelInfo level_info = MakeLevelInfo(info);
- const Extent2D tile_size = DefaultBlockSize(info.format);
- const Extent3D level_size = AdjustMipSize(info.size, level);
- const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
- return AdjustMipBlockSize(num_tiles, level_info.block, level);
- }
- boost::container::small_vector<SwizzleParameters, 16> FullUploadSwizzles(const ImageInfo& info) {
- const Extent2D tile_size = DefaultBlockSize(info.format);
- if (info.type == ImageType::Linear) {
- return {SwizzleParameters{
- .num_tiles = AdjustTileSize(info.size, tile_size),
- .block = {},
- .buffer_offset = 0,
- .level = 0,
- }};
- }
- const LevelInfo level_info = MakeLevelInfo(info);
- const Extent3D size = info.size;
- const s32 num_levels = info.resources.levels;
- u32 guest_offset = 0;
- boost::container::small_vector<SwizzleParameters, 16> params(num_levels);
- for (s32 level = 0; level < num_levels; ++level) {
- const Extent3D level_size = AdjustMipSize(size, level);
- const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
- const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level);
- params[level] = SwizzleParameters{
- .num_tiles = num_tiles,
- .block = block,
- .buffer_offset = guest_offset,
- .level = level,
- };
- guest_offset += CalculateLevelSize(level_info, level);
- }
- return params;
- }
- void SwizzleImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr, const ImageInfo& info,
- std::span<const BufferImageCopy> copies, std::span<const u8> memory,
- Common::ScratchBuffer<u8>& tmp_buffer) {
- const bool is_pitch_linear = info.type == ImageType::Linear;
- for (const BufferImageCopy& copy : copies) {
- if (is_pitch_linear) {
- SwizzlePitchLinearImage(gpu_memory, gpu_addr, info, copy, memory);
- } else {
- SwizzleBlockLinearImage(gpu_memory, gpu_addr, info, copy, memory, tmp_buffer);
- }
- }
- }
- bool IsBlockLinearSizeCompatible(const ImageInfo& lhs, const ImageInfo& rhs, u32 lhs_level,
- u32 rhs_level, bool strict_size) noexcept {
- ASSERT(lhs.type != ImageType::Linear);
- ASSERT(rhs.type != ImageType::Linear);
- if (strict_size) {
- const Extent3D lhs_size = AdjustMipSize(lhs.size, lhs_level);
- const Extent3D rhs_size = AdjustMipSize(rhs.size, rhs_level);
- return lhs_size.width == rhs_size.width && lhs_size.height == rhs_size.height;
- } else {
- const Extent3D lhs_size = BlockLinearAlignedSize(lhs, lhs_level);
- const Extent3D rhs_size = BlockLinearAlignedSize(rhs, rhs_level);
- return lhs_size.width == rhs_size.width && lhs_size.height == rhs_size.height;
- }
- }
- bool IsBlockLinearSizeCompatibleBPPRelaxed(const ImageInfo& lhs, const ImageInfo& rhs,
- u32 lhs_level, u32 rhs_level) noexcept {
- ASSERT(lhs.type != ImageType::Linear);
- ASSERT(rhs.type != ImageType::Linear);
- const auto lhs_bpp = BytesPerBlock(lhs.format);
- const auto rhs_bpp = BytesPerBlock(rhs.format);
- const Extent3D lhs_size = AdjustMipSize(lhs.size, lhs_level);
- const Extent3D rhs_size = AdjustMipSize(rhs.size, rhs_level);
- return Common::AlignUpLog2(lhs_size.width * lhs_bpp, GOB_SIZE_X_SHIFT) ==
- Common::AlignUpLog2(rhs_size.width * rhs_bpp, GOB_SIZE_X_SHIFT) &&
- Common::AlignUpLog2(lhs_size.height, GOB_SIZE_Y_SHIFT) ==
- Common::AlignUpLog2(rhs_size.height, GOB_SIZE_Y_SHIFT);
- }
- bool IsPitchLinearSameSize(const ImageInfo& lhs, const ImageInfo& rhs, bool strict_size) noexcept {
- ASSERT(lhs.type == ImageType::Linear);
- ASSERT(rhs.type == ImageType::Linear);
- if (strict_size) {
- return lhs.size.width == rhs.size.width && lhs.size.height == rhs.size.height;
- } else {
- const Extent2D lhs_size = PitchLinearAlignedSize(lhs);
- const Extent2D rhs_size = PitchLinearAlignedSize(rhs);
- return lhs_size == rhs_size;
- }
- }
- std::optional<OverlapResult> ResolveOverlap(const ImageInfo& new_info, GPUVAddr gpu_addr,
- VAddr cpu_addr, const ImageBase& overlap,
- bool strict_size, bool broken_views, bool native_bgr) {
