| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225 |
- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <bit>
- #include <span>
- #include <string_view>
- #include <glad/glad.h>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "common/div_ceil.h"
- #include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
- #include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
- #include "video_core/host_shaders/opengl_copy_bc4_comp.h"
- #include "video_core/host_shaders/pitch_unswizzle_comp.h"
- #include "video_core/renderer_opengl/gl_resource_manager.h"
- #include "video_core/renderer_opengl/gl_shader_manager.h"
- #include "video_core/renderer_opengl/gl_texture_cache.h"
- #include "video_core/renderer_opengl/util_shaders.h"
- #include "video_core/surface.h"
- #include "video_core/texture_cache/accelerated_swizzle.h"
- #include "video_core/texture_cache/types.h"
- #include "video_core/texture_cache/util.h"
- #include "video_core/textures/decoders.h"
- namespace OpenGL {
- using namespace HostShaders;
- using VideoCommon::Extent3D;
- using VideoCommon::ImageCopy;
- using VideoCommon::ImageType;
- using VideoCommon::SwizzleParameters;
- using VideoCommon::Accelerated::MakeBlockLinearSwizzle2DParams;
- using VideoCommon::Accelerated::MakeBlockLinearSwizzle3DParams;
- using VideoCore::Surface::BytesPerBlock;
- namespace {
- OGLProgram MakeProgram(std::string_view source) {
- OGLShader shader;
- shader.Create(source, GL_COMPUTE_SHADER);
- OGLProgram program;
- program.Create(true, false, shader.handle);
- return program;
- }
- } // Anonymous namespace
- UtilShaders::UtilShaders(ProgramManager& program_manager_)
- : program_manager{program_manager_},
- block_linear_unswizzle_2d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_2D_COMP)),
- block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
- pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
- copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
- const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
- swizzle_table_buffer.Create();
- glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0);
- }
- UtilShaders::~UtilShaders() = default;
- void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
- std::span<const SwizzleParameters> swizzles) {
- static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1};
- static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
- static constexpr GLuint BINDING_INPUT_BUFFER = 1;
- static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
- program_manager.BindHostCompute(block_linear_unswizzle_2d_program.handle);
- glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
- glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
- const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format));
- for (const SwizzleParameters& swizzle : swizzles) {
- const Extent3D num_tiles = swizzle.num_tiles;
- const size_t input_offset = swizzle.buffer_offset + map.offset;
- const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width);
- const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height);
- const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
- glUniform3uiv(0, 1, params.origin.data());
- glUniform3iv(1, 1, params.destination.data());
- glUniform1ui(2, params.bytes_per_block_log2);
- glUniform1ui(3, params.layer_stride);
- glUniform1ui(4, params.block_size);
- glUniform1ui(5, params.x_shift);
- glUniform1ui(6, params.block_height);
- glUniform1ui(7, params.block_height_mask);
- glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
- image.guest_size_bytes - swizzle.buffer_offset);
- glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
- GL_WRITE_ONLY, store_format);
- glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
- }
- program_manager.RestoreGuestCompute();
- }
- void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map,
- std::span<const SwizzleParameters> swizzles) {
- static constexpr Extent3D WORKGROUP_SIZE{16, 8, 8};
- static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
- static constexpr GLuint BINDING_INPUT_BUFFER = 1;
- static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
- glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
- program_manager.BindHostCompute(block_linear_unswizzle_3d_program.handle);
- glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
- const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format));