- ASSERT(new_info.type != ImageType::Linear);
- ASSERT(overlap.info.type != ImageType::Linear);
- if (!IsLayerStrideCompatible(new_info, overlap.info)) {
- return std::nullopt;
- }
- if (!IsViewCompatible(overlap.info.format, new_info.format, broken_views, native_bgr)) {
- return std::nullopt;
- }
- if (gpu_addr == overlap.gpu_addr) {
- const std::optional solution = ResolveOverlapEqualAddress(new_info, overlap, strict_size);
- if (!solution) {
- return std::nullopt;
- }
- return OverlapResult{
- .gpu_addr = gpu_addr,
- .cpu_addr = cpu_addr,
- .resources = *solution,
- };
- }
- if (overlap.gpu_addr > gpu_addr) {
- return ResolveOverlapRightAddress(new_info, gpu_addr, cpu_addr, overlap, strict_size);
- }
- // if overlap.gpu_addr < gpu_addr
- return ResolveOverlapLeftAddress(new_info, gpu_addr, cpu_addr, overlap, strict_size);
- }
- bool IsLayerStrideCompatible(const ImageInfo& lhs, const ImageInfo& rhs) {
- // If either of the layer strides is zero, we can assume they are compatible
- // These images generally come from rendertargets
- if (lhs.layer_stride == 0) {
- return true;
- }
- if (rhs.layer_stride == 0) {
- return true;
- }
- // It's definitely compatible if the layer stride matches
- if (lhs.layer_stride == rhs.layer_stride) {
- return true;
- }
- // Although we also have to compare for cases where it can be unaligned
- // This can happen if the image doesn't have layers, so the stride is not aligned
- if (lhs.maybe_unaligned_layer_stride == rhs.maybe_unaligned_layer_stride) {
- return true;
- }
- return false;
- }
- std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate, const ImageBase& image,
- GPUVAddr candidate_addr, RelaxedOptions options,
- bool broken_views, bool native_bgr) {
- const std::optional<SubresourceBase> base = image.TryFindBase(candidate_addr);
- if (!base) {
- return std::nullopt;
- }
- const ImageInfo& existing = image.info;
- if (True(options & RelaxedOptions::Format)) {
- // Format checking is relaxed, but we still have to check for matching bytes per block.
- // This avoids creating a view for blits on UE4 titles where formats with different bytes
- // per block are aliased.
- if (BytesPerBlock(existing.format) != BytesPerBlock(candidate.format)) {
- return std::nullopt;
- }
- } else {
- // Format comaptibility is not relaxed, ensure we are creating a view on a compatible format
- if (!IsViewCompatible(existing.format, candidate.format, broken_views, native_bgr)) {
- return std::nullopt;
- }
- }
- if (!IsLayerStrideCompatible(existing, candidate)) {
- return std::nullopt;
- }
- if (existing.type != candidate.type) {
- return std::nullopt;
- }
- if (False(options & RelaxedOptions::Samples) && existing.num_samples != candidate.num_samples) {
- return std::nullopt;
- }
- if (existing.resources.levels < candidate.resources.levels + base->level) {
- return std::nullopt;
- }
- if (existing.type == ImageType::e3D) {
- const u32 mip_depth = std::max(1U, existing.size.depth << base->level);
- if (mip_depth < candidate.size.depth + base->layer) {
- return std::nullopt;
- }
- } else if (existing.resources.layers < candidate.resources.layers + base->layer) {
- return std::nullopt;
- }
- const bool strict_size = False(options & RelaxedOptions::Size);
- if (!IsBlockLinearSizeCompatible(existing, candidate, base->level, 0, strict_size)) {
- return std::nullopt;
- }
- // TODO: compare block sizes
- return base;
- }
- bool IsSubresource(const ImageInfo& candidate, const ImageBase& image, GPUVAddr candidate_addr,
- RelaxedOptions options, bool broken_views, bool native_bgr) {
- return FindSubresource(candidate, image, candidate_addr, options, broken_views, native_bgr)
- .has_value();
- }
- bool IsSubCopy(const ImageInfo& candidate, const ImageBase& image, GPUVAddr candidate_addr) {
- const std::optional<SubresourceBase> base = image.TryFindBase(candidate_addr);
- if (!base) {
- return false;
- }
- const ImageInfo& existing = image.info;
- if (existing.resources.levels < candidate.resources.levels + base->level) {
- return false;
- }
- if (existing.type == ImageType::e3D) {
- const u32 mip_depth = std::max(1U, existing.size.depth << base->level);
- if (mip_depth < candidate.size.depth + base->layer) {
- return false;
- }
- } else {
- if (existing.resources.layers < candidate.resources.layers + base->layer) {
- return false;
- }
- }
- if (!IsBlockLinearSizeCompatibleBPPRelaxed(existing, candidate, base->level, 0)) {
- return false;
- }
- return true;
- }
- void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst,
- const ImageBase* src) {
- const auto original_dst_format = dst_info.format;
- if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
- src_info.format = src->info.format;
- }
- if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
- dst_info.format = dst->info.format;
- }
- if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
- dst_info.format = src->info.format;
- }
- if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
- if (src) {
- if (GetFormatType(src->info.format) == SurfaceType::ColorTexture) {
- dst_info.format = original_dst_format;
- }
- } else {
- src_info.format = dst->info.format;
- }
- }
- }
- u32 MapSizeBytes(const ImageBase& image) {
- if (True(image.flags & ImageFlagBits::AcceleratedUpload)) {
- return image.guest_size_bytes;
- } else if (True(image.flags & ImageFlagBits::Converted)) {
- return image.converted_size_bytes;
- } else {
- return image.unswizzled_size_bytes;
- }
- }
- static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2, 0}, 0) ==
- 0x7f8000);
- static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x40000);
- static_assert(CalculateLevelSize(LevelInfo{{128, 8, 1}, {0, 4, 0}, {1, 1}, 4, 0}, 0) == 0x40000);
- static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 0, 7) ==
- 0x2afc00);
- static_assert(CalculateLevelOffset(PixelFormat::ASTC_2D_12X12_UNORM, {8192, 4096, 1}, {0, 2, 0}, 0,
- 12) == 0x50d200);
- static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 0) ==
- 0);
- static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 1) ==
- 0x400000);
- static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 2) ==
- 0x500000);
- static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 3) ==
- 0x540000);
- static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 4) ==
- 0x550000);
- static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 5) ==
- 0x554000);
- static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 6) ==
- 0x555000);
- static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 7) ==
- 0x555400);
- static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 8) ==
- 0x555600);
- static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 9) ==
- 0x555800);
- constexpr u32 ValidateLayerSize(PixelFormat format, u32 width, u32 height, u32 block_height,
- u32 tile_width_spacing, u32 level) {
- const Extent3D size{width, height, 1};
- const Extent3D block{0, block_height, 0};
- const u32 offset = CalculateLevelOffset(format, size, block, tile_width_spacing, level);
- return AlignLayerSize(offset, size, block, DefaultBlockHeight(format), tile_width_spacing);
- }
- static_assert(ValidateLayerSize(PixelFormat::ASTC_2D_12X12_UNORM, 8192, 4096, 2, 0, 12) ==
- 0x50d800);
- static_assert(ValidateLayerSize(PixelFormat::A8B8G8R8_UNORM, 1024, 1024, 2, 0, 10) == 0x556000);
- static_assert(ValidateLayerSize(PixelFormat::BC3_UNORM, 128, 128, 2, 0, 8) == 0x6000);
- static_assert(ValidateLayerSize(PixelFormat::A8B8G8R8_UNORM, 518, 572, 4, 3, 1) == 0x190000,
- "Tile width spacing is not working");
- static_assert(ValidateLayerSize(PixelFormat::BC5_UNORM, 1024, 1024, 3, 4, 11) == 0x160000,
- "Compressed tile width spacing is not working");
- } // namespace VideoCommon
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