- for (const SwizzleParameters& swizzle : swizzles) {
- const Extent3D num_tiles = swizzle.num_tiles;
- const size_t input_offset = swizzle.buffer_offset + map.offset;
- const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width);
- const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height);
- const u32 num_dispatches_z = Common::DivCeil(num_tiles.depth, WORKGROUP_SIZE.depth);
- const auto params = MakeBlockLinearSwizzle3DParams(swizzle, image.info);
- glUniform3uiv(0, 1, params.origin.data());
- glUniform3iv(1, 1, params.destination.data());
- glUniform1ui(2, params.bytes_per_block_log2);
- glUniform1ui(3, params.slice_size);
- glUniform1ui(4, params.block_size);
- glUniform1ui(5, params.x_shift);
- glUniform1ui(6, params.block_height);
- glUniform1ui(7, params.block_height_mask);
- glUniform1ui(8, params.block_depth);
- glUniform1ui(9, params.block_depth_mask);
- glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
- image.guest_size_bytes - swizzle.buffer_offset);
- glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
- GL_WRITE_ONLY, store_format);
- glDispatchCompute(num_dispatches_x, num_dispatches_y, num_dispatches_z);
- }
- program_manager.RestoreGuestCompute();
- }
- void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map,
- std::span<const SwizzleParameters> swizzles) {
- static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1};
- static constexpr GLuint BINDING_INPUT_BUFFER = 0;
- static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
- static constexpr GLuint LOC_ORIGIN = 0;
- static constexpr GLuint LOC_DESTINATION = 1;
- static constexpr GLuint LOC_BYTES_PER_BLOCK = 2;
- static constexpr GLuint LOC_PITCH = 3;
- const u32 bytes_per_block = BytesPerBlock(image.info.format);
- const GLenum format = StoreFormat(bytes_per_block);
- const u32 pitch = image.info.pitch;
- UNIMPLEMENTED_IF_MSG(!std::has_single_bit(bytes_per_block),
- "Non-power of two images are not implemented");
- program_manager.BindHostCompute(pitch_unswizzle_program.handle);
- glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
- glUniform2ui(LOC_ORIGIN, 0, 0);
- glUniform2i(LOC_DESTINATION, 0, 0);
- glUniform1ui(LOC_BYTES_PER_BLOCK, bytes_per_block);
- glUniform1ui(LOC_PITCH, pitch);
- glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), 0, GL_FALSE, 0, GL_WRITE_ONLY,
- format);
- for (const SwizzleParameters& swizzle : swizzles) {
- const Extent3D num_tiles = swizzle.num_tiles;
- const size_t input_offset = swizzle.buffer_offset + map.offset;
- const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width);
- const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height);
- glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
- image.guest_size_bytes - swizzle.buffer_offset);
- glDispatchCompute(num_dispatches_x, num_dispatches_y, 1);
- }
- program_manager.RestoreGuestCompute();
- }
- void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const ImageCopy> copies) {
- static constexpr GLuint BINDING_INPUT_IMAGE = 0;
- static constexpr GLuint BINDING_OUTPUT_IMAGE = 1;
- static constexpr GLuint LOC_SRC_OFFSET = 0;
- static constexpr GLuint LOC_DST_OFFSET = 1;
- program_manager.BindHostCompute(copy_bc4_program.handle);
- for (const ImageCopy& copy : copies) {
- ASSERT(copy.src_subresource.base_layer == 0);
- ASSERT(copy.src_subresource.num_layers == 1);
- ASSERT(copy.dst_subresource.base_layer == 0);
- ASSERT(copy.dst_subresource.num_layers == 1);
- glUniform3ui(LOC_SRC_OFFSET, copy.src_offset.x, copy.src_offset.y, copy.src_offset.z);
- glUniform3ui(LOC_DST_OFFSET, copy.dst_offset.x, copy.dst_offset.y, copy.dst_offset.z);
- glBindImageTexture(BINDING_INPUT_IMAGE, src_image.StorageHandle(),
- copy.src_subresource.base_level, GL_FALSE, 0, GL_READ_ONLY, GL_RG32UI);
- glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.StorageHandle(),
- copy.dst_subresource.base_level, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8UI);
- glDispatchCompute(copy.extent.width, copy.extent.height, copy.extent.depth);
- }
- program_manager.RestoreGuestCompute();
- }
- GLenum StoreFormat(u32 bytes_per_block) {
- switch (bytes_per_block) {
- case 1:
- return GL_R8UI;
- case 2:
- return GL_R16UI;
- case 4:
- return GL_R32UI;
- case 8:
- return GL_RG32UI;
- case 16:
- return GL_RGBA32UI;
- }
- UNREACHABLE();
- return GL_R8UI;
- }
- } // namespace OpenGL
|